diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm
index b15d0f2ba0..da63fcff64 100644
--- a/code/game/turfs/turf.dm
+++ b/code/game/turfs/turf.dm
@@ -145,14 +145,9 @@ var/const/enterloopsanity = 100
M.lastarea = get_area(M.loc)
if(M.lastarea.has_gravity == 0)
inertial_drift(M)
- if(ishuman(M)) //VORESTATION Edit Start. This overwrites the above is_space without touching it all that much.
- var/mob/living/carbon/human/H = M
- if(H.wings_flying == 1)
- inertial_drift(H)
- M.make_floating(1)
- else if(!is_space())
- M.inertia_dir = 0
- M.make_floating(0) //VOREStation Edit End.
+ if(M.flying == 1) //VORESTATION Edit Start. This overwrites the above is_space without touching it all that much.
+ inertial_drift(M)
+ M.make_floating(1) //VOREStation Edit End.
else if(!is_space())
M.inertia_dir = 0
M.make_floating(0)
diff --git a/code/modules/mob/animations.dm b/code/modules/mob/animations.dm
index 4f05f7e0a8..121c58bb01 100644
--- a/code/modules/mob/animations.dm
+++ b/code/modules/mob/animations.dm
@@ -88,7 +88,7 @@ note dizziness decrements automatically in the mob's Life() proc.
return
if(ishuman(src)) //VOREStation Edit Start. Floating code.
var/mob/living/carbon/human/H = src
- if(H.wings_flying == 1)
+ if(H.flying == 1)
make_floating(1)
return //VOREStation Edit End
var/turf/turf = get_turf(src)
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 84fddc6460..af95eff14b 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -1209,8 +1209,8 @@
if(species.hard_vore_enabled == 1) //Hardvore verb.
verbs |= /mob/living/carbon/human/proc/shred_limb
if(species.can_fly == 1)
- verbs |= /mob/living/carbon/human/proc/wings_toggle //Flying wings!
- verbs |= /mob/living/carbon/human/proc/start_wings_hovering
+ verbs |= /mob/living/proc/flying_toggle //Flying wings!
+ verbs |= /mob/living/proc/start_wings_hovering
//VOREStation Edit End
// Rebuild the HUD. If they aren't logged in then login() should reinstantiate it for them.
@@ -1451,7 +1451,7 @@
/mob/living/carbon/human/Check_Shoegrip()
if(shoes && (shoes.item_flags & NOSLIP) && istype(shoes, /obj/item/clothing/shoes/magboots)) //magboots + dense_object = no floating
return 1
- if(wings_flying == 1) //VOREStation Edit. Checks to see if they have wings and are flying.
+ if(flying == 1) //VOREStation Edit. Checks to see if they have wings and are flying.
return 1 //VOREStation Edit.
return 0
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index 48c5a11c28..4103e96d7f 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -141,7 +141,7 @@
if(((!check_drift) || (check_drift && thrust.stabilization_on)) && (!lying) && (thrust.allow_thrust(0.01, src)))
inertia_dir = 0
return 1
- if(wings_flying) //VOREStation Edit. If you're flying, you glide around!
+ if(flying) //VOREStation Edit. If you're flying, you glide around!
return 0 //VOREStation Edit.
//If no working jetpack then use the other checks
diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm
index 91d65ba68e..d123fb48bf 100644
--- a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm
+++ b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm
@@ -721,7 +721,7 @@
C.visible_message("[C] severely damages [D] of [T]!") //Keep it vague. Let the /me's do the talking.
log_and_message_admins("shreded [D] of [T].", C)
-/mob/living/carbon/human/proc/wings_toggle()
+/mob/living/proc/flying_toggle()
set name = "Toggle Flight"
set desc = "While flying over open spaces, you will use up some nutrition. If you run out nutrition, you will fall. Additionally, you can't fly if you are too heavy."
set category = "Abilities"
@@ -733,20 +733,19 @@
if(C.incapacitated(INCAPACITATION_ALL))
to_chat(src, "You cannot fly in this state!")
return
- if(C.nutrition < 25 && !C.wings_flying) //Don't have any food in you?" You can't fly.
