Refactors a lot of reused/redundant death code, fixes #7224

This commit is contained in:
Zuhayr
2014-12-07 17:18:56 +10:30
parent 2b525372f1
commit 958eb62ed5
28 changed files with 176 additions and 457 deletions

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@@ -302,4 +302,10 @@
/obj/item/device/paicard/emp_act(severity) /obj/item/device/paicard/emp_act(severity)
for(var/mob/M in src) for(var/mob/M in src)
M.emp_act(severity) M.emp_act(severity)
..() ..()
/obj/item/device/paicard/ex_act(severity)
if(pai)
pai.ex_act(severity)
else
del(src)

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@@ -1,6 +1,6 @@
//This is the proc for gibbing a mob. Cannot gib ghosts. //This is the proc for gibbing a mob. Cannot gib ghosts.
//added different sort of gibs and animations. N //added different sort of gibs and animations. N
/mob/proc/gib() /mob/proc/gib(var/anim,var/do_gibs)
death(1) death(1)
var/atom/movable/overlay/animation = null var/atom/movable/overlay/animation = null
monkeyizing = 1 monkeyizing = 1
@@ -13,19 +13,21 @@
animation.icon = 'icons/mob/mob.dmi' animation.icon = 'icons/mob/mob.dmi'
animation.master = src animation.master = src
// flick("gibbed-m", animation) update_canmove()
gibs(loc, viruses, dna)
flick((anim ? anim : "gibbed-m"), animation)
if(do_gibs)
gibs(loc, viruses, dna)
dead_mob_list -= src dead_mob_list -= src
spawn(15) spawn(15)
if(animation) del(animation) if(animation) del(animation)
if(src) del(src) if(src) del(src)
//This is the proc for turning a mob into ash. Mostly a copy of gib code (above). //This is the proc for turning a mob into ash. Mostly a copy of gib code (above).
//Originally created for wizard disintegrate. I've removed the virus code since it's irrelevant here. //Originally created for wizard disintegrate. I've removed the virus code since it's irrelevant here.
//Dusting robots does not eject the MMI, so it's a bit more powerful than gib() /N //Dusting robots does not eject the MMI, so it's a bit more powerful than gib() /N
/mob/proc/dust() /mob/proc/dust(var/anim,var/remains)
death(1) death(1)
var/atom/movable/overlay/animation = null var/atom/movable/overlay/animation = null
monkeyizing = 1 monkeyizing = 1
@@ -38,8 +40,11 @@
animation.icon = 'icons/mob/mob.dmi' animation.icon = 'icons/mob/mob.dmi'
animation.master = src animation.master = src
// flick("dust-m", animation) flick(anim ? anim : "dust-m", animation)
new /obj/effect/decal/cleanable/ash(loc) if(remains)
new remains(loc)
else
new /obj/effect/decal/cleanable/ash(loc)
dead_mob_list -= src dead_mob_list -= src
spawn(15) spawn(15)
@@ -47,17 +52,45 @@
if(src) del(src) if(src) del(src)
/mob/proc/death(gibbed) /mob/proc/death(gibbed,deathmessage)
if(stat == DEAD)
return 0
if(!gibbed)
src.visible_message("<b>\The [src.name]</b> [deathmessage ? deathmessage : "seizes up and falls limp..."]")
stat = DEAD
update_canmove()
dizziness = 0
jitteriness = 0
layer = MOB_LAYER
if(blind && client)
blind.layer = 0
sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
see_in_dark = 8
see_invisible = SEE_INVISIBLE_LEVEL_TWO
//Quick fix for corpses kept propped up in chairs. ~Z
drop_r_hand() drop_r_hand()
drop_l_hand() drop_l_hand()
//End of fix.
if(healths)
healths.icon_state = "health6"
timeofdeath = world.time timeofdeath = world.time
if(mind) mind.store_memory("Time of death: [worldtime2text()]", 0)
var/tod = worldtime2text() //weasellos time of death patch
if(mind) mind.store_memory("Time of death: [tod]", 0)
living_mob_list -= src living_mob_list -= src
dead_mob_list += src dead_mob_list |= src
return ..(gibbed)
updateicon()
if(ticker && ticker.mode)
ticker.mode.check_win()
return 1

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@@ -52,14 +52,8 @@
death(gibbed) death(gibbed)
if(key) ghostize()
var/mob/dead/observer/ghost = new(src) ..(gibbed)
ghost.name = ghost_name
ghost.real_name = ghost_name
ghost.key = key
if (ghost.client)
ghost.client.eye = ghost
return ..(gibbed)
blob_act() blob_act()

