Merge remote-tracking branch 'upstream/dev' into APC. Updates map with new SMES variable names.

This commit is contained in:
PsiOmega
2014-10-30 08:02:56 +01:00
25 changed files with 931 additions and 1005 deletions

View File

@@ -334,6 +334,7 @@
#include "code\game\machinery\supply_display.dm"
#include "code\game\machinery\syndicatebeacon.dm"
#include "code\game\machinery\teleporter.dm"
#include "code\game\machinery\turret_control.dm"
#include "code\game\machinery\turrets.dm"
#include "code\game\machinery\vending.dm"
#include "code\game\machinery\washing_machine.dm"
@@ -1154,7 +1155,6 @@
#include "code\modules\power\power.dm"
#include "code\modules\power\power_monitor.dm"
#include "code\modules\power\powernet.dm"
#include "code\modules\power\profiling.dm"
#include "code\modules\power\smes.dm"
#include "code\modules\power\smes_construction.dm"
#include "code\modules\power\solar.dm"
@@ -1490,5 +1490,5 @@
#include "code\ZAS\Zone.dm"
#include "interface\interface.dm"
#include "interface\skin.dmf"
#include "maps\power.dmm"
#include "maps\tgstation2.dmm"
// END_INCLUDE

View File

@@ -121,10 +121,12 @@
Topic("aiDisable=4", list("aiDisable"="4"), 1)
/obj/machinery/power/apc/AICtrlClick() // turns off/on APCs.
Topic("breaker=1", list("breaker"="1"), 0) // 0 meaning no window (consistency! wait...)
Topic("breaker=1", list("breaker"="1"), 1) // 0 meaning window (consistency! wait...)
/obj/machinery/turretid/AICtrlClick() //turns off/on Turrets
Topic("toggleOn", list("toggleOn" = 1), 1) // 1 meaning no window (consistency!)
if(!ailock)
src.enabled = !src.enabled
src.updateTurrets()
/atom/proc/AIAltClick(var/atom/A)
AltClick(A)
@@ -139,7 +141,9 @@
return
/obj/machinery/turretid/AIAltClick() //toggles lethal on turrets
Topic("toggleLethal", list("toggleLethal" = 1), 1) // 1 meaning no window (consistency!)
if(!ailock)
src.lethal = !src.lethal
src.updateTurrets()
/atom/proc/AIMiddleClick()
return

View File

@@ -147,6 +147,9 @@
return
/mob/proc/changeNext_move(num)
next_move = world.time + num
// Default behavior: ignore double clicks, consider them normal clicks instead
/mob/proc/DblClickOn(var/atom/A, var/params)
ClickOn(A,params)

View File

@@ -31,7 +31,6 @@ datum/controller/game_controller
var/last_thing_processed
var/mob/list/expensive_mobs = list()
var/rebuild_active_areas = 0
var/list/shuttle_list // For debugging and VV
var/datum/ore_distribution/asteroid_ore_map // For debugging and VV.

View File

@@ -38,3 +38,8 @@
R.fields["notes"] = "No notes."
data_core.security += R
return R
/proc/find_record(field, value, list/L)
for(var/datum/data/record/R in L)
if(R.fields[field] == value)
return R

View File

@@ -13,7 +13,6 @@
master = src //moved outside the spawn(1) to avoid runtimes in lighting.dm when it references loc.loc.master ~Carn
uid = ++global_uid
related = list(src)
active_areas += src
all_areas += src
if(requires_power)

View File

@@ -423,3 +423,9 @@ its easier to just keep the beam vertical.
/atom/proc/checkpass(passflag)
return pass_flags&passflag
/atom/proc/isinspace()
if(istype(get_turf(src), /turf/space))
return 1
else
return 0

View File

@@ -643,7 +643,7 @@ Auto Patrol: []"},
continue
if(istype(C, /mob/living/carbon/human))
src.threatlevel = src.assess_perp(C)
src.threatlevel = src.assess_perp(C, idcheck, check_records, lasercolor)
else if(istype(M, /mob/living/simple_animal/hostile))
if(M.stat == DEAD)
@@ -669,78 +669,8 @@ Auto Patrol: []"},
else
continue
//If the security records say to arrest them, arrest them
//Or if they have weapons and aren't security, arrest them.
/obj/machinery/bot/secbot/proc/assess_perp(mob/living/carbon/human/perp as mob)
var/threatcount = 0
if(perp.stat == DEAD)
return 0
if(src.emagged == 2) return 10 //Everyone is a criminal!
if(src.idcheck && !src.allowed(perp))
if(istype(perp.l_hand, /obj/item/weapon/gun) || istype(perp.l_hand, /obj/item/weapon/melee))
if(!istype(perp.l_hand, /obj/item/weapon/gun/energy/laser/bluetag) \
&& !istype(perp.l_hand, /obj/item/weapon/gun/energy/laser/redtag) \
&& !istype(perp.l_hand, /obj/item/weapon/gun/energy/laser/practice))
threatcount += 4
if(istype(perp.r_hand, /obj/item/weapon/gun) || istype(perp.r_hand, /obj/item/weapon/melee))
if(!istype(perp.r_hand, /obj/item/weapon/gun/energy/laser/bluetag) \
&& !istype(perp.r_hand, /obj/item/weapon/gun/energy/laser/redtag) \
&& !istype(perp.r_hand, /obj/item/weapon/gun/energy/laser/practice))
threatcount += 4
if(istype(perp.belt, /obj/item/weapon/gun) || istype(perp.belt, /obj/item/weapon/melee))
if(!istype(perp.belt, /obj/item/weapon/gun/energy/laser/bluetag) \
&& !istype(perp.belt, /obj/item/weapon/gun/energy/laser/redtag) \
&& !istype(perp.belt, /obj/item/weapon/gun/energy/laser/practice))
threatcount += 2
if(istype(perp.wear_suit, /obj/item/clothing/suit/wizrobe))
threatcount += 2
if(perp.dna && perp.dna.mutantrace && perp.dna.mutantrace != "none")
threatcount += 2
//Agent cards lower threatlevel.
if(perp.wear_id && istype(perp.wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
threatcount -= 2
if(src.lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
threatcount = 0//They will not, however shoot at people who have guns, because it gets really fucking annoying
if(istype(perp.wear_suit, /obj/item/clothing/suit/redtag))
threatcount += 4
if((istype(perp.r_hand,/obj/item/weapon/gun/energy/laser/redtag)) || (istype(perp.l_hand,/obj/item/weapon/gun/energy/laser/redtag)))
threatcount += 4
if(istype(perp.belt, /obj/item/weapon/gun/energy/laser/redtag))
threatcount += 2
if(src.lasercolor == "r")
threatcount = 0
if(istype(perp.wear_suit, /obj/item/clothing/suit/bluetag))
threatcount += 4
if((istype(perp.r_hand,/obj/item/weapon/gun/energy/laser/bluetag)) || (istype(perp.l_hand,/obj/item/weapon/gun/energy/laser/bluetag)))
threatcount += 4
if(istype(perp.belt, /obj/item/weapon/gun/energy/laser/bluetag))
threatcount += 2
if(src.check_records)
var/perpname = perp.name
if(perp.wear_id)
var/obj/item/weapon/card/id/id = perp.wear_id.GetID()
if(id)
perpname = id.registered_name
for (var/datum/data/record/E in data_core.general)
if(E.fields["name"] == perpname)
for(var/datum/data/record/R in data_core.security)
if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "*Arrest*"))
threatcount = 4
break
return threatcount
/obj/machinery/bot/secbot/is_assess_emagged()
return emagged == 2
/obj/machinery/bot/secbot/Bump(M as mob|obj) //Leave no door unopened!
if((istype(M, /obj/machinery/door)) && !isnull(src.botcard))

