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Fixes calculate_firelevel() not counting oxidizer
Fixes calculate_firelevel() not counting oxidizer when determining the ratio of reactants to other gases. As well firelevel calculation is now done separately for burning gas and burning liquid. Adjusted FIRE_LIQUID_BURNRATE_MULT so that liquid burn rate is unaffected by this fix, which will result in generally higher firelevels and thus faster burn rates.
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@@ -1,13 +1,9 @@
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/*
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Making Bombs with ZAS:
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Make burny fire with lots of burning
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Draw off 5000K gas from burny fire
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Separate gas into oxygen and phoron components
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Obtain phoron and oxygen tanks filled up about 50-75% with normal-temp gas
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Fill rest with super hot gas from separated canisters, they should be about 125C now.
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Attach to transfer valve and open. BOOM.
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Get gas to react in an air tank so that it gains pressure. If it gains enough pressure, it goes boom.
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The more pressure, the more boom.
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If it gains pressure too slowly, it may leak or just rupture instead of exploding.
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*/
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//#define FIREDBG
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@@ -268,16 +264,16 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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//determine how far the reaction can progress
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var/reaction_limit = min(total_oxidizers*(FIRE_REACTION_FUEL_AMOUNT/FIRE_REACTION_OXIDIZER_AMOUNT), total_fuel) //stoichiometric limit
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//calculate the firelevel.
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var/firelevel = calculate_firelevel(total_fuel, total_oxidizers, reaction_limit)
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var/firelevel_ratio = firelevel / vsc.fire_firelevel_multiplier
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//vapour fuels are extremely volatile! The reaction progress is a percentage of the total fuel (similar to old zburn).)
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var/gas_firelevel = calculate_firelevel(gas_fuel, total_oxidizers, reaction_limit, volume*group_multiplier) / vsc.fire_firelevel_multiplier
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var/min_burn = 0.30*volume*group_multiplier/CELL_VOLUME //in moles - so that fires with very small gas concentrations burn out fast
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var/gas_reaction_progress = min(max(min_burn, firelevel_ratio*gas_fuel)*FIRE_GAS_BURNRATE_MULT, gas_fuel)
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var/gas_reaction_progress = min(max(min_burn, gas_firelevel*gas_fuel)*FIRE_GAS_BURNRATE_MULT, gas_fuel)
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//liquid fuels are not as volatile, and the reaction progress depends on the size of the area that is burning. Limit the burn rate to a certain amount per area.
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var/liquid_reaction_progress = min((firelevel_ratio*0.2 + 0.05)*fuel_area*FIRE_LIQUID_BURNRATE_MULT, liquid_fuel)
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var/liquid_firelevel = calculate_firelevel(liquid_fuel, total_oxidizers, reaction_limit, 0) / vsc.fire_firelevel_multiplier
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var/liquid_reaction_progress = min((liquid_firelevel*0.2 + 0.05)*fuel_area*FIRE_LIQUID_BURNRATE_MULT, liquid_fuel)
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var/firelevel = (gas_fuel*gas_firelevel + liquid_fuel*liquid_firelevel)/total_fuel
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var/total_reaction_progress = gas_reaction_progress + liquid_reaction_progress
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var/used_fuel = min(total_reaction_progress, reaction_limit)
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@@ -286,7 +282,7 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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#ifdef FIREDBG
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log_debug("gas_fuel = [gas_fuel], liquid_fuel = [liquid_fuel], total_oxidizers = [total_oxidizers]")
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log_debug("fuel_area = [fuel_area], total_fuel = [total_fuel], reaction_limit = [reaction_limit]")
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log_debug("firelevel -> [firelevel] / [vsc.fire_firelevel_multiplier]")
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log_debug("firelevel -> [firelevel] (gas: [gas_firelevel], liquid: [liquid_firelevel])")
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log_debug("liquid_reaction_progress = [liquid_reaction_progress]")
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log_debug("gas_reaction_progress = [gas_reaction_progress]")
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log_debug("total_reaction_progress = [total_reaction_progress]")
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@@ -315,13 +311,13 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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//calculate the energy produced by the reaction and then set the new temperature of the mix
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temperature = (starting_energy + vsc.fire_fuel_energy_release * (used_gas_fuel + used_liquid_fuel)) / heat_capacity()
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update_values()
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#ifdef FIREDBG
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log_debug("used_gas_fuel = [used_gas_fuel]; used_liquid_fuel = [used_liquid_fuel]; total = [used_fuel]")
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log_debug("new temperature = [temperature]")
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log_debug("new temperature = [temperature]; new pressure = [return_pressure()]")
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#endif
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update_values()
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return firelevel
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datum/gas_mixture/proc/check_recombustability(list/fuel_objs)
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@@ -363,27 +359,31 @@ datum/gas_mixture/proc/check_recombustability(list/fuel_objs)
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break
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//returns a value between 0 and vsc.fire_firelevel_multiplier
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/datum/gas_mixture/proc/calculate_firelevel(total_fuel, total_oxidizers, reaction_limit)
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/datum/gas_mixture/proc/calculate_firelevel(total_fuel, total_oxidizers, reaction_limit, gas_volume)
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//Calculates the firelevel based on one equation instead of having to do this multiple times in different areas.
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var/firelevel = 0
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var/total_combustables = (total_fuel + total_oxidizers)
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var/active_combustables = (FIRE_REACTION_OXIDIZER_AMOUNT/FIRE_REACTION_FUEL_AMOUNT + 1)*reaction_limit
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if(total_combustables > 0)
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//slows down the burning when the concentration of the reactants is low
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var/dampening_multiplier = min(1, reaction_limit / (total_moles/group_multiplier))
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var/damping_multiplier = min(1, active_combustables / (total_moles/group_multiplier))
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//weight the damping mult so that it only really brings down the firelevel when the ratio is closer to 0
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damping_multiplier = 2*damping_multiplier - (damping_multiplier*damping_multiplier)
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//calculates how close the mixture of the reactants is to the optimum
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//fires burn better when there is more oxidizer -- too much fuel will choke them out a bit, reducing firelevel.
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//fires burn better when there is more oxidizer -- too much fuel will choke the fire out a bit, reducing firelevel.
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var/mix_multiplier = 1 / (1 + (5 * ((total_fuel / total_combustables) ** 2)))
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#ifdef FIREDBG
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ASSERT(dampening_multiplier <= 1)
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ASSERT(damping_multiplier <= 1)
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ASSERT(mix_multiplier <= 1)
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#endif
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//toss everything together -- should produce a value between 0 and fire_firelevel_multiplier
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firelevel = vsc.fire_firelevel_multiplier * mix_multiplier * dampening_multiplier
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firelevel = vsc.fire_firelevel_multiplier * mix_multiplier * damping_multiplier
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return max( 0, firelevel)
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