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@@ -1,13 +1,4 @@
/mob/living/carbon/alien/death(gibbed) /mob/living/carbon/alien/death(gibbed)
if(!gibbed && dead_icon)
if(stat == DEAD) return icon_state = dead_icon
if(healths) healths.icon_state = "health6" return ..(gibbed,"lets out a waning guttural screech, green blood bubbling from its maw.")
stat = DEAD
if(dead_icon) icon_state = dead_icon
if(!gibbed)
update_canmove()
if(client) blind.layer = 0
return ..(gibbed)

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@@ -36,6 +36,9 @@
if (!muzzled) if (!muzzled)
message = "<B>[src]</B> burps." message = "<B>[src]</B> burps."
m_type = 2 m_type = 2
if("deathgasp")
message = "<B>The [src.name] lets out a waning guttural screech, green blood bubbling from its maw."
m_type = 2
if("scratch") if("scratch")
if (!src.restrained()) if (!src.restrained())
message = "<B>The [src.name]</B> scratches." message = "<B>The [src.name]</B> scratches."

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@@ -1,43 +1,13 @@
/mob/living/carbon/brain/death(gibbed) /mob/living/carbon/brain/death(gibbed)
if(stat == DEAD) return if(!gibbed && container && istype(container, /obj/item/device/mmi)) //If not gibbed but in a container.
if(!gibbed && container && istype(container, /obj/item/device/mmi))//If not gibbed but in a container.
for(var/mob/O in viewers(container, null))
O.show_message(text("\red <B>[]'s MMI flatlines!</B>", src), 1, "\red You hear something flatline.", 2)
container.icon_state = "mmi_dead" container.icon_state = "mmi_dead"
stat = DEAD return ..(gibbed,"beeps shrilly as the MMI flatlines!")
if(blind) blind.layer = 0
sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
see_in_dark = 8
see_invisible = SEE_INVISIBLE_LEVEL_TWO
tod = worldtime2text() //weasellos time of death patch
if(mind) mind.store_memory("Time of death: [tod]", 0) //mind. ?
return ..(gibbed)
/mob/living/carbon/brain/gib() /mob/living/carbon/brain/gib()
death(1)
var/atom/movable/overlay/animation = null
monkeyizing = 1
canmove = 0
icon = null
invisibility = 101
animation = new(loc)
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
// flick("gibbed-m", animation)
gibs(loc, viruses, dna)
dead_mob_list -= src
if(container && istype(container, /obj/item/device/mmi)) if(container && istype(container, /obj/item/device/mmi))
del(container)//Gets rid of the MMI if there is one del(container)//Gets rid of the MMI if there is one
if(loc) if(loc)
if(istype(loc,/obj/item/organ/brain)) if(istype(loc,/obj/item/organ/brain))
del(loc)//Gets rid of the brain item del(loc)//Gets rid of the brain item
spawn(15) ..(null,1)
if(animation) del(animation)
if(src) del(src)

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@@ -57,7 +57,7 @@
for(var/mob/N in viewers(src, null)) for(var/mob/N in viewers(src, null))
if(N.client) if(N.client)
N.show_message(text("\red <B>[M] bursts out of [src]!</B>"), 2) N.show_message(text("\red <B>[M] bursts out of [src]!</B>"), 2)
. = ..() . = ..(null,1)
/mob/living/carbon/attack_hand(mob/M as mob) /mob/living/carbon/attack_hand(mob/M as mob)
if(!istype(M, /mob/living/carbon)) return if(!istype(M, /mob/living/carbon)) return

