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Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 9/30/2017_golems_and_animals
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37
code/modules/mob/_modifiers/cloning.dm
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37
code/modules/mob/_modifiers/cloning.dm
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/*
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* Modifier applied to newly cloned people.
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*/
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// Gives rather nasty downsides for awhile, making them less robust.
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/datum/modifier/cloning_sickness
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name = "cloning sickness"
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desc = "You feel rather weak, having been cloned not so long ago."
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on_created_text = "<span class='warning'><font size='3'>You feel really weak.</font></span>"
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on_expired_text = "<span class='notice'><font size='3'>You feel your strength returning to you.</font></span>"
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max_health_percent = 0.6 // -40% max health.
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incoming_damage_percent = 1.1 // 10% more incoming damage.
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outgoing_melee_damage_percent = 0.7 // 30% less melee damage.
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disable_duration_percent = 1.25 // Stuns last 25% longer.
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slowdown = 1 // Slower.
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evasion = -1 // 15% easier to hit.
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// Tracks number of deaths, one modifier added per cloning
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/datum/modifier/cloned
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name = "cloned"
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desc = "You died and were cloned, and you can never forget that."
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flags = MODIFIER_GENETIC // So it gets copied if they die and get cloned again.
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stacks = MODIFIER_STACK_ALLOWED // Two deaths means two instances of this.
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// Prevents cloning, actual effect is on the cloning machine
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/datum/modifier/no_clone
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name = "Cloning Incompatability"
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desc = "For whatever reason, you cannot be cloned."
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//WIP, but these may never be seen anyway, so *shrug
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on_created_text = "<span class='warning'>Life suddenly feels more precious.</span>"
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on_expired_text = "<span class='notice'>Death is cheap again.</span>"
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flags = MODIFIER_GENETIC
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139
code/modules/mob/_modifiers/modifiers.dm
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139
code/modules/mob/_modifiers/modifiers.dm
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// This is a datum that tells the mob that something is affecting them.
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// The advantage of using this datum verses just setting a variable on the mob directly, is that there is no risk of two different procs overwriting
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// each other, or other weirdness. An excellent example is adjusting max health.
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/datum/modifier
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var/name = null // Mostly used to organize, might show up on the UI in the Future(tm)
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var/desc = null // Ditto.
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var/icon_state = null // See above.
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var/mob/living/holder = null // The mob that this datum is affecting.
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var/weakref/origin = null // A weak reference to whatever caused the modifier to appear. THIS NEEDS TO BE A MOB/LIVING. It's a weakref to not interfere with qdel().
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var/expire_at = null // world.time when holder's Life() will remove the datum. If null, it lasts forever or until it gets deleted by something else.
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var/on_created_text = null // Text to show to holder upon being created.
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var/on_expired_text = null // Text to show to holder when it expires.
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var/hidden = FALSE // If true, it will not show up on the HUD in the Future(tm)
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var/stacks = MODIFIER_STACK_FORBID // If true, attempts to add a second instance of this type will refresh expire_at instead.
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var/flags = 0 // Flags for the modifier, see mobs.dm defines for more details.
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var/light_color = null // If set, the mob possessing the modifier will glow in this color. Not implemented yet.
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var/light_range = null // How far the light for the above var goes. Not implemented yet.
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var/light_intensity = null // Ditto. Not implemented yet.
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var/mob_overlay_state = null // Icon_state for an overlay to apply to a (human) mob while this exists. This is actually implemented.
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// Now for all the different effects.
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// Percentage modifiers are expressed as a multipler. (e.g. +25% damage should be written as 1.25)
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var/max_health_flat // Adjusts max health by a flat (e.g. +20) amount. Note this is added to base health.
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var/max_health_percent // Adjusts max health by a percentage (e.g. -30%).
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var/disable_duration_percent // Adjusts duration of 'disables' (stun, weaken, paralyze, confusion, sleep, halloss, etc) Setting to 0 will grant immunity.
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var/incoming_damage_percent // Adjusts all incoming damage.
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var/incoming_brute_damage_percent // Only affects bruteloss.
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var/incoming_fire_damage_percent // Only affects fireloss.
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var/incoming_tox_damage_percent // Only affects toxloss.
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var/incoming_oxy_damage_percent // Only affects oxyloss.
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var/incoming_clone_damage_percent // Only affects cloneloss.
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var/incoming_hal_damage_percent // Only affects halloss.
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var/incoming_healing_percent // Adjusts amount of healing received.
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var/outgoing_melee_damage_percent // Adjusts melee damage inflicted by holder by a percentage. Affects attacks by melee weapons and hand-to-hand.
