diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/effects/aliens.dm index 6882f9affa..d9e88e70e0 100644 --- a/code/game/objects/effects/aliens.dm +++ b/code/game/objects/effects/aliens.dm @@ -90,7 +90,7 @@ /obj/effect/alien/resin/hitby(AM as mob|obj) ..() for(var/mob/O in viewers(src, null)) - O.show_message("\red [src] was hit by [AM].", 1) + O.show_message("[src] was hit by [AM].", 1) var/tforce = 0 if(ismob(AM)) tforce = 10 @@ -104,9 +104,9 @@ /obj/effect/alien/resin/attack_hand() if (HULK in usr.mutations) - usr << "\blue You easily destroy the [name]." + usr << "You easily destroy the [name]." for(var/mob/O in oviewers(src)) - O.show_message("\red [usr] destroys the [name]!", 1) + O.show_message("[usr] destroys the [name]!", 1) health = 0 else @@ -115,14 +115,14 @@ var/mob/living/carbon/M = usr if(locate(/obj/item/organ/xenos/hivenode) in M.internal_organs) for(var/mob/O in oviewers(src)) - O.show_message("\red [usr] strokes the [name] and it melts away!", 1) + O.show_message("[usr] strokes the [name] and it melts away!", 1) health = 0 healthcheck() return - usr << "\blue You claw at the [name]." + usr << "You claw at the [name]." for(var/mob/O in oviewers(src)) - O.show_message("\red [usr] claws at the [name]!", 1) + O.show_message("[usr] claws at the [name]!", 1) health -= rand(5,10) healthcheck() return @@ -237,9 +237,9 @@ Alien plants should do something if theres a lot of poison /obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user) if(W.attack_verb.len) - visible_message("\red \The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]") + visible_message("\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]") else - visible_message("\red \The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]") + visible_message("\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]") var/damage = W.force / 4.0 @@ -301,7 +301,7 @@ Alien plants should do something if theres a lot of poison if(ticks >= target_strength) for(var/mob/O in hearers(src, null)) - O.show_message("\green [src.target] collapses under its own weight into a puddle of goop and undigested debris!", 1) + O.show_message("[src.target] collapses under its own weight into a puddle of goop and undigested debris!", 1) if(istype(target, /turf/simulated/wall)) // I hate turf code. var/turf/simulated/wall/W = target @@ -313,13 +313,13 @@ Alien plants should do something if theres a lot of poison switch(target_strength - ticks) if(6) - visible_message("\green [src.target] is holding up against the acid!") + visible_message("[src.target] is holding up against the acid!") if(4) - visible_message("\green [src.target]\s structure is being melted by the acid!") + visible_message("[src.target]\s structure is being melted by the acid!") if(2) - visible_message("\green [src.target] is struggling to withstand the acid!") + visible_message("[src.target] is struggling to withstand the acid!") if(0 to 1) - visible_message("\green [src.target] begins to crumble under the acid!") + visible_message("[src.target] begins to crumble under the acid!") spawn(rand(150, 200)) tick() /* @@ -360,14 +360,14 @@ Alien plants should do something if theres a lot of poison switch(status) if(BURST) - user << "\red You clear the hatched egg." + user << "You clear the hatched egg." qdel(src) return if(GROWING) - user << "\red The child is not developed yet." + user << "The child is not developed yet." return if(GROWN) - user << "\red You retrieve the child." + user << "You retrieve the child." Burst(0) return @@ -409,9 +409,9 @@ Alien plants should do something if theres a lot of poison if(health <= 0) return if(W.attack_verb.len) - src.visible_message("\red \The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]") + src.visible_message("\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]") else - src.visible_message("\red \The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]") + src.visible_message("\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]") var/damage = W.force / 4.0 if(istype(W, /obj/item/weapon/weldingtool)) diff --git