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@@ -1,15 +1,4 @@
/mob/living/carbon/human/gib() /mob/living/carbon/human/gib()
death(1)
var/atom/movable/overlay/animation = null
monkeyizing = 1
canmove = 0
icon = null
invisibility = 101
animation = new(loc)
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
for(var/datum/organ/external/E in src.organs) for(var/datum/organ/external/E in src.organs)
if(istype(E, /datum/organ/external/chest)) if(istype(E, /datum/organ/external/chest))
@@ -19,49 +8,25 @@
// Override the current limb status and don't cause an explosion // Override the current limb status and don't cause an explosion
E.droplimb(1,1) E.droplimb(1,1)
..(species ? species.gibbed_anim : "gibbed-h")
if(species) if(species)
flick(species.gibbed_anim, animation)
hgibs(loc, viruses, dna, species.flesh_color, species.blood_color) hgibs(loc, viruses, dna, species.flesh_color, species.blood_color)
else else
flick("gibbed-h", animation)
hgibs(loc, viruses, dna) hgibs(loc, viruses, dna)
spawn(15)
if(animation) del(animation)
if(src) del(src)
/mob/living/carbon/human/dust() /mob/living/carbon/human/dust()
death(1) if(species)
var/atom/movable/overlay/animation = null ..(species.dusted_anim, species.remains_type)
monkeyizing = 1 else
canmove = 0 ..()
icon = null
invisibility = 101
animation = new(loc)
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
flick(species.dusted_anim, animation)
new species.remains_type(loc)
spawn(15)
if(animation) del(animation)
if(src) del(src)
/mob/living/carbon/human/death(gibbed) /mob/living/carbon/human/death(gibbed)
if(stat == DEAD) return
if(healths) healths.icon_state = "health5"
stat = DEAD if(stat == DEAD) return
dizziness = 0
jitteriness = 0
hud_updateflag |= 1 << HEALTH_HUD hud_updateflag |= 1 << HEALTH_HUD
hud_updateflag |= 1 << STATUS_HUD hud_updateflag |= 1 << STATUS_HUD
handle_hud_list() handle_hud_list()
//Handle species-specific deaths. //Handle species-specific deaths.
@@ -88,36 +53,16 @@
callHook("death", list(src, gibbed)) callHook("death", list(src, gibbed))
//Check for heist mode kill count. if(!gibbed && species.death_sound)
if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist) ) ) playsound(loc, species.death_sound, 80, 1, 1)
//Check for last assailant's mutantrace.
/*if( LAssailant && ( istype( LAssailant,/mob/living/carbon/human ) ) )
var/mob/living/carbon/human/V = LAssailant
if (V.dna && (V.dna.mutantrace == "vox"))*/ //Not currently feasible due to terrible LAssailant tracking.
//world << "Vox kills: [vox_kills]"
vox_kills++ //Bad vox. Shouldn't be killing humans.
if(!gibbed)
emote("deathgasp") //let the world KNOW WE ARE DEAD // Doing this with the deathgasp emote seems odd.
if(species && species.death_sound) playsound(loc, species.death_sound, 80, 1, 1)
//For ninjas exploding when they die.
if( istype(wear_suit, /obj/item/clothing/suit/space/space_ninja) && wear_suit:s_initialized )
src << browse(null, "window=spideros")//Just in case.
var/location = loc
explosion(location, 0, 0, 3, 4)
update_canmove()
if(client) blind.layer = 0
tod = worldtime2text() //weasellos time of death patch
if(mind) mind.store_memory("Time of death: [tod]", 0)
if(ticker && ticker.mode) if(ticker && ticker.mode)
// world.log << "k"
sql_report_death(src) sql_report_death(src)
ticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now ticker.mode.check_win()
return ..(gibbed) if(istype(ticker.mode,/datum/game_mode/heist))
vox_kills++ //Bad vox. Shouldn't be killing humans.
return ..(gibbed,species.death_message)
/mob/living/carbon/human/proc/makeSkeleton() /mob/living/carbon/human/proc/makeSkeleton()
if(SKELETON in src.mutations) return if(SKELETON in src.mutations) return

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@@ -1,4 +1,8 @@
/mob/living/carbon/slime/death(gibbed) /mob/living/carbon/slime/death(gibbed)
if(stat == DEAD) return
stat = DEAD
if(!gibbed) if(!gibbed)
if(is_adult) if(is_adult)
var/mob/living/carbon/slime/M = new /mob/living/carbon/slime(loc) var/mob/living/carbon/slime/M = new /mob/living/carbon/slime(loc)
@@ -12,17 +16,7 @@
name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])" name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
return return
if(stat == DEAD) return
stat = DEAD
icon_state = "[colour] baby slime dead" icon_state = "[colour] baby slime dead"
overlays.len = 0 overlays.Cut()
for(var/mob/O in viewers(src, null))
O.show_message("<b>The [name]</b> seizes up and falls limp...", 1) //ded -- Urist
update_canmove()
if(blind) blind.layer = 0
if(ticker && ticker.mode)
ticker.mode.check_win()
return ..(gibbed) return ..(gibbed)

