diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/effects/aliens.dm
index 6882f9affa..d9e88e70e0 100644
--- a/code/game/objects/effects/aliens.dm
+++ b/code/game/objects/effects/aliens.dm
@@ -90,7 +90,7 @@
/obj/effect/alien/resin/hitby(AM as mob|obj)
..()
for(var/mob/O in viewers(src, null))
- O.show_message("\red [src] was hit by [AM].", 1)
+ O.show_message("[src] was hit by [AM].", 1)
var/tforce = 0
if(ismob(AM))
tforce = 10
@@ -104,9 +104,9 @@
/obj/effect/alien/resin/attack_hand()
if (HULK in usr.mutations)
- usr << "\blue You easily destroy the [name]."
+ usr << "You easily destroy the [name]."
for(var/mob/O in oviewers(src))
- O.show_message("\red [usr] destroys the [name]!", 1)
+ O.show_message("[usr] destroys the [name]!", 1)
health = 0
else
@@ -115,14 +115,14 @@
var/mob/living/carbon/M = usr
if(locate(/obj/item/organ/xenos/hivenode) in M.internal_organs)
for(var/mob/O in oviewers(src))
- O.show_message("\red [usr] strokes the [name] and it melts away!", 1)
+ O.show_message("[usr] strokes the [name] and it melts away!", 1)
health = 0
healthcheck()
return
- usr << "\blue You claw at the [name]."
+ usr << "You claw at the [name]."
for(var/mob/O in oviewers(src))
- O.show_message("\red [usr] claws at the [name]!", 1)
+ O.show_message("[usr] claws at the [name]!", 1)
health -= rand(5,10)
healthcheck()
return
@@ -237,9 +237,9 @@ Alien plants should do something if theres a lot of poison
/obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
if(W.attack_verb.len)
- visible_message("\red \The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
+ visible_message("\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
else
- visible_message("\red \The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]")
+ visible_message("\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]")
var/damage = W.force / 4.0
@@ -301,7 +301,7 @@ Alien plants should do something if theres a lot of poison
if(ticks >= target_strength)
for(var/mob/O in hearers(src, null))
- O.show_message("\green [src.target] collapses under its own weight into a puddle of goop and undigested debris!", 1)
+ O.show_message("[src.target] collapses under its own weight into a puddle of goop and undigested debris!", 1)
if(istype(target, /turf/simulated/wall)) // I hate turf code.
var/turf/simulated/wall/W = target
@@ -313,13 +313,13 @@ Alien plants should do something if theres a lot of poison
switch(target_strength - ticks)
if(6)
- visible_message("\green [src.target] is holding up against the acid!")
+ visible_message("[src.target] is holding up against the acid!")
if(4)
- visible_message("\green [src.target]\s structure is being melted by the acid!")
+ visible_message("[src.target]\s structure is being melted by the acid!")
if(2)
- visible_message("\green [src.target] is struggling to withstand the acid!")
+ visible_message("[src.target] is struggling to withstand the acid!")
if(0 to 1)
- visible_message("\green [src.target] begins to crumble under the acid!")
+ visible_message("[src.target] begins to crumble under the acid!")
spawn(rand(150, 200)) tick()
/*
@@ -360,14 +360,14 @@ Alien plants should do something if theres a lot of poison
switch(status)
if(BURST)
- user << "\red You clear the hatched egg."
+ user << "You clear the hatched egg."
qdel(src)
return
if(GROWING)
- user << "\red The child is not developed yet."
+ user << "The child is not developed yet."
return
if(GROWN)
- user << "\red You retrieve the child."
+ user << "You retrieve the child."
