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https://github.com/CHOMPStation2/CHOMPStation2.git
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Event stuff, but also Squeak component (#7285)
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@@ -0,0 +1,103 @@
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var/static/list/mapped_autostrips = list()
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var/static/list/mapped_autostrips_mob = list()
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/*
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This should actually be refactored if it ever needs to be used again into just being
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an event controller with more graceful solutions.
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Creating lockers was not graceful, in practice, and creates clutter, for example.
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Repurpose this idea into a self contained machine in the future that stores and auto-equips someones gear.
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But for now, for what it's been used for, it works.
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*/
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//Admin tool to automatically strip a human victim of all their equipment and genetics powers, and store them in a closet.
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//Equips Vox/Zaddat survival gear, and a few basic pieces of clothing
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/obj/effect/step_trigger/autostrip
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name = "Autostrip trigger. Set the targetid to match the effect/autostriptarget"
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var/targetid = "Default"
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var/obj/effect/autostriptarget/target
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var/obj/effect/autostriptarget/mob/Mtarget
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var/remove_implants = 0 //Havn't bothered to implement this yet
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var/remove_mutations = 0
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/obj/effect/step_trigger/autostrip/Initialize(mapload)
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. = ..()
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initMappedLink()
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/obj/effect/step_trigger/autostrip/Trigger(mob/living/carbon/human/H as mob)
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if(!istype(H))
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return
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if(!target)
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if(!initMappedLink())
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return
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if(Mtarget)
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H.forceMove(Mtarget.loc)
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var/obj/locker = new /obj/structure/closet/secure_closet/mind(target.loc, mind_target = H.mind)
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for(var/obj/item/W in H)
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if(istype(W, /obj/item/weapon/implant/backup) || istype(W, /obj/item/device/nif))
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continue //VOREStation Edit
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if(H.drop_from_inventory(W))
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W.forceMove(locker)
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if(remove_mutations)
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var/needs_update = H.mutations.len > 0
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for(var/entry in H.mutations)
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var/mut
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switch(entry)
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if(TK)
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mut = TELEBLOCK
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if(XRAY)
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mut = XRAYBLOCK
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if(HULK)
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mut = HULKBLOCK
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if(mRemotetalk)
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mut = REMOTETALKBLOCK
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if(COLD_RESISTANCE)
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mut = FIREBLOCK
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if(mut)
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new /obj/item/weapon/dnainjector/safe(locker, block_type = mut)
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H.dna.SetSEState(mut,0)
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H.mutations = list()
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H.disabilities = 0
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H.sdisabilities = 0
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if(needs_update)
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domutcheck(H,null,MUTCHK_FORCED)
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H.update_mutations()
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if(H.species.name == SPECIES_VOX || SPECIES_ZADDAT) //Species that 'actually' require survival gear to live. The rest don't.
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H.species.equip_survival_gear(H)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/chameleon(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset(H),slot_l_ear)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/permit(H), slot_l_hand)
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/obj/effect/step_trigger/autostrip/proc/initMappedLink()
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. = FALSE
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target = mapped_autostrips[targetid]
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Mtarget = mapped_autostrips_mob[targetid]
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if(target)
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. = TRUE
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/obj/effect/autostriptarget
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name = "Autostrip target. Link me via targetid to an autostrip trigger."
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icon = 'icons/mob/screen1.dmi'
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icon_state = "no_item1"
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var/targetid = "Default"
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unacidable = 1
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layer = 99
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anchored = 1
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invisibility = 99
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/obj/effect/autostriptarget/Initialize(mapload)
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. = ..()
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if(targetid)
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mapped_autostrips[targetid] = src
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/obj/effect/autostriptarget/mob
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name = "Autostrip target to send mobs to."
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/obj/effect/autostriptarget/mob/Initialize(mapload)
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if(targetid)
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mapped_autostrips_mob[targetid] = src
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