mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Merge pull request #8607 from Kelenius/ofDrillsAndMiners
Updates drill and scanner
This commit is contained in:
@@ -0,0 +1,15 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/weapon/circuitboard/miningdrill
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name = T_BOARD("mining drill head")
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build_path = "/obj/machinery/mining/drill"
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board_type = "machine"
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origin_tech = "programming=1;engineering=1"
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frame_desc = "Requires 1 capacitor, 1 cell, 1 matter bin, and 1 micro laser."
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req_components = list(
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"/obj/item/weapon/stock_parts/capacitor" = 1,
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"/obj/item/weapon/cell" = 1,
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"/obj/item/weapon/stock_parts/matter_bin" = 1,
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"/obj/item/weapon/stock_parts/micro_laser" = 1)
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@@ -14,7 +14,6 @@
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var/supported = 0
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var/active = 0
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var/list/resource_field = list()
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var/open = 0
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var/ore_types = list(
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"iron" = /obj/item/weapon/ore/iron,
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@@ -30,10 +29,10 @@
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)
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//Upgrades
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var/obj/item/weapon/stock_parts/matter_bin/storage
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var/obj/item/weapon/stock_parts/micro_laser/cutter
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var/obj/item/weapon/stock_parts/capacitor/cellmount
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var/obj/item/weapon/cell/cell
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var/harvest_speed
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var/capacity
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var/charge_use
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var/obj/item/weapon/cell/cell = null
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//Flags
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var/need_update_field = 0
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@@ -43,13 +42,14 @@
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..()
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storage = new(src)
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cutter = new(src)
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cellmount = new(src)
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/miningdrill(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
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component_parts += new /obj/item/weapon/cell/high(src)
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cell = new(src)
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cell.maxcharge = 10000
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cell.charge = cell.maxcharge
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RefreshParts()
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/obj/machinery/mining/drill/process()
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@@ -74,11 +74,11 @@
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return
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//Drill through the flooring, if any.
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if(istype(get_turf(src),/turf/simulated/floor/plating/airless/asteroid))
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if(istype(get_turf(src), /turf/simulated/floor/plating/airless/asteroid))
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var/turf/simulated/floor/plating/airless/asteroid/T = get_turf(src)
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if(!T.dug)
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T.gets_dug()
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else if(istype(get_turf(src),/turf/simulated/floor))
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else if(istype(get_turf(src), /turf/simulated/floor))
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var/turf/simulated/floor/T = get_turf(src)
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T.ex_act(2.0)
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@@ -94,20 +94,20 @@
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if(!harvesting) return
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var/total_harvest = get_harvest_capacity() //Ore harvest-per-tick.
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var/total_harvest = harvest_speed //Ore harvest-per-tick.
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var/found_resource = 0 //If this doesn't get set, the area is depleted and the drill errors out.
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for(var/metal in ore_types)
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if(contents.len >= get_storage_capacity())
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if(contents.len >= capacity)
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system_error("insufficient storage space")
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active = 0
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need_player_check = 1
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update_icon()
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return
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if(contents.len + total_harvest >= get_storage_capacity())
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total_harvest = get_storage_capacity() - contents.len
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if(contents.len + total_harvest >= capacity)
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total_harvest = capacity - contents.len
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if(total_harvest <= 0) break
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if(harvesting.resources[metal])
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@@ -124,7 +124,7 @@
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create_ore = harvesting.resources[metal]
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harvesting.resources[metal] = 0
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for(var/i=1,i<=create_ore,i++)
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for(var/i=1, i <= create_ore, i++)
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var/oretype = ore_types[metal]
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new oretype(src)
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@@ -140,93 +140,56 @@
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/obj/machinery/mining/drill/attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/mining/drill/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/weapon/screwdriver))
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if(active) return
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open = !open
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user << "\blue You [open ? "open" : "close"] the maintenance panel." //TODO: Sprite.
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/obj/machinery/mining/drill/attackby(obj/item/O as obj, mob/user as mob)
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if(!active)
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if(default_deconstruction_screwdriver(user, O))
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return
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if(default_deconstruction_crowbar(user, O))
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return
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if(default_part_replacement(user, O))
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return
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if(!panel_open || active) return ..()
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if(istype(O, /obj/item/weapon/cell))
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if(cell)
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user << "The drill already has a cell installed."
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else
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user.drop_item()
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O.loc = src
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cell = O
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component_parts += O
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user << "You install \the [O]."
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return
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else
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if(!open || active) return ..()
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if(istype(W,/obj/item/weapon/crowbar))
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if(cell)
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user << "You pry out \the [cell]."
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cell.loc = get_turf(src)
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cell = null
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else if(storage)
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user << "You slip the bolt and pry out \the [storage]."