Burst(0)
return
@@ -409,9 +409,9 @@ Alien plants should do something if theres a lot of poison
if(health <= 0)
return
if(W.attack_verb.len)
- src.visible_message("\red \The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
+ src.visible_message("\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
else
- src.visible_message("\red \The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]")
+ src.visible_message("\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]")
var/damage = W.force / 4.0
if(istype(W, /obj/item/weapon/weldingtool))
diff --git a/code/game/objects/effects/decals/contraband.dm b/code/game/objects/effects/decals/contraband.dm
index eac899d5b1..df85773fb2 100644
--- a/code/game/objects/effects/decals/contraband.dm
+++ b/code/game/objects/effects/decals/contraband.dm
@@ -31,7 +31,7 @@
//must place on a wall and user must not be inside a closet/mecha/whatever
var/turf/W = A
if (!iswall(W) || !isturf(user.loc))
- user << "\red You can't place this here!"
+ user << "You can't place this here!"
return
var/placement_dir = get_dir(user, W)
@@ -161,4 +161,4 @@
var/name=""
// Description suffix
var/desc=""
- var/icon_state=""
\ No newline at end of file
+ var/icon_state=""
diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm
index 238cb575b3..b38a0f1551 100644
--- a/code/game/objects/effects/effect_system.dm
+++ b/code/game/objects/effects/effect_system.dm
@@ -13,11 +13,11 @@ would spawn and follow the beaker, even if it is carried or thrown.
unacidable = 1//So effect are not targeted by alien acid.
pass_flags = PASSTABLE | PASSGRILLE
-/obj/effect/Destroy()
+/obj/effect/Destroy()
if(reagents)
reagents.delete()
return ..()
-
+
/datum/effect/effect/system
var/number = 3
var/cardinals = 0
@@ -455,7 +455,7 @@ steam.start() -- spawns the effect
proc/stop()
src.processing = 0
src.on = 0
-
+
/datum/effect/effect/system/reagents_explosion
var/amount // TNT equivalent
var/flashing = 0 // does explosion creates flash effect?
@@ -480,10 +480,10 @@ steam.start() -- spawns the effect
s.start()
for(var/mob/M in viewers(5, location))
- M << "\red The solution violently explodes."
+ M << "The solution violently explodes."
for(var/mob/M in viewers(1, location))
if (prob (50 * amount))
- M << "\red The explosion knocks you down."
+ M << "The explosion knocks you down."
M.Weaken(rand(1,5))
return
else
@@ -506,7 +506,7 @@ steam.start() -- spawns the effect
flash += (round(amount/4) * flashing_factor)
for(var/mob/M in viewers(8, location))
- M << "\red The solution violently explodes."
+ M << "The solution violently explodes."
explosion(location, devastation, heavy, light, flash)
diff --git a/code/game/objects/effects/gibs.dm b/code/game/objects/effects/gibs.dm
index a7f4c0482f..696d3aa0fa 100644
--- a/code/game/objects/effects/gibs.dm
+++ b/code/game/objects/effects/gibs.dm
@@ -19,7 +19,7 @@
proc/Gib(atom/location, var/list/viruses = list(), var/datum/dna/MobDNA = null)
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
- world << "\red Gib list length mismatch!"
+ world << "Gib list length mismatch!"
return
var/obj/effect/decal/cleanable/blood/gibs/gib = null
diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm
index 03b5c922d8..fd3a38f096 100644
--- a/code/game/objects/effects/spiders.dm
+++ b/code/game/objects/effects/spiders.dm
@@ -64,7 +64,7 @@
return 1
else if(istype(mover, /mob/living))
if(prob(50))
- mover << "\red You get stuck in \the [src] for a moment."
+ mover << "You get stuck in \the [src] for a moment."
return 0
else if(istype(mover, /obj/item/projectile))
return prob(30)
@@ -150,7 +150,7 @@
return
if(prob(50))
- src.visible_message("\blue You hear something squeezing through the ventilation ducts.",2)
+ src.visible_message("You hear something squeezing through the ventilation ducts.",2)
sleep(travel_time)
if(!exit_vent || exit_vent.welded)
@@ -172,7 +172,7 @@
var/target_atom = pick(nearby)
walk_to(src, target_atom, 5)
if(prob(25))
- src.visible_message("\blue \the [src] skitters[pick(" away"," around","")].")
