diff --git a/code/modules/mob/living/simple_animal/aliens/synx.dm b/code/modules/mob/living/simple_animal/aliens/synx.dm index ff678eabff..f7783ce906 100644 --- a/code/modules/mob/living/simple_animal/aliens/synx.dm +++ b/code/modules/mob/living/simple_animal/aliens/synx.dm @@ -46,9 +46,9 @@ "rad" = 50) has_hands = 1 - response_help = "pokes the" - response_disarm = "gently pushes aside the" - response_harm = "tries to hit" + response_help = "pokes the synx, shifting the fur-like bristles on its body." + response_disarm = "gently pushes aside the synx, dislodging a clump of bristly hair in your hand. The substance quickly melts upon contact with your sweat." + response_harm = "tries to hit the synx. This tears out an area of fur which firmly melts upon contact, covering you in something sticky." //pass_flags = PASSTABLE //why? -LO @@ -209,7 +209,7 @@ M.custom_pain("You suddenly lose control over your body!", "You feel paralyzed!", "You can't move!", "You are frozen in place.", "Your muscles do not respond!", "You can't struggle!",60) M.AdjustParalysis(1) // M.add_chemical_effect(CE_STABLE, 15) - M.add_chemical_effect(CE_PAINKILLER, 50) + M.add_chemical_effect(CE_PAINKILLER, 60) // M.adjustToxLoss(0.4) //Dealing twice of it as tox, even if you have no brute, its not true conversion. Synxchem without stomach shoved out of its mouth isn't going to do tox. -Lo // M.adjustHalLoss(1) //we do not need halloss as well as paralyze. lo-