Merge branch 'CHOMPStation2:master' into BaseBlep

This commit is contained in:
FluffMedic
2023-06-23 09:03:13 -04:00
committed by GitHub
1209 changed files with 53700 additions and 25158 deletions
@@ -81,4 +81,93 @@
/obj/item/clothing/under/equipped(var/mob/user, var/slot)
. = ..()
handle_digitigrade(user)
handle_digitigrade(user)
//In shoe steppies!
/obj/item/clothing/shoes/proc/handle_inshoe_stepping(var/mob/living/carbon/human/pred, var/mob/living/carbon/human/prey)
if(!istype(pred)) return //Sorry, inshoe steppies only for carbon/human/ for now. Based on the regular stepping mechanics
if(!istype(prey)) return
if(!pred.canmove || pred.buckled) return //We can't be stepping on anyone if buckled or incapable of moving
if(pred in buckled_mobs) return
if(pred.flying) return //If we're flying, can't really step.
// I kept interactions very similar to normal steppies, and removed some attack logs unless harm intent:
// I_HELP: No painful description, messages only sent to prey. Similar to inshoe steppies from before.
// I_DISARM: Painful yet harmless descriptions, weaken on walk. Attack logs on weaken.
// I_GRAB: Grabby/Squishing descriptions, weaken on walk. Attack logs on weaken.
// I_HARM: Rand .5-1.5 multiplied by .25 min or 1.75 max, multiplied by 3.5 on walk. Ranges from .125 min to 9.1875 max damage to each limb
var/message_pred = null
var/message_prey = null
switch(pred.a_intent)
if(I_HELP)
if(prob(40)) //Reducing spam exclusively on I_HELP. Still more frequent than old pitiful prob(1)
if(pred.m_intent == "run")
message_prey = pick(
"You feel weightless for a brief moment as \the [name] move upwards.",
"[pred]'s weight bears down on you with each of their steps.",
"\The [name] are a ride you've got no choice but to participate in as the wearer moves.",
"The wearer of \the [name] moves, and their feet press down on you with each step.",
"With each step, you're sandwiched again between [pred]'s feet and the insole of their boots.",
"As [pred] moves, their foot presses you tightly against the insole of their boots with each step.")
else
message_prey = pick(
"You feel weightless for a brief moment as \the [name] move upwards.",
"[pred]'s weight bears down on you with each of the calm steps of their walk.",
"\The [name] are a ride you've got no choice but to participate in as the wearer walks.",
"The wearer of \the [name] walks, and their feet press down on you heavily with each step.",
"With each step of their unhurried walk, you're tightly sandwiched between [pred]'s feet and the insole of their boots.",
"As [pred] walks, their foot presses you tightly against the insole of their boots with each step.")
to_chat(prey, span_emote_subtle("<I>[message_prey]</I>"))
return //No message for pred if I_HELP
if(I_DISARM)
if(pred.m_intent == "run")
message_pred = "You step on [prey], squishing and pinning them within your [name]!"
message_prey = "[pred] steps on you, squishing and pinning you within their [name]!"
else
message_pred = "You firmly push your foot down on [prey], painfully but harmlessly pinning them to the sole of your [name]!"
message_prey = "[pred] firmly pushes their foot down on you, painfully but harmlessly pinning you to the sole of their [name]!"
prey.Weaken(5) // For flavour, only noticed prey if tossed out of shoe
add_attack_logs(pred, prey, "Pinned inshoe (walk, weaken(5))")
if(I_GRAB)
if(pred.m_intent == "run")
message_pred = "You step down onto [prey], squishing and trapping them inbetween your toes!"
message_prey = "[pred] steps down on you, squishing and trapping you inbetween their toes!"
else
message_pred = "You pin [prey] down against the sole of your [name] with your foot, your toes curling up around their body, tightly trapping them inbetween them!"
message_prey = "[pred] pins you down against the sole of their [name] with their foot, their toes curling up around your body, tighly trapping you inbetween them!"
prey.Weaken(5) // For flavour, only noticed prey if tossed out of shoe
add_attack_logs(pred, prey, "Grabbed inshoe (walk, weaken(5))")
if(I_HURT)
var/size_damage_multiplier = pred.size_multiplier - prey.size_multiplier
if(size_damage_multiplier < 0) // In case of odd situations such as wearing a shoe containing someone bigger than you.
size_damage_multiplier = 0
//Assuming regular micro pickup sizes outside dorms, size_damage multiplier should range from .25 to 1.75... right?
var/damage = (rand(5, 15) * size_damage_multiplier) / 10 // This will sting, but not kill unless pred walks. Will range from .125 to 2.625 damage, randomly, to each limb
if(pred.m_intent == "run")
message_pred = "You carelessly step down onto [prey], crushing them within your [name]!"
message_prey = "[pred] steps carelessly on your body, crushing you within their [name]!"
add_attack_logs(pred, prey, "Crushed underfoot (run, about [damage] damage per limb)")
else
message_pred = "You methodically place your foot down upon [prey]'s body, applying pressure, crushing them against the sole of your [name]!"
message_prey = "[pred] methodically places their foot upon your body, applying pressure, crushing you against the sole of their [name]!"
damage *= 3.5 //Walking damage multiplier
add_attack_logs(pred, prey, "Crushed underfoot (walk, about [damage] damage per limb)")
for(var/obj/item/organ/external/I in prey.organs)
// Running Total: 1.50 damage min, 28.875 damage max, depending on size & RNG.
// Walking Total: 5.25 damage min, 101.0625 damage max, depending on size & RNG. Ouch.
I.take_damage(damage, 0)
if(message_pred != null)
to_chat(pred, span_warning(message_pred))
to_chat(prey, span_warning(message_prey))
return
@@ -11,6 +11,8 @@
var/species_sounds = "None" // By default, we have nothing.
var/death_sound_override = null
var/virtual_reality_mob = FALSE // gross boolean for keeping VR mobs in VR
var/datum/looping_sound/mob/on_fire/firesoundloop
// var/datum/looping_sound/mob/stunned/stunnedloop
/* // Not sure if needed, screams aren't a carbon thing rn.
var/scream_sound = null
var/female_scream_sound = null
@@ -22,11 +24,23 @@
. = ..()
deaf_loop = new(list(src), FALSE)
firesoundloop = new(list(src), FALSE)
// stunnedloop = new(list(src), FALSE)
if(firesoundloop) // Partly safety, partly so we can have different probs for randomization
if(prob(40)) // Randomize our end_sound. Can't really do this easily in looping_sound without some work
if(prob(30))
firesoundloop.end_sound = 'sound/effects/mob_effects/on_fire/fire_extinguish2.ogg'
else if(prob(20))
firesoundloop.end_sound = 'sound/effects/mob_effects/on_fire/fire_extinguish3.ogg'
else
firesoundloop.end_sound = 'sound/effects/mob_effects/on_fire/fire_extinguish4.ogg'
/mob/living/Destroy()
. = ..()
QDEL_NULL(deaf_loop)
QDEL_NULL(firesoundloop)
// QDEL_NULL(stunnedloop)
/mob/living/proc/vs_animate(var/belly_to_animate)
return
@@ -23,7 +23,7 @@
/obj/item/weapon/circuitboard,
/obj/item/weapon/smes_coil,
/obj/item/weapon/fuel_assembly,
/obj/item/weapon/ore/bluespace_crystal
/obj/item/weapon/bluespace_crystal
) // CHOMPEdit - Buffing the gripper to allow bluespace crystal use for telesci building.
var/obj/item/wrapped = null // Item currently being held.
