mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Refactors a lot of reused/redundant death code, fixes #7224
This commit is contained in:
@@ -302,4 +302,10 @@
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/obj/item/device/paicard/emp_act(severity)
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for(var/mob/M in src)
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M.emp_act(severity)
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..()
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..()
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/obj/item/device/paicard/ex_act(severity)
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if(pai)
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pai.ex_act(severity)
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else
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del(src)
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@@ -1,6 +1,6 @@
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//This is the proc for gibbing a mob. Cannot gib ghosts.
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//added different sort of gibs and animations. N
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/mob/proc/gib()
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/mob/proc/gib(var/anim,var/do_gibs)
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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@@ -13,19 +13,21 @@
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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// flick("gibbed-m", animation)
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gibs(loc, viruses, dna)
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update_canmove()
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flick((anim ? anim : "gibbed-m"), animation)
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if(do_gibs)
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gibs(loc, viruses, dna)
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dead_mob_list -= src
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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//This is the proc for turning a mob into ash. Mostly a copy of gib code (above).
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//Originally created for wizard disintegrate. I've removed the virus code since it's irrelevant here.
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//Dusting robots does not eject the MMI, so it's a bit more powerful than gib() /N
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/mob/proc/dust()
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/mob/proc/dust(var/anim,var/remains)
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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@@ -38,8 +40,11 @@
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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// flick("dust-m", animation)
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new /obj/effect/decal/cleanable/ash(loc)
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flick(anim ? anim : "dust-m", animation)
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if(remains)
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new remains(loc)
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else
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new /obj/effect/decal/cleanable/ash(loc)
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dead_mob_list -= src
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spawn(15)
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@@ -47,17 +52,45 @@
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if(src) del(src)
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/mob/proc/death(gibbed)
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/mob/proc/death(gibbed,deathmessage)
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if(stat == DEAD)
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return 0
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if(!gibbed)
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src.visible_message("<b>\The [src.name]</b> [deathmessage ? deathmessage : "seizes up and falls limp..."]")
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stat = DEAD
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update_canmove()
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dizziness = 0
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jitteriness = 0
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layer = MOB_LAYER
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if(blind && client)
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blind.layer = 0
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sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_LEVEL_TWO
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//Quick fix for corpses kept propped up in chairs. ~Z
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drop_r_hand()
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drop_l_hand()
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//End of fix.
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if(healths)
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healths.icon_state = "health6"
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timeofdeath = world.time
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var/tod = worldtime2text() //weasellos time of death patch
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if(mind) mind.store_memory("Time of death: [tod]", 0)
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if(mind) mind.store_memory("Time of death: [worldtime2text()]", 0)
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living_mob_list -= src
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dead_mob_list += src
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return ..(gibbed)
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dead_mob_list |= src
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updateicon()
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if(ticker && ticker.mode)
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ticker.mode.check_win()
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return 1
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@@ -52,14 +52,8 @@
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death(gibbed)
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if(key)
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var/mob/dead/observer/ghost = new(src)
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ghost.name = ghost_name
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ghost.real_name = ghost_name
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ghost.key = key
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if (ghost.client)
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ghost.client.eye = ghost
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return ..(gibbed)
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ghostize()
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..(gibbed)
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blob_act()
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@@ -1,13 +1,4 @@
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/mob/living/carbon/alien/death(gibbed)
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if(stat == DEAD) return
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if(healths) healths.icon_state = "health6"
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stat = DEAD
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if(dead_icon) icon_state = dead_icon
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if(!gibbed)
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update_canmove()
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if(client) blind.layer = 0
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return ..(gibbed)
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if(!gibbed && dead_icon)
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icon_state = dead_icon
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return ..(gibbed,"lets out a waning guttural screech, green blood bubbling from its maw.")
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@@ -36,6 +36,9 @@
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if (!muzzled)
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message = "<B>[src]</B> burps."
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m_type = 2
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if("deathgasp")
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message = "<B>The [src.name] lets out a waning guttural screech, green blood bubbling from its maw."
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m_type = 2
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if("scratch")
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if (!src.restrained())
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message = "<B>The [src.name]</B> scratches."
