Breaks up the remote door control button into subtypes, depending on what is remotely controlled.

Also ensures that the door button respects cut wires, etc.
This commit is contained in:
PsiOmega
2015-04-30 17:55:11 +02:00
parent 46a3b6579c
commit 904efa322f
3 changed files with 122 additions and 84 deletions

View File

@@ -2,26 +2,13 @@
#define CONTROL_NORMAL_DOORS 1
#define CONTROL_EMITTERS 2
/obj/machinery/door_control
name = "remote door-control"
desc = "It controls doors, remotely."
/obj/machinery/button/remote
name = "remote object control"
desc = "It controls objects, remotely."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "doorctrl0"
desc = "A remote control-switch for a door."
power_channel = ENVIRON
var/id = null
var/normaldoorcontrol = CONTROL_POD_DOORS
var/desiredstate = 0 // Zero is closed, 1 is open.
var/specialfunctions = 1
/*
Bitflag, 1= open
2= idscan,
4= bolts
8= shock
16= door safties
*/
var/desiredstate = 0
var/exposedwires = 0
var/wires = 3
/*
@@ -34,14 +21,13 @@
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/door_control/attack_ai(mob/user as mob)
/obj/machinery/button/remote/attack_ai(mob/user as mob)
if(wires & 2)
return src.attack_hand(user)
else
user << "Error, no route to host."
/obj/machinery/door_control/attackby(obj/item/weapon/W, mob/user as mob)
/obj/machinery/button/remote/attackby(obj/item/weapon/W, mob/user as mob)
/* For later implementation
if (istype(W, /obj/item/weapon/screwdriver))
{
@@ -64,7 +50,56 @@
playsound(src.loc, "sparks", 100, 1)
return src.attack_hand(user)
/obj/machinery/door_control/proc/handle_door()
/obj/machinery/button/remote/attack_hand(mob/user as mob)
if(..())
return
src.add_fingerprint(user)
if(stat & (NOPOWER|BROKEN))
return
if(!allowed(user) && (wires & 1))
user << "<span class='warning'>Access Denied</span>"
flick("doorctrl-denied",src)
return
use_power(5)
icon_state = "doorctrl1"
trigger()
desiredstate = !desiredstate
spawn(15)
update_icon()
/obj/machinery/button/remote/proc/trigger()
return
/obj/machinery/button/remote/power_change()
..()
update_icon()
/obj/machinery/button/remote/update_icon()
if(stat & NOPOWER)
icon_state = "doorctrl-p"
else
icon_state = "doorctrl0"
/*
Airlock remote control
*/
/obj/machinery/button/remote/airlock
name = "remote door-control"
desc = "It controls doors, remotely."
var/specialfunctions = 1
/*
Bitflag, 1= open
2= idscan,
4= bolts
8= shock
16= door safties
*/
/obj/machinery/button/remote/airlock/trigger()
for(var/obj/machinery/door/airlock/D in world)
if(D.id_tag == src.id)
if(specialfunctions & OPEN)
@@ -78,24 +113,31 @@
return
if(desiredstate == 1)
if(specialfunctions & IDSCAN)
D.aiDisabledIdScanner = 1
D.set_idscan(0)
if(specialfunctions & BOLTS)
D.lock()
if(specialfunctions & SHOCK)
D.electrify(-1)
if(specialfunctions & SAFE)
D.safe = 0
D.set_safeties(0)
else
if(specialfunctions & IDSCAN)
D.aiDisabledIdScanner = 0
D.set_idscan(1)
if(specialfunctions & BOLTS)
D.unlock()
if(specialfunctions & SHOCK)
D.electrify(0)
if(specialfunctions & SAFE)
D.safe = 1
D.set_safeties(1)
/obj/machinery/door_control/proc/handle_pod()
/*
Blast door remote control
*/
/obj/machinery/button/remote/blast_door
name = "remote blast door-control"
desc = "It controls blast doors, remotely."
/obj/machinery/button/remote/blast_door/trigger()
for(var/obj/machinery/door/blast/M in world)
if(M.id == src.id)
if(M.density)
@@ -107,59 +149,35 @@
M.close()
return
/obj/machinery/door_control/proc/handle_emitters(mob/user as mob)
/*
Emitter remote control
*/
/obj/machinery/button/remote/emitter
name = "remote emitter control"
desc = "It controls emitters, remotely."
/obj/machinery/button/remote/emitter/trigger(mob/user as mob)
for(var/obj/machinery/power/emitter/E in world)
if(E.id == src.id)
spawn(0)
E.activate(user)
return
/obj/machinery/door_control/attack_hand(mob/user as mob)
src.add_fingerprint(user)
if(stat & (NOPOWER|BROKEN))
return
if(!allowed(user) && (wires & 1))
user << "\red Access Denied"
flick("doorctrl-denied",src)
return
use_power(5)
icon_state = "doorctrl1"
add_fingerprint(user)
switch(normaldoorcontrol)
if(CONTROL_NORMAL_DOORS)
handle_door()
if(CONTROL_POD_DOORS)
handle_pod()
if(CONTROL_EMITTERS)
handle_emitters(user)
desiredstate = !desiredstate
spawn(15)
if(!(stat & NOPOWER))
icon_state = "doorctrl0"
/obj/machinery/door_control/power_change()
..()
if(stat & NOPOWER)
icon_state = "doorctrl-p"
else
icon_state = "doorctrl0"
/obj/machinery/button/driver
/*
Mass driver remote control
*/
/obj/machinery/button/remote/driver
name = "mass driver button"
desc = "A remote control switch for a mass driver."
icon = 'icons/obj/objects.dmi'
icon_state = "launcherbtt"
/obj/machinery/button/driver/attack_hand(mob/user as mob)
/obj/machinery/button/remote/driver/trigger(mob/user as mob)
if(..())
return
use_power(5)
active = 1
icon_state = "launcheract"
update_icon()
for(var/obj/machinery/door/blast/M in machines)
if (M.id == src.id)
@@ -177,11 +195,17 @@
for(var/obj/machinery/door/blast/M in machines)
if (M.id == src.id)
spawn( 0 )
spawn(0)
M.close()
return
icon_state = "launcherbtt"
active = 0
update_icon()
return
/obj/machinery/button/remote/driver/update_icon()
if(!active || (stat & NOPOWER))
icon_state = "launcherbtt"
else
icon_state = "launcheract"