@@ -29,7 +29,8 @@
vore_bump_chance = 20
size_multiplier = 1.10
faction = "demon"
damage_fatigue_mult = 0
damage_fatigue_mult = 0.5 // We don't want to give them a flat, huge boost to attack speed, but at the same time, make them fight harder the closer they are to dying.
injury_enrages = TRUE
armor_soak = list(
"melee" = 5,
@@ -371,4 +372,4 @@
spawn_mob_type = /mob/living/simple_mob/vore/demonAI
/obj/item/capture_crystal/wendigo
spawn_mob_type = /mob/living/simple_mob/vore/demonAI/wendigo
spawn_mob_type = /mob/living/simple_mob/vore/demonAI/wendigo
@@ -0,0 +1,8 @@
/datum/sprite_accessory/marking/vox/vox_alt_eyes
icon = 'modular_chomp/icons/mob/human_races/markings_vox.dmi'
/datum/sprite_accessory/marking/vox/vox_underbeak
name = "Vox Underbeak"
icon = 'modular_chomp/icons/mob/human_races/markings_vox.dmi'
icon_state = "vox_underbeak"
body_parts = list(BP_HEAD)
@@ -49,7 +49,9 @@ When editing the list, please try and keep similar probabilities near each other
prob(10); "[info] Not every hostile NPC you encounter while mining or exploring need to be defeated. Sometimes, it's better to avoid or run away from them.",
prob(1); "[info] Stay robust, my friends.",
prob(35); "[info] You can insert your I.D into your PDA. This frees up your belt from having to carry your PDA. Furthermore, by clicking and dragging the PDA to game screen, you can use it without holding it!",
prob(35); "[info] Your vore-bellies have multiple add-ons! Muffling is excellent to ensure your prey does not accidentally inform everyone about their predicament, and jam suit sensors is a great courtesy to avoid medical being worried about your prey!"
prob(35); "[info] Your vore-bellies have multiple add-ons! Muffling is excellent to ensure your prey does not accidentally inform everyone about their predicament, and jam suit sensors is a great courtesy to avoid medical being worried about your prey!",
prob(35); "[info] Remember to check your vore panel preferences! There you can find toggles for things other than just vore(tm), such as stepping mechanics and spontaneous transformation.",
prob(25); "[info] If you would like to toggle stepping mechanics, head to the vore panel and click on personal preferences! Disabling stepping mechanics will disable stepping descriptions and will prevent your character from taking damage if a bigger character walks over yours with harm intent. Your character will still be stunned, however."
)
if("roleplay")
@@ -0,0 +1,48 @@
/datum/tgui_feedback
var/selected_window
/datum/tgui_feedback/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "TguiFeedback", "TGUI Feedback Submission")
ui.open()
/datum/tgui_feedback/tgui_state(mob/user)
return GLOB.tgui_always_state
/datum/tgui_feedback/tgui_static_data(mob/user)
var/list/data = list()
data["open_windows"] = list()
for(var/datum/tgui/ui in user.tgui_open_uis)
data["open_windows"] += ui.title
return data
/datum/tgui_feedback/tgui_data(mob/user)
var/list/data = list()
data["selected_window"] = selected_window
return data
/datum/tgui_feedback/tgui_act(action, params)
if(..())
return
switch(action)
if("pick_window")
if(!params["win"])
return
selected_window = sanitize(params["win"])
. = TRUE
if("submit")
message_admins("TGUI Feedback: Rating [params["rating"]] - Comment: [params["comment"]]")
. = TRUE
/client/verb/tgui_feedback()
set name = "Submit TGUI Feedback"
set category = "OOC"
var/datum/tgui_feedback/feedback = new()
feedback.tgui_interact(usr)
@@ -0,0 +1,13 @@
/**
* tgui state: ticket_state
*
* Grants the user UI_INTERACTIVE, if a ticket is open.
**/
GLOBAL_DATUM_INIT(tgui_ticket_state, /datum/tgui_state/ticket_state, new)
/datum/tgui_state/ticket_state/can_use_topic(src_object, mob/user)
//if (user.client.current_ticket)
// return STATUS_INTERACTIVE
//return STATUS_CLOSE
return STATUS_INTERACTIVE
+173
View File
@@ -0,0 +1,173 @@
//
// CLIENT PROCS
//
/client/verb/mentorhelp(msg as text)
set category = "Admin"
set name = "Mentorhelp"
if(say_disabled) //This is here to try to identify lag problems
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
//handle muting and automuting
if(prefs.muted & MUTE_ADMINHELP)
to_chat(src, "<span class='danger'>Error: Mentor-PM: You cannot send adminhelps (Muted).</span>")
return
if(handle_spam_prevention(msg,MUTE_ADMINHELP))
return
if(!msg)
return
//remove out adminhelp verb temporarily to prevent spamming of admins.
src.verbs -= /client/verb/mentorhelp
spawn(600)
src.verbs += /client/verb/mentorhelp // 1 minute cool-down for mentorhelps
feedback_add_details("admin_verb","Mentorhelp") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(current_ticket)
if(tgui_alert(usr, "You already have a ticket open. Is this for the same issue?","Duplicate?",list("Yes","No")) != "No")
if(current_ticket)
log_admin("Mentorhelp: [key_name(src)]: [msg]")
current_ticket.MessageNoRecipient(msg)
to_chat(usr, "<span class='adminnotice'><span class='mentor'>Mentor-PM to-<b>Mentors</b>: [msg]</span></span>")
return
else
to_chat(usr, "<span class='warning'>Ticket not found, creating new one...</span>")
else
current_ticket.AddInteraction("[usr.ckey] opened a new ticket.")
current_ticket.Resolve()
new /datum/ticket(msg, src, FALSE, 1)
//admin proc
/client/proc/cmd_mentor_ticket_panel()
set name = "Mentor Ticket List"
set category = "Admin"
var/browse_to
switch(tgui_input_list(usr, "Display which ticket list?", "List Choice", list("Active Tickets", "Resolved Tickets")))
if("Active Tickets")
browse_to = AHELP_ACTIVE
if("Resolved Tickets")
browse_to = AHELP_RESOLVED
else
return
GLOB.tickets.BrowseTickets(browse_to)
/proc/message_mentors(var/msg)
msg = "<span class='mentor_channel'><span class='prefix'>Mentor:</span> <span class=\"message\">[msg]</span></span>"
for(var/client/C in GLOB.mentors)
to_chat(C, msg)
for(var/client/C in GLOB.admins)
to_chat(C, msg)
//
// CLIENT PROCS
//
/client/verb/adminhelp(msg as text)
set category = "Admin"
set name = "Adminhelp"
if(say_disabled) //This is here to try to identify lag problems
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
//handle muting and automuting
if(prefs.muted & MUTE_ADMINHELP)
to_chat(src, "<span class='danger'>Error: Admin-PM: You cannot send adminhelps (Muted).</span>")
return
if(handle_spam_prevention(msg,MUTE_ADMINHELP))
return
if(!msg)
return
//remove out adminhelp verb temporarily to prevent spamming of admins.
src.verbs -= /client/verb/adminhelp
spawn(1200)
src.verbs += /client/verb/adminhelp // 2 minute cool-down for adminhelps
feedback_add_details("admin_verb","Adminhelp") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(current_ticket)
if(tgui_alert(usr, "You already have a ticket open. Is this for the same issue?","Duplicate?",list("Yes","No")) != "No")
if(current_ticket)
current_ticket.MessageNoRecipient(msg)
to_chat(usr, "<span class='adminnotice'>PM to-<b>Admins</b>: [msg]</span>")
return
else
to_chat(usr, "<span class='warning'>Ticket not found, creating new one...</span>")
else
current_ticket.AddInteraction("[key_name_admin(usr)] opened a new ticket.")