+ src.visible_message("\The [src] skitters[pick(" away"," around","")].")
else if(prob(5))
//vent crawl!
for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src))
@@ -182,7 +182,7 @@
break
if(prob(1))
- src.visible_message("\blue \the [src] chitters.")
+ src.visible_message("\The [src] chitters.")
if(isturf(loc) && amount_grown > 0)
amount_grown += rand(0,2)
if(amount_grown >= 100)
@@ -206,7 +206,7 @@
icon_state = pick("cocoon1","cocoon2","cocoon3")
/obj/effect/spider/cocoon/Destroy()
- src.visible_message("\red \the [src] splits open.")
+ src.visible_message("\The [src] splits open.")
for(var/atom/movable/A in contents)
A.loc = src.loc
return ..()
diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
index 481371b424..5b315654d5 100644
--- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
+++ b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
@@ -27,7 +27,7 @@
if (isrobot(usr) || src.locked)
if(istype(O, /obj/item/device/multitool))
- user << "\red Resetting circuitry..."
+ user << "Resetting circuitry..."
playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
if(do_after(user, 20))
src.locked = 0
@@ -45,7 +45,7 @@
else
playsound(user, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time
if(W.force < 15)
- user << "\blue The cabinet's protective glass glances off the hit."
+ user << "The cabinet's protective glass glances off the hit."
else
src.hitstaken++
if(src.hitstaken == 4)
@@ -58,12 +58,12 @@
if (istype(O, /obj/item/weapon/material/twohanded/fireaxe) && src.localopened)
if(!fireaxe)
if(O:wielded)
- user << "\red Unwield the axe first."
+ user << "Unwield the axe first."
return
fireaxe = O
user.remove_from_mob(O)
src.contents += O
- user << "\blue You place the fire axe back in the [src.name]."
+ user << "You place the fire axe back in the [src.name]."
update_icon()
else
if(src.smashed)
@@ -86,10 +86,10 @@
spawn(10) update_icon()
return
else
- user << "\red Resetting circuitry..."
+ user << "Resetting circuitry..."
sleep(50)
src.locked = 1
- user << "\blue You re-enable the locking modules."
+ user << "You re-enable the locking modules."
playsound(user, 'sound/machines/lockenable.ogg', 50, 1)
if(do_after(user,20))
src.locked = 1
@@ -114,13 +114,13 @@
hasaxe = 1
if(src.locked)
- user <<"\red The cabinet won't budge!"
+ user <<"The cabinet won't budge!"
return
if(localopened)
if(fireaxe)
user.put_in_hands(fireaxe)
fireaxe = null
- user << "\blue You take the fire axe from the [name]."
+ user << "You take the fire axe from the [name]."
src.add_fingerprint(user)
update_icon()
else
@@ -147,7 +147,7 @@
attack_tk(mob/user as mob)
if(localopened && fireaxe)
fireaxe.loc = loc
- user << "\blue You telekinetically remove the fire axe."
+ user << "You telekinetically remove the fire axe."
fireaxe = null
update_icon()
return
@@ -159,9 +159,9 @@
if (isrobot(usr) || src.locked || src.smashed)
if(src.locked)
- usr << "\red The cabinet won't budge!"
+ usr << "The cabinet won't budge!"
else if(src.smashed)
- usr << "\blue The protective glass is broken!"
+ usr << "The protective glass is broken!"
return
localopened = !localopened
@@ -178,23 +178,23 @@
if(fireaxe)
usr.put_in_hands(fireaxe)
fireaxe = null
- usr << "\blue You take the Fire axe from the [name]."
+ usr << "You take the Fire axe from the [name]."
else
- usr << "\blue The [src.name] is empty."
+ usr << "The [src.name] is empty."
else
- usr << "\blue The [src.name] is closed."
