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Fix play_ambience in Life() causing premature loops
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@@ -325,7 +325,7 @@
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for(var/mob/living/M in mobs_in_area(linkedholodeck))
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if(M.mind)
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linkedholodeck.play_ambience(M)
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linkedholodeck.play_ambience(M, initial = TRUE)
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linkedholodeck.sound_env = A.sound_env
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@@ -96,7 +96,7 @@
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if(world.time >= (lastareachange + 30 SECONDS)) // Every 30 seconds, we're going to run a 35% chance to play ambience.
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var/area/A = get_area(src)
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if(A)
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A.play_ambience(src)
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A.play_ambience(src, initial = FALSE)
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/mob/living/proc/update_pulling()
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if(pulling)
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