a/code/game/objects/effects/decals/contraband.dm b/code/game/objects/effects/decals/contraband.dm index eac899d5b1..df85773fb2 100644 --- a/code/game/objects/effects/decals/contraband.dm +++ b/code/game/objects/effects/decals/contraband.dm @@ -31,7 +31,7 @@ //must place on a wall and user must not be inside a closet/mecha/whatever var/turf/W = A if (!iswall(W) || !isturf(user.loc)) - user << "\red You can't place this here!" + user << "You can't place this here!" return var/placement_dir = get_dir(user, W) @@ -161,4 +161,4 @@ var/name="" // Description suffix var/desc="" - var/icon_state="" \ No newline at end of file + var/icon_state="" diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index 238cb575b3..b38a0f1551 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -13,11 +13,11 @@ would spawn and follow the beaker, even if it is carried or thrown. unacidable = 1//So effect are not targeted by alien acid. pass_flags = PASSTABLE | PASSGRILLE -/obj/effect/Destroy() +/obj/effect/Destroy() if(reagents) reagents.delete() return ..() - + /datum/effect/effect/system var/number = 3 var/cardinals = 0 @@ -455,7 +455,7 @@ steam.start() -- spawns the effect proc/stop() src.processing = 0 src.on = 0 - + /datum/effect/effect/system/reagents_explosion var/amount // TNT equivalent var/flashing = 0 // does explosion creates flash effect? @@ -480,10 +480,10 @@ steam.start() -- spawns the effect s.start() for(var/mob/M in viewers(5, location)) - M << "\red The solution violently explodes." + M << "The solution violently explodes." for(var/mob/M in viewers(1, location)) if (prob (50 * amount)) - M << "\red The explosion knocks you down." + M << "The explosion knocks you down." M.Weaken(rand(1,5)) return else @@ -506,7 +506,7 @@ steam.start() -- spawns the effect flash += (round(amount/4) * flashing_factor) for(var/mob/M in viewers(8, location)) - M << "\red The solution violently explodes." + M << "The solution violently explodes." explosion(location, devastation, heavy, light, flash) diff --git a/code/game/objects/effects/gibs.dm b/code/game/objects/effects/gibs.dm index a7f4c0482f..696d3aa0fa 100644 --- a/code/game/objects/effects/gibs.dm +++ b/code/game/objects/effects/gibs.dm @@ -19,7 +19,7 @@ proc/Gib(atom/location, var/list/viruses = list(), var/datum/dna/MobDNA = null) if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len) - world << "\red Gib list length mismatch!" + world << "Gib list length mismatch!" return var/obj/effect/decal/cleanable/blood/gibs/gib = null diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index 03b5c922d8..fd3a38f096 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -64,7 +64,7 @@ return 1 else if(istype(mover, /mob/living)) if(prob(50)) - mover << "\red You get stuck in \the [src] for a moment." + mover << "You get stuck in \the [src] for a moment." return 0 else if(istype(mover, /obj/item/projectile)) return prob(30) @@ -150,7 +150,7 @@ return if(prob(50)) - src.visible_message("\blue You hear something squeezing through the ventilation ducts.",2) + src.visible_message("You hear something squeezing through the ventilation ducts.",2) sleep(travel_time) if(!exit_vent || exit_vent.welded) @@ -172,7 +172,7 @@ var/target_atom = pick(nearby) walk_to(src, target_atom, 5) if(prob(25)) - src.visible_message("\blue \the [src] skitters[pick(" away"," around","")].") + src.visible_message("\The [src] skitters[pick(" away"," around","")].") else if(prob(5)) //vent crawl! for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src)) @@ -182,7 +182,7 @@ break if(prob(1)) - src.visible_message("\blue \the [src] chitters.") + src.visible_message("\The [src] chitters.") if(isturf(loc) && amount_grown > 0) amount_grown += rand(0,2) if(amount_grown >= 100) @@ -206,7 +206,7 @@ icon_state = pick("cocoon1","cocoon2","cocoon3") /obj/effect/spider/cocoon/Destroy() - src.visible_message("\red \the [src] splits open.") + src.visible_message("\The [src] splits open.") for(var/atom/movable/A in contents) A.loc = src.loc return ..() diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm index 481371b424..5b315654d5 100644 --- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm +++ b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm @@ -27,7 +27,7 @@ if (isrobot(usr) || src.locked) if(istype(O, /obj/item/device/multitool)) - user << "\red Resetting circuitry..." + user << "Resetting circuitry..." playsound(user, 'sound/machines/lockreset.ogg', 50, 1) if(do_after(user, 20)) src.locked = 0 @@ -45,7 +45,7 @@ else playsound(user, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time if(W.force < 15) - user << "\blue The cabinet's protective glass glances off the hit." + user << "The cabinet's protective glass glances off the hit." else src.hitstaken++ if(src.hitstaken == 4) @@ -58,12 +58,12 @@ if (istype(O, /obj/item/weapon/material/twohanded/fireaxe) && src.localopened) if(!fireaxe) if(O:wielded) - user << "\red Unwield the axe first." + user << "Unwield the axe first." return fireaxe = O user.remove_from_mob(O) src.contents += O - user << "\blue You place the fire axe back in the [src.name]." + user << "You place the fire axe back in the [src.name]." update_icon() else if(src.smashed) @@ -86,10 +86,10 @@ spawn(10) update_icon() return else - user << "\red Resetting circuitry..." + user << "Resetting circuitry..." sleep(50) src.locked = 1 - user << "\blue You re-enable the locking modules." + user << "You re-enable the locking modules." playsound(user, 'sound/machines/lockenable.ogg', 50, 1) if(do_after(user,20)) src.locked = 1 @@ -114,13 +114,13 @@ hasaxe = 1 if(src.locked) - user <<"\red The cabinet won't budge!" + user <<"The cabinet won't budge!" return if(localopened) if(fireaxe) user.put_in_hands(fireaxe) fireaxe = null - user << "\blue You take the fire axe from the [name]." + user << "You take the fire axe from the [name]." src.add_fingerprint(user) update_icon() else @@ -147,7 +147,7 @@ attack_tk(mob/user as mob) if(localopened && fireaxe) fireaxe.loc = loc - user << "\blue You telekinetically remove the fire axe." + user << "You telekinetically remove the fire axe." fireaxe = null update_icon() return @@ -159,9 +159,9 @@ if (isrobot(usr) || src.locked || src.smashed) if(src.locked) - usr << "\red The cabinet won't budge!" + usr << "The cabinet won't budge!" else if(src.smashed) - usr << "\blue The protective glass is broken!" + usr << "The protective glass is broken!" return localopened = !localopened @@ -178,23 +178,23 @@ if(fireaxe) usr.put_in_hands(fireaxe) fireaxe = null - usr << "\blue You take the Fire axe from the [name]." + usr << "You take the Fire axe from the [name]." else - usr << "\blue The [src.name] is empty." + usr << "The [src.name] is empty." else - usr << "\blue The [src.name] is closed." + usr << "The [src.name] is closed." update_icon() attack_ai(mob/user as mob) if(src.smashed) - user << "\red The security of the cabinet is compromised." + user << "The security of the cabinet is compromised." return else locked = !locked if(locked) - user << "\red Cabinet locked." + user << "Cabinet locked." else - user << "\blue Cabinet unlocked." + user << "Cabinet unlocked." return update_icon() //Template: fireaxe[has fireaxe][is opened][hits taken][is smashed]. If you want the opening or closing animations, add "opening" or "closing" right after the numbers diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm index 2534c09caa..66609f5661 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm @@ -68,7 +68,7 @@ if (W) W.loc = src.loc else if(istype(W, /obj/item/weapon/card/id)) if(src.broken) - user << "\red It appears to be broken." + user << "It appears to be broken." return var/obj/item/weapon/card/id/I = W if(!I || !I.registered_name) return @@ -82,7 +82,7 @@ src.registered_name = I.registered_name src.desc = "Owned by [I.registered_name]." else - user << "\red Access Denied" + user << "Access Denied" else if( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && !src.broken) broken = 1 locked = 0 @@ -95,9 +95,9 @@ playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1) playsound(src.loc, "sparks", 50, 1) for(var/mob/O in viewers(user, 3)) - O.show_message("\blue