+ usr << "The [src.name] is closed."
update_icon()
attack_ai(mob/user as mob)
if(src.smashed)
- user << "\red The security of the cabinet is compromised."
+ user << "The security of the cabinet is compromised."
return
else
locked = !locked
if(locked)
- user << "\red Cabinet locked."
+ user << "Cabinet locked."
else
- user << "\blue Cabinet unlocked."
+ user << "Cabinet unlocked."
return
update_icon() //Template: fireaxe[has fireaxe][is opened][hits taken][is smashed]. If you want the opening or closing animations, add "opening" or "closing" right after the numbers
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
index 2534c09caa..66609f5661 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
@@ -68,7 +68,7 @@
if (W) W.loc = src.loc
else if(istype(W, /obj/item/weapon/card/id))
if(src.broken)
- user << "\red It appears to be broken."
+ user << "It appears to be broken."
return
var/obj/item/weapon/card/id/I = W
if(!I || !I.registered_name) return
@@ -82,7 +82,7 @@
src.registered_name = I.registered_name
src.desc = "Owned by [I.registered_name]."
else
- user << "\red Access Denied"
+ user << "Access Denied"
else if( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && !src.broken)
broken = 1
locked = 0
@@ -95,9 +95,9 @@
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 3))
- O.show_message("\blue The locker has been sliced open by [user] with an energy blade!", 1, "\red You hear metal being sliced and sparks flying.", 2)
+ O.show_message("The locker has been sliced open by [user] with an energy blade!", 1, "You hear metal being sliced and sparks flying.", 2)
else
- user << "\red Access Denied"
+ user << "Access Denied"
return
/obj/structure/closet/secure_closet/personal/verb/reset()
@@ -109,9 +109,9 @@
if(ishuman(usr))
src.add_fingerprint(usr)
if (src.locked || !src.registered_name)
- usr << "\red You need to unlock it first."
+ usr << "You need to unlock it first."
else if (src.broken)
- usr << "\red It appears to be broken."
+ usr << "It appears to be broken."
else
if (src.opened)
if(!src.close())
diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm
index d343e41159..3c5d5ec849 100644
--- a/code/game/objects/structures/displaycase.dm
+++ b/code/game/objects/structures/displaycase.dm
@@ -79,16 +79,16 @@
/obj/structure/displaycase/attack_hand(mob/user as mob)
if (src.destroyed && src.occupied)
new /obj/item/weapon/gun/energy/captain( src.loc )
- user << "\b You deactivate the hover field built into the case."
+ user << "You deactivate the hover field built into the case."
src.occupied = 0
src.add_fingerprint(user)
update_icon()
return
else
- usr << text("\blue You kick the display case.")
+ usr << text("You kick the display case.")
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
- O << text("\red [] kicks the display case.", usr)
+ O << "[usr] kicks the display case."
src.health -= 2
healthcheck()
return
diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm
index 169b1deebd..17acc2b374 100644
--- a/code/game/objects/structures/door_assembly.dm
+++ b/code/game/objects/structures/door_assembly.dm
@@ -149,7 +149,7 @@
user.visible_message("[user] welds the [glass] plating off the airlock assembly.", "You start to weld the [glass] plating off the airlock assembly.")
if(do_after(user, 40))
if(!src || !WT.isOn()) return
- user << "\blue You welded the [glass] plating off!"
+ user << "You welded the glass panel out!"
new /obj/item/stack/material/glass/reinforced(src.loc)
glass = 0
else if(!anchored)
user.visible_message("[user] dissassembles the airlock assembly.", "You start to dissassemble the airlock assembly.")
if(do_after(user, 40))
if(!src || !WT.isOn()) return
- user << "\blue You dissasembled the airlock assembly!"
+ user << "You need more welding fuel."
return
else if(istype(W, /obj/item/weapon/wrench) && state == 0)
@@ -180,7 +180,7 @@
if(do_after(user, 40))
if(!src) return
- user << "\blue You [anchored? "un" : ""]secured the airlock assembly!"