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@@ -1,56 +1,8 @@
/mob/living/carbon/monkey/gib() /mob/living/carbon/monkey/gib()
death(1) ..(null,1)
var/atom/movable/overlay/animation = null
monkeyizing = 1
canmove = 0
icon = null
invisibility = 101
animation = new(loc)
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
flick("gibbed-m", animation)
gibs(loc, viruses, dna)
spawn(15)
if(animation) del(animation)
if(src) del(src)
/mob/living/carbon/monkey/dust() /mob/living/carbon/monkey/dust()
death(1) ..("dust-m")
var/atom/movable/overlay/animation = null
monkeyizing = 1
canmove = 0
icon = null
invisibility = 101
animation = new(loc)
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
flick("dust-m", animation)
new /obj/effect/decal/cleanable/ash(loc)
spawn(15)
if(animation) del(animation)
if(src) del(src)
/mob/living/carbon/monkey/death(gibbed) /mob/living/carbon/monkey/death(gibbed)
if(stat == DEAD) return ..(gibbed,"lets out a faint chimper as it collapses and stops moving...")
if(healths) healths.icon_state = "health5"
stat = DEAD
if(!gibbed)
for(var/mob/O in viewers(src, null))
O.show_message("<b>The [name]</b> lets out a faint chimper as it collapses and stops moving...", 1) //ded -- Urist
update_canmove()
if(blind) blind.layer = 0
ticker.mode.check_win()
return ..(gibbed)

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@@ -385,13 +385,6 @@ var/list/ai_verbs_default = list(
user.reset_view(camera) user.reset_view(camera)
return 1 return 1
/mob/living/silicon/ai/blob_act()
if (stat != 2)
adjustBruteLoss(60)
updatehealth()
return 1
return 0
/mob/living/silicon/ai/restrained() /mob/living/silicon/ai/restrained()
return 0 return 0
@@ -404,26 +397,6 @@ var/list/ai_verbs_default = list(
ai_call_shuttle() ai_call_shuttle()
..() ..()
/mob/living/silicon/ai/ex_act(severity)
if(!blinded)
flick("flash", flash)
switch(severity)
if(1.0)
if (stat != 2)
adjustBruteLoss(100)
adjustFireLoss(100)
if(2.0)
if (stat != 2)
adjustBruteLoss(60)
adjustFireLoss(60)
if(3.0)
if (stat != 2)
adjustBruteLoss(30)
updatehealth()
/mob/living/silicon/ai/Topic(href, href_list) /mob/living/silicon/ai/Topic(href, href_list)
if(usr != src) if(usr != src)
return return
@@ -481,7 +454,7 @@ var/list/ai_verbs_default = list(
else else
src << "\red System error. Cannot locate [html_decode(href_list["trackname"])]." src << "\red System error. Cannot locate [html_decode(href_list["trackname"])]."
return return
return return
/mob/living/silicon/ai/meteorhit(obj/O as obj) /mob/living/silicon/ai/meteorhit(obj/O as obj)
@@ -495,11 +468,6 @@ var/list/ai_verbs_default = list(
updatehealth() updatehealth()
return return
/mob/living/silicon/ai/bullet_act(var/obj/item/projectile/Proj)
..(Proj)
updatehealth()
return 2
/mob/living/silicon/ai/attack_animal(mob/living/M as mob) /mob/living/silicon/ai/attack_animal(mob/living/M as mob)
if(M.melee_damage_upper == 0) if(M.melee_damage_upper == 0)
M.emote("[M.friendly] [src]") M.emote("[M.friendly] [src]")

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@@ -1,20 +1,19 @@
/mob/living/silicon/ai/death(gibbed) /mob/living/silicon/ai/death(gibbed)
if(stat == DEAD) return
stat = DEAD if(stat == DEAD)
return
if (src.custom_sprite == 1)//check for custom AI sprite, defaulting to blue screen if no. if (src.custom_sprite == 1)//check for custom AI sprite, defaulting to blue screen if no.
icon_state = "[ckey]-ai-crash" icon_state = "[ckey]-ai-crash"
else icon_state = "ai-crash" else
update_canmove() icon_state = "ai-crash"
if(src.eyeobj) if(src.eyeobj)
src.eyeobj.setLoc(get_turf(src)) src.eyeobj.setLoc(get_turf(src))
if(blind) blind.layer = 0
sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
see_in_dark = 8
see_invisible = SEE_INVISIBLE_LEVEL_TWO
remove_ai_verbs(src) remove_ai_verbs(src)
var/callshuttle = 0 var/callshuttle = 0
for(var/obj/machinery/computer/communications/commconsole in world) for(var/obj/machinery/computer/communications/commconsole in world)
if(commconsole.z == 2) if(commconsole.z == 2)
continue continue
@@ -48,13 +47,10 @@
spawn(10) spawn(10)
explosion(src.loc, 3, 6, 12, 15) explosion(src.loc, 3, 6, 12, 15)
for(var/obj/machinery/ai_status_display/O in world) //change status for(var/obj/machinery/ai_status_display/O in world)
spawn( 0 ) spawn( 0 )
O.mode = 2 O.mode = 2
if (istype(loc, /obj/item/device/aicard)) if (istype(loc, /obj/item/device/aicard))
loc.icon_state = "aicard-404" loc.icon_state = "aicard-404"
tod = worldtime2text() //weasellos time of death patch
if(mind) mind.store_memory("Time of death: [tod]", 0)
return ..(gibbed) return ..(gibbed)

