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https://github.com/CHOMPStation2/CHOMPStation2.git
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Re-balancing for IB, bleed rate is back to usual settings, minor nerf for
appendicitis initial bleed rate, harder to get IB.
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@@ -45,7 +45,7 @@
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H.op_stage.appendix = 2.0
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H.op_stage.appendix = 2.0
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var/datum/organ/external/groin = H.get_organ("groin")
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var/datum/organ/external/groin = H.get_organ("groin")
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var/datum/wound/W = new /datum/wound/internal_bleeding(15)
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var/datum/wound/W = new /datum/wound/internal_bleeding(20)
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H.adjustToxLoss(25)
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H.adjustToxLoss(25)
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groin.wounds += W
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groin.wounds += W
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src.cure()
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src.cure()
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@@ -1179,7 +1179,7 @@ mob/living/carbon/human/yank_out_object()
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anchored = 0
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anchored = 0
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if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-.
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if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-.
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var/datum/wound/internal_bleeding/I = new (10)
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var/datum/wound/internal_bleeding/I = new (15)
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affected.wounds += I
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affected.wounds += I
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custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
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custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
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return 1
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return 1
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@@ -241,7 +241,7 @@ This function completely restores a damaged organ to perfect condition.
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//Possibly trigger an internal wound, too.
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//Possibly trigger an internal wound, too.
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var/local_damage = brute_dam + burn_dam + damage
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var/local_damage = brute_dam + burn_dam + damage
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if(damage > 15 && type != BURN && local_damage > 30 && prob(damage) && !(status & ORGAN_ROBOT))
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if(damage > 15 && type != BURN && local_damage > 30 && prob(damage) && !(status & ORGAN_ROBOT))
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var/datum/wound/internal_bleeding/I = new (10)
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var/datum/wound/internal_bleeding/I = new (15)
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wounds += I
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wounds += I
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owner.custom_pain("You feel something rip in your [display_name]!", 1)
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owner.custom_pain("You feel something rip in your [display_name]!", 1)
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@@ -124,7 +124,7 @@
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"\blue You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
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"\blue You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
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if (tool.w_class > get_max_wclass(affected)/2 && prob(50))
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if (tool.w_class > get_max_wclass(affected)/2 && prob(50))
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user << "\red You tear some blood vessels trying to fit such a big object in this cavity."
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user << "\red You tear some blood vessels trying to fit such a big object in this cavity."
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var/datum/wound/internal_bleeding/I = new (10)
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var/datum/wound/internal_bleeding/I = new (15)
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affected.wounds += I
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affected.wounds += I
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affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1)
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affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1)
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user.drop_item()
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user.drop_item()
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