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[MIRROR] move invisibility to defines (#10787)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -7,7 +7,7 @@
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total_spawns = 2
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destructible = 0
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anchored = 1
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invisibility = 101
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invisibility = INVISIBILITY_ABSTRACT
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spawn_types = list(
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/mob/living/simple_mob/vore/bat = 70,
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/mob/living/simple_mob/animal/passive/cockroach = 60,
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@@ -15,7 +15,7 @@ GLOBAL_VAR_INIT(dynamic_sector_master, null)
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name = "DO NOT USE IN MAPS"
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known = FALSE
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scannable = FALSE
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invisibility = 101
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invisibility = INVISIBILITY_ABSTRACT
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in_space = FALSE //This prevents you from walking off the edge and getting soft-locked into the infinispace layer
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scanner_desc = "You should not see this."
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var/generated_z = FALSE
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@@ -130,7 +130,7 @@ GLOBAL_VAR_INIT(dynamic_sector_master, null)
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unknown_state = "poi"
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known = FALSE
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scannable = TRUE
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invisibility = 0
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invisibility = INVISIBILITY_NONE
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in_space = TRUE
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map_z = list(null) // Override parent value
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active_pois = null
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