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Ports /tg's StonedMC Subsystem from Baystation12
* Partial port of @PsiOmegaDelta's https://github.com/Baystation12/Baystation12/pull/16820 * Only ports the StonedMC changes, not the garbage collector (forthcoming in future)
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@@ -2,6 +2,10 @@
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//It ensures master_controller.process() is never doubled up by killing the MC (hence terminating any of its sleeping procs)
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//WIP, needs lots of work still
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//
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// TODO - This will be completely replaced by master.dm in time.
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//
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var/global/datum/controller/game_controller/master_controller //Set in world.New()
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var/global/controller_iteration = 0
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@@ -31,8 +35,6 @@ datum/controller/game_controller/New()
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if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
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datum/controller/game_controller/proc/setup()
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world.tick_lag = config.Ticklag
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spawn(20)
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createRandomZlevel()
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