current_ticket.Close()
new /datum/ticket(msg, src, FALSE, 0)
//admin proc
/client/proc/cmd_admin_ticket_panel()
set name = "Show Ticket List"
set category = "Admin"
if(!check_rights(R_ADMIN|R_MOD|R_DEBUG|R_EVENT, TRUE))
return
var/browse_to
switch(tgui_input_list(usr, "Display which ticket list?", "List Choice", list("Active Tickets", "Closed Tickets", "Resolved Tickets")))
if("Active Tickets")
browse_to = AHELP_ACTIVE
if("Closed Tickets")
browse_to = AHELP_CLOSED
if("Resolved Tickets")
browse_to = AHELP_RESOLVED
else
return
GLOB.tickets.BrowseTickets(browse_to)
//// VOREstation Additions Below
/datum/ticket/proc/send2adminchat()
if(!config.chat_webhook_url)
return
var/list/adm = get_admin_counts()
var/list/afkmins = adm["afk"]
var/list/allmins = adm["total"]
spawn(0) //Unreliable world.Exports()
var/query_string = "type=adminhelp"
query_string += "&key=[url_encode(config.chat_webhook_key)]"
query_string += "&from=[url_encode(key_name(initiator))]"
query_string += "&msg=[url_encode(html_decode(name))]"
query_string += "&admin_number=[allmins.len]"
query_string += "&admin_number_afk=[afkmins.len]"
world.Export("[config.chat_webhook_url]?[query_string]")
/client/verb/adminspice()
set category = "Admin"
set name = "Request Spice"
set desc = "Request admins to spice round up for you"
//handle muting and automuting
if(prefs.muted & MUTE_ADMINHELP)
to_chat(usr, "<span class='danger'>Error: You cannot request spice (muted from adminhelps).</span>")
return
if(tgui_alert(usr, "Are you sure you want to request the admins spice things up for you? You accept the consequences if you do.","Spicy!",list("Yes","No")) != "No")
message_admins("[ADMIN_FULLMONTY(usr)] has requested the round be spiced up a little.")
to_chat(usr, "<span class='notice'>You have requested some more spice in your round.</span>")
else
to_chat(usr, "<span class='notice'>Spice request cancelled.</span>")
return
//if they requested spice, then remove spice verb temporarily to prevent spamming
usr.verbs -= /client/verb/adminspice
spawn(10 MINUTES)
if(usr) // In case we left in the 10 minute cooldown
usr.verbs += /client/verb/adminspice // 10 minute cool-down for spice request
@@ -0,0 +1,806 @@
/*
CHOMPedit - This file has been excluded from the compilation.
Reason: Replaced with "Tickets System". Main logic has been moved to: modular_chomp/modules/tickets/tickets.dm
*/
/client/var/datum/ticket/current_ticket //the current ticket the (usually) not-admin client is dealing with
/client/var/datum/ticket/selected_ticket //the current ticket being viewed in the Tickets Panel (usually) admin/mentor client
// CHOMPEdit Begin
/proc/get_ahelp_channel()
var/datum/tgs_api/v5/api = TGS_READ_GLOBAL(tgs)
if(istype(api) && config.ahelp_channel_tag)
for(var/datum/tgs_chat_channel/channel in api.chat_channels)
if(channel.custom_tag == config.ahelp_channel_tag)
return list(channel)
return 0
/proc/ahelp_discord_message(var/message)
if(!message)
return
if(config.discord_ahelps_disabled)
return
var/datum/tgs_chat_channel/ahelp_channel = get_ahelp_channel()
if(ahelp_channel)
world.TgsChatBroadcast(message,ahelp_channel)
else
world.TgsTargetedChatBroadcast(message,TRUE)
// CHOMPEdit End
//
//TICKET MANAGER
//
GLOBAL_DATUM_INIT(tickets, /datum/tickets, new)
/datum/tickets
var/list/active_tickets = list()
var/list/closed_tickets = list()
var/list/resolved_tickets = list()
var/obj/effect/statclick/ticket_list/astatclick = new(null, null, AHELP_ACTIVE)
var/obj/effect/statclick/ticket_list/cstatclick = new(null, null, AHELP_CLOSED)
var/obj/effect/statclick/ticket_list/rstatclick = new(null, null, AHELP_RESOLVED)
/datum/tickets/Destroy()
QDEL_LIST(active_tickets)
QDEL_LIST(closed_tickets)
QDEL_LIST(resolved_tickets)
QDEL_NULL(astatclick)
QDEL_NULL(cstatclick)
QDEL_NULL(rstatclick)
return ..()
//private
/datum/tickets/proc/ListInsert(datum/ticket/new_ticket)
var/list/ticket_list
switch(new_ticket.state)
if(AHELP_ACTIVE)
ticket_list = active_tickets
if(AHELP_CLOSED)
ticket_list = closed_tickets
if(AHELP_RESOLVED)
ticket_list = resolved_tickets
else
CRASH("Invalid ticket state: [new_ticket.state]")
var/num_closed = ticket_list.len
if(num_closed)
for(var/I in 1 to num_closed)
var/datum/ticket/T = ticket_list[I]
if(T.id > new_ticket.id)
ticket_list.Insert(I, new_ticket)
return
ticket_list += new_ticket
/datum/tickets/proc/BrowseTickets(state)
tgui_interact(usr)
//opens the ticket listings for one of the 3 states
/datum/tickets/proc/BrowseTicketsLegacy(state)
var/list/l2b
var/title
switch(state)
if(AHELP_ACTIVE)
l2b = active_tickets
title = "Active Tickets"
if(AHELP_CLOSED)
l2b = closed_tickets
title = "Closed Tickets"
if(AHELP_RESOLVED)
l2b = resolved_tickets
title = "Resolved Tickets"
if(!l2b)
return
var/list/dat = list("<html><head><title>[title]</title></head>")
dat += "<A HREF='?_src_=holder;[HrefToken()];ahelp_tickets=[state]'>Refresh</A><br><br>"
for(var/datum/ticket/T as anything in l2b)
dat += "<span class='adminnotice'><span class='adminhelp'>Ticket #[T.id]</span>: <A HREF='?_src_=holder;ahelp=\ref[T];[HrefToken()];ahelp_action=ticket'>[T.initiator_key_name]: [T.name]</A></span><br>"
usr << browse(dat.Join(), "window=ahelp_list[state];size=600x480")
//Tickets statpanel
/datum/tickets/proc/stat_entry()
var/num_disconnected = 0
stat("== Tickets ==")
stat("Active Tickets:", astatclick.update("[active_tickets.len]"))
for(var/datum/ticket/T as anything in active_tickets)
if(T.initiator)
var/type = "N/A"
switch(T.level)
if(0)
type = "ADM"
if(1)
type = "MEN"
if(usr.client.holder || T.level > 0)
stat("\[[type]\] #[T.id]. [T.initiator_key_name]:", T.statclick.update())
else
++num_disconnected
if(num_disconnected)
stat("Disconnected:", astatclick.update("[num_disconnected]"))
stat("Closed Tickets:", cstatclick.update("[closed_tickets.len]"))
stat("Resolved Tickets:", rstatclick.update("[resolved_tickets.len]"))
//Reassociate still open ticket if one exists
/datum/tickets/proc/ClientLogin(client/C)
C.current_ticket = CKey2ActiveTicket(C.ckey)
if(C.current_ticket)
C.current_ticket.AddInteraction("Client reconnected.")
C.current_ticket.initiator = C
C.current_ticket.initiator.mob.throw_alert("open ticket", /obj/screen/alert/open_ticket)
//Dissasociate ticket
/datum/tickets/proc/ClientLogout(client/C)
if(C.current_ticket)
C.current_ticket.AddInteraction("Client disconnected.")
