diff --git a/code/controllers/subsystems/mapping_vr.dm b/code/controllers/subsystems/mapping_vr.dm index 8c18889f71..665f0e5756 100644 --- a/code/controllers/subsystems/mapping_vr.dm +++ b/code/controllers/subsystems/mapping_vr.dm @@ -25,8 +25,7 @@ SUBSYSTEM_DEF(mapping) if(config.generate_map) // Map-gen is still very specific to the map, however putting it here should ensure it loads in the correct order. - if(using_map.perform_map_generation()) - using_map.refresh_mining_turfs() + using_map.perform_map_generation() loadEngine() preloadShelterTemplates() diff --git a/code/game/turfs/simulated/wall_types_vr.dm b/code/game/turfs/simulated/wall_types_vr.dm index e8e3961ce5..6ebf9df004 100644 --- a/code/game/turfs/simulated/wall_types_vr.dm +++ b/code/game/turfs/simulated/wall_types_vr.dm @@ -35,8 +35,8 @@ /turf/simulated/flesh/attackby() return -/turf/simulated/flesh/New() - ..() +/turf/simulated/flesh/Initialize(mapload) + . = ..() update_icon(1) var/list/flesh_overlay_cache = list()