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@@ -1,43 +1,13 @@
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/mob/living/carbon/brain/death(gibbed)
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if(stat == DEAD) return
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if(!gibbed && container && istype(container, /obj/item/device/mmi))//If not gibbed but in a container.
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for(var/mob/O in viewers(container, null))
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O.show_message(text("\red <B>[]'s MMI flatlines!</B>", src), 1, "\red You hear something flatline.", 2)
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if(!gibbed && container && istype(container, /obj/item/device/mmi)) //If not gibbed but in a container.
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container.icon_state = "mmi_dead"
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stat = DEAD
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if(blind) blind.layer = 0
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sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_LEVEL_TWO
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tod = worldtime2text() //weasellos time of death patch
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if(mind) mind.store_memory("Time of death: [tod]", 0) //mind. ?
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return ..(gibbed)
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return ..(gibbed,"beeps shrilly as the MMI flatlines!")
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/mob/living/carbon/brain/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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// flick("gibbed-m", animation)
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gibs(loc, viruses, dna)
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dead_mob_list -= src
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if(container && istype(container, /obj/item/device/mmi))
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del(container)//Gets rid of the MMI if there is one
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if(loc)
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if(istype(loc,/obj/item/organ/brain))
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del(loc)//Gets rid of the brain item
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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..(null,1)
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@@ -57,7 +57,7 @@
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for(var/mob/N in viewers(src, null))
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if(N.client)
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N.show_message(text("\red <B>[M] bursts out of [src]!</B>"), 2)
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. = ..()
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. = ..(null,1)
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/mob/living/carbon/attack_hand(mob/M as mob)
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if(!istype(M, /mob/living/carbon)) return
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@@ -1,15 +1,4 @@
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/mob/living/carbon/human/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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for(var/datum/organ/external/E in src.organs)
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if(istype(E, /datum/organ/external/chest))
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@@ -19,49 +8,25 @@
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// Override the current limb status and don't cause an explosion
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E.droplimb(1,1)
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..(species ? species.gibbed_anim : "gibbed-h")
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if(species)
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flick(species.gibbed_anim, animation)
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hgibs(loc, viruses, dna, species.flesh_color, species.blood_color)
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else
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flick("gibbed-h", animation)
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hgibs(loc, viruses, dna)
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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/mob/living/carbon/human/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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flick(species.dusted_anim, animation)
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new species.remains_type(loc)
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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if(species)
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..(species.dusted_anim, species.remains_type)
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else
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..()
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/mob/living/carbon/human/death(gibbed)
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if(stat == DEAD) return
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if(healths) healths.icon_state = "health5"
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stat = DEAD
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dizziness = 0
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jitteriness = 0
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if(stat == DEAD) return
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hud_updateflag |= 1 << HEALTH_HUD
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hud_updateflag |= 1 << STATUS_HUD
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handle_hud_list()
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//Handle species-specific deaths.
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@@ -88,36 +53,16 @@
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callHook("death", list(src, gibbed))
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//Check for heist mode kill count.
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if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist) ) )
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//Check for last assailant's mutantrace.
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/*if( LAssailant && ( istype( LAssailant,/mob/living/carbon/human ) ) )
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var/mob/living/carbon/human/V = LAssailant
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if (V.dna && (V.dna.mutantrace == "vox"))*/ //Not currently feasible due to terrible LAssailant tracking.
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//world << "Vox kills: [vox_kills]"
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vox_kills++ //Bad vox. Shouldn't be killing humans.
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if(!gibbed && species.death_sound)
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playsound(loc, species.death_sound, 80, 1, 1)
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if(!gibbed)
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emote("deathgasp") //let the world KNOW WE ARE DEAD // Doing this with the deathgasp emote seems odd.
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if(species && species.death_sound) playsound(loc, species.death_sound, 80, 1, 1)
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//For ninjas exploding when they die.
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if( istype(wear_suit, /obj/item/clothing/suit/space/space_ninja) && wear_suit:s_initialized )
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src << browse(null, "window=spideros")//Just in case.
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var/location = loc
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explosion(location, 0, 0, 3, 4)
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update_canmove()
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if(client) blind.layer = 0
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tod = worldtime2text() //weasellos time of death patch
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if(mind) mind.store_memory("Time of death: [tod]", 0)
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if(ticker && ticker.mode)
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// world.log << "k"
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sql_report_death(src)
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ticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now
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return ..(gibbed)
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ticker.mode.check_win()
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if(istype(ticker.mode,/datum/game_mode/heist))
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vox_kills++ //Bad vox. Shouldn't be killing humans.