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@@ -1,41 +1,12 @@
/mob/living/silicon/gib() /mob/living/silicon/gib()
death(1) ..("gibbed-r")
var/atom/movable/overlay/animation = null
monkeyizing = 1
canmove = 0
icon = null
invisibility = 101
animation = new(loc)
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
// flick("gibbed-r", animation)
robogibs(loc, viruses) robogibs(loc, viruses)
dead_mob_list -= src
spawn(15)
if(animation) del(animation)
if(src) del(src)
/mob/living/silicon/dust() /mob/living/silicon/dust()
death(1) ..("dust-r", /obj/effect/decal/remains/robot)
var/atom/movable/overlay/animation = null
monkeyizing = 1
canmove = 0
icon = null
invisibility = 101
animation = new(loc) /mob/living/silicon/death(gibbed,deathmessage)
animation.icon_state = "blank" if(in_contents_of(/obj/machinery/recharge_station))//exit the recharge station
animation.icon = 'icons/mob/mob.dmi' var/obj/machinery/recharge_station/RC = loc
animation.master = src RC.go_out()
return ..(gibbed,deathmessage)
// flick("dust-r", animation)
new /obj/effect/decal/remains/robot(loc)
dead_mob_list -= src
spawn(15)
if(animation) del(animation)
if(src) del(src)

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@@ -1,10 +1,8 @@
/mob/living/silicon/decoy/death(gibbed) /mob/living/silicon/decoy/death(gibbed)
if(stat == DEAD) return if(stat == DEAD) return
stat = DEAD
icon_state = "ai-crash" icon_state = "ai-crash"
spawn(10) spawn(10)
explosion(loc, 3, 6, 12, 15) explosion(loc, 3, 6, 12, 15)
for(var/obj/machinery/ai_status_display/O in world) //change status for(var/obj/machinery/ai_status_display/O in world) //change status
O.mode = 2 O.mode = 2
return ..(gibbed) return ..(gibbed)

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@@ -1,18 +1,13 @@
/mob/living/silicon/pai/death(gibbed) /mob/living/silicon/pai/death(gibbed)
if(stat == DEAD) return if(card)
stat = DEAD card.removePersonality()
canmove = 0 if(gibbed)
if(blind) blind.layer = 0 src.loc = get_turf(card)
sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS del(card)
see_in_dark = 8 else
see_invisible = SEE_INVISIBLE_LEVEL_TWO close_up()
if(mind)
//var/tod = time2text(world.realtime,"hh:mm:ss") //weasellos time of death patch del(mind)
//mind.store_memory("Time of death: [tod]", 0) ..(gibbed)
//New pAI's get a brand new mind to prevent meta stuff from their previous life. This new mind causes problems down the line if it's not deleted here.
//Read as: I have no idea what I'm doing but asking for help got me nowhere so this is what you get. - Nodrak
if(mind) del(mind)
living_mob_list -= src
ghostize() ghostize()
del(src) del(src)