View File

@@ -160,9 +160,6 @@ Class Procs:
//sets the use_power var and then forces an area power update
/obj/machinery/proc/update_use_power(var/new_use_power, var/force_update = 0)
if ((new_use_power == use_power) && !force_update)
return //don't need to do anything
use_power = new_use_power
/obj/machinery/proc/auto_use_power()
@@ -249,7 +246,7 @@ Class Procs:
return 0
/obj/machinery/proc/RefreshParts() //Placeholder proc for machines that are built using frames.
return 0
return
/obj/machinery/proc/assign_uid()
uid = gl_uid
@@ -290,3 +287,76 @@ Class Procs:
I.loc = loc
del(src)
return 1
/obj/machinery/proc/on_assess_perp(mob/living/carbon/human/perp)
return 0
/obj/machinery/proc/is_assess_emagged()
return emagged
/obj/machinery/proc/assess_perp(mob/living/carbon/human/perp, var/auth_weapons, var/check_records, var/lasercolor)
var/threatcount = 0 //the integer returned
if(is_assess_emagged())
return 10 //if emagged, always return 10.
threatcount += on_assess_perp(perp)
if(threatcount >= 10)
return threatcount
if(auth_weapons && !src.allowed(perp))
if(istype(perp.l_hand, /obj/item/weapon/gun) || istype(perp.l_hand, /obj/item/weapon/melee))
if(!istype(perp.l_hand, /obj/item/weapon/gun/energy/laser/bluetag) \
&& !istype(perp.l_hand, /obj/item/weapon/gun/energy/laser/redtag) \
&& !istype(perp.l_hand, /obj/item/weapon/gun/energy/laser/practice))
threatcount += 4
if(istype(perp.r_hand, /obj/item/weapon/gun) || istype(perp.r_hand, /obj/item/weapon/melee))
if(!istype(perp.r_hand, /obj/item/weapon/gun/energy/laser/bluetag) \
&& !istype(perp.r_hand, /obj/item/weapon/gun/energy/laser/redtag) \
&& !istype(perp.r_hand, /obj/item/weapon/gun/energy/laser/practice))
threatcount += 4
if(istype(perp.belt, /obj/item/weapon/gun) || istype(perp.belt, /obj/item/weapon/melee))
if(!istype(perp.belt, /obj/item/weapon/gun/energy/laser/bluetag) \
&& !istype(perp.belt, /obj/item/weapon/gun/energy/laser/redtag) \
&& !istype(perp.belt, /obj/item/weapon/gun/energy/laser/practice))
threatcount += 2
if(perp.dna && perp.dna.mutantrace && perp.dna.mutantrace != "none")
threatcount += 2
//Agent cards lower threatlevel.
if(perp.wear_id && istype(perp.wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
threatcount -= 2
if(lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
threatcount = 0//They will not, however shoot at people who have guns, because it gets really fucking annoying
if(istype(perp.wear_suit, /obj/item/clothing/suit/redtag))
threatcount += 4
if((istype(perp.r_hand,/obj/item/weapon/gun/energy/laser/redtag)) || (istype(perp.l_hand,/obj/item/weapon/gun/energy/laser/redtag)))
threatcount += 4
if(istype(perp.belt, /obj/item/weapon/gun/energy/laser/redtag))
threatcount += 2
if(lasercolor == "r")
threatcount = 0
if(istype(perp.wear_suit, /obj/item/clothing/suit/bluetag))
threatcount += 4
if((istype(perp.r_hand,/obj/item/weapon/gun/energy/laser/bluetag)) || (istype(perp.l_hand,/obj/item/weapon/gun/energy/laser/bluetag)))
threatcount += 4
if(istype(perp.belt, /obj/item/weapon/gun/energy/laser/bluetag))
threatcount += 2
if(check_records)
var/perpname = perp.name
if(perp.wear_id)
var/obj/item/weapon/card/id/id = perp.wear_id.GetID()
if(id)
perpname = id.registered_name
var/datum/data/record/R = find_record("name", perpname, data_core.security)
if(!R || (R.fields["criminal"] == "*Arrest*"))
threatcount += 4
return threatcount

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,150 @@
////////////////////////
//Turret Control Panel//
////////////////////////
/obj/machinery/turretid
name = "turret control panel"
desc = "Used to control a room's automated defenses."
icon = 'icons/obj/machines/turret_control.dmi'
icon_state = "control_standby"
anchored = 1
density = 0
var/enabled = 0
var/lethal = 0
var/locked = 1
var/control_area //can be area name, path or nothing.
var/ailock = 0 // AI cannot use this
req_access = list(access_ai_upload)
/obj/machinery/turretid/stun
enabled = 1
icon_state = "control_stun"
/obj/machinery/turretid/lethal
enabled = 1
lethal = 1
icon_state = "control_kill"
/obj/machinery/turretid/initialize()
if(!control_area)
var/area/CA = get_area(src)
if(CA.master && CA.master != CA)
control_area = CA.master
else
control_area = CA
else if(istext(control_area))
for(var/area/A in world)
if(A.name && A.name==control_area)
control_area = A
break
power_change() //Checks power and initial settings
//don't have to check if control_area is path, since get_area_all_atoms can take path.
return
/obj/machinery/turretid/attackby(obj/item/weapon/W, mob/user)
if(stat & BROKEN) return
if (istype(user, /mob/living/silicon))
return src.attack_hand(user)
if (istype(W, /obj/item/weapon/card/emag) && !emagged)
user << "<span class='danger'>You short out the turret controls' access analysis module.</span>"
emagged = 1
locked = 0
if(user.machine==src)
src.attack_hand(user)
return
else if( get_dist(src, user) == 0 ) // trying to unlock the interface
if (src.allowed(usr))
if(emagged)
user << "<span class='notice'>The turret control is unresponsive.</span>"
return
locked = !locked
user << "<span class='notice'>You [ locked ? "lock" : "unlock"] the panel.</span>"
if (locked)
if (user.machine==src)
user.unset_machine()
user << browse(null, "window=turretid")
else
if (user.machine==src)
src.attack_hand(user)
else
user << "<span class='warning'>Access denied.</span>"
/obj/machinery/turretid/attack_ai(mob/user as mob)
if(!ailock)
return attack_hand(user)
else
user << "<span class='notice'>There seems to be a firewall preventing you from accessing this device.</span>"
/obj/machinery/turretid/attack_hand(mob/user as mob)
if (get_dist(src, user) > 0 && !issilicon(user))
user << "<span class='notice'>You are too far away.</span>"
user.unset_machine()
user << browse(null, "window=turretid")
return
user.set_machine(src)
var/loc = src.loc
if (istype(loc, /turf))
var/turf/T = loc
loc = T.loc
if (!istype(loc, /area))
return
var/area/area = loc
var/t = ""
if(src.locked && (!istype(user, /mob/living/silicon)))
t += "<div class='notice icon'>Swipe ID card to unlock interface</div>"
else
if (!istype(user, /mob/living/silicon))
t += "<div class='notice icon'>Swipe ID card to lock interface</div>"
t += text("Turrets [] - <A href='?src=\ref[];toggleOn=1'>[]?</a><br>\n", src.enabled?"activated":"deactivated", src, src.enabled?"Disable":"Enable")
t += text("Currently set for [] - <A href='?src=\ref[];toggleLethal=1'>Change to []?</a><br>\n", src.lethal?"lethal":"stun repeatedly", src, src.lethal?"Stun repeatedly":"Lethal")
//user << browse(t, "window=turretid")
//onclose(user, "turretid")
var/datum/browser/popup = new(user, "turretid", "Turret Control Panel ([area.name])")
popup.set_content(t)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
/obj/machinery/turretid/Topic(href, href_list)
if(..())
return
if (src.locked)
if (!istype(usr, /mob/living/silicon))
usr << "Control panel is locked!"
return
if (href_list["toggleOn"])
src.enabled = !src.enabled
src.updateTurrets()
else if (href_list["toggleLethal"])
src.lethal = !src.lethal
src.updateTurrets()
src.attack_hand(usr)
/obj/machinery/turretid/proc/updateTurrets()
if(control_area)
for (var/obj/machinery/porta_turret/aTurret in get_area_all_atoms(control_area))
aTurret.setState(enabled, lethal)
src.update_icon()
/obj/machinery/turretid/power_change()
..()
updateTurrets()
update_icon()
/obj/machinery/turretid/update_icon()
..()
if(stat & NOPOWER)
icon_state = "control_off"
else if (enabled)
if (lethal)
icon_state = "control_kill"
else
icon_state = "control_stun"
else
icon_state = "control_standby"