C.current_ticket.initiator.mob.clear_alert("open ticket")
C.current_ticket.initiator = null
C.current_ticket = null
//Get a ticket given a ckey
/datum/tickets/proc/CKey2ActiveTicket(ckey)
for(var/datum/ticket/T as anything in active_tickets)
if(T.initiator_ckey == ckey)
return T
//Get a ticket by ticket id
/datum/tickets/proc/ID2Ticket(id)
if(!usr?.client.holder || !has_mentor_powers(usr?.client))
message_admins("[usr] has attempted to look up a ticket with ID [id] without sufficent privileges.")
return
for(var/datum/ticket/T as anything in active_tickets)
if(T.id == id)
return T
for(var/datum/ticket/T as anything in resolved_tickets)
if(T.id == id)
return T
for(var/datum/ticket/T as anything in closed_tickets)
if(T.id == id)
return T
//
//TICKET LIST STATCLICK
//
/obj/effect/statclick/ticket_list
var/current_state
/obj/effect/statclick/ticket_list/New(loc, name, state)
current_state = state
..()
/obj/effect/statclick/ticket_list/Click()
GLOB.tickets.BrowseTickets(current_state)
//
//TICKET DATUM
//
/datum/ticket
var/id
var/name
var/level = 0 // 0 = Admin, 1 = Mentor
var/list/tags
var/state = AHELP_ACTIVE
var/opened_at
var/closed_at
var/client/initiator //semi-misnomer, it's the person who ahelped/was bwoinked
var/handler = "/Unassigned\\" // The admin handling the ticket
var/initiator_ckey
var/initiator_key_name
var/list/_interactions //use AddInteraction() or, preferably, admin_ticket_log()
var/obj/effect/statclick/ticket/statclick
var/static/ticket_counter = 0
/*
//call this on its own to create a ticket, don't manually assign current_mentorhelp
//msg is the title of the ticket: usually the ahelp text
/datum/mentor_help/New(msg, client/C)
initiator_ckey = C.ckey
initiator_key_name = key_name(initiator, FALSE, TRUE)
if(initiator.current_mentorhelp) //This is a bug
log_debug("Ticket erroneously left open by code")
initiator.current_mentorhelp.AddInteraction("Ticket erroneously left open by code")
initiator.current_mentorhelp.Resolve()
initiator.current_mentorhelp = src
statclick = new(null, src)
_interactions = list()
log_admin("Mentorhelp: [key_name(C)]: [msg]")
MessageNoRecipient(msg)
//show it to the person adminhelping too
to_chat(C, "<i><span class='mentor'>Mentor-PM to-<b>Mentors</b>: [name]</span></i>")
GLOB.mhelp_tickets.active_tickets += src */
/**
* public
*
* Create a new Ticket.
* Call this on its own to create a ticket, don't manually assign current_ticket
*
* required msg string The title of the ticket: usually the ahelp text
* required C client The object or datum which owns the UI.
* required is_bwoink boolean TRUE if this ticket was started by an admin PM
* required level integer The level of the ticket. 0 = Admin, 1 = Mentor
*/
/datum/ticket/New(msg, client/C, is_bwoink, ticket_level)
//clean the input msg
msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
if(!msg || !C || !C.mob)
qdel(src)
return
id = ++ticket_counter
opened_at = world.time
name = msg
level = ticket_level
initiator = C
initiator_ckey = initiator.ckey
initiator_key_name = key_name(initiator, FALSE, TRUE)
if(initiator.current_ticket) //This is a bug
log_debug("Multiple ahelp current_tickets")
initiator.current_ticket.AddInteraction("Ticket erroneously left open by code")
initiator.current_ticket.Close()
initiator.current_ticket = src
var/parsed_message = keywords_lookup(msg)
statclick = new(null, src)
_interactions = list()
if(is_bwoink)
AddInteraction("<font color='blue'>[key_name_admin(usr)] PM'd [LinkedReplyName()]</font>")
message_admins("<font color='blue'>Ticket [TicketHref("#[id]")] created</font>")
else
MessageNoRecipient(parsed_message)
send2adminchat() //VOREStation Add
//show it to the person adminhelping too
to_chat(C, "<span class='adminnotice'>PM to-<b>Admins</b>: [name]</span>")
//send it to irc if nobody is on and tell us how many were on
var/admin_number_present = send2irc_adminless_only(initiator_ckey, name)
log_admin("Ticket #[id]: [key_name(initiator)]: [name] - heard by [admin_number_present] non-AFK admins who have +BAN.")
if(admin_number_present <= 0)
to_chat(C, "<span class='notice'>No active admins are online, your adminhelp was sent to the admin discord.</span>") //VOREStation Edit
send2adminchat() //VOREStation Add
//YW EDIT START
var/list/adm = get_admin_counts()
var/list/activemins = adm["present"]
var activeMins = activemins.len
if(is_bwoink)
ahelp_discord_message("ADMINHELP: FROM: [key_name_admin(usr)] TO [initiator_ckey]/[initiator_key_name] - MSG: **[msg]** - Heard by [activeMins] NON-AFK staff members.") //CHOMPEdit
else
ahelp_discord_message("ADMINHELP: FROM: [initiator_ckey]/[initiator_key_name] - MSG: **[msg]** - Heard by [activeMins] NON-AFK staff members.") //CHOMPEdit
//YW EDIT END
// Also send it to discord since that's the hip cool thing now.
SSwebhooks.send(
WEBHOOK_AHELP_SENT,
list(
"name" = "Ticket ([id]) (Game ID: [game_id]) ticket opened.",
"body" = "[key_name(initiator)] has opened a ticket. \n[msg]",
"color" = COLOR_WEBHOOK_POOR
)
)
GLOB.tickets.active_tickets += src
// Open a new chat with the user
//var/datum/ticket_chat/TC = new()
//TC.T = src
//TC.tgui_interact(C.mob)
C.mob.throw_alert("open ticket", /obj/screen/alert/open_ticket)
/datum/ticket/Destroy()
RemoveActive()
GLOB.tickets.closed_tickets -= src
GLOB.tickets.resolved_tickets -= src
return ..()
/datum/ticket/proc/AddInteraction(formatted_message)
var/curinteraction = "[gameTimestamp()]: [formatted_message]"
if(config.discord_ahelps_all) //CHOMPEdit
ahelp_discord_message("ADMINHELP: TICKETID:[id] [strip_html_properly(curinteraction)]") //CHOMPEdit
_interactions += curinteraction
/datum/ticket/proc/TicketPanel()
tgui_interact(usr.client.mob)
//private
/datum/ticket/proc/FullMonty(ref_src)
if(!ref_src)
ref_src = "\ref[src]"
if(initiator && initiator.mob)
. = ADMIN_FULLMONTY_NONAME(initiator.mob)
else
. = "Initiator disconnected."