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return ..(gibbed,species.death_message)
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/mob/living/carbon/human/proc/makeSkeleton()
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if(SKELETON in src.mutations) return
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@@ -1,4 +1,8 @@
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/mob/living/carbon/slime/death(gibbed)
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if(stat == DEAD) return
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stat = DEAD
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if(!gibbed)
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if(is_adult)
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var/mob/living/carbon/slime/M = new /mob/living/carbon/slime(loc)
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@@ -12,17 +16,7 @@
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name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
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return
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if(stat == DEAD) return
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stat = DEAD
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icon_state = "[colour] baby slime dead"
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overlays.len = 0
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for(var/mob/O in viewers(src, null))
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O.show_message("<b>The [name]</b> seizes up and falls limp...", 1) //ded -- Urist
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update_canmove()
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if(blind) blind.layer = 0
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if(ticker && ticker.mode)
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ticker.mode.check_win()
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overlays.Cut()
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return ..(gibbed)
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@@ -1,56 +1,8 @@
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/mob/living/carbon/monkey/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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flick("gibbed-m", animation)
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gibs(loc, viruses, dna)
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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..(null,1)
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/mob/living/carbon/monkey/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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flick("dust-m", animation)
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new /obj/effect/decal/cleanable/ash(loc)
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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..("dust-m")
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/mob/living/carbon/monkey/death(gibbed)
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if(stat == DEAD) return
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if(healths) healths.icon_state = "health5"
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stat = DEAD
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if(!gibbed)
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for(var/mob/O in viewers(src, null))
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O.show_message("<b>The [name]</b> lets out a faint chimper as it collapses and stops moving...", 1) //ded -- Urist
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update_canmove()
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if(blind) blind.layer = 0
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ticker.mode.check_win()
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return ..(gibbed)
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..(gibbed,"lets out a faint chimper as it collapses and stops moving...")
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@@ -385,13 +385,6 @@ var/list/ai_verbs_default = list(
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user.reset_view(camera)
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return 1
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/mob/living/silicon/ai/blob_act()
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if (stat != 2)
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adjustBruteLoss(60)
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updatehealth()
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return 1
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return 0
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/mob/living/silicon/ai/restrained()
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return 0
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@@ -404,26 +397,6 @@ var/list/ai_verbs_default = list(
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ai_call_shuttle()
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..()
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/mob/living/silicon/ai/ex_act(severity)
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if(!blinded)
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flick("flash", flash)
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switch(severity)
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if(1.0)
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if (stat != 2)
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adjustBruteLoss(100)
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adjustFireLoss(100)
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if(2.0)
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if (stat != 2)
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adjustBruteLoss(60)
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adjustFireLoss(60)
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if(3.0)
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if (stat != 2)
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adjustBruteLoss(30)
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updatehealth()
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/mob/living/silicon/ai/Topic(href, href_list)
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if(usr != src)
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return
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@@ -481,7 +454,7 @@ var/list/ai_verbs_default = list(
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else
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src << "\red System error. Cannot locate [html_decode(href_list["trackname"])]."
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return
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||||
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||||
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return
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/mob/living/silicon/ai/meteorhit(obj/O as obj)
|
||||
@@ -495,11 +468,6 @@ var/list/ai_verbs_default = list(
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updatehealth()
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return
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/mob/living/silicon/ai/bullet_act(var/obj/item/projectile/Proj)
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||||
..(Proj)
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updatehealth()
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return 2
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/mob/living/silicon/ai/attack_animal(mob/living/M as mob)
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||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
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||||
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||||
@@ -1,20 +1,19 @@
|
||||
/mob/living/silicon/ai/death(gibbed)
|
||||
if(stat == DEAD) return
|
||||
stat = DEAD
|
||||
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
if (src.custom_sprite == 1)//check for custom AI sprite, defaulting to blue screen if no.