The locker has been sliced open by [user] with an energy blade!", 1, "\red You hear metal being sliced and sparks flying.", 2) + O.show_message("The locker has been sliced open by [user] with an energy blade!", 1, "You hear metal being sliced and sparks flying.", 2) else - user << "\red Access Denied" + user << "Access Denied" return /obj/structure/closet/secure_closet/personal/verb/reset() @@ -109,9 +109,9 @@ if(ishuman(usr)) src.add_fingerprint(usr) if (src.locked || !src.registered_name) - usr << "\red You need to unlock it first." + usr << "You need to unlock it first." else if (src.broken) - usr << "\red It appears to be broken." + usr << "It appears to be broken." else if (src.opened) if(!src.close()) diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index d343e41159..3c5d5ec849 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -79,16 +79,16 @@ /obj/structure/displaycase/attack_hand(mob/user as mob) if (src.destroyed && src.occupied) new /obj/item/weapon/gun/energy/captain( src.loc ) - user << "\b You deactivate the hover field built into the case." + user << "You deactivate the hover field built into the case." src.occupied = 0 src.add_fingerprint(user) update_icon() return else - usr << text("\blue You kick the display case.") + usr << text("You kick the display case.") for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) - O << text("\red [] kicks the display case.", usr) + O << "[usr] kicks the display case." src.health -= 2 healthcheck() return diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index 169b1deebd..17acc2b374 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -149,7 +149,7 @@ user.visible_message("[user] welds the [glass] plating off the airlock assembly.", "You start to weld the [glass] plating off the airlock assembly.") if(do_after(user, 40)) if(!src || !WT.isOn()) return - user << "\blue You welded the [glass] plating off!" + user << "You welded the glass panel out!" new /obj/item/stack/material/glass/reinforced(src.loc) glass = 0 else if(!anchored) user.visible_message("[user] dissassembles the airlock assembly.", "You start to dissassemble the airlock assembly.") if(do_after(user, 40)) if(!src || !WT.isOn()) return - user << "\blue You dissasembled the airlock assembly!" + user << "You need more welding fuel." return else if(istype(W, /obj/item/weapon/wrench) && state == 0) @@ -180,7 +180,7 @@ if(do_after(user, 40)) if(!src) return - user << "\blue You [anchored? "un" : ""]secured the airlock assembly!" + user << "You cut the airlock wires.!" new/obj/item/stack/cable_coil(src.loc, 1) src.state = 0 @@ -212,7 +212,7 @@ if(!src) return user.drop_item() W.loc = src - user << "\blue You installed the airlock electronics!" + user << "You removed the airlock electronics!" src.state = 1 src.name = "Wired Airlock Assembly" electronics.loc = src.loc @@ -262,11 +262,11 @@ else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 ) playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1) - user << "\blue Now finishing the airlock." + user << "You finish the airlock!" var/path if(istext(glass)) path = text2path("/obj/machinery/door/airlock/[glass]") diff --git a/code/game/objects/structures/inflatable.dm b/code/game/objects/structures/inflatable.dm index 91642f3ebb..cd8fad5ec5 100644 --- a/code/game/objects/structures/inflatable.dm +++ b/code/game/objects/structures/inflatable.dm @@ -7,7 +7,7 @@ attack_self(mob/user) playsound(loc, 'sound/items/zip.ogg', 75, 1) - user << "\blue You inflate [src]." + user << "You inflate [src]." var/obj/structure/inflatable/R = new /obj/structure/inflatable(user.loc) src.transfer_fingerprints_to(R) R.add_fingerprint(user) @@ -74,7 +74,7 @@ if(!istype(W)) return if (can_puncture(W)) - visible_message("\red [user] pierces [src] with [W]!") + visible_message("[user] pierces [src] with [W]!") deflate(1) if(W.damtype == BRUTE || W.damtype == BURN) hit(W.force) @@ -96,7 +96,7 @@ src.transfer_fingerprints_to(R) qdel(src) else - //user << "\blue You slowly deflate the inflatable wall." + //user << "You slowly deflate the inflatable