View File

@@ -338,101 +338,6 @@
spawn(13)
del(src)
/obj/machinery/turretid
name = "Turret deactivation control"
icon = 'icons/obj/device.dmi'
icon_state = "motion3"
anchored = 1
density = 0
var/enabled = 1
var/lethal = 0
var/locked = 1
var/control_area //can be area name, path or nothing.
var/ailock = 0 // AI cannot use this
req_access = list(access_ai_upload)
/obj/machinery/turretid/New()
..()
if(!control_area)
var/area/CA = get_area(src)
if(CA.master && CA.master != CA)
control_area = CA.master
else
control_area = CA
else if(istext(control_area))
for(var/area/A in world)
if(A.name && A.name==control_area)
control_area = A
break
//don't have to check if control_area is path, since get_area_all_atoms can take path.
return
/obj/machinery/turretid/attackby(obj/item/weapon/W, mob/user)
if(stat & BROKEN) return
if (istype(user, /mob/living/silicon))
return src.attack_hand(user)
if (istype(W, /obj/item/weapon/card/emag) && !emagged)
user << "\red You short out the turret controls' access analysis module."
emagged = 1
locked = 0
if(user.machine==src)
src.attack_hand(user)
return
else if( get_dist(src, user) == 0 ) // trying to unlock the interface
if (src.allowed(usr))
if(emagged)
user << "<span class='notice'>The turret control is unresponsive.</span>"
return
locked = !locked
user << "<span class='notice'>You [ locked ? "lock" : "unlock"] the panel.</span>"
if (locked)
if (user.machine==src)
user.unset_machine()
user << browse(null, "window=turretid")
else
if (user.machine==src)
src.attack_hand(user)
else
user << "<span class='warning'>Access denied.</span>"
/obj/machinery/turretid/attack_ai(mob/user as mob)
if(!ailock)
return attack_hand(user)
else
user << "<span class='notice'>There seems to be a firewall preventing you from accessing this device.</span>"
/obj/machinery/turretid/attack_hand(mob/user as mob)
if ( get_dist(src, user) > 0 )
if ( !issilicon(user) )
user << "<span class='notice'>You are too far away.</span>"
user.unset_machine()
user << browse(null, "window=turretid")
return
user.set_machine(src)
var/loc = src.loc
if (istype(loc, /turf))
loc = loc:loc
if (!istype(loc, /area))
user << text("Turret badly positioned - loc.loc is [].", loc)
return
var/area/area = loc
var/t = "<TT><B>Turret Control Panel</B> ([area.name])<HR>"
if(src.locked && (!istype(user, /mob/living/silicon)))
t += "<I>(Swipe ID card to unlock control panel.)</I><BR>"
else
t += text("Turrets [] - <A href='?src=\ref[];toggleOn=1'>[]?</a><br>\n", src.enabled?"activated":"deactivated", src, src.enabled?"Disable":"Enable")
t += text("Currently set for [] - <A href='?src=\ref[];toggleLethal=1'>Change to []?</a><br>\n", src.lethal?"lethal":"stun repeatedly", src, src.lethal?"Stun repeatedly":"Lethal")
user << browse(t, "window=turretid")
onclose(user, "turretid")
/obj/machinery/turret/attack_animal(mob/living/M as mob)
if(M.melee_damage_upper == 0) return
if(!(stat & BROKEN))
@@ -446,47 +351,6 @@
M << "\red That object is useless to you."
return
/obj/machinery/turretid/Topic(href, href_list, var/nowindow = 0)
if(..(href, href_list))
return
if (src.locked)
if (!istype(usr, /mob/living/silicon))
usr << "Control panel is locked!"
return
if ( get_dist(src, usr) == 0 || issilicon(usr))
if (href_list["toggleOn"])
src.enabled = !src.enabled
src.updateTurrets()
else if (href_list["toggleLethal"])
src.lethal = !src.lethal
src.updateTurrets()
if(!nowindow)
src.attack_hand(usr)
/obj/machinery/turretid/proc/updateTurrets()
if(control_area)
for (var/obj/machinery/turret/aTurret in get_area_all_atoms(control_area))
aTurret.setState(enabled, lethal)
src.update_icons()
/obj/machinery/turretid/proc/update_icons()
if (src.enabled)
if (src.lethal)
icon_state = "motion1"
else
icon_state = "motion3"
else
icon_state = "motion0"
//CODE FIXED BUT REMOVED
// if(control_area) //USE: updates other controls in the area
// for (var/obj/machinery/turretid/Turret_Control in world) //I'm not sure if this is what it was
// if( Turret_Control.control_area != src.control_area ) continue //supposed to do. Or whether the person
// Turret_Control.icon_state = icon_state //who coded it originally was just tired
// Turret_Control.enabled = enabled //or something. I don't see any situation
// Turret_Control.lethal = lethal //in which this would be used on the current map.
//If he wants it back he can uncomment it
/obj/structure/turret/gun_turret
name = "Gun Turret"
density = 1