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storage.loc = get_turf(src)
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storage = null
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else if(cutter)
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user << "You carefully detatch and pry out \the [cutter]."
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cutter.loc = get_turf(src)
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cutter = null
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else if(cellmount)
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user << "You yank out a few wires and pry out \the [cellmount]."
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cellmount.loc = get_turf(src)
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cellmount = null
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else
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user << "There's nothing inside the drilling rig to remove."
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return
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else if(istype(W,/obj/item/weapon/stock_parts/matter_bin))
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if(storage)
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user << "The drill already has a matter bin installed."
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else
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user.drop_item()
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W.loc = src
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storage = W
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user << "You install \the [W]."
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return
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else if(istype(W,/obj/item/weapon/stock_parts/micro_laser))
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if(cutter)
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user << "The drill already has a cutting head installed."
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else
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user.drop_item()
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W.loc = src
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cutter = W
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user << "You install \the [W]."
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return
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else if(istype(W,/obj/item/weapon/stock_parts/capacitor))
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if(cellmount)
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user << "The drill already has a cell capacitor installed."
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else
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user.drop_item()
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W.loc = src
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cellmount = W
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user << "You install \the [W]."
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return
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else if(istype(W,/obj/item/weapon/cell))
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if(cell)
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user << "The drill already has a cell installed."
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else
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user.drop_item()
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W.loc = src
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cell = W
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user << "You install \the [W]."
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return
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..()
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/obj/machinery/mining/drill/attack_hand(mob/user as mob)
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check_supports()
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if(need_player_check)
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if (panel_open && cell)
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user << "You take out \the [cell]."
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cell.loc = get_turf(user)
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component_parts -= cell
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cell = null
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return
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else if(need_player_check)
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user << "You hit the manual override and reset the drill's error checking."
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need_player_check = 0
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if(anchored) get_resource_field()
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if(anchored)
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get_resource_field()
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update_icon()
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return
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else if(supported)
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else if(supported && !panel_open)
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if(use_cell_power())
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active = !active
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if(active)
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user << "\blue You engage \the [src] and it lurches downwards, grinding noisily."
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visible_message("<span class='notice'>\The [src] lurches downwards, grinding noisily.</span>")
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need_update_field = 1
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else
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user << "\blue You disengage \the [src] and it shudders to a grinding halt."
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visible_message("<span class='notice'>\The [src] shudders to a grinding halt.</span>")
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else
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user << "\blue The drill is unpowered."
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user << "<span class='notice'>The drill is unpowered.</span>"
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else
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user << "\blue Turning on a piece of industrial machinery without sufficient bracing is a bad idea."
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user << "<span class='notice'>Turning on a piece of industrial machinery without sufficient bracing or wires exposed is a bad idea.</span>"
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update_icon()
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@@ -241,6 +204,21 @@
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icon_state = "mining_drill"
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return
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/obj/machinery/mining/drill/RefreshParts()
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..()
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harvest_speed = 0
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capacity = 0
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charge_use = 50
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for(var/obj/item/weapon/stock_parts/P in component_parts)
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if(istype(P, /obj/item/weapon/stock_parts/micro_laser))
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harvest_speed = P.rating
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if(istype(P, /obj/item/weapon/stock_parts/matter_bin))
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capacity = 200 * P.rating
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if(istype(P, /obj/item/weapon/stock_parts/capacitor))
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charge_use -= 10 * P.rating
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cell = locate(/obj/item/weapon/cell) in component_parts
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/obj/machinery/mining/drill/proc/check_supports()
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supported = 0
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@@ -259,20 +237,12 @@
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/obj/machinery/mining/drill/proc/system_error(var/error)
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if(error) src.visible_message("\red \The [src] flashes a '[error]' warning.")
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if(error)
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src.visible_message("<span class='notice'>\The [src] flashes a '[error]' warning.</span>")
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need_player_check = 1
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active = 0
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update_icon()
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/obj/machinery/mining/drill/proc/get_harvest_capacity()
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return (cutter ? cutter.rating : 0)
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/obj/machinery/mining/drill/proc/get_storage_capacity()
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return 200 * (storage ? storage.rating : 0)
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/obj/machinery/mining/drill/proc/get_charge_use()
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return 50 - (10 * (cellmount ? cellmount.rating : 0))
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/obj/machinery/mining/drill/proc/get_resource_field()
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resource_field = list()
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@@ -281,13 +251,13 @@
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var/turf/T = get_turf(src)
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if(!istype(T)) return
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var/tx = T.x-2
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var/ty = T.y-2
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var/tx = T.x - 2
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var/ty = T.y - 2
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var/turf/mine_turf
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for(var/iy=0,iy<5,iy++)
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for(var/ix=0,ix<5,ix++)
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mine_turf = locate(tx+ix,ty+iy,T.z)
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if(mine_turf && istype(mine_turf) && mine_turf.has_resources)
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for(var/iy = 0,iy < 5, iy++)
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for(var/ix = 0, ix < 5, ix++)
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mine_turf = locate(tx + ix, ty + iy, T.z)
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if(mine_turf && mine_turf.has_resources)
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resource_field += mine_turf
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if(!resource_field.len)
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@@ -295,9 +265,8 @@
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/obj/machinery/mining/drill/proc/use_cell_power()
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if(!cell) return 0
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var/req = get_charge_use()
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if(cell.charge >= req)
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cell.use(req)
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if(cell.charge >= charge_use)
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cell.use(charge_use)
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return 1
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return 0
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@@ -312,9 +281,9 @@
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if(B)
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for(var/obj/item/weapon/ore/O in contents)
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O.loc = B
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usr << "\red You unload the drill's storage cache into the ore box."