+ user << "You cut the airlock wires.!"
new/obj/item/stack/cable_coil(src.loc, 1)
src.state = 0
@@ -212,7 +212,7 @@
if(!src) return
user.drop_item()
W.loc = src
- user << "\blue You installed the airlock electronics!"
+ user << "You removed the airlock electronics!"
src.state = 1
src.name = "Wired Airlock Assembly"
electronics.loc = src.loc
@@ -262,11 +262,11 @@
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 )
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
- user << "\blue Now finishing the airlock."
+ user << "You finish the airlock!"
var/path
if(istext(glass))
path = text2path("/obj/machinery/door/airlock/[glass]")
diff --git a/code/game/objects/structures/inflatable.dm b/code/game/objects/structures/inflatable.dm
index 91642f3ebb..cd8fad5ec5 100644
--- a/code/game/objects/structures/inflatable.dm
+++ b/code/game/objects/structures/inflatable.dm
@@ -7,7 +7,7 @@
attack_self(mob/user)
playsound(loc, 'sound/items/zip.ogg', 75, 1)
- user << "\blue You inflate [src]."
+ user << "You inflate [src]."
var/obj/structure/inflatable/R = new /obj/structure/inflatable(user.loc)
src.transfer_fingerprints_to(R)
R.add_fingerprint(user)
@@ -74,7 +74,7 @@
if(!istype(W)) return
if (can_puncture(W))
- visible_message("\red [user] pierces [src] with [W]!")
+ visible_message("[user] pierces [src] with [W]!")
deflate(1)
if(W.damtype == BRUTE || W.damtype == BURN)
hit(W.force)
@@ -96,7 +96,7 @@
src.transfer_fingerprints_to(R)
qdel(src)
else
- //user << "\blue You slowly deflate the inflatable wall."
+ //user << "You slowly deflate the inflatable wall."
visible_message("[src] slowly deflates.")
spawn(50)
var/obj/item/inflatable/R = new /obj/item/inflatable(loc)
@@ -132,7 +132,7 @@
attack_self(mob/user)
playsound(loc, 'sound/items/zip.ogg', 75, 1)
- user << "\blue You inflate [src]."
+ user << "You inflate [src]."
var/obj/structure/inflatable/door/R = new /obj/structure/inflatable/door(user.loc)
src.transfer_fingerprints_to(R)
R.add_fingerprint(user)
@@ -236,7 +236,7 @@
icon_state = "folded_wall_torn"
attack_self(mob/user)
- user << "\blue The inflatable wall is too torn to be inflated!"
+ user << "The inflatable wall is too torn to be inflated!"
add_fingerprint(user)
/obj/item/inflatable/door/torn
@@ -246,7 +246,7 @@
icon_state = "folded_door_torn"
attack_self(mob/user)
- user << "\blue The inflatable door is too torn to be inflated!"
+ user << "The inflatable door is too torn to be inflated!"
add_fingerprint(user)
/obj/item/weapon/storage/briefcase/inflatable
diff --git a/code/game/objects/structures/lamarr_cage.dm b/code/game/objects/structures/lamarr_cage.dm
index 1ab233a3ba..8c3cc5e6f2 100644
--- a/code/game/objects/structures/lamarr_cage.dm
+++ b/code/game/objects/structures/lamarr_cage.dm
@@ -76,10 +76,10 @@
if (src.destroyed)
return
else
- usr << text("\blue You kick the lab cage.")
+ usr << "You kick the lab cage."
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
- O << text("\red [] kicks the lab cage.", usr)
+ O << "[usr] kicks the lab cage."
src.health -= 2
healthcheck()
return
diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm
index 078f4bc06b..bc4a5fb3d3 100644
--- a/code/game/objects/structures/lattice.dm
+++ b/code/game/objects/structures/lattice.dm
@@ -60,7 +60,7 @@
if (istype(C, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = C
if(WT.remove_fuel(0, user))
- user << "\blue Slicing lattice joints ..."