|
||||
icon_state = "[ckey]-ai-crash"
|
||||
else icon_state = "ai-crash"
|
||||
update_canmove()
|
||||
else
|
||||
icon_state = "ai-crash"
|
||||
|
||||
if(src.eyeobj)
|
||||
src.eyeobj.setLoc(get_turf(src))
|
||||
if(blind) blind.layer = 0
|
||||
sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
remove_ai_verbs(src)
|
||||
|
||||
var/callshuttle = 0
|
||||
|
||||
for(var/obj/machinery/computer/communications/commconsole in world)
|
||||
if(commconsole.z == 2)
|
||||
continue
|
||||
@@ -48,13 +47,10 @@
|
||||
spawn(10)
|
||||
explosion(src.loc, 3, 6, 12, 15)
|
||||
|
||||
for(var/obj/machinery/ai_status_display/O in world) //change status
|
||||
for(var/obj/machinery/ai_status_display/O in world)
|
||||
spawn( 0 )
|
||||
O.mode = 2
|
||||
if (istype(loc, /obj/item/device/aicard))
|
||||
loc.icon_state = "aicard-404"
|
||||
|
||||
tod = worldtime2text() //weasellos time of death patch
|
||||
if(mind) mind.store_memory("Time of death: [tod]", 0)
|
||||
|
||||
return ..(gibbed)
|
||||
|
||||
@@ -1,41 +1,12 @@
|
||||
/mob/living/silicon/gib()
|
||||
death(1)
|
||||
var/atom/movable/overlay/animation = null
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
|
||||
animation = new(loc)
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
|
||||
// flick("gibbed-r", animation)
|
||||
..("gibbed-r")
|
||||
robogibs(loc, viruses)
|
||||
|
||||
dead_mob_list -= src
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
if(src) del(src)
|
||||
|
||||
/mob/living/silicon/dust()
|
||||
death(1)
|
||||
var/atom/movable/overlay/animation = null
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
..("dust-r", /obj/effect/decal/remains/robot)
|
||||
|
||||
animation = new(loc)
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
|
||||
// flick("dust-r", animation)
|
||||
new /obj/effect/decal/remains/robot(loc)
|
||||
|
||||
dead_mob_list -= src
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
if(src) del(src)
|
||||
/mob/living/silicon/death(gibbed,deathmessage)
|
||||
if(in_contents_of(/obj/machinery/recharge_station))//exit the recharge station
|
||||
var/obj/machinery/recharge_station/RC = loc
|
||||
RC.go_out()
|
||||
return ..(gibbed,deathmessage)
|
||||
@@ -1,10 +1,8 @@
|
||||
/mob/living/silicon/decoy/death(gibbed)
|
||||
if(stat == DEAD) return
|
||||
stat = DEAD
|
||||
icon_state = "ai-crash"
|
||||
spawn(10)
|
||||
explosion(loc, 3, 6, 12, 15)
|
||||
|
||||
for(var/obj/machinery/ai_status_display/O in world) //change status
|
||||
O.mode = 2
|
||||
return ..(gibbed)
|
||||
@@ -1,18 +1,13 @@
|
||||
/mob/living/silicon/pai/death(gibbed)
|
||||
if(stat == DEAD) return
|
||||
stat = DEAD
|
||||
canmove = 0
|
||||
if(blind) blind.layer = 0
|
||||
sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
//var/tod = time2text(world.realtime,"hh:mm:ss") //weasellos time of death patch
|
||||
//mind.store_memory("Time of death: [tod]", 0)
|
||||
|
||||
//New pAI's get a brand new mind to prevent meta stuff from their previous life. This new mind causes problems down the line if it's not deleted here.
