Multi-Z code formatting and utilities.

* Global procs should start with /proc
* Use to_chat() macro
* Added utility to find all z-levels are connected (transitively adjacent) and utility to test if two levels are connected.
This commit is contained in:
Leshana
2017-04-16 21:47:34 -04:00
parent 663e2b2d4c
commit 95b9dde94a
5 changed files with 21 additions and 10 deletions

View File

@@ -42,6 +42,8 @@
#define isxeno(A) istype(A, /mob/living/simple_animal/xeno)
#define isopenspace(A) istype(A, /turf/simulated/open)
#define isweakref(A) istype(A, /weakref)
#define RANDOM_BLOOD_TYPE pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")

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@@ -11,25 +11,35 @@ var/z_levels = 0 // Each bit represents a connection between adjacent levels. S
qdel(src)
// The storage of connections between adjacent levels means some bitwise magic is needed.
proc/HasAbove(var/z)
/proc/HasAbove(var/z)
if(z >= world.maxz || z > 16 || z < 1)
return 0
return z_levels & (1 << (z - 1))
proc/HasBelow(var/z)
/proc/HasBelow(var/z)
if(z > world.maxz || z > 17 || z < 2)
return 0
return z_levels & (1 << (z - 2))
// Thankfully, no bitwise magic is needed here.
proc/GetAbove(var/atom/atom)
/proc/GetAbove(var/atom/atom)
var/turf/turf = get_turf(atom)
if(!turf)
return null
return HasAbove(turf.z) ? get_step(turf, UP) : null
proc/GetBelow(var/atom/atom)
/proc/GetBelow(var/atom/atom)
var/turf/turf = get_turf(atom)
if(!turf)
return null
return HasBelow(turf.z) ? get_step(turf, DOWN) : null
/proc/GetConnectedZlevels(z)
. = list(z)
for(var/level = z, HasBelow(level), level--)
. |= level-1
for(var/level = z, HasAbove(level), level++)
. |= level+1
proc/AreConnectedZLevels(var/zA, var/zB)
return zA == zB || (zB in GetConnectedZlevels(zA))

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@@ -13,6 +13,9 @@ obj/machinery/atmospherics/pipe/zpipe
dir = SOUTH
initialize_directions = SOUTH
// node1 is the connection on the same Z
// node2 is the connection on the other Z
var/minimum_temperature_difference = 300
var/thermal_conductivity = 0 //WALL_HEAT_TRANSFER_COEFFICIENT No

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@@ -122,10 +122,6 @@
allowed_directions = UP|DOWN
icon_state = "ladder11"
/obj/structure/stairs
name = "Stairs"
desc = "Stairs leading to another deck. Not too useful if the gravity goes out."

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@@ -82,7 +82,7 @@
return
var/obj/item/stack/rods/R = C
if (R.use(1))
user << "<span class='notice'>Constructing support lattice ...</span>"
to_chat(user, "<span class='notice'>Constructing support lattice ...</span>")
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
ReplaceWithLattice()
return
@@ -99,7 +99,7 @@
ChangeTurf(/turf/simulated/floor/airless)
return
else
user << "<span class='warning'>The plating is going to need some support.</span>"
to_chat(user, "<span class='warning'>The plating is going to need some support.</span>")
//To lay cable.
if(istype(C, /obj/item/stack/cable_coil))