if(state == AHELP_ACTIVE)
. += ClosureLinks(ref_src)
//private
/datum/ticket/proc/ClosureLinks(ref_src)
if(!ref_src)
ref_src = "\ref[src]"
if(level == 0)
. = " (<A HREF='?_src_=holder;ticket=[ref_src];[HrefToken(TRUE)];ticket_action=reject'>REJT</A>)"
. += " (<A HREF='?_src_=holder;ticket=[ref_src];[HrefToken(TRUE)];ticket_action=icissue'>IC</A>)"
. += " (<A HREF='?_src_=holder;ticket=[ref_src];[HrefToken(TRUE)];ticket_action=close'>CLOSE</A>)"
. += " (<A HREF='?_src_=holder;ticket=[ref_src];[HrefToken(TRUE)];ticket_action=resolve'>RSLVE</A>)"
. += " (<A HREF='?_src_=holder;ticket=[ref_src];[HrefToken(TRUE)];ticket_action=handleissue'>HANDLE</A>)"
else
. = " (<A HREF='?_src_=holder;ticket=[ref_src];[HrefToken(TRUE)];ticket_action=resolve'>RSLVE</A>)"
//private
/datum/ticket/proc/LinkedReplyName(ref_src)
if(!ref_src)
ref_src = "\ref[src]"
return "<A HREF='?_src_=holder;ticket=[ref_src];ticket_action=reply'>[initiator_key_name]</A>"
//private
/datum/ticket/proc/TicketHref(msg, ref_src, action = "ticket")
if(!ref_src)
ref_src = "\ref[src]"
return "<A HREF='?_src_=holder;ticket=[ref_src];[HrefToken(TRUE)];ticket_action=[action]'>[msg]</A>"
/*
var/chat_msg = "<span class='notice'>(<A HREF='?_src_=mentorholder;mhelp=[ref_src];[HrefToken(TRUE)];mhelp_action=escalate'>ESCALATE</A>) Ticket [TicketHref("#[id]", ref_src)]<b>: [LinkedReplyName(ref_src)]:</b> [msg]</span>"
*/
//message from the initiator without a target, all admins will see this
//won't bug irc
/datum/ticket/proc/MessageNoRecipient(msg)
var/ref_src = "\ref[src]"
var/chat_msg = "<span class='adminnotice'><span class='adminhelp'>Ticket [TicketHref("#[id]", ref_src)]</span><b>: [LinkedReplyName(ref_src)] [FullMonty(ref_src)]:</b> [msg]</span>"
AddInteraction("<font color='red'>[LinkedReplyName(ref_src)]: [msg]</font>")
//send this msg to all admins
if(level == 1)
for (var/client/C in GLOB.mentors)
if (C.is_preference_enabled(/datum/client_preference/play_mentorhelp_ping))
C << 'sound/effects/mentorhelp.mp3'
for (var/client/C in GLOB.admins)
if (C.is_preference_enabled(/datum/client_preference/play_mentorhelp_ping))
C << 'sound/effects/mentorhelp.mp3'
message_mentors(chat_msg)
else if(level == 0)
for(var/client/X in GLOB.admins)
if(X.is_preference_enabled(/datum/client_preference/holder/play_adminhelp_ping))
X << 'sound/effects/adminhelp.ogg'
window_flash(X)
to_chat(X, chat_msg)
/*
//Reopen a closed ticket
/datum/mentor_help/proc/Reopen()
switch(state)
if(AHELP_RESOLVED)
feedback_dec("mhelp_resolve")
AddInteraction("<font color='purple'>Reopened by [usr.ckey]</font>")
if(initiator)
to_chat(initiator, "<span class='filter_adminlog'><font color='purple'>Ticket [TicketHref("#[id]")] was reopened by [usr.ckey].</font></span>")
var/msg = "<span class='adminhelp'>Ticket [TicketHref("#[id]")] reopened by [usr.ckey].</span>"
message_mentors(msg)
log_admin(msg)
*/
//Reopen a closed ticket
/datum/ticket/proc/Reopen()
if(state == AHELP_ACTIVE)
to_chat(usr, "<span class='warning'>This ticket is already open.</span>")
return
if(GLOB.tickets.CKey2ActiveTicket(initiator_ckey))
to_chat(usr, "<span class='warning'>This user already has an active ticket, cannot reopen this one.</span>")
return
statclick = new(null, src)
GLOB.tickets.active_tickets += src
GLOB.tickets.closed_tickets -= src
GLOB.tickets.resolved_tickets -= src
switch(state)
if(AHELP_CLOSED)
feedback_dec("ticket_close")
if(AHELP_RESOLVED)
feedback_dec("ticket_resolve")
state = AHELP_ACTIVE
closed_at = null
if(initiator)
initiator.current_ticket = src
AddInteraction("<font color='purple'>Reopened by [key_name_admin(usr)]</font>")
if(initiator)
to_chat(initiator, "<span class='filter_adminlog'><font color='purple'>Ticket [TicketHref("#[id]")] was reopened by [key_name(usr,FALSE,FALSE)].</font></span>")
var/msg = "<span class='adminhelp'>Ticket [TicketHref("#[id]")] reopened by [key_name_admin(usr)].</span>"
message_admins(msg)
log_admin(msg)
feedback_inc("ticket_reopen")
//TicketPanel() //can only be done from here, so refresh it
SSwebhooks.send(
WEBHOOK_AHELP_SENT,
list(
"name" = "Ticket ([id]) (Game ID: [game_id]) reopened.",
"body" = "Reopened by [key_name(usr)]."
)
)
//private
/datum/ticket/proc/RemoveActive()
if(state != AHELP_ACTIVE)
return
closed_at = world.time
QDEL_NULL(statclick)
GLOB.tickets.active_tickets -= src
if(initiator && initiator.current_ticket == src)
initiator.current_ticket = null
//Mark open ticket as closed/meme
/datum/ticket/proc/Close(silent = FALSE)
if(state != AHELP_ACTIVE)
return
RemoveActive()
state = AHELP_CLOSED
GLOB.tickets.ListInsert(src)
AddInteraction("<span class='filter_adminlog'><font color='red'>Closed by [key_name_admin(usr)].</font></span>")
if(initiator)
to_chat(initiator, "<span class='filter_adminlog'><font color='red'>Ticket [TicketHref("#[id]")] was closed by [key_name(usr,FALSE,FALSE)].</font></span>")
if(!silent)
feedback_inc("ahelp_close")
var/msg = "Ticket [TicketHref("#[id]")] closed by [key_name_admin(usr)]."
message_admins(msg)
log_admin(msg)
SSwebhooks.send(
WEBHOOK_AHELP_SENT,
list(
"name" = "Ticket ([id]) (Game ID: [game_id]) closed.",
"body" = "Closed by [key_name(usr)].",
"color" = COLOR_WEBHOOK_BAD
)
)
initiator?.mob?.clear_alert("open ticket")
//Mark open ticket as resolved/legitimate, returns ahelp verb
/datum/ticket/proc/Resolve(silent = FALSE)
if(state != AHELP_ACTIVE)
return
RemoveActive()
state = AHELP_RESOLVED
GLOB.tickets.ListInsert(src)
AddInteraction("<span class='filter_adminlog'><font color='green'>Resolved by [key_name_admin(usr)].</font></span>")
if(initiator)
to_chat(initiator, "<span class='filter_adminlog'><font color='green'>Ticket [TicketHref("#[id]")] was marked resolved by [key_name(usr,FALSE,FALSE)].</font></span>")
if(!silent)
feedback_inc("ticket_resolve")
var/msg = "Ticket [TicketHref("#[id]")] resolved by [key_name_admin(usr)]"
if(type == 1)
message_mentors(msg)
else if (type == 0)
message_admins(msg)
log_admin(msg)
if(type == 1)
SSwebhooks.send(
WEBHOOK_AHELP_SENT,
list(
"name" = "Ticket ([id]) (Game ID: [game_id]) resolved.",
"body" = "Marked as Resolved by [key_name(usr)].",
"color" = COLOR_WEBHOOK_GOOD
)
)
initiator?.mob?.clear_alert("open ticket")
//Close and return ahelp verb, use if ticket is incoherent
/datum/ticket/proc/Reject(key_name = key_name_admin(usr))
if(state != AHELP_ACTIVE)
return
if(initiator)
if(initiator.is_preference_enabled(/datum/client_preference/holder/play_adminhelp_ping))
initiator << 'sound/effects/adminhelp.ogg'
to_chat(initiator, "<span class='filter_pm'><font color='red' size='4'><b>- AdminHelp Rejected! -</b></font><br>\
<font color='red'><b>Your admin help was rejected.</b></font><br>\
Please try to be calm, clear, and descriptive in admin helps, do not assume the admin has seen any related events, and clearly state the names of anybody you are reporting.</span>")
feedback_inc("ahelp_reject")
var/msg = "Ticket [TicketHref("#[id]")] rejected by [key_name_admin(usr)]"
message_admins(msg)
log_admin(msg)
AddInteraction("Rejected by [key_name_admin(usr)].")
