mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-29 16:19:36 +01:00
Merge branch 'CHOMPStation2:master' into BaseBlep
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@@ -11,6 +11,8 @@
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var/species_sounds = "None" // By default, we have nothing.
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var/death_sound_override = null
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var/virtual_reality_mob = FALSE // gross boolean for keeping VR mobs in VR
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var/datum/looping_sound/mob/on_fire/firesoundloop
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// var/datum/looping_sound/mob/stunned/stunnedloop
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/* // Not sure if needed, screams aren't a carbon thing rn.
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var/scream_sound = null
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var/female_scream_sound = null
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@@ -22,11 +24,23 @@
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. = ..()
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deaf_loop = new(list(src), FALSE)
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firesoundloop = new(list(src), FALSE)
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// stunnedloop = new(list(src), FALSE)
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if(firesoundloop) // Partly safety, partly so we can have different probs for randomization
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if(prob(40)) // Randomize our end_sound. Can't really do this easily in looping_sound without some work
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if(prob(30))
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firesoundloop.end_sound = 'sound/effects/mob_effects/on_fire/fire_extinguish2.ogg'
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else if(prob(20))
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firesoundloop.end_sound = 'sound/effects/mob_effects/on_fire/fire_extinguish3.ogg'
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else
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firesoundloop.end_sound = 'sound/effects/mob_effects/on_fire/fire_extinguish4.ogg'
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/mob/living/Destroy()
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. = ..()
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QDEL_NULL(deaf_loop)
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QDEL_NULL(firesoundloop)
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// QDEL_NULL(stunnedloop)
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/mob/living/proc/vs_animate(var/belly_to_animate)
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return
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@@ -23,7 +23,7 @@
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/obj/item/weapon/circuitboard,
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/obj/item/weapon/smes_coil,
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/obj/item/weapon/fuel_assembly,
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/obj/item/weapon/ore/bluespace_crystal
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/obj/item/weapon/bluespace_crystal
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) // CHOMPEdit - Buffing the gripper to allow bluespace crystal use for telesci building.
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var/obj/item/wrapped = null // Item currently being held.
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@@ -29,7 +29,8 @@
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vore_bump_chance = 20
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size_multiplier = 1.10
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faction = "demon"
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damage_fatigue_mult = 0
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damage_fatigue_mult = 0.5 // We don't want to give them a flat, huge boost to attack speed, but at the same time, make them fight harder the closer they are to dying.
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injury_enrages = TRUE
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armor_soak = list(
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"melee" = 5,
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@@ -371,4 +372,4 @@
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spawn_mob_type = /mob/living/simple_mob/vore/demonAI
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/obj/item/capture_crystal/wendigo
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spawn_mob_type = /mob/living/simple_mob/vore/demonAI/wendigo
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spawn_mob_type = /mob/living/simple_mob/vore/demonAI/wendigo
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@@ -0,0 +1,8 @@
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/datum/sprite_accessory/marking/vox/vox_alt_eyes
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icon = 'modular_chomp/icons/mob/human_races/markings_vox.dmi'
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/datum/sprite_accessory/marking/vox/vox_underbeak
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name = "Vox Underbeak"
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icon = 'modular_chomp/icons/mob/human_races/markings_vox.dmi'
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icon_state = "vox_underbeak"
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body_parts = list(BP_HEAD)
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