Merge branch 'master' into upstream-merge-14220

This commit is contained in:
Razgriz
2023-01-21 22:24:10 -07:00
committed by GitHub
475 changed files with 172406 additions and 165035 deletions
@@ -41,11 +41,21 @@
/obj/structure/closet/secure_closet/personal/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (src.opened)
if (istype(W, /obj/item/weapon/grab))
if(istype(W, /obj/item/weapon/storage/laundry_basket))
return ..(W,user)
if(istype(W, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = W
src.MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
if(large)
MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
else
to_chat(user, "<span class='notice'>The locker is too small to stuff [G.affecting] into!</span>")
if(isrobot(user))
return
if(W.loc != user) // This should stop mounted modules ending up outside the module.
return
user.drop_item()
if (W) W.forceMove(src.loc)
if(W)
W.forceMove(loc)
else if(W.GetID())
var/obj/item/weapon/card/id/I = W.GetID()
@@ -161,7 +161,7 @@
update_state()
/obj/structure/door_assembly/attack_robot(mob/living/silicon/robot/user)
if(Adjacent(user) && (user.module && (istype(user.module,/obj/item/weapon/robot_module/robot/engineering/general)) \
if(Adjacent(user) && (user.module && (istype(user.module,/obj/item/weapon/robot_module/robot/engineering)) \
|| istype(user.module,/obj/item/weapon/robot_module/drone))) //Only dron (and engiborg) needs this.
rename_door(user)
@@ -1,3 +1,8 @@
/obj/structure/ghost_pod/proc/reset_ghostpod() //Makes the ghost pod usable again and re-adds it to the active ghost pod list if it is not on it.
active_ghost_pods |= src
used = FALSE
busy = FALSE
/obj/structure/ghost_pod/ghost_activated/maintpred
name = "maintenance hole"
desc = "Looks like some creature dug its way into station's maintenance..."
@@ -61,25 +66,26 @@
/obj/structure/ghost_pod/ghost_activated/maintpred/create_occupant(var/mob/M)
..()
var/choice
var/randomize
var/finalized = "No"
if(jobban_isbanned(M, "GhostRoles"))
to_chat(M, "<span class='warning'>You cannot inhabit this creature because you are banned from playing ghost roles.</span>")
reset_ghostpod()
return
while(finalized == "No" && M.client)
if(jobban_isbanned(M, "GhostRoles"))
to_chat(M, "<span class='warning'>You cannot inhabit this creature because you are banned from playing ghost roles.</span>")
return
choice = tgui_input_list(M, "What type of predator do you want to play as?", "Maintpred Choice", possible_mobs)
if(!choice)
// randomize = TRUE //CHOMP remove FUCK OFF. When I press cancel I expect to cancel.
used = FALSE //CHOMP add 200 IQ
busy = FALSE //CHOMP add 201 IQ
break
if(!choice) //We probably pushed the cancel button on the mob selection. Let's just put the ghost pod back in the list.
to_chat(M, "<span class='notice'>No mob selected, cancelling.</span>")
reset_ghostpod()
return
if(choice)
finalized = tgui_alert(M, "Are you sure you want to play as [choice]?","Confirmation",list("No","Yes"))
if(randomize)
choice = pick(possible_mobs)
if(!choice) //If somehow we ended up here and we don't have a choice, let's just reset things!
reset_ghostpod()
return
var/mobtype = possible_mobs[choice]
var/mob/living/simple_mob/newPred = new mobtype(get_turf(src))
+1 -1
View File
@@ -81,7 +81,7 @@
return
// Making windows, different per subtype
else if(istype(W, /obj/item/stack/material/glass))
else if(istype(W, /obj/item/stack/material/glass) || istype(W, /obj/item/stack/material/cyborg/glass))
handle_glass_use(user, W)
return
+3
View File
@@ -970,12 +970,15 @@
desc = "Flashy and pretty."
icon = 'icons/obj/christmas.dmi'
icon_state = "xmaslights"
layer = 4.9
plane = PLANE_LIGHTING_ABOVE
/obj/structure/sign/christmas/wreath
name = "wreath"
desc = "Prickly and festive."