View File

@@ -1060,7 +1060,7 @@
</ol><br>
<h1><a name="Foreword"><U><B>HOW TO NOT SUCK QUITE SO HARD AT ATMOSPHERICS</B></U></a></h1><BR>
<I>Or: What the fuck does a "passive gate" do?</I><BR><BR>
<I>Or: What the fuck does a "pressure regulator" do?</I><BR><BR>
Alright. It has come to my attention that a variety of people are unsure of what a "pipe" is and what it does.
Apparently, there is an unnatural fear of these arcane devices and their "gases." Spooky, spooky. So,
@@ -1085,6 +1085,9 @@
<li><b>Manual T-valve:</b> Like a manual valve, but at the center of a manifold instead of a straight pipe.</li><BR><BR>
</ul>
An important note here is that pipes are now done in three distinct lines - general, supply, and scrubber. You can move gases between these with a universal adapter. Use the correct position for the correct location.
Connecting scrubbers to a supply position pipe makes you an idiot who gives everyone a difficult job. Insulated and HE pipes don't go through these positions.
<h1><a name="Insulated"><B>Insulated Pipes</B></a></h1>
<li><I>Bent pipes:</I> Pipes with a 90 degree bend at the half-meter mark. My goodness.</li>
<li><I>Pipe manifolds:</I> Pipes that are essentially a "T" shape, allowing you to connect three things at one point.</li>
@@ -1103,22 +1106,19 @@
Stop it. It's unbecoming. Most of these are fairly straightforward.<BR>
<ul>
<li><b>Gas pump:</b> Take a wild guess. It moves gas in the direction it's pointing (marked by the red line on one end). It moves it based on pressure, the maximum output being 4500 kPa (kilopascals).
<li><b>Gas pump:</b> Take a wild guess. It moves gas in the direction it's pointing (marked by the red line on one end). It moves it based on pressure, the maximum output being 15000 kPa (kilopascals).
Ordinary atmospheric pressure, for comparison, is 101.3 kPa, and the minimum pressure of room-temperature pure oxygen needed to not suffocate in a matter of minutes is 16 kPa
(though 18 kPa is preferred using internals, for various reasons).</li>
<li><b>Volume pump:</b> This pump goes based on volume, instead of pressure, and the possible maximum pressure it can create in the pipe on the receiving end is double the gas pump because of this,
clocking in at an incredible 9000 kPa. If a pipe with this is destroyed or damaged, and this pressure of gas escapes, it can be incredibly dangerous depending on the size of the pipe filled.
Don't hook this to the distribution loop, or you will make babies cry and the Chief Engineer brutally beat you.</li>
<li><b>Passive gate:</b> This is essentially a cap on the pressure of gas allowed to flow in a specific direction.
When turned on, instead of actively pumping gas, it measures the pressure flowing through it, and whatever pressure you set is the maximum: it'll cap after that.
In addition, it only lets gas flow one way. The direction the gas flows is opposite the red handle on it, which is confusing to people used to the red stripe on pumps pointing the way.</li>
(though 18 kPa is preferred when using internals with pure oxygen, for various reasons). A high-powered variant will move gas more quickly at the expense of consuming more power. Do not turn the distribution loop up to 15000 kPa.
You will make engiborgs cry and the Chief Engineer will beat you.</li>
<li><b>Pressure regulator:</b> These replaced the old passive gates. You can choose to regulate pressure by input or output, and regulate flow rate. Regulating by input means that when input pressure is above the limit, gas will flow.
Regulating by output means that when pressure is below the limit, gas will flow. Flow rate can be controlled.</li>
<li><b>Unary vent:</b> The basic vent used in rooms. It pumps gas into the room, but can't suck it back out. Controlled by the room's air alarm system.</li>
<li><b>Scrubber:</b> The other half of room equipment. Filters air, and can suck it in entirely in what's called a "panic siphon." Activating a panic siphon without very good reason will kill someone. Don't do it.</li>
<li><b>Meter:</b> A little box with some gauges and numbers. Fasten it to any pipe or manifold and it'll read you the pressure in it. Very useful.</li>
<li><b>Gas mixer:</b> Two sides are input, one side is output. Mixes the gases pumped into it at the ratio defined. The side perpendicular to the other two is "node 2," for reference.
Can output this gas at pressures from 0-4500 kPa.</li>
<li><b>Gas mixer:</b> Two sides are input, one side is output. Mixes the gases pumped into it at the ratio defined. The side perpendicular to the other two is "node 2," for reference, on non-mirrored mixers..
Output is controlled by flow rate. There is also an "omni" variant that allows you to set input and output sections freely..</li>
<li><b>Gas filter:</b> Essentially the opposite of a gas mixer. One side is input. The other two sides are output. One gas type will be filtered into the perpendicular output pipe,
the rest will continue out the other side. Can also output from 0-4500 kPa.</li>
the rest will continue out the other side. Can also output from 0-4500 kPa. The "omni" vairant allows you to set input and output sections freely.</li>
</ul>
<h1><a name="HES"><B>Heat Exchange Systems</B></a></h1>
@@ -1130,10 +1130,11 @@
<li><I>Bent pipe:</I> Take a wild guess.</li>
<li><I>Junction:</I> The point where you connect your normal pipes to heat exchange pipes. Not necessary for heat exchangers, but necessary for H/E pipes/bent pipes.</li>
<li><I>Heat exchanger:</I> These funky-looking bits attach to an open pipe end. Put another heat exchanger directly across from it, and you can transfer heat across two pipes without having to have the gases touch.
This normally shouldn't exchange with the ambient air, despite being totally exposed. Just don't ask questions...</li><BR>
This normally shouldn't exchange with the ambient air, despite being totally exposed. Just don't ask questions.</li><BR>
That's about it for pipes. Go forth, armed with this knowledge, and try not to break, burn down, or kill anything. Please.
</body>
</html>
"}
@@ -1164,6 +1165,7 @@
<li><a href="#Foreword">A foreword on using EVA gear</a></li>
<li><a href="#Civilian">Donning a Civilian Suit</a></li>
<li><a href="#Hardsuit">Putting on a Hardsuit</a></li>
<li><a href="#Equipment">Cyclers and Other Modification Equipment</a></li>
<li><a href="#Final">Final Checks</a></li>
</ol>
<br>
@@ -1185,6 +1187,8 @@
There is a small slot on the side of the suit where an emergency oxygen tank or extended emergency oxygen tank will fit,
but it is recommended to have a full-sized tank on your back for EVA.<BR><BR>
These suits tend to be wearable by most species. They're large and flexible. They might be pretty uncomfortable for some, though, so keep that in mind.<BR><BR>
<h2><a name="Hardsuit">Hardsuits</a></h2>
<I>Heavy, uncomfortable, still the best option.</I><BR>
These suits come in Engineering, Mining, and the Armory. There's also a couple Medical Hardsuits in EVA. These provide a lot more protection than the standard suits.<BR><BR>
@@ -1194,9 +1198,22 @@
and then is screwed in for one and a quarter full rotations clockwise, leaving the faceplate directly in front of you. There is a small button on the right side of the helmet that activates the helmet light.
The tanks that fasten onto the side slot are emergency tanks, as well as full-sized oxygen tanks, leaving your back free for a backpack or satchel.<BR><BR>
These suits generally only fit one species. Nanotrasen's are usually human-fitting by default, but there's equipment that can make modifications to the hardsuits to fit them to other species.<BR><BR>
<h2><a name="Equipment">Modification Equipment</a></h2>
<I>How to actually make hardsuits fit you.</I><BR>
There's a variety of equipment that can modify hardsuits to fit species that can't fit into them, making life quite a bit easier.<BR><BR>
The first piece of equipment is a suit cycler. This is a large machine resembling the storage pods that are in place in some places. These are machines that will automatically tailor a suit to certain specifications.
The largest uses of them are for their cleaning functions and their ability to tailor suits for a species. Do not enter them physically. You will die from any of the functions being activated, and it will be painful.
These machines can both tailor a suit between species, and between types. This means you can convert engineering hardsuits to atmospherics, or the other way. This is useful. Use it if you can.<BR><BR>
There's also modification kits that let you modify suits yourself. These are extremely difficult to use unless you understand the actual construction of the suit. I do not reccomend using them unless no other option is available.
<h2><a name="Final">Final Checks</a></h2>
<ul>
<li>Are all seals fastened correctly?</li>
<li>If you have modified it manually, is absolutely everything sealed perfectly?</li>
<li>Do you either have shoes on under the suit, or magnetic boots on over it?</li>
<li>Do you have a mask on and internals on the suit or your back?</li>
<li>Do you have a way to communicate with the station in case something goes wrong?</li>

View File

@@ -4,7 +4,6 @@
var/global/obj/effect/datacore/data_core = null
var/global/list/active_areas = list()
var/global/list/all_areas = list()
var/global/list/machines = list()
var/global/list/processing_objects = list()
@@ -201,6 +200,9 @@ var/list/AAlarmWireColorToIndex
#define AIR_DAMAGE_MODIFIER 2.025 //More means less damage from hot air scalding lungs, less = more damage. (default 2.025)
#define INFINITY 1.#INF
#define BACKGROUND_ENABLED 0 // The default value for all uses of set background. Set background can cause gradual lag and is recommended you only turn this on if necessary.
// 1 will enable set background. 0 will disable set background.
//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
#define MAX_MESSAGE_LEN 1024
#define MAX_PAPER_MESSAGE_LEN 3072

View File

@@ -161,9 +161,6 @@ var/list/debug_verbs = list (
,/client/proc/testZAScolors
,/client/proc/testZAScolors_remove
,/client/proc/setup_supermatter_engine
,/client/proc/view_power_update_stats_area
,/client/proc/view_power_update_stats_machines
,/client/proc/toggle_power_update_profiling
,/client/proc/atmos_toggle_debug
)

View File

@@ -181,6 +181,31 @@
update_inv_wear_mask(0)
return
/mob/proc/unEquip(obj/item/I, force = 0) //Force overrides NODROP for things like wizarditis and admin undress.
if(!I) //If there's nothing to drop, the drop is automatically successful. If(unEquip) should generally be used to check for NODROP.
return 1
/*if((I.flags & NODROP) && !force)
return 0*/
if(!I.canremove && !force)
return 0
if(I == r_hand)
r_hand = null
update_inv_r_hand()
else if(I == l_hand)
l_hand = null
update_inv_l_hand()
if(I)
if(client)
client.screen -= I
I.loc = loc
I.dropped(src)
if(I)
I.layer = initial(I.layer)
return 1
//Attemps to remove an object on a mob. Will not move it to another area or such, just removes from the mob.
/mob/proc/remove_from_mob(var/obj/O)