+ user << "Slicing lattice joints ..."
PoolOrNew(/obj/item/stack/rods, src.loc)
qdel(src)
diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm
index 599e8aabc8..daca23e8b7 100644
--- a/code/game/objects/structures/morgue.dm
+++ b/code/game/objects/structures/morgue.dm
@@ -159,7 +159,7 @@
if (user != O)
for(var/mob/B in viewers(user, 3))
if ((B.client && !( B.blinded )))
- B << text("\red [] stuffs [] into []!", user, O, src)
+ B << "\The [user] stuffs [O] into [src]!"
return
@@ -218,13 +218,13 @@
/obj/structure/crematorium/attack_hand(mob/user as mob)
// if (cremating) AWW MAN! THIS WOULD BE SO MUCH MORE FUN ... TO WATCH
-// user.show_message("\red Uh-oh, that was a bad idea.", 1)
+// user.show_message("Uh-oh, that was a bad idea.", 1)
// //usr << "Uh-oh, that was a bad idea."
// src:loc:poison += 20000000
// src:loc:firelevel = src:loc:poison
// return
if (cremating)
- usr << "\red It's locked."
+ usr << "It's locked."
return
if ((src.connected) && (src.locked == 0))
for(var/atom/movable/A as mob|obj in src.connected.loc)
@@ -294,7 +294,7 @@
if(contents.len <= 0)
for (var/mob/M in viewers(src))
- M.show_message("\red You hear a hollow crackle.", 1)
+ M.show_message("You hear a hollow crackle.", 1)
return
else
@@ -303,7 +303,7 @@
return
for (var/mob/M in viewers(src))
- M.show_message("\red You hear a roar as the crematorium activates.", 1)
+ M.show_message("You hear a roar as the crematorium activates.", 1)
cremating = 1
locked = 1
@@ -375,7 +375,7 @@
if (user != O)
for(var/mob/B in viewers(user, 3))
if ((B.client && !( B.blinded )))
- B << text("\red [] stuffs [] into []!", user, O, src)
+ B << text("[] stuffs [] into []!", user, O, src)
//Foreach goto(99)
return
diff --git a/code/game/objects/structures/musician.dm b/code/game/objects/structures/musician.dm
index 425c03ad8c..d4930acea7 100644
--- a/code/game/objects/structures/musician.dm
+++ b/code/game/objects/structures/musician.dm
@@ -415,20 +415,20 @@
if (istype(O, /obj/item/weapon/wrench))
if (anchored)
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
- user << "\blue You begin to loosen \the [src]'s casters..."
+ user << "You begin to loosen \the [src]'s casters..."
if (do_after(user, 40))
user.visible_message( \
"[user] loosens \the [src]'s casters.", \
- "\blue You have loosened \the [src]. Now it can be pulled somewhere else.", \
+ "You have loosened \the [src]. Now it can be pulled somewhere else.", \
"You hear ratchet.")
src.anchored = 0
else
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
- user << "\blue You begin to tighten \the [src] to the floor..."
+ user << "You begin to tighten \the [src] to the floor..."
if (do_after(user, 20))
user.visible_message( \
"[user] tightens \the [src]'s casters.", \
- "\blue You have tightened \the [src]'s casters. Now it can be played again.", \
+ "You have tightened \the [src]'s casters. Now it can be played again.", \
"You hear ratchet.")
src.anchored = 1
else
diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
index fb2ef2b525..1951f17c6f 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
@@ -127,7 +127,7 @@
if(istype(W,/obj/item/roller_holder))
var/obj/item/roller_holder/RH = W
if(!RH.held)
- user << "\blue You collect the roller bed."