|
||||
//Read as: I have no idea what I'm doing but asking for help got me nowhere so this is what you get. - Nodrak
|
||||
if(mind) del(mind)
|
||||
living_mob_list -= src
|
||||
if(card)
|
||||
card.removePersonality()
|
||||
if(gibbed)
|
||||
src.loc = get_turf(card)
|
||||
del(card)
|
||||
else
|
||||
close_up()
|
||||
if(mind)
|
||||
del(mind)
|
||||
..(gibbed)
|
||||
ghostize()
|
||||
del(src)
|
||||
@@ -1,6 +1,8 @@
|
||||
/mob/living/silicon/pai/Life()
|
||||
|
||||
if (src.stat == 2)
|
||||
return
|
||||
|
||||
if(src.cable)
|
||||
if(get_dist(src, src.cable) > 1)
|
||||
var/turf/T = get_turf_or_move(src.loc)
|
||||
@@ -9,20 +11,26 @@
|
||||
del(src.cable)
|
||||
|
||||
regular_hud_updates()
|
||||
|
||||
if(src.secHUD == 1)
|
||||
process_sec_hud(src, 1)
|
||||
|
||||
if(src.medHUD == 1)
|
||||
process_med_hud(src, 1)
|
||||
|
||||
if(silence_time)
|
||||
if(world.timeofday >= silence_time)
|
||||
silence_time = null
|
||||
src << "<font color=green>Communication circuit reinitialized. Speech and messaging functionality restored.</font>"
|
||||
|
||||
handle_statuses()
|
||||
|
||||
if(health <= 0)
|
||||
death(null,"gives one shrill beep before falling lifeless.")
|
||||
|
||||
/mob/living/silicon/pai/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
health = 100
|
||||
stat = CONSCIOUS
|
||||
else
|
||||
health = 100 - getBruteLoss() - getFireLoss()
|
||||
|
||||
health = 100 - getBruteLoss() - getFireLoss()
|
||||
@@ -169,28 +169,7 @@
|
||||
if(3)
|
||||
src << "<font color=green>You feel an electric surge run through your circuitry and become acutely aware at how lucky you are that you can still feel at all.</font>"
|
||||
|
||||
/mob/living/silicon/pai/ex_act(severity)
|
||||
if(!blinded)
|
||||
flick("flash", src.flash)
|
||||
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
if (src.stat != 2)
|
||||
adjustBruteLoss(100)
|
||||
adjustFireLoss(100)
|
||||
if(2.0)
|
||||
if (src.stat != 2)
|
||||
adjustBruteLoss(60)
|
||||
adjustFireLoss(60)
|
||||
if(3.0)
|
||||
if (src.stat != 2)
|
||||
adjustBruteLoss(30)
|
||||
|
||||
src.updatehealth()
|
||||
|
||||
|
||||
// See software.dm for Topic()
|
||||
|
||||
/mob/living/silicon/pai/meteorhit(obj/O as obj)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
M.show_message(text("\red [] has been hit by []", src, O), 1)
|
||||
@@ -201,10 +180,6 @@
|
||||
src.updatehealth()
|
||||
return
|
||||
|
||||
//mob/living/silicon/pai/bullet_act(var/obj/item/projectile/Proj)
|
||||
|
||||
///mob/living/silicon/pai/attack_hand(mob/living/carbon/M as mob)
|
||||
|
||||
/mob/living/silicon/pai/proc/switchCamera(var/obj/machinery/camera/C)
|
||||
if(istype(usr, /mob/living))
|
||||
var/mob/living/U = usr
|
||||
@@ -374,7 +349,8 @@
|
||||
src.updatehealth()
|
||||
else
|
||||
visible_message("<span class='warning'>[user.name] bonks [src] harmlessly with [W].</span>")
|
||||
if(stat != 2) close_up()
|
||||
spawn(1)
|
||||
if(stat != 2) close_up()
|
||||
return
|
||||
|
||||
/mob/living/silicon/pai/attack_hand(mob/user as mob)
|
||||
|
||||
@@ -1,72 +1,15 @@
|
||||
/mob/living/silicon/robot/gib()
|
||||
//robots don't die when gibbed. instead they drop their MMI'd brain
|
||||
var/atom/movable/overlay/animation = null
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
|
||||
animation = new(loc)
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
|
||||
flick("gibbed-r", animation)
|
||||
robogibs(loc, viruses)
|
||||
|
||||
living_mob_list -= src
|
||||
dead_mob_list -= src
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
if(src) del(src)
|
||||
|
||||
/mob/living/silicon/robot/dust()
|
||||
death(1)
|
||||
var/atom/movable/overlay/animation = null
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
|
||||
animation = new(loc)
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
|
||||
flick("dust-r", animation)
|
||||
new /obj/effect/decal/remains/robot(loc)
|
||||
if(mmi) del(mmi) //Delete the MMI first so that it won't go popping out.
|
||||
|
||||
dead_mob_list -= src
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
if(src) del(src)
|
||||
|
||||
//Delete the MMI first so that it won't go popping out.
