Re-balancing for IB, bleed rate is back to usual settings, minor nerf for

appendicitis initial bleed rate, harder to get IB.
This commit is contained in:
Ravensdale
2013-12-20 17:01:51 -08:00
parent 13fa1709b3
commit 95ac40a04a
4 changed files with 4 additions and 4 deletions

View File

@@ -45,7 +45,7 @@
H.op_stage.appendix = 2.0 H.op_stage.appendix = 2.0
var/datum/organ/external/groin = H.get_organ("groin") var/datum/organ/external/groin = H.get_organ("groin")
var/datum/wound/W = new /datum/wound/internal_bleeding(15) var/datum/wound/W = new /datum/wound/internal_bleeding(20)
H.adjustToxLoss(25) H.adjustToxLoss(25)
groin.wounds += W groin.wounds += W
src.cure() src.cure()

View File

@@ -1179,7 +1179,7 @@ mob/living/carbon/human/yank_out_object()
anchored = 0 anchored = 0
if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-. if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-.
var/datum/wound/internal_bleeding/I = new (10) var/datum/wound/internal_bleeding/I = new (15)
affected.wounds += I affected.wounds += I
custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1) custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
return 1 return 1

View File

@@ -241,7 +241,7 @@ This function completely restores a damaged organ to perfect condition.
//Possibly trigger an internal wound, too. //Possibly trigger an internal wound, too.
var/local_damage = brute_dam + burn_dam + damage var/local_damage = brute_dam + burn_dam + damage
if(damage > 15 && type != BURN && local_damage > 30 && prob(damage) && !(status & ORGAN_ROBOT)) if(damage > 15 && type != BURN && local_damage > 30 && prob(damage) && !(status & ORGAN_ROBOT))
var/datum/wound/internal_bleeding/I = new (10) var/datum/wound/internal_bleeding/I = new (15)
wounds += I wounds += I
owner.custom_pain("You feel something rip in your [display_name]!", 1) owner.custom_pain("You feel something rip in your [display_name]!", 1)

View File

@@ -124,7 +124,7 @@
"\blue You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." ) "\blue You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
if (tool.w_class > get_max_wclass(affected)/2 && prob(50)) if (tool.w_class > get_max_wclass(affected)/2 && prob(50))
user << "\red You tear some blood vessels trying to fit such a big object in this cavity." user << "\red You tear some blood vessels trying to fit such a big object in this cavity."
var/datum/wound/internal_bleeding/I = new (10) var/datum/wound/internal_bleeding/I = new (15)
affected.wounds += I affected.wounds += I
affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1) affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1)
user.drop_item() user.drop_item()