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@@ -1,6 +1,8 @@
/mob/living/silicon/pai/Life() /mob/living/silicon/pai/Life()
if (src.stat == 2) if (src.stat == 2)
return return
if(src.cable) if(src.cable)
if(get_dist(src, src.cable) > 1) if(get_dist(src, src.cable) > 1)
var/turf/T = get_turf_or_move(src.loc) var/turf/T = get_turf_or_move(src.loc)
@@ -9,20 +11,26 @@
del(src.cable) del(src.cable)
regular_hud_updates() regular_hud_updates()
if(src.secHUD == 1) if(src.secHUD == 1)
process_sec_hud(src, 1) process_sec_hud(src, 1)
if(src.medHUD == 1) if(src.medHUD == 1)
process_med_hud(src, 1) process_med_hud(src, 1)
if(silence_time) if(silence_time)
if(world.timeofday >= silence_time) if(world.timeofday >= silence_time)
silence_time = null silence_time = null
src << "<font color=green>Communication circuit reinitialized. Speech and messaging functionality restored.</font>" src << "<font color=green>Communication circuit reinitialized. Speech and messaging functionality restored.</font>"
handle_statuses() handle_statuses()
if(health <= 0)
death(null,"gives one shrill beep before falling lifeless.")
/mob/living/silicon/pai/updatehealth() /mob/living/silicon/pai/updatehealth()
if(status_flags & GODMODE) if(status_flags & GODMODE)
health = 100 health = 100
stat = CONSCIOUS stat = CONSCIOUS
else else
health = 100 - getBruteLoss() - getFireLoss() health = 100 - getBruteLoss() - getFireLoss()

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@@ -169,28 +169,7 @@
if(3) if(3)
src << "<font color=green>You feel an electric surge run through your circuitry and become acutely aware at how lucky you are that you can still feel at all.</font>" src << "<font color=green>You feel an electric surge run through your circuitry and become acutely aware at how lucky you are that you can still feel at all.</font>"
/mob/living/silicon/pai/ex_act(severity)
if(!blinded)
flick("flash", src.flash)
switch(severity)
if(1.0)
if (src.stat != 2)
adjustBruteLoss(100)
adjustFireLoss(100)
if(2.0)
if (src.stat != 2)
adjustBruteLoss(60)
adjustFireLoss(60)
if(3.0)
if (src.stat != 2)
adjustBruteLoss(30)
src.updatehealth()
// See software.dm for Topic() // See software.dm for Topic()
/mob/living/silicon/pai/meteorhit(obj/O as obj) /mob/living/silicon/pai/meteorhit(obj/O as obj)
for(var/mob/M in viewers(src, null)) for(var/mob/M in viewers(src, null))
M.show_message(text("\red [] has been hit by []", src, O), 1) M.show_message(text("\red [] has been hit by []", src, O), 1)
@@ -201,10 +180,6 @@
src.updatehealth() src.updatehealth()
return return
//mob/living/silicon/pai/bullet_act(var/obj/item/projectile/Proj)
///mob/living/silicon/pai/attack_hand(mob/living/carbon/M as mob)
/mob/living/silicon/pai/proc/switchCamera(var/obj/machinery/camera/C) /mob/living/silicon/pai/proc/switchCamera(var/obj/machinery/camera/C)
if(istype(usr, /mob/living)) if(istype(usr, /mob/living))
var/mob/living/U = usr var/mob/living/U = usr
@@ -374,7 +349,8 @@
src.updatehealth() src.updatehealth()
else else
visible_message("<span class='warning'>[user.name] bonks [src] harmlessly with [W].</span>") visible_message("<span class='warning'>[user.name] bonks [src] harmlessly with [W].</span>")
if(stat != 2) close_up() spawn(1)
if(stat != 2) close_up()
return return
/mob/living/silicon/pai/attack_hand(mob/user as mob) /mob/living/silicon/pai/attack_hand(mob/user as mob)

View File

@@ -1,72 +1,15 @@
/mob/living/silicon/robot/gib()
//robots don't die when gibbed. instead they drop their MMI'd brain
var/atom/movable/overlay/animation = null
monkeyizing = 1
canmove = 0
icon = null
invisibility = 101
animation = new(loc)
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
flick("gibbed-r", animation)
robogibs(loc, viruses)
living_mob_list -= src
dead_mob_list -= src
spawn(15)
if(animation) del(animation)
if(src) del(src)
/mob/living/silicon/robot/dust() /mob/living/silicon/robot/dust()
death(1) //Delete the MMI first so that it won't go popping out.
var/atom/movable/overlay/animation = null if(mmi)
monkeyizing = 1 del(mmi)
canmove = 0 ..()
icon = null
invisibility = 101
animation = new(loc)
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
flick("dust-r", animation)
new /obj/effect/decal/remains/robot(loc)
if(mmi) del(mmi) //Delete the MMI first so that it won't go popping out.
dead_mob_list -= src
spawn(15)
if(animation) del(animation)
if(src) del(src)
/mob/living/silicon/robot/death(gibbed) /mob/living/silicon/robot/death(gibbed)
if(stat == DEAD) return
if(!gibbed)
emote("deathgasp")
stat = DEAD
update_canmove()
if(camera) if(camera)
camera.status = 0 camera.status = 0
if(module)
if(in_contents_of(/obj/machinery/recharge_station))//exit the recharge station var/obj/item/weapon/gripper/G = locate(/obj/item/weapon/gripper) in module
var/obj/machinery/recharge_station/RC = loc if(G) G.drop_item()
RC.go_out()
remove_robot_verbs() remove_robot_verbs()
if(blind) blind.layer = 0
sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
see_in_dark = 8
see_invisible = SEE_INVISIBLE_LEVEL_TWO
updateicon()
tod = worldtime2text() //weasellos time of death patch
if(mind) mind.store_memory("Time of death: [tod]", 0)
sql_report_cyborg_death(src) sql_report_cyborg_death(src)
..(gibbed,"shudders violently for a moment, then becomes motionless, its eyes slowly darkening.")
return ..(gibbed)

