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[MIRROR] various map related features (#11724)
Co-authored-by: Olive <49600480+zeskorion@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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code/game/objects/structures/dummystairs.dm
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code/game/objects/structures/dummystairs.dm
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@@ -0,0 +1,17 @@
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/obj/structure/dummystairs
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name = "stairs"
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desc = "A short set of stairs"
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icon = 'icons/obj/dummystairs.dmi'
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icon_state = "stair"
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anchored = TRUE
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density = FALSE
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layer = 2.5
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/obj/structure/dummystairs/bronzeledge
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icon_state = "stair_bronze"
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/obj/structure/dummystairs/greyledge
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icon_state = "stair_grey"
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/obj/structure/dummystairs/hazardledge
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icon_state = "stair_hazard"
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@@ -243,3 +243,14 @@
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qdel(src)
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return
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return
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/obj/structure/railing/overhang/hazard
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name = "hazardous ledge"
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desc = "An overhang made of a steel. It's painted with vibrant hazard markings."
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icon = 'icons/obj/railing.dmi'
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icon_modifier = "hazard_"
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icon_state = "hazard_railing0"
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/obj/structure/railing/overhang/hazard/nanite
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icon_modifier = "inactive_"
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icon_state = "inactive_railing0"
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