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var/slowdown // Negative numbers speed up, positive numbers slow down movement.
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var/haste // If set to 1, the mob will be 'hasted', which makes it ignore slowdown and go really fast.
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var/evasion // Positive numbers reduce the odds of being hit by 15% each. Negative numbers increase the odds.
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/datum/modifier/New(var/new_holder, var/new_origin)
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holder = new_holder
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if(new_origin)
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origin = weakref(new_origin)
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else // We assume the holder caused the modifier if not told otherwise.
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origin = weakref(holder)
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..()
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// Checks to see if this datum should continue existing.
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/datum/modifier/proc/check_if_valid()
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if(expire_at && expire_at < world.time) // Is our time up?
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src.expire()
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/datum/modifier/proc/expire(var/silent = FALSE)
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if(on_expired_text && !silent)
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to_chat(holder, on_expired_text)
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on_expire()
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holder.modifiers.Remove(src)
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if(mob_overlay_state) // We do this after removing ourselves from the list so that the overlay won't remain.
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holder.update_modifier_visuals()
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qdel(src)
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// Override this for special effects when it gets removed.
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/datum/modifier/proc/on_expire()
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return
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// Called every Life() tick. Override for special behaviour.
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/datum/modifier/proc/tick()
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return
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/mob/living
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var/list/modifiers = list() // A list of modifier datums, which can adjust certain mob numbers.
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/mob/living/Destroy()
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remove_all_modifiers(TRUE)
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return ..()
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// Called by Life().
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/mob/living/proc/handle_modifiers()
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if(!modifiers.len) // No work to do.
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return
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// Get rid of anything we shouldn't have.
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for(var/datum/modifier/M in modifiers)
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M.check_if_valid()
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// Remaining modifiers will now receive a tick(). This is in a second loop for safety in order to not tick() an expired modifier.
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for(var/datum/modifier/M in modifiers)
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M.tick()
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// Call this to add a modifier to a mob. First argument is the modifier type you want, second is how long it should last, in ticks.
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// Third argument is the 'source' of the modifier, if it's from someone else. If null, it will default to the mob being applied to.
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// The SECONDS/MINUTES macro is very helpful for this. E.g. M.add_modifier(/datum/modifier/example, 5 MINUTES)
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/mob/living/proc/add_modifier(var/modifier_type, var/expire_at = null, var/mob/living/origin = null)
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// First, check if the mob already has this modifier.
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for(var/datum/modifier/M in modifiers)
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if(ispath(modifier_type, M))
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switch(M.stacks)
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if(MODIFIER_STACK_FORBID)
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return // Stop here.
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if(MODIFIER_STACK_ALLOWED)
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break // No point checking anymore.
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if(MODIFIER_STACK_EXTEND)
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// Not allow to add a second instance, but we can try to prolong the first instance.
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if(expire_at && world.time + expire_at > M.expire_at)
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M.expire_at = world.time + expire_at
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return
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// If we're at this point, the mob doesn't already have it, or it does but stacking is allowed.
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var/datum/modifier/mod = new modifier_type(src, origin)
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if(expire_at)
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mod.expire_at = world.time + expire_at
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if(mod.on_created_text)
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to_chat(src, mod.on_created_text)
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modifiers.Add(mod)
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if(mod.mob_overlay_state)
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update_modifier_visuals()
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return mod
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// Removes a specific instance of modifier
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/mob/living/proc/remove_specific_modifier(var/datum/modifier/M, var/silent = FALSE)
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M.expire(silent)
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// Removes all modifiers of a type
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/mob/living/proc/remove_modifiers_of_type(var/modifier_type, var/silent = FALSE)
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for(var/datum/modifier/M in modifiers)
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if(ispath(M.type, modifier_type))
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M.expire(silent)
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// Removes all modifiers, useful if the mob's being deleted
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/mob/living/proc/remove_all_modifiers(var/silent = FALSE)
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for(var/datum/modifier/M in modifiers)
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M.expire(silent)
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// Checks if the mob has a modifier type.
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/mob/living/proc/has_modifier_of_type(var/modifier_type)
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for(var/datum/modifier/M in modifiers)
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if(istype(M, modifier_type))
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return TRUE
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return FALSE
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10
code/modules/mob/_modifiers/traits.dm
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10
code/modules/mob/_modifiers/traits.dm
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/datum/modifier/frail
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name = "frail"
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desc = "You are more delicate than the average person."
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flags = MODIFIER_GENETIC
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on_created_text = "<span class='warning'>You feel really weak.</span>"
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on_expired_text = "<span class='notice'>You feel your strength returning to you.</span>"
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max_health_percent = 0.9
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