mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-23 21:27:01 +01:00
[MIRROR] Magboot and glove fix (#12686)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
co-authored by
Cameron Lennox
parent
088d680358
commit
966e4accb2
@@ -75,7 +75,7 @@
|
||||
siemens_coefficient = 0
|
||||
armor = list(melee = 70, bullet = 60, laser = 50, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/gloves/stamina/equipped(mob/user)
|
||||
/obj/item/clothing/gloves/stamina/equipped(mob/user, slot)
|
||||
..()
|
||||
var/mob/living/carbon/human/H = wearer?.resolve()
|
||||
if(H && H.gloves == src)
|
||||
@@ -83,7 +83,7 @@
|
||||
to_chat(H, span_danger("You feel strange as hunger vanishes!"))
|
||||
H.custom_pain("Your hands feel strange!",1)
|
||||
|
||||
/obj/item/clothing/gloves/stamina/dropped(mob/user)
|
||||
/obj/item/clothing/gloves/stamina/dropped(mob/user, equipping, slot)
|
||||
var/mob/living/carbon/human/H = wearer?.resolve()
|
||||
if(H)
|
||||
if(H.can_feel_pain())
|
||||
@@ -120,21 +120,21 @@
|
||||
var/flavor_activate = null // Ditto, for but activating.
|
||||
var/brainloss_cost = 0
|
||||
|
||||
/obj/item/clothing/suit/armor/buffvest/proc/activate_ability(var/mob/living/wearer)
|
||||
/obj/item/clothing/suit/armor/buffvest/proc/activate_ability(mob/living/wearer)
|
||||
cooldown = world.time + cooldown_duration
|
||||
to_chat(wearer, flavor_activate)
|
||||
to_chat(wearer, span_danger("The inside of your head hurts..."))
|
||||
wearer.adjustBrainLoss(brainloss_cost)
|
||||
wearer.add_modifier(/datum/modifier/aura/candy_blue, 30 SECONDS)
|
||||
|
||||
/obj/item/clothing/suit/armor/buffvest/equipped(var/mob/living/carbon/human/H)
|
||||
/obj/item/clothing/suit/armor/buffvest/equipped(mob/living/carbon/human/H, slot)
|
||||
..()
|
||||
if(istype(H) && H.head == src && H.is_sentient())
|
||||
START_PROCESSING(SSobj, src)
|
||||
if(flavor_equip)
|
||||
to_chat(H, span_info(flavor_equip))
|
||||
|
||||
/obj/item/clothing/suit/armor/buffvest/dropped(var/mob/living/carbon/human/H)
|
||||
/obj/item/clothing/suit/armor/buffvest/dropped(mob/living/carbon/human/H, equipping, slot)
|
||||
..()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
if(H.is_sentient())
|
||||
|
||||
@@ -25,17 +25,17 @@
|
||||
transform = transform.Turn(-45)
|
||||
transform = transform.Translate(-16,0)
|
||||
|
||||
/obj/item/gun/projectile/automatic/serdy/equipped()
|
||||
/obj/item/gun/projectile/automatic/serdy/equipped(mob/living/user, slot)
|
||||
. = ..()
|
||||
is_picked_up = TRUE
|
||||
update_transform()
|
||||
|
||||
/obj/item/gun/projectile/automatic/serdy/pickup()
|
||||
/obj/item/gun/projectile/automatic/serdy/pickup(mob/user)
|
||||
. = ..()
|
||||
is_picked_up = TRUE
|
||||
update_transform()
|
||||
|
||||
/obj/item/gun/projectile/automatic/serdy/dropped()
|
||||
/obj/item/gun/projectile/automatic/serdy/dropped(mob/user, equipping, slot)
|
||||
. = ..()
|
||||
is_picked_up = FALSE
|
||||
update_transform()
|
||||
@@ -1380,17 +1380,17 @@
|
||||
if(is64x32)
|
||||
update_transform()
|
||||
|
||||
/obj/item/gun/projectile/shotgun/pump/equipped()
|
||||
/obj/item/gun/projectile/shotgun/pump/equipped(mob/living/user, slot)
|
||||
. = ..()
|
||||
is_picked_up = TRUE
|
||||
update_transform()
|
||||
|
||||
/obj/item/gun/projectile/shotgun/pump/pickup()
|
||||
/obj/item/gun/projectile/shotgun/pump/pickup(mob/user)
|
||||
. = ..()
|
||||
is_picked_up = TRUE
|
||||
update_transform()
|
||||
|
||||
/obj/item/gun/projectile/shotgun/pump/dropped()
|
||||
/obj/item/gun/projectile/shotgun/pump/dropped(mob/user, equipping, slot)
|
||||
. = ..()
|
||||
is_picked_up = FALSE
|
||||
update_transform()
|
||||
@@ -1480,17 +1480,17 @@
|
||||
transform = transform.Turn(-45)
|
||||
transform = transform.Translate(-16,0)
|
||||
|
||||
/obj/item/gun/projectile/shotgun/doublebarrel/equipped()
|
||||
/obj/item/gun/projectile/shotgun/doublebarrel/equipped(mob/living/user, slot)
|
||||
. = ..()
|
||||
is_picked_up = TRUE
|
||||
update_transform()
|
||||
|
||||
/obj/item/gun/projectile/shotgun/doublebarrel/pickup()
|
||||
/obj/item/gun/projectile/shotgun/doublebarrel/pickup(mob/user)
|
||||
. = ..()
|
||||
is_picked_up = TRUE
|
||||
update_transform()
|
||||
|
||||
/obj/item/gun/projectile/shotgun/doublebarrel/dropped()
|
||||
/obj/item/gun/projectile/shotgun/doublebarrel/dropped(mob/user, equipping, slot)
|
||||
. = ..()
|
||||
is_picked_up = FALSE
|
||||
update_transform()
|
||||
|
||||
@@ -0,0 +1,130 @@
|
||||
/* Two-handed Weapons
|
||||
* Contains:
|
||||
* Twohanded
|
||||
* Fireaxe
|
||||
* Double-Bladed Energy Swords
|
||||
*/
|
||||
|
||||
/*##################################################################
|
||||
##################### TWO HANDED WEAPONS BE HERE~ -Agouri :3 ########
|
||||
####################################################################*/
|
||||
|
||||
//Rewrote TwoHanded weapons stuff and put it all here. Just copypasta fireaxe to make new ones ~Carn
|
||||
//This rewrite means we don't have two variables for EVERY item which are used only by a few weapons.