|
||||
if(mmi)
|
||||
del(mmi)
|
||||
..()
|
||||
|
||||
/mob/living/silicon/robot/death(gibbed)
|
||||
if(stat == DEAD) return
|
||||
if(!gibbed)
|
||||
emote("deathgasp")
|
||||
stat = DEAD
|
||||
update_canmove()
|
||||
if(camera)
|
||||
camera.status = 0
|
||||
|
||||
if(in_contents_of(/obj/machinery/recharge_station))//exit the recharge station
|
||||
var/obj/machinery/recharge_station/RC = loc
|
||||
RC.go_out()
|
||||
|
||||
if(module)
|
||||
var/obj/item/weapon/gripper/G = locate(/obj/item/weapon/gripper) in module
|
||||
if(G) G.drop_item()
|
||||
remove_robot_verbs()
|
||||
|
||||
if(blind) blind.layer = 0
|
||||
sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
updateicon()
|
||||
|
||||
tod = worldtime2text() //weasellos time of death patch
|
||||
if(mind) mind.store_memory("Time of death: [tod]", 0)
|
||||
|
||||
sql_report_cyborg_death(src)
|
||||
|
||||
return ..(gibbed)
|
||||
..(gibbed,"shudders violently for a moment, then becomes motionless, its eyes slowly darkening.")
|
||||
|
||||
@@ -200,14 +200,6 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/silicon/robot/drone/death(gibbed)
|
||||
|
||||
if(module)
|
||||
var/obj/item/weapon/gripper/G = locate(/obj/item/weapon/gripper) in module
|
||||
if(G) G.drop_item()
|
||||
|
||||
..(gibbed)
|
||||
|
||||
//DRONE MOVEMENT.
|
||||
/mob/living/silicon/robot/drone/Process_Spaceslipping(var/prob_slip)
|
||||
//TODO: Consider making a magboot item for drones to equip. ~Z
|
||||
|
||||
@@ -455,13 +455,6 @@ var/list/robot_verbs_default = list(
|
||||
C.toggled = 1
|
||||
src << "\red You enable [C.name]."
|
||||
|
||||
/mob/living/silicon/robot/blob_act()
|
||||
if (stat != 2)
|
||||
adjustBruteLoss(60)
|
||||
updatehealth()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// this function shows information about the malf_ai gameplay type in the status screen
|
||||
/mob/living/silicon/robot/show_malf_ai()
|
||||
..()
|
||||
@@ -515,29 +508,6 @@ var/list/robot_verbs_default = list(
|
||||
/mob/living/silicon/robot/restrained()
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/silicon/robot/ex_act(severity)
|
||||
if(!blinded)
|
||||
flick("flash", flash)
|
||||
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
if (stat != 2)
|
||||
adjustBruteLoss(100)
|
||||
adjustFireLoss(100)
|
||||
gib()
|
||||
return
|
||||
if(2.0)
|
||||
if (stat != 2)
|
||||
adjustBruteLoss(60)
|
||||
adjustFireLoss(60)
|
||||
if(3.0)
|
||||
if (stat != 2)
|
||||
adjustBruteLoss(30)
|
||||
|
||||
updatehealth()
|
||||
|
||||
|
||||
/mob/living/silicon/robot/meteorhit(obj/O as obj)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
M.show_message(text("\red [src] has been hit by [O]"), 1)
|
||||
@@ -549,14 +519,11 @@ var/list/robot_verbs_default = list(
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/silicon/robot/bullet_act(var/obj/item/projectile/Proj)
|
||||
..(Proj)
|
||||
updatehealth()
|
||||
if(prob(75) && Proj.damage > 0) spark_system.start()
|
||||
return 2
|
||||
|
||||
|
||||
/mob/living/silicon/robot/Bump(atom/movable/AM as mob|obj, yes)
|
||||
spawn( 0 )
|
||||
if ((!( yes ) || now_pushing))
|
||||
@@ -988,7 +955,7 @@ var/list/robot_verbs_default = list(
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/robot/proc/updateicon()
|
||||
/mob/living/silicon/robot/updateicon()
|
||||
|
||||
overlays.Cut()
|
||||
if(stat == 0)
|
||||
|
||||
@@ -67,8 +67,14 @@
|
||||
/mob/living/silicon/IsAdvancedToolUser()