wall." visible_message("[src] slowly deflates.") spawn(50) var/obj/item/inflatable/R = new /obj/item/inflatable(loc) @@ -132,7 +132,7 @@ attack_self(mob/user) playsound(loc, 'sound/items/zip.ogg', 75, 1) - user << "\blue You inflate [src]." + user << "You inflate [src]." var/obj/structure/inflatable/door/R = new /obj/structure/inflatable/door(user.loc) src.transfer_fingerprints_to(R) R.add_fingerprint(user) @@ -236,7 +236,7 @@ icon_state = "folded_wall_torn" attack_self(mob/user) - user << "\blue The inflatable wall is too torn to be inflated!" + user << "The inflatable wall is too torn to be inflated!" add_fingerprint(user) /obj/item/inflatable/door/torn @@ -246,7 +246,7 @@ icon_state = "folded_door_torn" attack_self(mob/user) - user << "\blue The inflatable door is too torn to be inflated!" + user << "The inflatable door is too torn to be inflated!" add_fingerprint(user) /obj/item/weapon/storage/briefcase/inflatable diff --git a/code/game/objects/structures/lamarr_cage.dm b/code/game/objects/structures/lamarr_cage.dm index 1ab233a3ba..8c3cc5e6f2 100644 --- a/code/game/objects/structures/lamarr_cage.dm +++ b/code/game/objects/structures/lamarr_cage.dm @@ -76,10 +76,10 @@ if (src.destroyed) return else - usr << text("\blue You kick the lab cage.") + usr << "You kick the lab cage." for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) - O << text("\red [] kicks the lab cage.", usr) + O << "[usr] kicks the lab cage." src.health -= 2 healthcheck() return diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm index 078f4bc06b..bc4a5fb3d3 100644 --- a/code/game/objects/structures/lattice.dm +++ b/code/game/objects/structures/lattice.dm @@ -60,7 +60,7 @@ if (istype(C, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = C if(WT.remove_fuel(0, user)) - user << "\blue Slicing lattice joints ..." + user << "Slicing lattice joints ..." PoolOrNew(/obj/item/stack/rods, src.loc) qdel(src) diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 599e8aabc8..daca23e8b7 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -159,7 +159,7 @@ if (user != O) for(var/mob/B in viewers(user, 3)) if ((B.client && !( B.blinded ))) - B << text("\red [] stuffs [] into []!", user, O, src) + B << "\The [user] stuffs [O] into [src]!" return @@ -218,13 +218,13 @@ /obj/structure/crematorium/attack_hand(mob/user as mob) // if (cremating) AWW MAN! THIS WOULD BE SO MUCH MORE FUN ... TO WATCH -// user.show_message("\red Uh-oh, that was a bad idea.", 1) +// user.show_message("Uh-oh, that was a bad idea.", 1) // //usr << "Uh-oh, that was a bad idea." // src:loc:poison += 20000000 // src:loc:firelevel = src:loc:poison // return if (cremating) - usr << "\red It's locked." + usr << "It's locked." return if ((src.connected) && (src.locked == 0)) for(var/atom/movable/A as mob|obj in src.connected.loc) @@ -294,7 +294,7 @@ if(contents.len <= 0) for (var/mob/M in viewers(src)) - M.show_message("\red You hear a hollow crackle.", 1) + M.show_message("You hear a hollow crackle.", 1) return else @@ -303,7 +303,7 @@ return for (var/mob/M in viewers(src)) - M.show_message("\red You hear a roar as the crematorium activates.", 1) + M.show_message("You hear a roar as the crematorium activates.", 1) cremating = 1 locked = 1 @@ -375,7 +375,7 @@ if (user != O) for(var/mob/B in viewers(user, 3)) if ((B.client && !( B.blinded ))) - B << text("\red [] stuffs [] into []!", user, O, src) + B << text("[] stuffs [] into []!", user, O, src) //Foreach goto(99) return diff --git a/code/game/objects/structures/musician.dm b/code/game/objects/structures/musician.dm index 425c03ad8c..d4930acea7 100644 --- a/code/game/objects/structures/musician.dm +++ b/code/game/objects/structures/musician.dm @@ -415,20 +415,20 @@ if (istype(O, /obj/item/weapon/wrench)) if (anchored) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - user << "\blue You begin to loosen \the [src]'s casters..." + user << "You begin to loosen \the [src]'s casters..." if (do_after(user, 40)) user.visible_message( \ "[user] loosens \the [src]'s casters.", \ - "\blue You have loosened \the [src]. Now