|
||||
//It also tidies stuff up elsewhere.
|
||||
|
||||
/*
|
||||
* Twohanded
|
||||
*/
|
||||
/obj/item/oldtwohanded
|
||||
var/wielded = 0
|
||||
var/force_wielded = 0
|
||||
var/wieldsound = null
|
||||
var/unwieldsound = null
|
||||
var/base_icon
|
||||
|
||||
/obj/item/oldtwohanded/proc/unwield()
|
||||
wielded = 0
|
||||
force = initial(force)
|
||||
name = "[initial(name)]"
|
||||
update_icon()
|
||||
|
||||
/obj/item/oldtwohanded/proc/wield()
|
||||
wielded = 1
|
||||
force = force_wielded
|
||||
name = "[initial(name)] (Wielded)"
|
||||
update_icon()
|
||||
|
||||
/obj/item/oldtwohanded/Initialize(mapload)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/oldtwohanded/mob_can_equip(M as mob, slot, disable_warning = FALSE)
|
||||
//Cannot equip wielded items.
|
||||
if(wielded)
|
||||
to_chat(M, span_warning("Unwield the [initial(name)] first!"))
|
||||
return 0
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/oldtwohanded/dropped(mob/user, equipping, slot)
|
||||
//handles unwielding a twohanded weapon when dropped as well as clearing up the offhand
|
||||
..()
|
||||
if(user)
|
||||
var/obj/item/oldtwohanded/O = user.get_inactive_hand()
|
||||
if(istype(O))
|
||||
O.unwield()
|
||||
return unwield()
|
||||
|
||||
/obj/item/oldtwohanded/update_icon()
|
||||
icon_state = "[base_icon][wielded]"
|
||||
item_state = icon_state
|
||||
|
||||
/obj/item/oldtwohanded/pickup(mob/user)
|
||||
unwield()
|
||||
|
||||
/obj/item/oldtwohanded/attack_self(mob/user, modifiers)
|
||||
..()
|
||||
|
||||
if(wielded) //Trying to unwield it
|
||||
unwield()
|
||||
to_chat(user, span_notice("You are now carrying the [name] with one hand."))
|
||||
if (src.unwieldsound)
|
||||
playsound(src.loc, unwieldsound, 50, 1)
|
||||
|
||||
var/obj/item/oldtwohanded/offhand/O = user.get_inactive_hand()
|
||||
if(O && istype(O))
|
||||
O.unwield()
|
||||
|
||||
else //Trying to wield it
|
||||
if(user.get_inactive_hand())
|
||||
to_chat(user, span_warning("You need your other hand to be empty"))
|
||||
return
|
||||
wield()
|
||||
to_chat(user, span_notice("You grab the [initial(name)] with both hands."))
|
||||
if (src.wieldsound)
|
||||
playsound(src.loc, wieldsound, 50, 1)
|
||||
|
||||
var/obj/item/oldtwohanded/offhand/O = new(user) ////Let's reserve his other hand~
|
||||
O.name = "[initial(name)] - offhand"
|
||||
O.desc = "Your second grip on the [initial(name)]"
|
||||
user.put_in_inactive_hand(O)
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_l_hand()
|
||||
H.update_inv_r_hand()
|
||||
|
||||
return
|
||||
|
||||
///////////OFFHAND///////////////
|
||||
/obj/item/oldtwohanded/offhand
|
||||
w_class = 5.0
|
||||
icon_state = "offhand"
|
||||
name = "offhand"
|
||||
|
||||
/obj/item/oldtwohanded/offhand/unwield()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/oldtwohanded/offhand/wield()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/oldtwohanded/offhand/update_icon()
|
||||
return
|
||||
|
||||
//spears, bay edition
|
||||
/obj/item/oldtwohanded/spear
|
||||
icon_state = "spearglass0"
|
||||
base_icon = "spearglass"
|
||||
name = "spear"
|
||||
desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
|
||||
force = 14
|
||||
w_class = 4.0
|
||||
slot_flags = SLOT_BACK
|
||||
force_wielded = 22 // Was 13, Buffed - RR
|
||||
throwforce = 20
|
||||
throw_speed = 3
|
||||
edge = 0
|
||||
sharp = 1
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
||||
Reference in New Issue
Block a user