Close(silent = TRUE)
SSwebhooks.send(
WEBHOOK_AHELP_SENT,
list(
"name" = "Ticket ([id]) (Game ID: [game_id]) rejected.",
"body" = "Rejected by [key_name(usr)].",
"color" = COLOR_WEBHOOK_BAD
)
)
//Resolve ticket with IC Issue message
/datum/ticket/proc/ICIssue(key_name = key_name_admin(usr))
if(state != AHELP_ACTIVE)
return
var/msg = "<span class='filter_pm'><font color='red' size='4'><b>- AdminHelp marked as IC issue! -</b></font><br>"
msg += "<font color='red'><b>This is something that can be solved ICly, and does not currently require staff intervention.</b></font><br>"
msg += "<font color='red'>Your AdminHelp may also be unanswerable due to ongoing events.</font></span>"
if(initiator)
to_chat(initiator, msg)
feedback_inc("ahelp_icissue")
msg = "Ticket [TicketHref("#[id]")] marked as IC by [key_name_admin(usr)]"
message_admins(msg)
log_admin(msg)
AddInteraction("Marked as IC issue by [key_name_admin(usr)]")
Resolve(silent = TRUE)
SSwebhooks.send(
WEBHOOK_AHELP_SENT,
list(
"name" = "Ticket ([id]) (Game ID: [game_id]) marked as IC issue.",
"body" = "Marked as IC Issue by [key_name(usr)].",
"color" = COLOR_WEBHOOK_BAD
)
)
//Resolve ticket with IC Issue message
/datum/ticket/proc/HandleIssue()
if(state != AHELP_ACTIVE)
return
if(handler == key_name(usr, FALSE, TRUE))
to_chat("<font color='red'>You are already handling this ticket.</font>")
return
var/msg = "<font color='red'>Your AdminHelp is being handled by [key_name(usr,FALSE,FALSE)] please be patient.</font>"
if(initiator)
to_chat(initiator, msg)
feedback_inc("ahelp_handling")
msg = "Ticket [TicketHref("#[id]")] being handled by [key_name(usr,FALSE,FALSE)]"
message_admins(msg)
log_admin(msg)
AddInteraction("[key_name_admin(usr)] is now handling this ticket.")
handler = key_name(usr, FALSE, TRUE)
SSwebhooks.send(
WEBHOOK_AHELP_SENT,
list(
"name" = "Ticket ([id]) (Game ID: [game_id]) being handled.",
"body" = "[key_name(usr)] is now handling the ticket."
)
)
/datum/ticket/proc/Retitle()
var/new_title = tgui_input_text(usr, "Enter a title for the ticket", "Rename Ticket", name)
if(new_title)
name = new_title
//not saying the original name cause it could be a long ass message
var/msg = "Ticket [TicketHref("#[id]")] titled [name] by [key_name_admin(usr)]"
message_admins(msg)
log_admin(msg)
//TicketPanel() //we have to be here to do this
//Kick ticket to next level
/datum/ticket/proc/Escalate()
if(tgui_alert(usr, "Really escalate this ticket to admins? No mentors will ever be able to interact with it again if you do.","Escalate",list("Yes","No")) != "Yes")
return
if (src.initiator == null) // You can't escalate a mentorhelp of someone who's logged out because it won't create the adminhelp properly
to_chat(usr, "<span class='pm warning'>Error: client not found, unable to escalate.</span>")
return
level = level - 1
message_mentors("[usr.ckey] escalated Ticket [TicketHref("#[id]")]")
log_admin("[key_name(usr)] escalated ticket [src.name]")
to_chat(src.initiator, "<span class='mentor'>[usr.ckey] escalated your ticket to admins.</span>")
/datum/ticket/proc/Context(ref_src)
if(!ref_src)
ref_src = "\ref[src]"
if(state == AHELP_ACTIVE)
. += ClosureLinks(ref_src)
if(state != AHELP_RESOLVED)
. += " (<A HREF='?_src_=mentorholder;mhelp=[ref_src];mhelp_action=escalate'>ESCALATE</A>)"
//Forwarded action from admin/Topic
/datum/ticket/proc/Action(action)
testing("Ahelp action: [action]")
switch(action)
if("ticket")
TicketPanel()
if("retitle")
Retitle()
if("reject")
Reject()
if("reply")
usr.client.cmd_ahelp_reply(initiator)
if("icissue")
ICIssue()
if("close")
Close()
if("resolve")
Resolve()
if("handleissue")
HandleIssue()
if("reopen")
Reopen()
if("escalate")
Escalate()
//
// TICKET STATCLICK
//
/obj/effect/statclick/ticket
var/datum/ticket/ticket_datum
/obj/effect/statclick/ticket/New(loc, datum/ticket/T)
ticket_datum = T
..(loc)
/obj/effect/statclick/ticket/update()
return ..(ticket_datum.name)
/obj/effect/statclick/ticket/Click()
ticket_datum.TicketPanel()
/obj/effect/statclick/ticket/Destroy()
ticket_datum = null
return ..()
//
// LOGGING
//
//Use this proc when an admin takes action that may be related to an open ticket on what
//what can be a client, ckey, or mob
/proc/admin_ticket_log(what, message)
var/client/C
var/mob/Mob = what
if(istype(Mob))
C = Mob.client
else
C = what
if(istype(C) && C.current_ticket)
C.current_ticket.AddInteraction(message)
return C.current_ticket
if(istext(what)) //ckey
var/datum/ticket/T = GLOB.tickets.CKey2ActiveTicket(what)
if(T)
T.AddInteraction(message)
return T
//
// HELPER PROCS
//
/proc/get_admin_counts(requiredflags = R_BAN)
. = list("total" = list(), "noflags" = list(), "afk" = list(), "stealth" = list(), "present" = list())
for(var/client/X in GLOB.admins)
.["total"] += X
if(requiredflags != 0 && !check_rights(rights_required = requiredflags, show_msg = FALSE, C = X))
.["noflags"] += X
else if(X.is_afk())
.["afk"] += X
else if(X.holder.fakekey)
.["stealth"] += X
else
.["present"] += X
/proc/send2irc_adminless_only(source, msg, requiredflags = R_BAN)
var/list/adm = get_admin_counts()
var/list/activemins = adm["present"]
. = activemins.len
if(. <= 0)
var/final = ""
var/list/afkmins = adm["afk"]
var/list/stealthmins = adm["stealth"]
var/list/powerlessmins = adm["noflags"]
var/list/allmins = adm["total"]
if(!afkmins.len && !stealthmins.len && !powerlessmins.len)
final = "[msg] - No admins online"
else
final = "[msg] - All admins stealthed\[[english_list(stealthmins)]\], AFK\[[english_list(afkmins)]\], or lacks +BAN\[[english_list(powerlessmins)]\]! Total: [allmins.len] "
send2irc(source,final)
/proc/ircadminwho()
var/list/message = list("Admins: ")
var/list/admin_keys = list()
for(var/client/C as anything in GLOB.admins)
admin_keys += "[C][C.holder.fakekey ? "(Stealth)" : ""][C.is_afk() ? "(AFK)" : ""]"
for(var/admin in admin_keys)
if(LAZYLEN(admin_keys) > 1)
message += ", [admin]"
else
message += "[admin]"
return jointext(message, "")
/proc/keywords_lookup(msg,irc)
//This is a list of words which are ignored by the parser when comparing message contents for names. MUST BE IN LOWER CASE!