View File

@@ -1,4 +1,3 @@
// fun if you want to typecast humans/monkeys/etc without writing long path-filled lines.
/proc/ishuman(A)
if(istype(A, /mob/living/carbon/human))
@@ -10,6 +9,12 @@
return 1
return 0
/proc/isxenomorph(A)
if(istype(A, /mob/living/carbon/human))
var/mob/living/carbon/human/H = A
return istype(H.species, /datum/species/xenos)
return 0
/proc/ismonkey(A)
if(A && istype(A, /mob/living/carbon/monkey))
return 1
@@ -119,6 +124,13 @@ proc/isnewplayer(A)
proc/hasorgans(A)
return ishuman(A)
proc/iscuffed(A)
if(istype(A, /mob/living/carbon))
var/mob/living/carbon/C = A
if(C.handcuffed)
return 1
return 0
/proc/hsl2rgb(h, s, l)
return //TODO: Implement

View File

@@ -352,7 +352,7 @@
source_area.use_power(drained_energy/CELLRATE)
else if (istype(power_source,/datum/powernet))
var/drained_power = drained_energy/CELLRATE //convert from "joules" to "watts"
PN.draw_power(drained_power)
drained_power = PN.draw_power(drained_power)
else if (istype(power_source, /obj/item/weapon/cell))
cell.use(drained_energy)
return drained_energy

View File

@@ -21,7 +21,7 @@
//Returns the amount of excess power (before refunding to SMESs) from last tick.
//This is for machines that might adjust their power consumption using this data.
/datum/powernet/proc/last_surplus()
return netexcess
return max(avail - load, 0)
/datum/powernet/proc/draw_power(var/amount)
var/draw = between(0, amount, avail - load)
@@ -89,7 +89,7 @@
//Therefore we can raise the amount of power rationed out to APCs on the assumption that those APCs that used less than perapc will continue to do so.
//If that assumption fails, then some APCs will miss out on power next tick, however it will be rebalanced for the tick after.
if (netexcess >= 0)
perapc_excess = netexcess/numapc
perapc_excess += min(netexcess/numapc, (avail - perapc) - perapc_excess)
else
perapc_excess = 0

View File

@@ -27,18 +27,6 @@
var/output_level_max = 200000 // cap on output_level
var/output_used = 0 // amount of power actually outputted. may be less than output_level if the powernet returns excess power
/*var/output = 50000 //Amount of power it tries to output
var/lastout = 0 //Amount of power it actually outputs to the powernet
var/loaddemand = 0 //For use in restore()
var/capacity = 5e6 //Maximum amount of power it can hold
var/charge = 1.0e6 //Current amount of power it holds
var/charging = 0 //1 if it's actually charging, 0 if not
var/chargemode = 0 //1 if it's trying to charge, 0 if not.
//var/chargecount = 0
var/chargelevel = 0 //Amount of power it tries to charge from powernet
var/online = 1 //1 if it's outputting power, 0 if not.
*/
//Holders for powerout event.
var/last_output_attempt = 0
var/last_input_attempt = 0

View File

@@ -7,12 +7,12 @@
w_class = 3.0
matter = list("metal" = 2000)
origin_tech = "combat=3;magnets=2"
projectile_type = "/obj/item/projectile/beam"
projectile_type = /obj/item/projectile/beam
/obj/item/weapon/gun/energy/laser/practice
name = "practice laser gun"
desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
projectile_type = "/obj/item/projectile/beam/practice"
projectile_type = /obj/item/projectile/beam/practice
clumsy_check = 0
obj/item/weapon/gun/energy/laser/retro

View File

@@ -487,6 +487,10 @@ var/static/list/scarySounds = list('sound/weapons/thudswoosh.ogg','sound/weapons
#define SEC_LEVEL_RED 2
#define SEC_LEVEL_DELTA 3
#define CLICK_CD_MELEE 8
#define CLICK_CD_RANGE 4
//click cooldowns, in tenths of a second
#define TRANSITIONEDGE 7 //Distance from edge to move to another z-level
var/list/liftable_structures = list(\

Binary file not shown.

After

Width:  |  Height:  |  Size: 700 B

View File

@@ -1,44 +0,0 @@
"a" = (/turf/simulated/wall,/area/engine/engineering)
"b" = (/turf/simulated/floor/plating,/area/engine/engineering)
"c" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/plating,/area/engine/engineering)
"d" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/plating,/area/engine/engineering)
"e" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/plating,/area/engine/engineering)
"f" = (/obj/item/stack/sheet/mineral/phoron{amount = 25},/turf/simulated/floor/plating,/area/engine/engineering)
"g" = (/obj/item/stack/sheet/mineral/phoron{amount = 25},/obj/item/stack/sheet/mineral/phoron{amount = 25},/turf/simulated/floor/plating,/area/engine/engineering)
"h" = (/obj/machinery/power/monitor,/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/turf/simulated/floor/plating,/area/engine/engineering)
"i" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering)
"j" = (/obj/machinery/power/smes/buildable{charge = 1e+007; input_level = 500000; input_attempt = 1; cur_coils = 4; output_level = 500000},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/engine/engineering)
"k" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/engine/engineering)
"l" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/engine/engineering)
"m" = (/obj/machinery/power/apc{debug = 1; dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engine/engineering)
"n" = (/obj/machinery/alarm{dir = 8; pixel_x = 32},/turf/simulated/floor/plating,/area/engine/engineering)
"o" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/turf/simulated/floor/plating,/area/engine/engineering)
"p" = (/obj/item/clothing/gloves/yellow,/obj/item/device/multitool,/turf/simulated/floor/plating,/area/engine/engineering)
"q" = (/obj/effect/landmark/start{name = "Chief Engineer"},/turf/simulated/floor/plating,/area/engine/engineering)
"r" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/plating,/area/engine/engineering)
"s" = (/obj/machinery/power/monitor,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/engine/engineering)
"t" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering)
"u" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/port_gen/pacman{anchored = 1},/turf/simulated/floor/plating,/area/engine/engineering)
"v" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/engine/engineering)
"w" = (/obj/machinery/power/terminal,/obj/structure/cable,/turf/simulated/floor/plating,/area/engine/engineering)
"x" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/plating,/area/engine/engineering)
"y" = (/obj/machinery/power/smes/buildable{charge = 1e+007; input_level = 500000; input_attempt = 1; cur_coils = 4; output_level = 500000},/turf/simulated/floor/plating,/area/engine/engineering)
"z" = (/obj/machinery/light,/turf/simulated/floor/plating,/area/engine/engineering)
(1,1,1) = {"
aaaaaaaaaaaaaaa
abbcbbbbbbbcbba
abbbbbbbbbbbbba
adbbbbbbbbbbbea
abbbfgfbbbbbbba
abbbfffbhbbbbba
abbbbbbbieabbba
abbbbbbjklmbbna
abbbbbbopqbbrba
abbbbbstubbbvba
abbbbbbwbbbbxba
adbbbbbyffffbea
abbbbbbbffffbba
abbzbbbbbbbzbba
aaaaaaaaaaaaaaa
"}

