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Update lighting.dm
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@@ -9,12 +9,8 @@
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#define LIGHT_BROKEN 2
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#define LIGHT_BROKEN 2
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#define LIGHT_BURNED 3
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#define LIGHT_BURNED 3
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#define LIGHT_BULB_TEMPERATURE 400 //K - used value for a 60W bulb
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#define LIGHT_BULB_TEMPERATURE 400 //K - used value for a 60W bulb
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<<<<<<< HEAD
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#define LIGHTING_POWER_FACTOR 2 //5W per luminosity * range //VOREStation Edit: why the fuck are lights eating so much power, 2W per thing
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#define LIGHTING_POWER_FACTOR 2 //5W per luminosity * range //VOREStation Edit: why the fuck are lights eating so much power, 2W per thing
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=======
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#define LIGHTING_POWER_FACTOR 5 //5W per luminosity * range
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#define LIGHT_EMERGENCY_POWER_USE 0.2 //How much power emergency lights will consume per tick
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#define LIGHT_EMERGENCY_POWER_USE 0.2 //How much power emergency lights will consume per tick
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>>>>>>> 28f34f1... Merge pull request #6820 from Meghan-Rossi/Emergency-Lighting
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var/global/list/light_type_cache = list()
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var/global/list/light_type_cache = list()
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/proc/get_light_type_instance(var/light_type)
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/proc/get_light_type_instance(var/light_type)
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