var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","alien","as", "i")
//explode the input msg into a list
var/list/msglist = splittext(msg, " ")
//generate keywords lookup
var/list/surnames = list()
var/list/forenames = list()
var/list/ckeys = list()
var/founds = ""
for(var/mob/M in mob_list)
var/list/indexing = list(M.real_name, M.name)
if(M.mind)
indexing += M.mind.name
for(var/string in indexing)
var/list/L = splittext(string, " ")
var/surname_found = 0
//surnames
for(var/i=L.len, i>=1, i--)
var/word = ckey(L[i])
if(word)
surnames[word] = M
surname_found = i
break
//forenames
for(var/i=1, i<surname_found, i++)
var/word = ckey(L[i])
if(word)
forenames[word] = M
//ckeys
ckeys[M.ckey] = M
var/ai_found = 0
msg = ""
var/list/mobs_found = list()
for(var/original_word in msglist)
var/word = ckey(original_word)
if(word)
if(!(word in adminhelp_ignored_words))
if(word == "ai")
ai_found = 1
else
var/mob/found = ckeys[word]
if(!found)
found = surnames[word]
if(!found)
found = forenames[word]
if(found)
if(!(found in mobs_found))
mobs_found += found
if(!ai_found && isAI(found))
ai_found = 1
var/is_antag = 0
if(found.mind && found.mind.special_role)
is_antag = 1
founds += "Name: [found.name]([found.real_name]) Ckey: [found.ckey] [is_antag ? "(Antag)" : null] "
msg += "[original_word]<font size='1' color='[is_antag ? "red" : "black"]'>(<A HREF='?_src_=holder;adminmoreinfo=\ref[found]'>?</A>|<A HREF='?_src_=holder;adminplayerobservefollow=\ref[found]'>F</A>)</font> "
continue
msg += "[original_word] "
if(irc)
if(founds == "")
return "Search Failed"
else
return founds
return msg
@@ -0,0 +1,44 @@
//
//PLAYERSIDE TICKET UI
//
/datum/ticket_chat
var/datum/ticket/T
/datum/ticket_chat/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "TicketChat", "Ticket #[T.id] - [T.LinkedReplyName("\ref[T]")]")
ui.open()
user.clear_alert("open ticket")
/datum/ticket_chat/tgui_close(mob/user)
. = ..()
if(user.client.current_ticket)
user.throw_alert("open ticket", /obj/screen/alert/open_ticket)
/datum/ticket_chat/tgui_state(mob/user)
return GLOB.tgui_ticket_state
/datum/ticket_chat/tgui_data(mob/user)
var/list/data = list()
data["id"] = T.id
data["level"] = T.level
data["handler"] = T.handler
data["log"] = T._interactions
return data
/datum/ticket_chat/tgui_act(action, params)
if(..())
return
switch(action)
if("send_msg")
if(!params["msg"])
return
usr.client.cmd_admin_pm(usr.client, sanitize(params["msg"]), T)
. = TRUE
@@ -0,0 +1,340 @@
//
//TICKET MANAGER
//
/datum/tickets/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "TicketsPanel", "Tickets")
ui.open()
/datum/tickets/tgui_state(mob/user)
return GLOB.tgui_admin_state
/datum/tickets/proc/get_ticket_state(state)
var/ticket_state
switch(state)
if(AHELP_ACTIVE)
ticket_state = "open"
// TODO: Mentor tickets cannot be resolved
if(AHELP_RESOLVED)
ticket_state = "resolved"
if(AHELP_CLOSED)
ticket_state = "closed"
else
ticket_state = "unknown"
return ticket_state
/datum/tickets/tgui_data(mob/user)
var/list/data = list()
var/list/tickets = list()
var/selected_ticket = null
if(user.client.selected_ticket)
var/datum/ticket/T = user.client.selected_ticket
selected_ticket = list(
"id" = T.id,
"name" = T.LinkedReplyName(),
"state" = get_ticket_state(T.state),
"level" = T.level,
"handler" = T.handler,
"opened_at" = (world.time - T.opened_at),
"closed_at" = (world.time - T.closed_at),
"opened_at_date" = gameTimestamp(wtime = T.opened_at),
"closed_at_date" = gameTimestamp(wtime = T.closed_at),
"actions" = T.FullMonty(),
"log" = T._interactions,
)
for(var/datum/ticket/T as anything in GLOB.tickets.active_tickets)
if(user.client.holder || (has_mentor_powers(user.client) && T.level > 0))
tickets.Add(list(list(
"id" = T.id,
"name" = T.initiator_key_name,
"state" = get_ticket_state(T.state),
"level" = T.level,
"handler" = T.handler,
"opened_at" = (world.time - T.opened_at),
"closed_at" = (world.time - T.closed_at),
"opened_at_date" = gameTimestamp(wtime = T.opened_at),
"closed_at_date" = gameTimestamp(wtime = T.closed_at),
)))
for(var/datum/ticket/T as anything in GLOB.tickets.closed_tickets)
if(user.client.holder || (has_mentor_powers(user.client) && T.level > 0))
tickets.Add(list(list(
"id" = T.id,
"name" = T.initiator_key_name,
"state" = get_ticket_state(T.state),
"level" = T.level,
"handler" = T.handler,
"opened_at" = (world.time - T.opened_at),
"closed_at" = (world.time - T.closed_at),
"opened_at_date" = gameTimestamp(wtime = T.opened_at),
"closed_at_date" = gameTimestamp(wtime = T.closed_at),
)))
for(var/datum/ticket/T as anything in GLOB.tickets.resolved_tickets)
if(user.client.holder || (has_mentor_powers(user.client) && T.level > 0))
tickets.Add(list(list(
"id" = T.id,
"name" = T.initiator_key_name,
"state" = get_ticket_state(T.state),
"level" = T.level,
"handler" = T.handler,
"opened_at" = (world.time - T.opened_at),
"closed_at" = (world.time - T.closed_at),
"opened_at_date" = gameTimestamp(wtime = T.opened_at),
"closed_at_date" = gameTimestamp(wtime = T.closed_at),
)))
data["tickets"] = tickets
data["selected_ticket"] = selected_ticket
return data
/datum/tickets/tgui_act(action, params, datum/tgui/ui)
if(..())
return
switch(action)
if("legacy")
var/choice = tgui_input_list(usr, "Which tickets do you want to list?", "Tickets", list("Active", "Closed", "Resolved"))
TicketListLegacy(choice)
. = TRUE
if("new_ticket")
var/list/ckeys = list()
for(var/client/C in GLOB.clients)
ckeys += C.key
var/ckey = lowertext(tgui_input_list(usr, "Please select the ckey of the user.", "Select CKEY", ckeys))
if(!ckey)
return
var/client/player
for(var/client/C in GLOB.clients)
if(C.ckey == ckey)
player = C
if(!player)
to_chat(usr, "<span class='warning'>Ckey ([ckey]) not online.</span>")
return
var/ticket_text = tgui_input_text(usr, "What should the initial text be?", "New Ticket")
if(!ticket_text)
to_chat(usr, "<span class='warning'>Ticket message cannot be empty.</span>")
return
var/level = tgui_alert(usr, "Is this ticket Admin-Level or Mentor-Level?", "Ticket Level", list("Admin", "Mentor"))
if(!level)
return
feedback_add_details("admin_verb","Admincreatedticket") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(player.current_ticket)
if(tgui_alert(usr, "The player already has a ticket open. Is this for the same issue?","Duplicate?",list("Yes","No")) != "No")
if(player.current_ticket)
player.current_ticket.MessageNoRecipient(ticket_text)
to_chat(usr, "<span class='adminnotice'>PM to-<b>Admins</b>: [ticket_text]</span>")
return
else
to_chat(usr, "<span class='warning'>Ticket not found, creating new one...</span>")
else
player.current_ticket.AddInteraction("[key_name_admin(usr)] opened a new ticket.")
