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Not So Simple Animals (#3103)
* Merge two not-really conflicts Thanks git, that whitespace conflict was super important? * DME merge * Added defines for mobs used by simple animals. * Lost a slime along the way * Disable debug settings * HONK!!! * Remove redundant hostile decls * Replace loc= with forceMove in old SA code I guess I should think of the children.
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@@ -304,7 +304,7 @@
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return 1
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if(ispath(MP, /mob/living/simple_animal/shade))
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return 1
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if(ispath(MP, /mob/living/simple_animal/tomato))
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if(ispath(MP, /mob/living/simple_animal/hostile/tomato))
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return 1
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if(ispath(MP, /mob/living/simple_animal/mouse))
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return 1 //It is impossible to pull up the player panel for mice (Fixed! - Nodrak)
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