+ if(C.nutrition < 25 && !C.flying) //Don't have any food in you?" You can't fly.
to_chat(C, "You lack the nutrition to fly.")
return
- if(C.nutrition > 1000 && !C.wings_flying)
+ if(C.nutrition > 1000 && !C.flying)
to_chat(C, "You have eaten too much to fly! You need to lose some nutrition.")
return
-
- C.wings_flying = !C.wings_flying
+ C.flying = !C.flying
update_floating()
- to_chat(C, "You have [C.wings_flying?"started":"stopped"] flying.")
+ to_chat(C, "You have [C.flying?"started":"stopped"] flying.")
//Proc to stop inertial_drift. Exchange nutrition in order to stop gliding around.
-/mob/living/carbon/human/proc/start_wings_hovering()
+/mob/living/proc/start_wings_hovering()
set name = "Hover"
set desc = "Allows you to stop gliding and hover. This will take a fair amount of nutrition to perform."
set category = "Abilities"
@@ -758,7 +757,7 @@
if(C.incapacitated(INCAPACITATION_ALL))
to_chat(src, "You cannot hover in your current state!")
return
- if(C.nutrition < 50 && !C.wings_flying) //Don't have any food in you?" You can't hover, since it takes up 25 nutrition. And it's not 25 since we don't want them to immediately fall.
+ if(C.nutrition < 50 && !C.flying) //Don't have any food in you?" You can't hover, since it takes up 25 nutrition. And it's not 25 since we don't want them to immediately fall.
to_chat(C, "You lack the nutrition to fly.")
return
if(C.anchored == 1)
diff --git a/code/modules/mob/living/carbon/human/update_icons_vr.dm b/code/modules/mob/living/carbon/human/update_icons_vr.dm
index 056e600b80..64e2d2ceb5 100644
--- a/code/modules/mob/living/carbon/human/update_icons_vr.dm
+++ b/code/modules/mob/living/carbon/human/update_icons_vr.dm
@@ -64,8 +64,8 @@
update_icons()
return
-/mob/living/carbon/human/proc/stop_flying(var/update_icons=1)
- wings_flying = 0
+/mob/proc/stop_flying(var/update_icons=1)
+ flying = 0
if(update_icons)
update_icons()
\ No newline at end of file
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 8fff20982f..184395e79b 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -146,7 +146,7 @@ default behaviour is:
..()
if (!istype(AM, /atom/movable) || AM.anchored)
//VOREStation Edit - object-specific proc for running into things
- if(((confused || is_blind()) && stat == CONSCIOUS && prob(50) && m_intent=="run") || wings_flying)
+ if(((confused || is_blind()) && stat == CONSCIOUS && prob(50) && m_intent=="run") || flying)
AM.stumble_into(src)
//VOREStation Edit End
/* VOREStation Removal - See above
diff --git a/code/modules/mob/mob_defines_vr.dm b/code/modules/mob/mob_defines_vr.dm
index 89dcd717df..df9e1f8edd 100644
--- a/code/modules/mob/mob_defines_vr.dm
+++ b/code/modules/mob/mob_defines_vr.dm
@@ -1,2 +1,3 @@
/mob
- var/vantag_hud = 0 // Do I have the HUD enabled?
\ No newline at end of file
+ var/vantag_hud = 0 // Do I have the HUD enabled?
+ var/flying = 0 //Allows flight
\ No newline at end of file
diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm
index e73d316433..10814cdf80 100644
--- a/code/modules/mob/mob_movement.dm
+++ b/code/modules/mob/mob_movement.dm
@@ -517,6 +517,8 @@
return dense_object
/mob/proc/Check_Shoegrip()
+ if(flying == 1) //VOREStation Edit. Checks to see if they and are flying.
