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https://github.com/CHOMPStation2/CHOMPStation2.git
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Fixes anomalous weather imminent_transition_message (#9126)
This commit is contained in:
@@ -45,6 +45,7 @@
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WEATHER_RAIN = 5,
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WEATHER_RAIN = 5,
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WEATHER_EERIE_WIND = 5
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WEATHER_EERIE_WIND = 5
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)
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)
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imminent_transition_message = "Fog settles down."
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/datum/weather/sif/fallout/temp //fixys firework stars
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/datum/weather/sif/fallout/temp //fixys firework stars
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name = "short-term fallout"
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name = "short-term fallout"
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@@ -57,6 +58,7 @@
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WEATHER_STORM = 20,
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WEATHER_STORM = 20,
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WEATHER_OVERCAST = 5
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WEATHER_OVERCAST = 5
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)
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)
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imminent_transition_message = "Fireworks begin to fly."
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/datum/weather/sif/confetti //fixys firework stars
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/datum/weather/sif/confetti //fixys firework stars
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name = "confetti"
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name = "confetti"
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@@ -89,7 +91,7 @@
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WEATHER_OVERCAST = 5,
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WEATHER_OVERCAST = 5,
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WEATHER_EERIE_WIND = 5
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WEATHER_EERIE_WIND = 5
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)
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)
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imminent_transition_message = "A blinding snowstorm rolls in."
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//Anomalous Weather
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//Anomalous Weather
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@@ -101,6 +103,7 @@
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WEATHER_STARRY_RIFT = 25,
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WEATHER_STARRY_RIFT = 25,
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WEATHER_MIDNIGHT_FOG = 25
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WEATHER_MIDNIGHT_FOG = 25
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)
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)
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imminent_transition_message = "The wind begins to howl."
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/datum/weather/sif/toxinrain //wanted phoron but explosions come with phoron
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/datum/weather/sif/toxinrain //wanted phoron but explosions come with phoron
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name = "toxic rain"
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name = "toxic rain"
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@@ -112,6 +115,7 @@
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transition_chances = list(
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transition_chances = list(
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WEATHER_OVERCAST = 100
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WEATHER_OVERCAST = 100
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)
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)
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imminent_transition_message = "The sky fills with green clouds."
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/datum/weather/sif/toxinrain/process_effects()
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/datum/weather/sif/toxinrain/process_effects()
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..()
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..()
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@@ -154,7 +158,7 @@
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transition_chances = list(
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transition_chances = list(
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WEATHER_OVERCAST = 100
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WEATHER_OVERCAST = 100
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)
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)
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imminent_transition_message = "Pebbles fly through the sky."
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/datum/weather/sif/sandstorm/process_effects()
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/datum/weather/sif/sandstorm/process_effects()
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@@ -193,6 +197,7 @@
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transition_chances = list(
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transition_chances = list(
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WEATHER_OVERCAST = 100
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WEATHER_OVERCAST = 100
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)
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)
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imminent_transition_message = "Stars begin to dance closer then before."
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/datum/weather/sif/starryrift/process_effects()
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/datum/weather/sif/starryrift/process_effects()
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..()
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..()
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@@ -240,6 +245,7 @@
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transition_chances = list(
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transition_chances = list(
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WEATHER_OVERCAST = 100
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WEATHER_OVERCAST = 100
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)
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)
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imminent_transition_message = "Fog emerges from nowhere."
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/datum/weather/sif/midnightfog/process_effects()
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/datum/weather/sif/midnightfog/process_effects()
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..()
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..()
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@@ -261,12 +267,16 @@
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WEATHER_STORM = 20,
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WEATHER_STORM = 20,
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WEATHER_OVERCAST = 5
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WEATHER_OVERCAST = 5
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)
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)
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imminent_transition_message = "A fallout has settled upon sif."
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/datum/weather/sif/downpourwarning
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/datum/weather/sif/downpourwarning
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name = "early extreme monsoon"
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name = "early extreme monsoon"
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light_modifier = 0.4
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light_modifier = 0.4
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timer_low_bound = 1
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timer_low_bound = 1
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timer_high_bound = 2
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timer_high_bound = 2
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imminent_transition_message = "A fatal monsoon approaches."
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transition_chances = list(
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transition_chances = list(
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WEATHER_DOWNPOUR = 100
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WEATHER_DOWNPOUR = 100
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)
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)
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@@ -288,6 +298,8 @@
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flight_failure_modifier = 100
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flight_failure_modifier = 100
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effect_message = span_warning("Extreme rain is knocking you down!")
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effect_message = span_warning("Extreme rain is knocking you down!")
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imminent_transition_message = "A fatal monsoon approaches."
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var/next_lightning_strike = 0 // world.time when lightning will strike.
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var/next_lightning_strike = 0 // world.time when lightning will strike.
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var/min_lightning_cooldown = 5 SECONDS
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var/min_lightning_cooldown = 5 SECONDS
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var/max_lightning_cooldown = 15 SECONDS
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var/max_lightning_cooldown = 15 SECONDS
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@@ -349,6 +361,8 @@
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wind_low = 4
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wind_low = 4
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flight_failure_modifier = 100
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flight_failure_modifier = 100
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effect_message = span_warning("Extreme rain is crushing you!")
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effect_message = span_warning("Extreme rain is crushing you!")
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imminent_transition_message = "A fatal monsoon approaches."
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var/next_lightning_strike = 0 // world.time when lightning will strike.
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var/next_lightning_strike = 0 // world.time when lightning will strike.
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var/min_lightning_cooldown = 1 SECONDS
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var/min_lightning_cooldown = 1 SECONDS
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