player.current_ticket.Close()
// Create a new ticket and handle it. You created it afterall!
var/datum/ticket/T = new /datum/ticket(ticket_text, player, TRUE, level)
if(level == "Admin")
T.level = 0
else
T.level = 1
T.HandleIssue()
usr.client.cmd_admin_pm(player, ticket_text, T)
. = TRUE
if("pick_ticket")
var/datum/ticket/T = ID2Ticket(params["ticket_id"])
usr.client.selected_ticket = T
. = TRUE
if("retitle_ticket")
usr.client.selected_ticket.Retitle()
. = TRUE
if("reopen_ticket")
usr.client.selected_ticket.Reopen()
. = TRUE
if("undock_ticket")
usr.client.selected_ticket.tgui_interact(usr)
usr.client.selected_ticket = null
. = TRUE
if("send_msg")
if(!params["msg"])
return
usr.client.cmd_admin_pm(usr.client.selected_ticket.initiator, sanitize(params["msg"]), usr.client.selected_ticket)
. = TRUE
/datum/tickets/tgui_fallback(payload)
if(..())
return
var/choice = tgui_input_list(usr, "Which tickets do you want to list?", "Tickets", list("Active", "Closed", "Resolved"))
TicketListLegacy(choice)
//
//TICKET DATUM
//
/datum/ticket/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Ticket", "Ticket #[id] - [LinkedReplyName("\ref[src]")]")
ui.open()
/datum/ticket/tgui_state(mob/user)
return GLOB.tgui_admin_state
/datum/ticket/tgui_data(mob/user)
var/list/data = list()
data["id"] = id
var/ref_src = "\ref[src]"
data["title"] = name
data["name"] = LinkedReplyName(ref_src)
data["ticket_ref"] = ref_src
switch(state)
if(AHELP_ACTIVE)
data["state"] = "open"
// TODO: Mentor tickets cannot be resolved
if(AHELP_RESOLVED)
data["state"] = "resolved"
if(AHELP_CLOSED)
data["state"] = "closed"
else
data["state"] = "unknown"
data["level"] = level
data["handler"] = handler
data["opened_at"] = (world.time - opened_at)
data["closed_at"] = (world.time - closed_at)
data["opened_at_date"] = gameTimestamp(wtime = opened_at)
data["closed_at_date"] = gameTimestamp(wtime = closed_at)
data["actions"] = FullMonty(ref_src)
data["log"] = _interactions
return data
/datum/ticket/tgui_act(action, params)
if(..())
return
switch(action)
if("retitle")
Retitle()
. = TRUE
if("reopen")
Reopen()
. = TRUE
if("legacy")
TicketPanelLegacy()
. = TRUE
if("send_msg")
if(!params["msg"] || !params["ticket_ref"])
return
var/datum/ticket/T = locate(params["ticket_ref"])
usr.client.cmd_admin_pm(T.initiator, sanitize(params["msg"]), T)
. = TRUE
/datum/ticket/tgui_fallback(payload)
if(..())
return
TicketPanelLegacy()
/*
/datum/mentor_help/proc/TicketPanelLegacy()
var/list/dat = list("<html><head><title>Ticket #[id]</title></head>")
var/ref_src = "\ref[src]"
dat += "<h4>Mentor Help Ticket #[id]: [LinkedReplyName(ref_src)]</h4>"
dat += "<b>State: "
switch(state)
if(AHELP_ACTIVE)
dat += "<font color='red'>OPEN</font>"
if(AHELP_RESOLVED)
dat += "<font color='green'>RESOLVED</font>"
else
dat += "UNKNOWN"
dat += "</b>[GLOB.TAB][TicketHref("Refresh", ref_src)]"
if(state != AHELP_ACTIVE)
dat += "[GLOB.TAB][TicketHref("Reopen", ref_src, "reopen")]"
dat += "<br><br>Opened at: [gameTimestamp(wtime = opened_at)] (Approx [(world.time - opened_at) / 600] minutes ago)"
if(closed_at)
dat += "<br>Closed at: [gameTimestamp(wtime = closed_at)] (Approx [(world.time - closed_at) / 600] minutes ago)"
dat += "<br><br>"
if(initiator)
dat += "<b>Actions:</b> [Context(ref_src)]<br>"
else
dat += "<b>DISCONNECTED</b>[GLOB.TAB][ClosureLinks(ref_src)]<br>"
dat += "<br><b>Log:</b><br><br>"
for(var/I in _interactions)
dat += "[I]<br>"
usr << browse(dat.Join(), "window=mhelp[id];size=620x480") */
/datum/ticket/proc/TicketPanelLegacy()
var/list/dat = list("<html><head><title>Ticket #[id]</title></head>")
var/ref_src = "\ref[src]"
dat += "<h4>Ticket #[id]: [LinkedReplyName(ref_src)]</h4>"
dat += "<b>State: "
switch(state)
if(AHELP_ACTIVE)
dat += "<font color='red'>OPEN</font>"
if(AHELP_RESOLVED)
dat += "<font color='green'>RESOLVED</font>"
if(AHELP_CLOSED)
dat += "CLOSED"
else
dat += "UNKNOWN"
dat += "</b>[GLOB.TAB][TicketHref("Refresh", ref_src)][GLOB.TAB][TicketHref("Re-Title", ref_src, "retitle")]"
if(state != AHELP_ACTIVE)
dat += "[GLOB.TAB][TicketHref("Reopen", ref_src, "reopen")]"
dat += "<br><br>Opened at: [gameTimestamp(wtime = opened_at)] (Approx [(world.time - opened_at) / 600] minutes ago)"
if(closed_at)
dat += "<br>Closed at: [gameTimestamp(wtime = closed_at)] (Approx [(world.time - closed_at) / 600] minutes ago)"
dat += "<br><br>"
if(initiator)
dat += "<b>Actions:</b> [FullMonty(ref_src)]<br>"
else
dat += "<b>DISCONNECTED</b>[GLOB.TAB][ClosureLinks(ref_src)]<br>"
dat += "<br><b>Log:</b><br><br>"
for(var/I in _interactions)
dat += "[I]<br>"
usr << browse(dat.Join(), "window=ahelp[id];size=620x480")
/datum/tickets/proc/TicketListLegacy(var/state)
var/list/dat = list("<html><head><title>[state] Tickets</title></head>")
var/tickets_found = 0
if(state == "Active")
for(var/datum/ticket/T as anything in GLOB.tickets.active_tickets)
dat += "[T.level == 0 ? "Adminhelp" : "Mentorhelp"] - [T.TicketHref("#[T.id] - [T.initiator_ckey]: [T.name]")]"
tickets_found++
else if(state == "Closed")
for(var/datum/ticket/T as anything in GLOB.tickets.closed_tickets)
dat += "[T.level == 0 ? "Adminhelp" : "Mentorhelp"] - [T.TicketHref("#[T.id] - [T.initiator_ckey]: [T.name]")]"
tickets_found++
else if(state == "Resolved")
for(var/datum/ticket/T as anything in GLOB.tickets.resolved_tickets)
dat += "[T.level == 0 ? "Adminhelp" : "Mentorhelp"] - [T.TicketHref("#[T.id] - [T.initiator_ckey]: [T.name]")]"
tickets_found++
if(tickets_found == 0)
dat += "No [state] tickets found."
usr << browse(dat.Join(), "window=ahelp-list;size=250x350")