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Replaced display_name with name, worked on severing limbs and damage propagation.
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@@ -148,7 +148,7 @@
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affecting = H.get_organ("head")
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if(affecting)
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M << "<span class='danger'>You land heavily on your [affecting.display_name]!</span>"
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M << "<span class='danger'>You land heavily on your [affecting.name]!</span>"
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affecting.take_damage(damage, 0)
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if(affecting.parent)
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affecting.parent.add_autopsy_data("Misadventure", damage)
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