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usr << "<span class='notice'>You unload the drill's storage cache into the ore box.</span>"
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else
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usr << "\red You must move an ore box up to the drill before you can unload it."
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usr << "<span class='notice'>You must move an ore box up to the drill before you can unload it.</span>"
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/obj/machinery/mining/brace
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@@ -326,16 +295,16 @@
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/obj/machinery/mining/brace/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/weapon/wrench))
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if(istype(get_turf(src),/turf/space))
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user << "\blue You can't anchor something to empty space. Idiot."
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if(istype(get_turf(src), /turf/space))
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user << "<span class='notice'>You can't anchor something to empty space. Idiot.</span>"
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return
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if(connected && connected.active)
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user << "\blue You can't unanchor the brace of a running drill!"
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user << "<span class='notice'>You can't unanchor the brace of a running drill!</span>"
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return
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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user << "\blue You [anchored ? "un" : ""]anchor the brace."
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user << "<span class='notice'>You [anchored ? "un" : ""]anchor the brace.</span>"
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anchored = !anchored
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if(anchored)
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@@ -347,18 +316,16 @@
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var/turf/T = get_step(get_turf(src), src.dir)
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if(!T.has_resources)
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src.visible_message("\red The terrain near the brace is unsuitable!")
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return
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for(var/thing in T.contents)
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if(istype(thing,/obj/machinery/mining/drill))
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if(istype(thing, /obj/machinery/mining/drill))
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connected = thing
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break
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if(!connected) return
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if(!connected)
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return
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if(!connected.supports) connected.supports = list()
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if(!connected.supports)
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connected.supports = list()
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icon_state = "mining_brace_active"
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@@ -5,16 +5,13 @@
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icon_state = "forensic0-old" //GET A BETTER SPRITE.
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item_state = "electronic"
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matter = list("metal" = 150)
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origin_tech = "magnets=1;engineering=1"
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/obj/item/weapon/mining_scanner/attack_self(mob/user as mob)
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user << "You begin sweeping \the [src] about, scanning for metal deposits."
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if(!do_after(user,50)) return
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if(!user || !src) return
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if(!do_after(user, 50))
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return
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var/list/metals = list(
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"surface minerals" = 0,
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@@ -23,32 +20,30 @@
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"exotic matter" = 0
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)
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for(var/turf/T in range(3,get_turf(user)))
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for(var/turf/T in range(2, get_turf(user)))
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if(!T.has_resources)
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continue
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for(var/metal in T.resources)
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var/ore_type
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switch(metal)
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if("silicates" || "carbonaceous rock" || "iron") ore_type = "surface minerals"
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if("gold" || "silver" || "diamond") ore_type = "precious metals"
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if("uranium") ore_type = "nuclear fuel"
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if("phoron" || "osmium" || "hydrogen") ore_type = "exotic matter"
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if("silicates", "carbonaceous rock", "iron") ore_type = "surface minerals"
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if("gold", "silver", "diamond") ore_type = "precious metals"
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if("uranium") ore_type = "nuclear fuel"
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if("phoron", "osmium", "hydrogen") ore_type = "exotic matter"
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if(ore_type) metals[ore_type] += T.resources[metal]
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user << "\icon[src] \blue The scanner beeps and displays a readout."
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user << "\icon[src] <span class='notice'>The scanner beeps and displays a readout.</span>"
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for(var/ore_type in metals)
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var/result = "no sign"
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switch(metals[ore_type])
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if(1 to 50) result = "trace amounts"
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if(51 to 150) result = "significant amounts"
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if(151 to INFINITY) result = "huge quantities"
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if(1 to 25) result = "trace amounts"
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if(26 to 75) result = "significant amounts"
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if(76 to INFINITY) result = "huge quantities"
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user << "- [result] of [ore_type]."
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