+ user << "You collect the roller bed."
src.loc = RH
RH.held = src
return
@@ -148,10 +148,10 @@
/obj/item/roller_holder/attack_self(mob/user as mob)
if(!held)
- user << "\blue The rack is empty."
+ user << "The rack is empty."
return
- user << "\blue You deploy the roller bed."
+ user << "You deploy the roller bed."
var/obj/structure/bed/roller/R = new /obj/structure/bed/roller(user.loc)
R.add_fingerprint(user)
qdel(held)
diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
index 81d7f31cdb..dced47efe3 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
@@ -24,7 +24,7 @@
if(user==pulling)
pulling = null
user.pulledby = null
- user << "\red You lost your grip!"
+ user << "You lost your grip!"
return
if(buckled_mob && pulling && user == buckled_mob)
if(pulling.stat || pulling.stunned || pulling.weakened || pulling.paralysis || pulling.lying || pulling.restrained())
@@ -42,10 +42,10 @@
if(user==pulling)
return
if(pulling && (get_dir(src.loc, pulling.loc) == direction))
- user << "\red You cannot go there."
+ user << "You cannot go there."
return
if(pulling && buckled_mob && (buckled_mob == user))
- user << "\red You cannot drive while being pushed."
+ user << "You cannot drive while being pushed."
return
// Let's roll
@@ -96,7 +96,7 @@
unbuckle_mob()
if (pulling && (get_dist(src, pulling) > 1))
pulling.pulledby = null
- pulling << "\red You lost your grip!"
+ pulling << "You lost your grip!"
pulling = null
else
if (occupant && (src.loc != occupant.loc))
@@ -114,7 +114,7 @@
if(over_object == usr && in_range(src, usr))
if(!ishuman(usr)) return
if(usr == buckled_mob)
- usr << "\red You realize you are unable to push the wheelchair you sit in."
+ usr << "You realize you are unable to push the wheelchair you sit in."
return
if(!pulling)
pulling = usr
@@ -126,7 +126,7 @@
else
if(usr != pulling)
for(var/mob/O in viewers(pulling, null))
- O.show_message("\red [usr] breaks [pulling]'s grip on the wheelchair.", 1)
+ O.show_message("[usr] breaks [pulling]'s grip on the wheelchair.", 1)
else
usr << "You let go of \the [name]'s handles."
pulling.pulledby = null
diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm
index 81a3a16cdd..95e2f4d29d 100644
--- a/code/game/objects/structures/watercloset.dm
+++ b/code/game/objects/structures/watercloset.dm
@@ -362,10 +362,10 @@
return
if(busy)
- user << "\red Someone's already washing here."
+ user << "Someone's already washing here."
return
- usr << "\blue You start washing your hands."
+ usr << "You start washing your hands."
busy = 1
sleep(40)
@@ -377,18 +377,18 @@
if(ishuman(user))
user:update_inv_gloves()
for(var/mob/V in viewers(src, null))
- V.show_message("\blue [user] washes their hands using \the [src].")
+ V.show_message("[user] washes their hands using \the [src].")
/obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob)
if(busy)
- user << "\red Someone's already washing here."
+ user << "Someone's already washing here."
return
var/obj/item/weapon/reagent_containers/RG = O
if (istype(RG) && RG.is_open_container())
RG.reagents.add_reagent("water", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
- user.visible_message("\blue [user] fills \the [RG] using \the [src].","\blue You fill \the [RG] using \the [src].")
+ user.visible_message("[user] fills \the [RG] using \the [src].","You fill \the [RG] using \the [src].")
return
else if (istype(O, /obj/item/weapon/melee/baton))
@@ -415,7 +415,7 @@
var/obj/item/I = O
if(!I || !istype(I,/obj/item)) return
- usr << "\blue You start washing \the [I]."
+ usr << "You start washing \the [I]."
busy = 1
sleep(40)
@@ -427,8 +427,8 @@
O.clean_blood()
user.visible_message( \
- "\blue [user] washes \a [I] using \the [src].", \
- "\blue You wash \a [I] using \the [src].")