icon = 'icons/obj/christmas.dmi'
icon_state = "doorwreath"
layer = 5
/obj/structure/sign/hostilefauna
icon = 'icons/obj/decals_vr.dmi'
@@ -9,8 +9,8 @@
buckle_lying = 0 //force people to sit up in chairs when buckled
var/propelled = 0 // Check for fire-extinguisher-driven chairs
/obj/structure/bed/chair/Initialize()
. = ..()
/obj/structure/bed/chair/New(var/newloc, var/new_material, var/new_padding_material)
..()
update_layer()
/obj/structure/bed/chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
@@ -113,44 +113,38 @@
I.color = padding_material.icon_colour
add_overlay(I)
/obj/structure/bed/chair/comfy/brown/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, MAT_LEATHER)
/obj/structure/bed/chair/comfy/brown/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, MAT_LEATHER)
/obj/structure/bed/chair/comfy/red/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "carpet")
/obj/structure/bed/chair/comfy/red/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "carpet")
/obj/structure/bed/chair/comfy/teal/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "teal")
/obj/structure/bed/chair/comfy/teal/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "teal")
/obj/structure/bed/chair/comfy/black/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "black")
/obj/structure/bed/chair/comfy/black/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "black")
/obj/structure/bed/chair/comfy/green/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "green")
/obj/structure/bed/chair/comfy/green/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "green")
/obj/structure/bed/chair/comfy/purp/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "purple")
/obj/structure/bed/chair/comfy/purp/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "purple")
/obj/structure/bed/chair/comfy/blue/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "blue")
/obj/structure/bed/chair/comfy/blue/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "blue")
/obj/structure/bed/chair/comfy/beige/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "beige")
/obj/structure/bed/chair/comfy/beige/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "beige")
/obj/structure/bed/chair/comfy/lime/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "lime")
/obj/structure/bed/chair/comfy/lime/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "lime")
/obj/structure/bed/chair/comfy/red/New(var/newloc,var/newmaterial)
..(newloc,"steel","carpet")
/obj/structure/bed/chair/comfy/yellow/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "yellow")
/obj/structure/bed/chair/comfy/teal/New(var/newloc,var/newmaterial)
..(newloc,"steel","teal")
/obj/structure/bed/chair/comfy/yellow/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "yellow")
/obj/structure/bed/chair/comfy/orange/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "orange")
/obj/structure/bed/chair/comfy/orange/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "orange")
/obj/structure/bed/chair/comfy/rounded
name = "rounded chair"
@@ -158,38 +152,38 @@
icon_state = "roundedchair"
base_icon = "roundedchair"
/obj/structure/bed/chair/comfy/rounded/brown/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, MAT_LEATHER)
/obj/structure/bed/chair/comfy/rounded/brown/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, MAT_LEATHER)
/obj/structure/bed/chair/comfy/rounded/red/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "carpet")
/obj/structure/bed/chair/comfy/rounded/red/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "carpet")
/obj/structure/bed/chair/comfy/rounded/teal/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "teal")
/obj/structure/bed/chair/comfy/rounded/teal/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "teal")
/obj/structure/bed/chair/comfy/rounded/black/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "black")
/obj/structure/bed/chair/comfy/rounded/black/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "black")
/obj/structure/bed/chair/comfy/rounded/green/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "green")
/obj/structure/bed/chair/comfy/rounded/green/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "green")
/obj/structure/bed/chair/comfy/rounded/purple/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "purple")
/obj/structure/bed/chair/comfy/rounded/purple/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "purple")
/obj/structure/bed/chair/comfy/rounded/blue/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "blue")
/obj/structure/bed/chair/comfy/rounded/blue/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "blue")
/obj/structure/bed/chair/comfy/rounded/beige/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "beige")
/obj/structure/bed/chair/comfy/rounded/beige/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "beige")
/obj/structure/bed/chair/comfy/rounded/lime/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "lime")
/obj/structure/bed/chair/comfy/rounded/lime/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "lime")
/obj/structure/bed/chair/comfy/rounded/yellow/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "yellow")
/obj/structure/bed/chair/comfy/rounded/yellow/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "yellow")
/obj/structure/bed/chair/comfy/rounded/orange/Initialize(var/ml,var/newmaterial)
. = ..(ml, MAT_STEEL, "orange")
/obj/structure/bed/chair/comfy/rounded/orange/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "orange")
/obj/structure/bed/chair/office
anchored = FALSE
@@ -356,8 +350,8 @@
color = null
var/padding_color = "#CC0000"
/obj/structure/bed/chair/sofa/bench/Initialize()
. = ..()
/obj/structure/bed/chair/sofa/bench/New(var/newloc, var/new_material, var/new_padding_material)
..()
var/mutable_appearance/MA
// If we're north-facing, metal goes above mob, padding overlay goes below mob.
if((dir & NORTH) && !corner_piece)
@@ -25,8 +25,8 @@
base_icon = "modern_chair"
applies_material_colour = 0
/obj/structure/bed/chair/modern_chair/Initialize()
. = ..()
/obj/structure/bed/chair/modern_chair/New(var/newloc, var/new_material, var/new_padding_material)
..()
var/image/I = image(icon, "[base_icon]_over")
I.layer = ABOVE_MOB_LAYER
I.plane = MOB_PLANE
@@ -13,8 +13,8 @@
var/min_mob_buckle_size = MOB_SMALL
var/max_mob_buckle_size = MOB_LARGE
/obj/structure/bed/chair/wheelchair/Initialize()
. = ..()
/obj/structure/bed/chair/wheelchair/New(var/newloc, var/new_material, var/new_padding_material)
..()
update_icon()
/obj/structure/bed/chair/wheelchair/motor
@@ -76,7 +76,7 @@
update_state()
/obj/structure/windoor_assembly/attack_robot(mob/living/silicon/robot/user)
if(Adjacent(user) && (user.module && (istype(user.module,/obj/item/weapon/robot_module/robot/engineering/general)) \
if(Adjacent(user) && (user.module && (istype(user.module,/obj/item/weapon/robot_module/robot/engineering)) \
|| istype(user.module,/obj/item/weapon/robot_module/drone))) //Only dron (and engiborg) needs this.
rename_door(user)
+2 -2
View File
@@ -185,9 +185,9 @@
user.do_attack_animation(src)
shatter()
else if (usr.a_intent == I_HURT)
else if(usr && usr.a_intent == I_HURT) //CHOMPEdit
if (istype(usr,/mob/living/carbon/human))
if(istype(usr,/mob/living/carbon/human))
var/mob/living/carbon/human/H = usr
if(H.species.can_shred(H))
attack_generic(H,25)