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Pneumatic cannon sprites, gas loss code.
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@@ -1,8 +1,9 @@
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/obj/item/weapon/storage/pneumatic
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name = "pneumatic cannon"
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desc = "A large gas-powered cannon."
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icon_state = "backpack"
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item_state = "backpack"
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icon = 'icons/obj/gun.dmi'
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icon_state = "pneumatic"
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item_state = "pneumatic"
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w_class = 4.0
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flags = FPRINT|TABLEPASS
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max_w_class = 3
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@@ -39,6 +40,9 @@
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usr << "You twist the valve and pop the tank out of [src]."
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tank.loc = usr.loc
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tank = null
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icon_state = "pneumatic"
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item_state = "pneumatic"
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usr.update_icons()
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else
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usr << "There's no tank in [src]."
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@@ -48,6 +52,9 @@
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tank = W
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tank.loc = src.tank_container
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user.visible_message("[user] jams [W] into [src]'s valve and twists it closed.","You jam [W] into [src]'s valve and twist it closed.")
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icon_state = "pneumatic-tank"
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item_state = "pneumatic-tank"
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user.update_icons()
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else
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..()
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@@ -86,6 +93,10 @@
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user << "There is no gas tank in [src]!"
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return 0
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if (cooldown)
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user << "The chamber hasn't built up enough pressure yet!"
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return 0
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var/fire_pressure = (tank.air_contents.return_pressure()/100)*pressure_setting
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if (fire_pressure < minimum_tank_pressure)
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@@ -101,6 +112,10 @@
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src.remove_from_storage(object,user.loc)
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object.throw_at(target,10,speed)
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var/lost_gas_amount = tank.air_contents.total_moles*(pressure_setting/100)
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var/datum/gas_mixture/removed = tank.air_contents.remove(lost_gas_amount)
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user.loc.assume_air(removed)
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cooldown = 1
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spawn(cooldown_time)
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cooldown = 0
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