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https://github.com/CHOMPStation2/CHOMPStation2.git
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Dead chat will get announcements when someone joins or leaves it.
This is mainly for wizard and cult rounds, where it is important to know that a wizard/cultist is watching. The announcement was added for most other types of leaving/joining the ghost realm. Admin ghost doesn't get announced for obvious reasons.
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@@ -355,7 +355,7 @@ var/list/sacrificed = list()
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usr.visible_message("\red [usr]'s eyes glow blue as \he freezes in place, absolutely motionless.", \
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"\red The shadow that is your spirit separates itself from your body. You are now in the realm beyond. While this is a great sight, being here strains your mind and body. Hurry...", \
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"\red You hear only complete silence for a moment.")
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usr.ghostize(1)
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announce_ghost_joinleave(usr.ghostize(1), 1, "You feel that they had to use some [pick("dark", "black", "blood", "forgotten", "forbidden")] magic to [pick("invade","disturb","disrupt","infest","taint","spoil","blight")] this place!")
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L.ajourn = 1
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while(L)
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if(L.key)
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@@ -56,5 +56,5 @@
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/obj/item/weapon/scrying/attack_self(mob/user as mob)
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user << "<span class='info'>You can see... everything!</span>"
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visible_message("<span class='danger'>[usr] stares into [src], their eyes glazing over.</span>")
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user.ghostize(1)
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announce_ghost_joinleave(user.ghostize(1), 1, "You feel that they used a powerful artifact to [pick("invade","disturb","disrupt","infest","taint","spoil","blight")] this place with their presence.")
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return
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@@ -377,7 +377,8 @@ var/list/admin_verbs_mentor = list(
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else
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//ghostize
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var/mob/body = mob
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body.ghostize(1)
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var/mob/dead/observer/ghost = body.ghostize(1)
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ghost.admin_ghosted = 1
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if(body && !body.key)
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body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
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feedback_add_details("admin_verb","O") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -21,6 +21,7 @@
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var/antagHUD = 0
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universal_speak = 1
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var/atom/movable/following = null
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var/admin_ghosted = 0
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/mob/dead/observer/New(mob/body)
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sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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@@ -165,17 +166,18 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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set desc = "Relinquish your life and enter the land of the dead."
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if(stat == DEAD)
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ghostize(1)
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announce_ghost_joinleave(ghostize(1))
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else
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var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost, you won't be able to play this round for another 30 minutes! You can't change your mind so choose wisely!)","Are you sure you want to ghost?","Ghost","Stay in body")
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if(response != "Ghost") return //didn't want to ghost after-all
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if(response != "Ghost")
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return
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resting = 1
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var/turf/location = get_turf(src)
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message_admins("[key_name_admin(usr)] has ghosted. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)")
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log_game("[key_name_admin(usr)] has ghosted.")
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var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
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var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
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ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
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return
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announce_ghost_joinleave(ghost)
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/mob/dead/observer/Move(NewLoc, direct)
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@@ -237,6 +239,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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return
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mind.current.ajourn=0
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mind.current.key = key
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if(!admin_ghosted)
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announce_ghost_joinleave(mind, 0, "They now occupy their body again.")
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return 1
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/mob/dead/observer/verb/toggle_medHUD()
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@@ -460,6 +464,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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host.universal_understand = 0
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host.ckey = src.ckey
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host << "<span class='info'>You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent.</span>"
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announce_ghost_joinleave(host, 0, "They are now a mouse.")
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/mob/dead/observer/verb/view_manfiest()
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set name = "View Crew Manifest"
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@@ -67,7 +67,7 @@
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return
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/obj/item/device/mmi/posibrain/proc/transfer_personality(var/mob/candidate)
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announce_ghost_joinleave(candidate, 0, "They are occupying a positronic brain now.")
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src.searching = 0
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src.brainmob.mind = candidate.mind
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src.brainmob.ckey = candidate.ckey
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@@ -66,6 +66,7 @@
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if(!player || !istype(player.mob,/mob/dead))
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return
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announce_ghost_joinleave(player, 0, "They have taken control over a maintenance drone.")
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visible_message("\The [src] churns and grinds as it lurches into motion, disgorging a shiny new drone after a few moments.")
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flick("h_lathe_leave",src)
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@@ -437,6 +437,8 @@ var/list/slot_equipment_priority = list( \
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log_game("[usr.key] AM failed due to disconnect.")
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return
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announce_ghost_joinleave(client, 0)
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var/mob/new_player/M = new /mob/new_player()
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if(!client)
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log_game("[usr.key] AM failed due to disconnect.")
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@@ -496,3 +496,35 @@ proc/is_blind(A)
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if(M.stat != DEAD && M.client.holder)
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follow = "(<a href='?src=\ref[M.client.holder];adminplayerobservejump=\ref[subject]'>JMP</a>) "
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M << "<span class='deadsay'>" + create_text_tag("dead", "DEAD:", M.client) + " [name][follow][message]</span>"
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//Announces that a ghost has joined/left, mainly for use with wizards
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/proc/announce_ghost_joinleave(O, var/joined_ghosts = 1, var/message = "")
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var/client/C
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//Accept any type, sort what we want here
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if(istype(O, /mob))
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var/mob/M = O
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if(M.client)
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C = M.client
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else if(istype(O, /client))
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C = O
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else if(istype(O, /datum/mind))
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var/datum/mind/M = O
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if(M.current && M.current.client)
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C = M.current.client
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else if(M.original && M.original.client)
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C = M.original.client
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if(C)
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var/name
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if(C.mob)
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var/mob/M = C.mob
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if(M.mind && M.mind.name)
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name = M.mind.name
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if(M.real_name && M.real_name != name)
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name += " ([M.real_name])"
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if(!name)
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name = (C.holder && C.holder.fakekey) ? C.holder.fakekey : C.key
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if(joined_ghosts)
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say_dead_direct("The ghost of <span class='name'>[name]</span> now [pick("skulks","lurks","prowls","creeps","stalks")] among the dead. [message]")
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else
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say_dead_direct("<span class='name'>[name]</span> no longer [pick("skulks","lurks","prowls","creeps","stalks")] in the realm of the dead. [message]")
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@@ -124,6 +124,7 @@
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observer.loc = O.loc
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observer.timeofdeath = world.time // Set the time of death so that the respawn timer works correctly.
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announce_ghost_joinleave(src)
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client.prefs.update_preview_icon()
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observer.icon = client.prefs.preview_icon
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observer.alpha = 127
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