it can be pulled somewhere else.", \ + "You have loosened \the [src]. Now it can be pulled somewhere else.", \ "You hear ratchet.") src.anchored = 0 else playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - user << "\blue You begin to tighten \the [src] to the floor..." + user << "You begin to tighten \the [src] to the floor..." if (do_after(user, 20)) user.visible_message( \ "[user] tightens \the [src]'s casters.", \ - "\blue You have tightened \the [src]'s casters. Now it can be played again.", \ + "You have tightened \the [src]'s casters. Now it can be played again.", \ "You hear ratchet.") src.anchored = 1 else diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index fb2ef2b525..1951f17c6f 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -127,7 +127,7 @@ if(istype(W,/obj/item/roller_holder)) var/obj/item/roller_holder/RH = W if(!RH.held) - user << "\blue You collect the roller bed." + user << "You collect the roller bed." src.loc = RH RH.held = src return @@ -148,10 +148,10 @@ /obj/item/roller_holder/attack_self(mob/user as mob) if(!held) - user << "\blue The rack is empty." + user << "The rack is empty." return - user << "\blue You deploy the roller bed." + user << "You deploy the roller bed." var/obj/structure/bed/roller/R = new /obj/structure/bed/roller(user.loc) R.add_fingerprint(user) qdel(held) diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm index 81d7f31cdb..dced47efe3 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm @@ -24,7 +24,7 @@ if(user==pulling) pulling = null user.pulledby = null - user << "\red You lost your grip!" + user << "You lost your grip!" return if(buckled_mob && pulling && user == buckled_mob) if(pulling.stat || pulling.stunned || pulling.weakened || pulling.paralysis || pulling.lying || pulling.restrained()) @@ -42,10 +42,10 @@ if(user==pulling) return if(pulling && (get_dir(src.loc, pulling.loc) == direction)) - user << "\red You cannot go there." + user << "You cannot go there." return if(pulling && buckled_mob && (buckled_mob == user)) - user << "\red You cannot drive while being pushed." + user << "You cannot drive while being pushed." return // Let's roll @@ -96,7 +96,7 @@ unbuckle_mob() if (pulling && (get_dist(src, pulling) > 1)) pulling.pulledby = null - pulling << "\red You lost your grip!" + pulling << "You lost your grip!" pulling = null else if (occupant && (src.loc != occupant.loc)) @@ -114,7 +114,7 @@ if(over_object == usr && in_range(src, usr)) if(!ishuman(usr)) return if(usr == buckled_mob) - usr << "\red You realize you are unable to push the wheelchair you sit in." + usr << "You realize you are unable to push the wheelchair you sit in." return if(!pulling) pulling = usr @@ -126,7 +126,7 @@ else if(usr != pulling) for(var/mob/O in viewers(pulling, null)) - O.show_message("\red [usr] breaks [pulling]'s grip on the wheelchair.", 1) + O.show_message("[usr] breaks [pulling]'s grip on the wheelchair.", 1) else usr << "You let go of \the [name]'s handles." pulling.pulledby = null diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 81a3a16cdd..95e2f4d29d 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -362,10 +362,10 @@ return if(busy) - user << "\red Someone's already washing here." + user << "Someone's already washing here." return - usr << "\blue You start washing your hands." + usr << "You start washing your hands." busy = 1 sleep(40) @@ -377,18 +377,18 @@ if(ishuman(user)) user:update_inv_gloves() for(var/mob/V in viewers(src, null)) - V.show_message("\blue [user] washes their hands using \the [src].") + V.show_message("[user] washes their hands using \the [src].") /obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob) if(busy) - user << "\red Someone's already washing here." + user << "Someone's already washing here." return var/obj/item/weapon/reagent_containers/RG = O if (istype(RG) && RG.is_open_container()) RG.reagents.add_reagent("water", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this)) - user.visible_message("\blue [user] fills \the [RG] using \the [src].","\blue You fill \the [RG] using \the [src].") + user.visible_message("[user] fills \the [RG] using \the [src].","You fill \the [RG] using \the [src].") return else if (istype(O, /obj/item/weapon/melee/baton)) @@ -415,7 +415,7 @@ var/obj/item/I = O if(!I || !istype(I,/obj/item)) return - usr << "\blue You start washing \the [I]." + usr << "You start washing \the [I]." busy = 1 sleep(40) @@ -427,8 +427,8 @@ O.clean_blood() user.visible_message( \ - "\blue [user] washes \a [I] using \the [src].", \ - "\blue You wash \a [I] using \the [src].") + "[user] washes \a [I] using \the [src].", \ + "You wash \a [I] using \the [src].") /obj/structure/sink/kitchen diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm index 7d49acba97..81b094cac4 100644 --- a/code/game/objects/structures/windoor_assembly.dm +++ b/code/game/objects/structures/windoor_assembly.dm @@ -75,13 +75,13 @@ obj/structure/windoor_assembly/Destroy() if(do_after(user, 40)) if(!src || !WT.isOn()) return - user << "\blue You dissasembled the windoor assembly!" + user << "You dissasembled the windoor assembly!" new /obj/item/stack/material/glass/reinforced(get_turf(src), 5) if(secure) PoolOrNew(/obj/item/stack/rods, list(get_turf(src), 4)) qdel(src) else - user << "\blue You need more welding fuel to dissassemble the windoor assembly." + user << "You need more welding fuel to dissassemble the windoor assembly." return //Wrenching an unsecure assembly anchors it in place. Step 4 complete @@ -91,7 +91,7 @@ obj/structure/windoor_assembly/Destroy() if(do_after(user, 40)) if(!src) return - user << "\blue You've secured the windoor assembly!" + user << "You've secured the windoor assembly!" src.anchored = 1 if(src.secure) src.name = "Secure Anchored Windoor Assembly" @@ -105,7 +105,7 @@ obj/structure/windoor_assembly/Destroy() if(do_after(user, 40)) if(!src) return - user << "\blue You've unsecured the windoor assembly!" + user << "You've unsecured the windoor assembly!" src.anchored = 0 if(src.secure) src.name = "Secure Windoor Assembly" @@ -155,7 +155,7 @@ obj/structure/windoor_assembly/Destroy() if(do_after(user, 40)) if(!src) return - user << "\blue You cut the windoor wires.!" + user << "You cut the windoor wires.!" new/obj/item/stack/cable_coil(get_turf(user), 1) src.state = "01" if(src.secure) @@ -173,7 +173,7 @@ obj/structure/windoor_assembly/Destroy() user.drop_item() W.loc = src - user << "\blue You've installed the airlock electronics!" + user << "You've installed the airlock electronics!" src.name = "Near finished Windoor Assembly" src.electronics = W else @@ -186,7 +186,7 @@ obj/structure/windoor_assembly/Destroy() if(do_after(user, 40)) if(!src || !src.electronics) return - user << "\blue You've removed the airlock electronics!" + user << "You've removed the airlock electronics!" if(src.secure) src.name = "Secure Wired Windoor Assembly" else @@ -198,7 +198,7 @@ obj/structure/windoor_assembly/Destroy() //Crowbar to complete the assembly, Step 7 complete. else if(istype(W, /obj/item/weapon/crowbar)) if(!src.electronics) - usr << "\red The assembly is missing electronics." + usr << "The assembly is missing electronics." return usr << browse(null, "window=windoor_access") playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) @@ -209,7 +209,7 @@ obj/structure/windoor_assembly/Destroy() if(!src) return density = 1 //Shouldn't matter but just incase - user << "\blue You finish the windoor!" + user << "You finish the windoor!" if(secure) var/obj/machinery/door/window/brigdoor/windoor = new /obj/machinery/door/window/brigdoor(src.loc) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 41f7754e98..26bc16e070 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -191,8 +191,8 @@ playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1) user.do_attack_animation(src) - usr.visible_message("\red [usr.name] bangs against the [src.name]!", - "\red You bang against the [src.name]!", + usr.visible_message("[usr.name] bangs against the [src.name]!", + "<You bang against the [src.name]!", "You hear a banging sound.") else playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)