View File

@@ -2804,11 +2804,11 @@
"bbV" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/bar)
"bbW" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/wood,/area/bridge/meeting_room)
"bbX" = (/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bbY" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/turret,/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bbY" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/porta_turret{ai = 1},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bbZ" = (/obj/machinery/light/small{dir = 1},/obj/machinery/requests_console{department = "Chapel"; departmentType = 2; pixel_y = 30},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office)
"bca" = (/obj/machinery/door_control{id = "chapel"; name = "Privacy Shutters"; pixel_y = 25},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office)
"bcb" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main)
"bcc" = (/obj/machinery/turret,/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bcc" = (/obj/machinery/porta_turret{ai = 1},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bcd" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bce" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bcf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main)
@@ -3049,7 +3049,7 @@
"bgG" = (/obj/machinery/atm{pixel_y = 28},/turf/simulated/floor,/area/hallway/primary/starboard)
"bgH" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep)
"bgI" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/arrivals)
"bgJ" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/flasher{pixel_x = 0; pixel_y = 24; id = "AI"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bgJ" = (/obj/machinery/door/window{dir = 2; name = "AI Core Door"; req_access_txt = "109"},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/flasher{id = "AI"; pixel_x = 22; pixel_y = 24},/obj/machinery/turretid/lethal{name = "AI Chamber turret control"; pixel_x = 36; pixel_y = 24},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bgK" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bgL" = (/obj/item/weapon/extinguisher,/obj/effect/decal/cleanable/generic,/turf/simulated/floor/plating,/area/maintenance/evahallway)
"bgM" = (/turf/simulated/wall,/area/crew_quarters/sleep/engi_wash)
@@ -3122,13 +3122,13 @@
"bib" = (/obj/machinery/power/terminal,/obj/machinery/light/small{dir = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard)
"bic" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab)
"bid" = (/turf/simulated/wall,/area/medical/patient_wing)
"bie" = (/obj/machinery/turret{dir = 4},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bie" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bif" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard)
"big" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/crew_quarters/fitness)
"bih" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_chapel_pump"; tag_exterior_door = "solar_chapel_outer"; frequency = 1379; id_tag = "solar_chapel_airlock"; tag_interior_door = "solar_chapel_inner"; pixel_x = 25; req_access_txt = "13"; tag_chamber_sensor = "solar_chapel_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_chapel_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1379; id_tag = "solar_chapel_pump"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard)
"bii" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/shaker,/obj/item/weapon/gun/projectile/shotgun/doublebarrel,/obj/item/weapon/paper{info = "This permit signifies that the Bartender is permitted to posess this firearm in the bar, and ONLY the bar. Failure to adhere to this permit will result in confiscation of the weapon and possibly arrest."; name = "Shotgun permit"},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/wood,/area/crew_quarters/bar)
"bij" = (/obj/machinery/door/airlock/maintenance,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/crew_quarters/sleep)
"bik" = (/obj/machinery/turret{dir = 8},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bik" = (/obj/machinery/light/small{dir = 8},/obj/machinery/porta_turret{ai = 1; dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bil" = (/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/sleep/bedrooms)
"bim" = (/obj/machinery/requests_console{announcementConsole = 1; department = "Captain's Desk"; departmentType = 5; name = "Captain RC"; pixel_x = -30; pixel_y = 0},/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bin" = (/obj/structure/urinal{pixel_y = 32},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet)
@@ -3785,7 +3785,7 @@
"buO" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft)
"buP" = (/turf/simulated/floor/airless{dir = 10; icon_state = "warning"},/area/rnd/test_area)
"buQ" = (/obj/machinery/light/small,/turf/simulated/floor{dir = 10; icon_state = "floorgrimecaution"},/area/engine/engine_eva_maintenance)
"buR" = (/obj/machinery/turret{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload)
"buR" = (/obj/machinery/light/small{dir = 4},/obj/machinery/porta_turret{ai = 1; dir = 8},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"buS" = (/obj/structure/rack{dir = 1},/obj/item/clothing/mask/gas,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/maintenance/research_port)
"buT" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/research_starboard)
"buU" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/research_starboard)
@@ -4145,7 +4145,7 @@
"bBK" = (/obj/structure/sign/securearea{pixel_x = -32},/turf/simulated/floor{icon_state = "warningcorner"; dir = 4},/area/rnd/mixing)
"bBL" = (/obj/machinery/camera{c_tag = "Toxins Launch Room Access"; dir = 1},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "warningcorner"; dir = 8},/area/rnd/mixing)
"bBM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_a)
"bBN" = (/obj/structure/table,/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/weapon/hand_labeler,/turf/simulated/floor{tag = "icon-whitegreen (NORTHWEST)"; icon_state = "whitegreen"; dir = 9},/area/rnd/xenobiology/xenoflora_storage)
"bBN" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/porta_turret{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload)
"bBO" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0; req_access_txt = "0"},/obj/machinery/camera{c_tag = "Medbay Patient A"; dir = 8; network = list("SS13")},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_a)
"bBP" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/patient_b)
"bBQ" = (/obj/item/device/radio/intercom{broadcasting = 0; canhear_range = 5; freerange = 0; frequency = 1485; listening = 1; name = "Station Intercom (Medbay Lobby)"; pixel_x = 0; pixel_y = -30},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak)
@@ -4944,7 +4944,7 @@
"bRd" = (/obj/structure/table,/obj/item/weapon/folder/blue,/obj/item/weapon/stamp/hop,/obj/item/device/eftpos{eftpos_name = "HoP EFTPOS scanner"},/turf/simulated/floor,/area/crew_quarters/heads/hop)
"bRe" = (/obj/effect/landmark/start{name = "Cyborg"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 1},/area/turret_protected/ai_cyborg_station)
"bRf" = (/obj/machinery/door/airlock/highsecurity{name = "Cyborg Station"; req_access_txt = "16"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_cyborg_station)
"bRg" = (/obj/machinery/turretid{control_area = "\improper AI Upload Chamber"; name = "AI Upload turret control"; pixel_x = 8; pixel_y = 24},/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1447; name = "Private AI Channel"; pixel_x = -8; pixel_y = 22},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer)
"bRg" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/porta_turret{dir = 8},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload)
"bRh" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer)
"bRi" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Research Division"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"},/area/rnd/research)
"bRj" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
@@ -5105,7 +5105,7 @@
"bUi" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 8; icon_state = "brown"},/area/quartermaster/office)
"bUj" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage)
"bUk" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/light,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/substation/command)
"bUl" = (/obj/machinery/turretid{name = "AI Chamber turret control"; pixel_x = 24; pixel_y = 24},/obj/machinery/door/window{dir = 2; name = "AI Core Door"; req_access_txt = "109"},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bUl" = (/obj/machinery/porta_turret{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload)
"bUm" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/plating,/area/medical/genetics)
"bUn" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/bridge/meeting_room)
"bUo" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/bridge/meeting_room)
@@ -5198,10 +5198,10 @@
"bVX" = (/obj/structure/table,/obj/item/weapon/hand_labeler,/obj/item/weapon/pen,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab)
"bVY" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/visible/scrubbers{dir = 5},/turf/space,/area/space)
"bVZ" = (/obj/machinery/r_n_d/destructive_analyzer,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/lab)
"bWa" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload)
"bWa" = (/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1447; name = "Private AI Channel"; pixel_x = -12; pixel_y = 20},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/turretid/stun{control_area = "\improper AI Upload Chamber"; name = "AI Upload turret control"; pixel_x = 6; pixel_y = 24},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload_foyer)