View File

@@ -200,14 +200,6 @@
return return
..() ..()
/mob/living/silicon/robot/drone/death(gibbed)
if(module)
var/obj/item/weapon/gripper/G = locate(/obj/item/weapon/gripper) in module
if(G) G.drop_item()
..(gibbed)
//DRONE MOVEMENT. //DRONE MOVEMENT.
/mob/living/silicon/robot/drone/Process_Spaceslipping(var/prob_slip) /mob/living/silicon/robot/drone/Process_Spaceslipping(var/prob_slip)
//TODO: Consider making a magboot item for drones to equip. ~Z //TODO: Consider making a magboot item for drones to equip. ~Z

View File

@@ -455,13 +455,6 @@ var/list/robot_verbs_default = list(
C.toggled = 1 C.toggled = 1
src << "\red You enable [C.name]." src << "\red You enable [C.name]."
/mob/living/silicon/robot/blob_act()
if (stat != 2)
adjustBruteLoss(60)
updatehealth()
return 1
return 0
// this function shows information about the malf_ai gameplay type in the status screen // this function shows information about the malf_ai gameplay type in the status screen
/mob/living/silicon/robot/show_malf_ai() /mob/living/silicon/robot/show_malf_ai()
..() ..()
@@ -515,29 +508,6 @@ var/list/robot_verbs_default = list(
/mob/living/silicon/robot/restrained() /mob/living/silicon/robot/restrained()
return 0 return 0
/mob/living/silicon/robot/ex_act(severity)
if(!blinded)
flick("flash", flash)
switch(severity)
if(1.0)
if (stat != 2)
adjustBruteLoss(100)
adjustFireLoss(100)
gib()
return
if(2.0)
if (stat != 2)
adjustBruteLoss(60)
adjustFireLoss(60)
if(3.0)
if (stat != 2)
adjustBruteLoss(30)
updatehealth()
/mob/living/silicon/robot/meteorhit(obj/O as obj) /mob/living/silicon/robot/meteorhit(obj/O as obj)
for(var/mob/M in viewers(src, null)) for(var/mob/M in viewers(src, null))
M.show_message(text("\red [src] has been hit by [O]"), 1) M.show_message(text("\red [src] has been hit by [O]"), 1)
@@ -549,14 +519,11 @@ var/list/robot_verbs_default = list(
updatehealth() updatehealth()
return return
/mob/living/silicon/robot/bullet_act(var/obj/item/projectile/Proj) /mob/living/silicon/robot/bullet_act(var/obj/item/projectile/Proj)
..(Proj) ..(Proj)
updatehealth()
if(prob(75) && Proj.damage > 0) spark_system.start() if(prob(75) && Proj.damage > 0) spark_system.start()
return 2 return 2
/mob/living/silicon/robot/Bump(atom/movable/AM as mob|obj, yes) /mob/living/silicon/robot/Bump(atom/movable/AM as mob|obj, yes)
spawn( 0 ) spawn( 0 )
if ((!( yes ) || now_pushing)) if ((!( yes ) || now_pushing))
@@ -988,7 +955,7 @@ var/list/robot_verbs_default = list(
return 1 return 1
return 0 return 0
/mob/living/silicon/robot/proc/updateicon() /mob/living/silicon/robot/updateicon()
overlays.Cut() overlays.Cut()
if(stat == 0) if(stat == 0)