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/bullet_act(var/obj/item/projectile/Proj)
|
||||
/mob/living/silicon/blob_act()
|
||||
if (src.stat != 2)
|
||||
src.adjustBruteLoss(60)
|
||||
src.updatehealth()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/bullet_act(var/obj/item/projectile/Proj)
|
||||
|
||||
if(!Proj.nodamage)
|
||||
switch(Proj.damage_type)
|
||||
@@ -78,7 +84,7 @@
|
||||
adjustFireLoss(Proj.damage)
|
||||
|
||||
Proj.on_hit(src,2)
|
||||
|
||||
updatehealth()
|
||||
return 2
|
||||
|
||||
/mob/living/silicon/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0)
|
||||
@@ -222,4 +228,25 @@
|
||||
flavor_text = copytext(sanitize(input(usr, "Please enter your new flavour text.", "Flavour text", null) as text), 1)
|
||||
|
||||
/mob/living/silicon/binarycheck()
|
||||
return 1
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/ex_act(severity)
|
||||
if(!blinded)
|
||||
flick("flash", flash)
|
||||
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
if (stat != 2)
|
||||
adjustBruteLoss(100)
|
||||
adjustFireLoss(100)
|
||||
if(!anchored)
|
||||
gib()
|
||||
if(2.0)
|
||||
if (stat != 2)
|
||||
adjustBruteLoss(60)
|
||||
adjustFireLoss(60)
|
||||
if(3.0)
|
||||
if (stat != 2)
|
||||
adjustBruteLoss(30)
|
||||
|
||||
updatehealth()
|
||||
@@ -35,14 +35,10 @@
|
||||
spell_list += new spell(src)
|
||||
|
||||
/mob/living/simple_animal/construct/death()
|
||||
..()
|
||||
new /obj/item/weapon/ectoplasm (src.loc)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if((M.client && !( M.blinded )))
|
||||
M.show_message("\red [src] collapses in a shattered heap. ")
|
||||
..(null,"collapses in a shattered heap.")
|
||||
ghostize()
|
||||
del src
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/construct/examine()
|
||||
set src in oview()
|
||||
|
||||
@@ -43,11 +43,8 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/death()
|
||||
..()
|
||||
visible_message("\red <b>[src]</b> stops moving!")
|
||||
del(src)
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Crate Mimic
|
||||
//
|
||||
|
||||
@@ -158,8 +158,7 @@
|
||||
walk(src,0)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/malf_drone/death()
|
||||
src.visible_message("\blue \icon[src] [src] suddenly breaks apart.")
|
||||
..()
|
||||
..(null,"suddenly breaks apart.")
|
||||
del(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/malf_drone/Del()
|
||||
|
||||
@@ -158,7 +158,5 @@
|
||||
minbodytemp = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/viscerator/death()
|
||||
..()
|
||||
visible_message("\red <b>[src]</b> is smashed into pieces!")
|
||||
del src
|
||||
return
|
||||
..(null,"is smashed into pieces!")
|
||||
del src
|
||||
@@ -51,7 +51,6 @@
|
||||
L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/tree/death()
|
||||
..()
|
||||
visible_message("\red <b>[src]</b> is hacked into pieces!")
|
||||
..(null,"is hacked into pieces!")
|
||||
new /obj/item/stack/sheet/wood(loc)
|
||||
del(src)
|
||||
@@ -197,12 +197,10 @@
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/gib()
|
||||
if(icon_gib)
|
||||
flick(icon_gib, src)
|
||||
if(meat_amount && meat_type)
|
||||
for(var/i = 0; i < meat_amount; i++)
|
||||
new meat_type(src.loc)
|
||||
..()
|
||||
..(icon_gib,1)
|
||||
|
||||
/mob/living/simple_animal/emote(var/act, var/type, var/desc)
|
||||
if(act)
|
||||
|
||||
@@ -1080,3 +1080,6 @@ mob/proc/yank_out_object()
|
||||
return I
|
||||
|
||||
return 0
|
||||
|
||||
/mob/proc/updateicon()
|
||||
return
|
||||
Reference in New Issue
Block a user