"bWb" = (/obj/structure/table,/obj/item/weapon/aiModule/nanotrasen,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload)
"bWc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload)
"bWd" = (/obj/machinery/turret{dir = 8},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload)
"bWd" = (/obj/structure/table,/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/weapon/hand_labeler,/turf/simulated/floor{tag = "icon-whitegreen (NORTHWEST)"; icon_state = "whitegreen"; dir = 9},/area/rnd/xenobiology/xenoflora_storage)
"bWe" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai_upload)
"bWf" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Medbay Reception"; req_access_txt = "5"},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/medbay3)
"bWg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload)
@@ -5209,7 +5209,7 @@
"bWi" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/structure/cable/cyan,/turf/simulated/floor/plating,/area/turret_protected/ai_upload)
"bWj" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/supply{dir = 4},/turf/space,/area/space)
"bWk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall,/area/crew_quarters/captain)
"bWl" = (/obj/machinery/turret{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload)
"bWl" = (/obj/structure/table,/obj/item/clothing/gloves/latex,/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora)
"bWm" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/dropper,/obj/machinery/light{dir = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
"bWn" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/captain,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/captain)
"bWo" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/captain)
@@ -5532,7 +5532,7 @@
"cct" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor{dir = 10; icon_state = "yellow"},/area/atmos)
"ccu" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "co2_in"; name = "Carbon Dioxide Supply Control"; output_tag = "co2_out"; sensors = list("co2_sensor" = "Tank")},/turf/simulated/floor{dir = 2; icon_state = "yellow"},/area/atmos)
"ccv" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/drone_fabrication)
"ccw" = (/obj/machinery/power/smes/buildable{charge = 1e+007; chargelevel = 500000; chargemode = 1; cur_coils = 4; output = 500000},/obj/structure/cable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/engine/engine_smes)
"ccw" = (/obj/machinery/power/smes/buildable{charge = 1e+007; input_level = 500000; input_attempt = 1; cur_coils = 4; output_level = 500000},/obj/structure/cable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/engine/engine_smes)
"ccx" = (/obj/machinery/power/terminal{dir = 8},/obj/machinery/light,/obj/machinery/door_control{id = "engine_electrical_maintenance"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 5; pixel_y = -25; req_access_txt = "10"; specialfunctions = 4},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/engine/engine_smes)
"ccy" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "warning"},/area/engine/engine_smes)
"ccz" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/wall/r_wall,/area/engine/engine_monitoring)
@@ -6316,7 +6316,7 @@
"crx" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/turf/simulated/floor,/area/hallway/primary/aft)
"cry" = (/obj/structure/table/reinforced,/obj/item/weapon/clipboard,/turf/simulated/floor,/area/hallway/primary/aft)
"crz" = (/obj/machinery/computer/station_alert,/turf/simulated/floor,/area/hallway/primary/aft)
"crA" = (/obj/structure/table,/obj/item/clothing/gloves/latex,/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora)
"crA" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped,/obj/item/weapon/reagent_containers/spray/cleaner,/obj/item/clothing/gloves/latex,/obj/item/device/slime_scanner,/obj/item/device/slime_scanner,/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology)
"crB" = (/obj/structure/stool/bed/chair{dir = 8},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology)
"crC" = (/obj/structure/rack{dir = 8; layer = 2.6},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/rig/engineering,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig/engineering,/obj/machinery/light{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/southleft{name = "Engineering Hardsuits"; req_access_txt = "11"},/turf/simulated/floor,/area/engine/engine_eva)
"crD" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/table/reinforced,/obj/machinery/door_control{id = "chemcounter"; name = "Pharmacy Counter Lockdown Control"; pixel_y = 25},/obj/machinery/reagentgrinder,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
@@ -8143,7 +8143,7 @@
"daE" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/tcommsat/chamber)
"daF" = (/turf/simulated/shuttle/wall{icon_state = "swallc3"},/area/shuttle/escape/centcom)
"daG" = (/turf/simulated/wall/r_wall,/area/hallway/primary/aft)
"daH" = (/obj/machinery/turret{lasers = 1; lasertype = 2},/turf/simulated/floor/plating/airless,/area/turret_protected/tcomsat)
"daH" = (/obj/machinery/porta_turret/stationary{ai = 1; ailock = 1},/turf/simulated/floor/plating/airless,/area/turret_protected/tcomsat)
"daI" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat)
"daJ" = (/obj/machinery/computer/crew,/obj/machinery/status_display{pixel_y = 30},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
"daK" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/tcommsat/chamber)
@@ -8241,13 +8241,13 @@
"dcy" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/space,/area/turret_protected/tcomsat)
"dcz" = (/obj/structure/window/reinforced,/obj/structure/lattice,/obj/machinery/light{dir = 1},/turf/space,/area/turret_protected/tcomsat)
"dcA" = (/turf/simulated/wall/r_wall,/area/turret_protected/tcomfoyer)
"dcB" = (/obj/machinery/turret{dir = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/turret_protected/tcomfoyer)
"dcB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/camera{c_tag = "Telecoms Foyer"; dir = 2; network = list("Tcomsat")},/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/turretid/lethal{ailock = 1; control_area = "\improper Telecoms Satellite"; desc = "A firewall prevents AIs from interacting with this device."; name = "Telecoms lethal turret control"; pixel_y = 29; req_access = list(61)},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/turret_protected/tcomfoyer)
"dcC" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 2"; req_access_txt = "45"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/medical/surgeryprep)
"dcD" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area/space)
"dcE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/surgery2)
"dcF" = (/obj/machinery/portable_atmospherics/powered/pump,/turf/simulated/shuttle/plating,/area/centcom/evac)
"dcG" = (/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/shuttle/plating,/area/centcom/evac)
"dcH" = (/obj/machinery/turret{dir = 8},/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/turret_protected/tcomfoyer)
"dcH" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = -32; pixel_y = 0},/obj/machinery/porta_turret{ai = 1; ailock = 1; dir = 6},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/turret_protected/tcomfoyer)
"dcI" = (/obj/structure/window/reinforced,/obj/machinery/light{dir = 1},/turf/space,/area/turret_protected/tcomsat)
"dcJ" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/space,/area/turret_protected/tcomsat)
"dcK" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
@@ -8488,7 +8488,7 @@
"dhl" = (/obj/machinery/camera{c_tag = "Aft Port Solar Control"; dir = 1},/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable,/turf/simulated/floor/plating,/area/maintenance/portsolar)
"dhm" = (/obj/machinery/power/rad_collector,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engine/engine_room)
"dhn" = (/obj/structure/table,/obj/item/weapon/storage/box/syringes,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora)
"dho" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped,/obj/item/weapon/reagent_containers/spray/cleaner,/obj/item/clothing/gloves/latex,/obj/item/device/slime_scanner,/obj/item/device/slime_scanner,/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology)
"dho" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = 32; pixel_y = 0},/obj/machinery/porta_turret{ai = 1; ailock = 1; dir = 10},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/turret_protected/tcomfoyer)
"dhp" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora)
"dhq" = (/obj/machinery/door_control{desc = "A remote control-switch for opening the engines blast doors."; id = "EngineRads"; name = "Radiation Collector Access"; pixel_x = 0; pixel_y = -25; req_access_txt = "10"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engine/engine_room)
"dhr" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engine/engine_room)
@@ -9018,6 +9018,7 @@
"drv" = (/obj/machinery/door/airlock/centcom{name = "Kitchen"; opacity = 1; req_access_txt = "150"},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership)
"drw" = (/obj/machinery/door/airlock/maintenance_hatch{name = "Telecoms Storage"; req_access_txt = "61"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat)
"drx" = (/obj/structure/closet/hydrant{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/research_outpost/maintstore1)
"dry" = (/obj/machinery/turretid/stun{ailock = 1; control_area = "\improper Telecoms Foyer"; desc = "A firewall prevents AIs from interacting with this device."; name = "Telecoms Foyer turret control"; pixel_y = 29; req_access = list(61)},/turf/simulated/floor,/area/tcommsat/entrance)
"drz" = (/obj/structure/transit_tube{icon_state = "D-SW"},/turf/simulated/wall/r_wall,/area/research_outpost/maintstore1)