View File

@@ -67,8 +67,14 @@
/mob/living/silicon/IsAdvancedToolUser() /mob/living/silicon/IsAdvancedToolUser()
return 1 return 1
/mob/living/silicon/bullet_act(var/obj/item/projectile/Proj) /mob/living/silicon/blob_act()
if (src.stat != 2)
src.adjustBruteLoss(60)
src.updatehealth()
return 1
return 0
/mob/living/silicon/bullet_act(var/obj/item/projectile/Proj)
if(!Proj.nodamage) if(!Proj.nodamage)
switch(Proj.damage_type) switch(Proj.damage_type)
@@ -78,7 +84,7 @@
adjustFireLoss(Proj.damage) adjustFireLoss(Proj.damage)
Proj.on_hit(src,2) Proj.on_hit(src,2)
updatehealth()
return 2 return 2
/mob/living/silicon/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0) /mob/living/silicon/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0)
@@ -222,4 +228,25 @@
flavor_text = copytext(sanitize(input(usr, "Please enter your new flavour text.", "Flavour text", null) as text), 1) flavor_text = copytext(sanitize(input(usr, "Please enter your new flavour text.", "Flavour text", null) as text), 1)
/mob/living/silicon/binarycheck() /mob/living/silicon/binarycheck()
return 1 return 1
/mob/living/silicon/ex_act(severity)
if(!blinded)
flick("flash", flash)
switch(severity)
if(1.0)
if (stat != 2)
adjustBruteLoss(100)
adjustFireLoss(100)
if(!anchored)
gib()
if(2.0)
if (stat != 2)
adjustBruteLoss(60)
adjustFireLoss(60)
if(3.0)
if (stat != 2)
adjustBruteLoss(30)
updatehealth()

View File

@@ -35,14 +35,10 @@
spell_list += new spell(src) spell_list += new spell(src)
/mob/living/simple_animal/construct/death() /mob/living/simple_animal/construct/death()
..()
new /obj/item/weapon/ectoplasm (src.loc) new /obj/item/weapon/ectoplasm (src.loc)
for(var/mob/M in viewers(src, null)) ..(null,"collapses in a shattered heap.")
if((M.client && !( M.blinded )))
M.show_message("\red [src] collapses in a shattered heap. ")
ghostize() ghostize()
del src del src
return
/mob/living/simple_animal/construct/examine() /mob/living/simple_animal/construct/examine()
set src in oview() set src in oview()

View File

@@ -43,11 +43,8 @@
/mob/living/simple_animal/hostile/mimic/death() /mob/living/simple_animal/hostile/mimic/death()
..() ..()
visible_message("\red <b>[src]</b> stops moving!")
del(src) del(src)
// //
// Crate Mimic // Crate Mimic
// //

View File

@@ -158,8 +158,7 @@
walk(src,0) walk(src,0)
/mob/living/simple_animal/hostile/retaliate/malf_drone/death() /mob/living/simple_animal/hostile/retaliate/malf_drone/death()
src.visible_message("\blue \icon[src] [src] suddenly breaks apart.") ..(null,"suddenly breaks apart.")
..()
del(src) del(src)
/mob/living/simple_animal/hostile/retaliate/malf_drone/Del() /mob/living/simple_animal/hostile/retaliate/malf_drone/Del()

View File

@@ -158,7 +158,5 @@
minbodytemp = 0 minbodytemp = 0
/mob/living/simple_animal/hostile/viscerator/death() /mob/living/simple_animal/hostile/viscerator/death()
..() ..(null,"is smashed into pieces!")
visible_message("\red <b>[src]</b> is smashed into pieces!") del src
del src
return

View File

@@ -51,7 +51,6 @@
L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>") L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
/mob/living/simple_animal/hostile/tree/death() /mob/living/simple_animal/hostile/tree/death()
..() ..(null,"is hacked into pieces!")
visible_message("\red <b>[src]</b> is hacked into pieces!")
new /obj/item/stack/sheet/wood(loc) new /obj/item/stack/sheet/wood(loc)
del(src) del(src)

View File

@@ -197,12 +197,10 @@
..() ..()
/mob/living/simple_animal/gib() /mob/living/simple_animal/gib()
if(icon_gib)
flick(icon_gib, src)
if(meat_amount && meat_type) if(meat_amount && meat_type)
for(var/i = 0; i < meat_amount; i++) for(var/i = 0; i < meat_amount; i++)
new meat_type(src.loc) new meat_type(src.loc)
..() ..(icon_gib,1)
/mob/living/simple_animal/emote(var/act, var/type, var/desc) /mob/living/simple_animal/emote(var/act, var/type, var/desc)
if(act) if(act)

View File

@@ -1080,3 +1080,6 @@ mob/proc/yank_out_object()
return I return I
return 0 return 0
/mob/proc/updateicon()
return