+ return 1 //VOREStation Edit. Checks to see if they are flying. Mostly for this to be ported to Polaris.
return 0
/mob/proc/Process_Spaceslipping(var/prob_slip = 5)
diff --git a/code/modules/multiz/movement.dm b/code/modules/multiz/movement.dm
index 945175111f..7fc18c4ac7 100644
--- a/code/modules/multiz/movement.dm
+++ b/code/modules/multiz/movement.dm
@@ -49,24 +49,20 @@
else
to_chat(src, "You gave up on pulling yourself up.")
return 0
- else if(ishuman(src)) //VOREStation Edit Start. Are they human (H above.), have a wing style, and do they have the trait?
- var/mob/living/carbon/human/H = src //VOREStation Edit. Used for below
- if(H.wings_flying == 1)
- if(H.incapacitated(INCAPACITATION_ALL))
- to_chat(src, "You can't fly in your current state.")
- H.stop_flying() //Should already be done, but just in case.
- return 0
- var/fly_time = max(7 SECONDS + (H.movement_delay() * 10), 1) //So it's not too useful for combat.
- to_chat(src, "You begin to fly upwards...")
- destination.audible_message("You hear the flapping of wings.")
- H.audible_message("[H] begins to flap \his wings, preparing to move upwards!.")
- if(do_after(H, fly_time))
- to_chat(src, "You fly upwards.")
- else
- to_chat(src, "You stopped flying upwards.")
- return 0
+ var/mob/H = src //VOREStation Edit Start. Are they human (H above.), have a wing style, and do they have the trait?
+ if(H.flying == 1)
+ if(H.incapacitated(INCAPACITATION_ALL))
+ to_chat(src, "You can't fly in your current state.")
+ H.stop_flying() //Should already be done, but just in case.
+ return 0
+ var/fly_time = max(7 SECONDS + (H.movement_delay() * 10), 1) //So it's not too useful for combat.
+ to_chat(src, "You begin to fly upwards...")
+ destination.audible_message("You hear the flapping of wings.")
+ H.audible_message("[H] begins to flap \his wings, preparing to move upwards!.")
+ if(do_after(H, fly_time))
+ to_chat(src, "You fly upwards.")
else
- to_chat(src, "Gravity stops you from moving upward.")
+ to_chat(src, "You stopped flying upwards.")
return 0 //VOREStation Edit End.
else
to_chat(src, "Gravity stops you from moving upward.")
@@ -104,7 +100,7 @@
if(incapacitated())
return 0
- if(wings_flying) //VOREStation Edit. Allows movement up/down with wings.
+ if(flying) //VOREStation Edit. Allows movement up/down with wings.
return 1 //VOREStation Edit
if(Process_Spacemove())
@@ -162,31 +158,30 @@
if(throwing)
return
- if(ishuman(src)) //VOREStation Edit Start. Code to see if they have wings.
- var/mob/living/carbon/human/H = src
- if(H.wings_flying == 1) //Some other checks are done in the wings_toggle proc
- if(H.nutrition > 2)
- H.nutrition -= 2 //You use up 2 nutrition per TILE and tick of flying above open spaces. If people wanna flap their wings in the hallways, shouldn't penalize them for it.
- if(H.incapacitated(INCAPACITATION_ALL))
- H.stop_flying()
- //Just here to see if the person is KO'd, stunned, etc. If so, it'll move onto can_fall.
- else if (H.nutrition > 1000) //Eat too much while flying? Get fat and fall.
- to_chat(H, "You're too heavy! Your wings give out and you plummit to the ground!")
- H.stop_flying() //womp womp.
- else if(H.nutrition < 300 && H.nutrition > 289) //290 would be risky, as metabolism could mess it up. Let's do 289.
- to_chat(H, "You are starting to get fatigued... You probably have a good minute left in the air, if that. Even less if you continue to fly around! You should get to the ground soon!") //Ticks are, on average, 3 seconds. So this would most likely be 90 seconds, but lets just say 60.
- H.nutrition -= 10
- return
- else if(H.nutrition < 100 && H.nutrition > 89)
- to_chat(H, "You're seriously fatigued! You need to get to the ground immediately and eat before you fall!")
- return
- else if(H.nutrition < 2) //Should have listened to the warnings!
- to_chat(H, "You lack the strength to keep yourself up in the air...")