"drA" = (/obj/structure/transit_tube{icon_state = "D-SE"},/turf/simulated/wall/r_wall,/area/research_outpost/maintstore1)
"drB" = (/obj/structure/transit_tube{icon_state = "NE-SW"},/turf/simulated/wall/r_wall,/area/research_outpost/maintstore1)
@@ -9079,7 +9080,6 @@
"dsF" = (/turf/simulated/floor{icon_state = "white"},/area/research_outpost/sample)
"dsG" = (/obj/structure/sign/nosmoking_2{pixel_y = 32},/turf/simulated/floor{icon_state = "white"},/area/research_outpost/sample)
"dsH" = (/obj/structure/table,/obj/machinery/light{dir = 1},/obj/machinery/reagentgrinder,/turf/simulated/floor{icon_state = "white"},/area/research_outpost/sample)
"dsI" = (/obj/machinery/turretid{ailock = 1; control_area = "\improper Telecoms Foyer"; desc = "A firewall prevents AIs from interacting with this device."; icon_state = "motion3"; lethal = 0; name = "Telecoms Foyer turret control"; pixel_y = 29; req_access = list(61)},/turf/simulated/floor,/area/tcommsat/entrance)
"dsJ" = (/obj/machinery/door/window/westleft{dir = 1; name = "Sample Preparation Loading"; req_access_txt = "65"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor{dir = 1; icon_state = "whiteblue"},/area/research_outpost/sample)
"dsK" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "bluecorner"},/area/research_outpost/sample)
"dsL" = (/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
@@ -9094,7 +9094,6 @@
"dsU" = (/obj/machinery/power/port_gen/pacman{anchored = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/turf/simulated/floor/plating,/area/research_outpost/power)
"dsV" = (/obj/machinery/door/airlock/hatch{name = "Telecoms East Wing"; req_access_txt = "61"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/turret_protected/tcomfoyer)
"dsW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "warningcorner"; dir = 8},/area/turret_protected/tcomfoyer)
"dsX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/turretid{ailock = 1; control_area = "\improper Telecoms Satellite"; desc = "A firewall prevents AIs from interacting with this device."; icon_state = "motion1"; lethal = 1; name = "Telecoms lethal turret control"; pixel_y = 29; req_access = list(61)},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/camera{c_tag = "Telecoms Foyer"; dir = 2; network = list("Tcomsat")},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/turret_protected/tcomfoyer)
"dsY" = (/obj/structure/transit_tube{icon_state = "N-S"},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/research_outpost/atmos)
"dsZ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/research_outpost/atmos)
"dta" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/mine/abandoned)
@@ -9715,7 +9714,7 @@
"dER" = (/obj/machinery/bodyscanner,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start)
"dES" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "syndieshutters_infirmary"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"dET" = (/obj/machinery/door/window/westright{name = "Tool Storage"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"dEU" = (/obj/machinery/power/smes{charge = 5e+006; output = 150000},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/structure/cable,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/research_outpost/power)
"dEU" = (/obj/machinery/power/smes{charge = 5e+006; output_level = 150000},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/structure/cable,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/research_outpost/power)
"dEV" = (/obj/structure/table,/obj/item/weapon/storage/box/drinkingglasses{pixel_x = 1; pixel_y = 4},/turf/simulated/floor/wood,/area/research_outpost/hallway)
"dEW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock"},/obj/machinery/door/airlock/glass_research{name = "Outpost Primary Access"; req_access_txt = "65"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/research_outpost/entry)
"dEX" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "syndieshutters_workshop"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
@@ -10607,7 +10606,7 @@
"dWa" = (/obj/structure/window/shuttle{icon_state = "window4"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/centcom/evac)
"dWb" = (/obj/structure/window/shuttle{icon_state = "window8"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/centcom/evac)
"dWc" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/constructionsite/engineering)
"dWd" = (/obj/machinery/power/smes{charge = 5e+006; output = 150000},/obj/structure/sign/electricshock{pixel_x = 32},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/research_outpost/power)
"dWd" = (/obj/machinery/power/smes{charge = 5e+006; output_level = 150000},/obj/structure/sign/electricshock{pixel_x = 32},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/research_outpost/power)
"dWe" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; layer = 3.3; master_tag = "robotics_solar_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/portsolar)
"dWf" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "robotics_solar_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "robotics_solar_pump"; tag_exterior_door = "robotics_solar_outer"; frequency = 1379; id_tag = "robotics_solar_airlock"; tag_interior_door = "robotics_solar_inner"; layer = 3.3; pixel_x = 0; pixel_y = -25; req_access_txt = "13"; tag_chamber_sensor = "robotics_solar_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "robotics_solar_sensor"; layer = 3.3; pixel_x = 12; pixel_y = -25},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/portsolar)
"dWg" = (/obj/structure/table,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
@@ -10837,7 +10836,7 @@
"eax" = (/obj/structure/closet/secure_closet/medical2,/obj/machinery/light_switch{pixel_x = -22; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
"eay" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{tag = "icon-vault (EAST)"; icon_state = "vault"; dir = 4},/area/research_outpost/iso2)
"eaz" = (/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/mine/production)
"eaA" = (/obj/machinery/power/smes{output = 250000},/obj/structure/cable,/turf/simulated/floor/plating,/area/mine/west_outpost)
"eaA" = (/obj/machinery/power/smes{output_level = 250000},/obj/structure/cable,/turf/simulated/floor/plating,/area/mine/west_outpost)
"eaB" = (/turf/simulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/research_outpost/iso3)
"eaC" = (/obj/structure/transit_tube{icon_state = "D-NW"},/turf/space,/area/space)
"eaD" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/wall,/area/mine/living_quarters)
@@ -10851,7 +10850,7 @@
"eaL" = (/obj/structure/lattice,/obj/structure/transit_tube{icon_state = "E-SW"},/turf/space,/area/space)
"eaM" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor,/area/mine/production)
"eaN" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHEAST)"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/mine/production)
"eaO" = (/obj/machinery/power/smes{charge = 5e+006; output = 250000},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/mine/living_quarters)
"eaO" = (/obj/machinery/power/smes{charge = 5e+006; output_level = 250000},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/mine/living_quarters)
"eaP" = (/obj/machinery/camera{c_tag = "Medbay Operating Theatre 1"; dir = 8; network = list("SS13")},/obj/machinery/holosign_switch{pixel_x = 24; pixel_y = 2},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/medical/surgery)
"eaQ" = (/obj/structure/sign/biohazard,/turf/simulated/wall/r_wall,/area/medical/virologyaccess)
"eaR" = (/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/turf/simulated/floor/plating,/area/mine/living_quarters)
@@ -11019,7 +11018,7 @@
"edX" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; icon_state = "map_injector"; on = 1},/obj/structure/window/reinforced/tinted{dir = 8; health = 1000; icon_state = "twindow"; name = "hardened window"; opacity = 0},/turf/simulated/floor/engine{name = "Outpost N2"; nitrogen = 20000; oxygen = 0},/area/research_outpost/atmos)
"edY" = (/obj/machinery/atmospherics/omni/filter{on = 1; tag_east = 4; tag_north = 2; tag_south = 1; tag_west = 3},/turf/simulated/floor/plating,/area/research_outpost/atmos)
"edZ" = (/obj/structure/lattice,/obj/structure/transit_tube{icon_state = "S-NE"},/turf/space,/area/space)
"eea" = (/obj/machinery/power/smes{output = 250000},/turf/simulated/floor/plating,/area/mine/north_outpost)
"eea" = (/obj/machinery/power/smes{output_level = 250000},/turf/simulated/floor/plating,/area/mine/north_outpost)
"eeb" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; on = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/obj/structure/window/reinforced/tinted{dir = 8; health = 1000; icon_state = "twindow"; name = "hardened window"; opacity = 0},/obj/structure/window/reinforced/tinted{dir = 1; health = 1000; icon_state = "twindow"; name = "hardened window"; opacity = 0},/turf/simulated/floor/engine{name = "Outpost N2"; nitrogen = 20000; oxygen = 0},/area/research_outpost/atmos)
"eec" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock"},/obj/machinery/door/airlock/research{name = "Anomalous Materials Sample Preparation"; req_access_txt = "65"},/turf/simulated/floor{icon_state = "white"},/area/research_outpost/anomaly)
"eed" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/effect/decal/cleanable/cobweb,/obj/item/stack/sheet/metal{amount = 10},/obj/item/weapon/storage/toolbox/mechanical,/obj/item/clothing/glasses/meson,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plating,/area/mine/north_outpost)
@@ -11250,18 +11249,18 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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