[MIRROR] Cleaned up every clothing item to use defined pocket lists #35 (#10375)

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-03-14 02:45:29 -07:00
committed by GitHub
parent b2ff3a4bc0
commit 8ffdc6cc33
53 changed files with 363 additions and 564 deletions
@@ -219,7 +219,7 @@
item_state = "russofurcoat"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
allowed = list (/obj/item/pen, /obj/item/paper, /obj/item/flashlight, /obj/item/tank/emergency/oxygen, /obj/item/storage/fancy/cigarettes, /obj/item/storage/box/matches, /obj/item/reagent_containers/food/drinks/flask)
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
flags_inv = HIDETIE|HIDEHOLSTER
//For general use
@@ -235,19 +235,8 @@
blood_overlay_type = "coat"
body_parts_covered = CHEST|ARMS
allowed = list(
/obj/item/tank/emergency/oxygen,
/obj/item/flashlight,
/obj/item/gun/energy,
/obj/item/gun/projectile,
/obj/item/ammo_magazine,
/obj/item/ammo_casing,
// /obj/item/storage/fancy/shotgun_ammo,
/obj/item/melee/baton,
/obj/item/handcuffs,
// /obj/item/detective_scanner,
/obj/item/taperecorder)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: No armor, just fluff item.
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SECURITY, POCKET_DETECTIVE)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
var/unbuttoned = 0
/obj/item/clothing/suit/storage/fluff/fedcoat/verb/toggle()
@@ -277,21 +266,21 @@
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Wearing this may make you feel all scientific."
icon_state = "fedblue"
item_state = "fedblue"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: No armor, just fluff item.
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/fluff/fedcoat/fedeng
name = "Federation Uniform Jacket (Yellow)"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it.Wearing it may make you feel like checking a warp core, whatever that is."
icon_state = "fedeng"
item_state = "fedeng"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 10, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: No armor, just fluff item.
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/fluff/fedcoat/fedcapt
name = "Federation Uniform Jacket (Command)"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. You feel like a commanding officer of Starfleet."
icon_state = "fedcapt"
item_state = "fedcapt"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: No armor, just fluff item.
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/fluff/modernfedcoat
name = "Modern Federation Uniform Jacket (Command)"
@@ -305,19 +294,8 @@
blood_overlay_type = "coat"
body_parts_covered = CHEST|ARMS
allowed = list(
/obj/item/tank/emergency/oxygen,
/obj/item/flashlight,
/obj/item/gun/energy,
/obj/item/gun/projectile,
/obj/item/ammo_magazine,
/obj/item/ammo_casing,
// /obj/item/storage/fancy/shotgun_ammo,
/obj/item/melee/baton,
/obj/item/handcuffs,
// /obj/item/detective_scanner,
/obj/item/taperecorder)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: No armor, just fluff item.
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SECURITY, POCKET_DETECTIVE)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
//Variants
/obj/item/clothing/suit/storage/fluff/modernfedcoat/modernfedblue
@@ -325,21 +303,21 @@
desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. Wearing this makes you feel like a scientist or a pilot."
icon_state = "fedmodernblue"
item_state = "fedmodernblue"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: No armor, just fluff item.
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/fluff/modernfedcoat/modernfedeng
name = "Modern Federation Uniform Jacket (Yellow)"
desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. You feel like you can handle any type of technical engineering problems."
icon_state = "fedmoderneng"
item_state = "fedmoderneng"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 00, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: No armor, just fluff item.
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/fluff/modernfedcoat/modernfedsec
name = "Modern Federation Uniform Jacket (Red)"
desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. This uniform makes you want to protect and serve as an officer."
icon_state = "fedmodernsec"
item_state = "fedmodernsec"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: No armor, just fluff item.
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/head/caphat/formal/fedcover
name = "Federation Officer's Cap"
@@ -569,7 +547,7 @@
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
body_parts_covered = CHEST|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/flashlight,/obj/item/tank)
allowed = list(POCKET_GENERIC, POCKET_ALL_TANKS)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
@@ -859,7 +837,7 @@
armor = list(melee = 50, bullet = 40, laser = 45, energy = 25, bomb = 50, bio = 100, rad = 50) //These values were taken from the combat rigs and adjusted to be weaker than said rigs.
slowdown = 0
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/melee/baton)
allowed = list(POCKET_GENERIC, POCKET_ALL_TANKS, POCKET_SECURITY, POCKET_SUIT_REGULATORS)
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "joansuit"
@@ -982,7 +960,7 @@
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "octavgentlecoat_mob"
blood_overlay_type = "coat"
allowed = list(/obj/item/tank/emergency/oxygen, /obj/item/flashlight,/obj/item/gun/energy,/obj/item/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/storage/fancy/cigarettes,/obj/item/flame/lighter,/obj/item/taperecorder,/obj/item/uv_light)
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SECURITY, POCKET_DETECTIVE)
//bwoincognito:Octavious Ward
/obj/item/clothing/under/det/fluff/octavious
@@ -1260,15 +1238,8 @@ Departamental Swimsuits, for general use
icon_state = "trek_ds9_coat"
body_parts_covered = CHEST|ARMS
permeability_coefficient = 0.50
allowed = list(
/obj/item/flashlight, /obj/item/analyzer,
/obj/item/radio, /obj/item/tank/emergency/oxygen,
/obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer,
/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle
)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: Removed extra armor since any schmuck can take this and spontaneously have an edge.
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ENGINEERING, POCKET_MEDICAL)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/trek/ds9/admiral // Only for adminuz
name = "Admiral Overcoat"
@@ -898,7 +898,7 @@
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
flags_inv = HIDEHOLSTER
allowed = list(/obj/item/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/hypospray,/obj/item/healthanalyzer,/obj/item/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle,/obj/item/paper)
allowed = list(POCKET_GENERIC,POCKET_MEDICAL,POCKET_GENERIC)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
hoodtype = /obj/item/clothing/head/hood/hoodiebuttoned //Default hoodie.
icon = 'icons/vore/custom_clothes_yw.dmi'
@@ -1203,12 +1203,7 @@
glove_type = null
boot_type = null
allowed = list(
/obj/item/flashlight,
/obj/item/tank,
/obj/item/suit_cooling_unit,
/obj/item/storage,
)
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_STORAGE)
/obj/item/rig/nikki/attackby(obj/item/W, mob/living/user)
//This thing accepts ONLY mounted sizeguns. That's IT. Nothing else!