Dead chat will get announcements when someone joins or leaves it.

This is mainly for wizard and cult rounds, where it is important to know that a wizard/cultist is watching. The announcement was added for most other types of leaving/joining the ghost realm. Admin ghost doesn't get announced for obvious reasons.
This commit is contained in:
Amunak
2014-11-28 13:05:26 +01:00
parent 93b195d78d
commit 93859e9652
9 changed files with 50 additions and 8 deletions
+9 -4
View File
@@ -21,6 +21,7 @@
var/antagHUD = 0
universal_speak = 1
var/atom/movable/following = null
var/admin_ghosted = 0
/mob/dead/observer/New(mob/body)
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
@@ -165,17 +166,18 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set desc = "Relinquish your life and enter the land of the dead."
if(stat == DEAD)
ghostize(1)
announce_ghost_joinleave(ghostize(1))
else
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost, you won't be able to play this round for another 30 minutes! You can't change your mind so choose wisely!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost") return //didn't want to ghost after-all
if(response != "Ghost")
return
resting = 1
var/turf/location = get_turf(src)
message_admins("[key_name_admin(usr)] has ghosted. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)")
log_game("[key_name_admin(usr)] has ghosted.")
var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
return
announce_ghost_joinleave(ghost)
/mob/dead/observer/Move(NewLoc, direct)
@@ -237,6 +239,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return
mind.current.ajourn=0
mind.current.key = key
if(!admin_ghosted)
announce_ghost_joinleave(mind, 0, "They now occupy their body again.")
return 1
/mob/dead/observer/verb/toggle_medHUD()
@@ -460,6 +464,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
host.universal_understand = 0
host.ckey = src.ckey
host << "<span class='info'>You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent.</span>"
announce_ghost_joinleave(host, 0, "They are now a mouse.")
/mob/dead/observer/verb/view_manfiest()
set name = "View Crew Manifest"