- H.stop_flying()
- else
- return
- if(H.grabbed_by.len) //If you're grabbed (presumably by someone flying) let's not have you fall. This also allows people to grab onto you while you jump over a railing to prevent you from falling!
- return //VOREStation Edit End.
+ var/mob/H = src //VOREStation Edit Start. Flight on mobs.
+ if(H.flying == 1) //Some other checks are done in the wings_toggle proc
+ if(H.nutrition > 2)
+ H.nutrition -= 2 //You use up 2 nutrition per TILE and tick of flying above open spaces. If people wanna flap their wings in the hallways, shouldn't penalize them for it.
+ if(H.incapacitated(INCAPACITATION_ALL))
+ H.stop_flying()
+ //Just here to see if the person is KO'd, stunned, etc. If so, it'll move onto can_fall.
+ else if (H.nutrition > 1000) //Eat too much while flying? Get fat and fall.
+ to_chat(H, "You're too heavy! Your wings give out and you plummit to the ground!")
+ H.stop_flying() //womp womp.
+ else if(H.nutrition < 300 && H.nutrition > 289) //290 would be risky, as metabolism could mess it up. Let's do 289.
+ to_chat(H, "You are starting to get fatigued... You probably have a good minute left in the air, if that. Even less if you continue to fly around! You should get to the ground soon!") //Ticks are, on average, 3 seconds. So this would most likely be 90 seconds, but lets just say 60.
+ H.nutrition -= 10
+ return
+ else if(H.nutrition < 100 && H.nutrition > 89)
+ to_chat(H, "You're seriously fatigued! You need to get to the ground immediately and eat before you fall!")
+ return
+ else if(H.nutrition < 2) //Should have listened to the warnings!
+ to_chat(H, "You lack the strength to keep yourself up in the air...")
+ H.stop_flying()
+ else
+ return
+ if(H.grabbed_by.len) //If you're grabbed (presumably by someone flying) let's not have you fall. This also allows people to grab onto you while you jump over a railing to prevent you from falling!
+ return //VOREStation Edit End.
if(can_fall())
// We spawn here to let the current move operation complete before we start falling. fall() is normally called from
diff --git a/code/modules/vore/eating/living_vr.dm b/code/modules/vore/eating/living_vr.dm
index 5c8b3585d8..1a1ba7ff3f 100644
--- a/code/modules/vore/eating/living_vr.dm
+++ b/code/modules/vore/eating/living_vr.dm
@@ -19,7 +19,6 @@
var/noisy = 0 // Toggle audible hunger.
var/absorbing_prey = 0 // Determines if the person is using the succubus drain or not. See station_special_abilities_vr.
var/drain_finalized = 0 // Determines if the succubus drain will be KO'd/absorbed. Can be toggled on at any time.
- var/wings_flying = 0 // Determines if the person with wings is currently flying(floating) or not.
//
// Hook for generic creation of stuff on new creatures
diff --git a/code/modules/vore/resizing/resize_vr.dm b/code/modules/vore/resizing/resize_vr.dm
index 7c5776690d..3081c592c5 100644
--- a/code/modules/vore/resizing/resize_vr.dm
+++ b/code/modules/vore/resizing/resize_vr.dm
@@ -141,7 +141,7 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
now_pushing = 0
if(src.get_effective_size() > tmob.get_effective_size())
var/mob/living/carbon/human/H = src
- if(H.wings_flying == 1)
+ if(H.flying == 1)
return 1 //Silently pass without a message.
if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
src << "You carefully slither around [tmob]."
@@ -170,11 +170,11 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
ASSERT(istype(tmob)) // Baby don't hurt me
if(ishuman(src))
var/mob/living/carbon/human/P = src
- if(P.wings_flying == 1) //If they're flying, don't do any special interactions.
+ if(P.flying == 1) //If they're flying, don't do any special interactions.
return
if(ishuman(tmob))
var/mob/living/carbon/human/D = tmob
- if(D.wings_flying == 1) //if the prey is flying, don't smush them.
+ if(D.flying == 1) //if the prey is flying, don't smush them.
return
if(src.a_intent == I_DISARM && src.canmove && !src.buckled)