[MIRROR] Dephasing vars (#11800)

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-10-09 06:23:08 -07:00
committed by GitHub
parent 2c07a1208b
commit 904a9b824a
2 changed files with 25 additions and 3 deletions

View File

@@ -102,6 +102,15 @@
phase_out(T, SK)
/mob/living/proc/phase_in(var/turf/T, var/datum/component/shadekin/SK)
//In case we're not passed args, do it ourself.
if(!T)
T = get_turf(src)
if(!T)
return
if(!SK)
SK = get_shadekin_component()
if(!SK)
return
if(SK.in_phase)
// pre-change

View File

@@ -144,6 +144,11 @@
var/hud_state = "unknown" // What HUD state we use when we have ammunition.
var/hud_state_empty = "unknown" // The empty state. DON'T USE _FLASH IN THE NAME OF THE EMPTY STATE STRING, THAT IS ADDED BY THE CODE.
///If the rounds dephase or not
var/dephasing = FALSE
///If the rounds hit phased entities or not.
var/hits_phased = FALSE
var/obj/item/ammo_casing/my_case = null
var/crawl_destroy = FALSE //chompADD: Making bullet hell lite mobs, need something to add to their projectiles to destroy laying folks
@@ -244,13 +249,15 @@
Range()
/obj/item/projectile/Crossed(atom/movable/AM) //A mob moving on a tile with a projectile is hit by it.
if(AM.is_incorporeal())
if(AM.is_incorporeal() && !hits_phased)
return
..()
if(isliving(AM) && !(pass_flags & PASSMOB))
var/mob/living/L = AM
if(can_hit_target(L, permutated, (AM == original)))
Bump(AM)
if(dephasing)
L.phase_in() //If the mob is phased, dephase them. If they're not phased, this does nothing.
/obj/item/projectile/proc/process_homing() //may need speeding up in the future performance wise.
if(!homing_target)
@@ -558,6 +565,8 @@
if(crawl_destroy == TRUE) //chompADD
return TRUE
if(!L.density)
var/datum/component/shadekin/SK = L.GetComponent(/datum/component/shadekin)
if(!SK || (SK.in_phase && !hits_phased)) //We don't have the phasing component, or we do but we're currently phased and the bullet can't hit phased things...This is needed for simple mobs.
return FALSE
return TRUE
@@ -690,7 +699,7 @@
if(!istype(target_mob))
return
if(target_mob.is_incorporeal())
if(target_mob.is_incorporeal() && !hits_phased)
return
if(target_mob in impacted_mobs)
@@ -747,6 +756,10 @@
if(istype(firer, /mob) && istype(target_mob))
add_attack_logs(firer,target_mob,"Shot with \a [src.type] projectile") //CHOMPEdit
if(dephasing)
target_mob.phase_in() //If the mob is phased, dephase them. If they're not phased, this does nothing.
//sometimes bullet_act() will want the projectile to continue flying
if (result == PROJECTILE_CONTINUE)
return FALSE