+ "[user] washes \a [I] using \the [src].", \
+ "You wash \a [I] using \the [src].")
/obj/structure/sink/kitchen
diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm
index 7d49acba97..81b094cac4 100644
--- a/code/game/objects/structures/windoor_assembly.dm
+++ b/code/game/objects/structures/windoor_assembly.dm
@@ -75,13 +75,13 @@ obj/structure/windoor_assembly/Destroy()
if(do_after(user, 40))
if(!src || !WT.isOn()) return
- user << "\blue You dissasembled the windoor assembly!"
+ user << "You dissasembled the windoor assembly!"
new /obj/item/stack/material/glass/reinforced(get_turf(src), 5)
if(secure)
PoolOrNew(/obj/item/stack/rods, list(get_turf(src), 4))
qdel(src)
else
- user << "\blue You need more welding fuel to dissassemble the windoor assembly."
+ user << "You need more welding fuel to dissassemble the windoor assembly."
return
//Wrenching an unsecure assembly anchors it in place. Step 4 complete
@@ -91,7 +91,7 @@ obj/structure/windoor_assembly/Destroy()
if(do_after(user, 40))
if(!src) return
- user << "\blue You've secured the windoor assembly!"
+ user << "You've secured the windoor assembly!"
src.anchored = 1
if(src.secure)
src.name = "Secure Anchored Windoor Assembly"
@@ -105,7 +105,7 @@ obj/structure/windoor_assembly/Destroy()
if(do_after(user, 40))
if(!src) return
- user << "\blue You've unsecured the windoor assembly!"
+ user << "You've unsecured the windoor assembly!"
src.anchored = 0
if(src.secure)
src.name = "Secure Windoor Assembly"
@@ -155,7 +155,7 @@ obj/structure/windoor_assembly/Destroy()
if(do_after(user, 40))
if(!src) return
- user << "\blue You cut the windoor wires.!"
+ user << "You cut the windoor wires.!"
new/obj/item/stack/cable_coil(get_turf(user), 1)
src.state = "01"
if(src.secure)
@@ -173,7 +173,7 @@ obj/structure/windoor_assembly/Destroy()
user.drop_item()
W.loc = src
- user << "\blue You've installed the airlock electronics!"
+ user << "You've installed the airlock electronics!"
src.name = "Near finished Windoor Assembly"
src.electronics = W
else
@@ -186,7 +186,7 @@ obj/structure/windoor_assembly/Destroy()
if(do_after(user, 40))
if(!src || !src.electronics) return
- user << "\blue You've removed the airlock electronics!"
+ user << "You've removed the airlock electronics!"
if(src.secure)
src.name = "Secure Wired Windoor Assembly"
else
@@ -198,7 +198,7 @@ obj/structure/windoor_assembly/Destroy()
//Crowbar to complete the assembly, Step 7 complete.
else if(istype(W, /obj/item/weapon/crowbar))
if(!src.electronics)
- usr << "\red The assembly is missing electronics."
+ usr << "The assembly is missing electronics."
return
usr << browse(null, "window=windoor_access")
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
@@ -209,7 +209,7 @@ obj/structure/windoor_assembly/Destroy()
if(!src) return
density = 1 //Shouldn't matter but just incase
- user << "\blue You finish the windoor!"
+ user << "You finish the windoor!"
if(secure)
var/obj/machinery/door/window/brigdoor/windoor = new /obj/machinery/door/window/brigdoor(src.loc)
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 41f7754e98..26bc16e070 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -191,8 +191,8 @@
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
user.do_attack_animation(src)
- usr.visible_message("\red [usr.name] bangs against the [src.name]!",
- "\red You bang against the [src.name]!",
+ usr.visible_message("[usr.name] bangs against the [src.name]!",
+ "<You bang against the [src.name]!",
"You hear a banging sound.")
else
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)