Merge pull request #5706 from FluffMedic/Valley

Wilds Expansion - The Valley
This commit is contained in:
Nadyr
2023-04-30 03:18:14 -04:00
committed by GitHub
49 changed files with 122642 additions and 107 deletions
@@ -14,7 +14,7 @@
icon_gib = "syndicate_gib"
faction = "eclipse"
movement_cooldown = 3
movement_cooldown = 0
status_flags = 0
@@ -104,17 +104,17 @@
////////////////////////////////
/datum/ai_holder/simple_mob/merc/eclipse
threaten = FALSE
vision_range = 8
vision_range = 7
/datum/ai_holder/simple_mob/merc/eclipse/hunter
vision_range = 10
vision_range = 7
/datum/ai_holder/simple_mob/merc/eclipse/ranged
pointblank = TRUE // They get close? Just shoot 'em!
firing_lanes = TRUE // But not your buddies!
/datum/ai_holder/simple_mob/merc/eclipse/ranged/sniper
vision_range = 15 // We're a person with a long-ranged gun.
vision_range = 12 // We're a person with a long-ranged gun.
/datum/ai_holder/simple_mob/merc/eclipse/ranged/sniper/max_range(atom/movable/AM)
return holder.ICheckRangedAttack(AM) ? 16 : 1
@@ -123,25 +123,26 @@
//The solar part of the faction, highly resistant to burns and stuff
/mob/living/simple_mob/humanoid/eclipse/solar
name = "Solar Eclipse Initiate"
desc = "A silver cladded, dangerous looking indivual."
desc = "A dangerous indivual, a gleaming orange shield surronding them, seeming protected from energy and burns."
armor = list(melee = 50, bullet = 50, laser = 95, energy = 95, bomb = 50, bio = 100, rad = 100) //Solar members are nigh immune to burns.
armor_soak = list(melee = 0, bullet = 0, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 0)
armor = list(melee = -10, bullet = -10, laser = 75, energy = 75, bomb = 50, bio = 100, rad = 100) //Solar members are nigh immune to burns.
armor_soak = list(melee = 0, bullet = 0, laser = 15, energy = 15, bomb = 0, bio = 0, rad = 0)
/mob/living/simple_mob/humanoid/eclipse/solar/teslanoodle
name = "Solar Eclipse Tesla Serpent"
health = 125
maxHealth = 125
health = 100
maxHealth = 100
icon_state = "eclipse_tesla"
icon_living = "eclipse_tesla"
reload_max = 5
movement_cooldown = 1
projectiletype = /obj/item/projectile/energy/electrode/eclipse
/mob/living/simple_mob/humanoid/eclipse/solar/firemoff
name = "Solar Eclipse Inferno Moth"
health = 90
maxHealth = 90
health = 75
maxHealth = 75
icon_state = "eclipse_moth"
icon_living = "eclipse_moth"
reload_max = 10
@@ -197,23 +198,23 @@
/mob/living/simple_mob/humanoid/eclipse/solar/snipertesh
name = "Solar Eclipse Sniper"
health = 75
maxHealth = 75
movement_cooldown = 1
health = 50
maxHealth = 50
movement_cooldown = -1
icon_state = "eclipse_snipertesh"
icon_living = "eclipse_snipertesh"
projectiletype = /obj/item/projectile/beam/sniper/eclipse
projectile_accuracy = 75
projectile_accuracy = 100
reload_max = 5
reload_time = 2.0 SECONDS
reload_max = 1
reload_time = 1.5 SECONDS
ai_holder_type = /datum/ai_holder/simple_mob/merc/eclipse/ranged/sniper
ranged_attack_delay = 0.5 SECONDS
ranged_attack_delay = 1.5 SECONDS
/mob/living/simple_mob/humanoid/eclipse/solar/snipertesh/ranged_pre_animation(atom/A)
Beam(get_turf(A), icon_state = "sniper_beam", time = 1 SECONDS, maxdistance = 15)
@@ -277,16 +278,17 @@
//The lunar mobs, highly resistant to brute based damage.
/mob/living/simple_mob/humanoid/eclipse/lunar
name = "Lunar Eclipse Initiate"
desc = "A silver cladded, dangerous looking indivual."
desc = "A dangerous indivual, a gleaming red shield surronding them, seemingly protected from blunt force trauma and ballastics."
armor = list(melee = 95, bullet = 95, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100) //Lunar members are nigh immune to burns.
armor_soak = list(melee = 15, bullet = 5, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) //15 because every melee weapon has dumb amount of AP
armor = list(melee = 75, bullet = 75, laser = -10, energy = -10, bomb = 50, bio = 100, rad = 100) //Lunar members are nigh immune to burns.
armor_soak = list(melee = 15, bullet = 15, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) //15 because every melee weapon has dumb amount of AP
/mob/living/simple_mob/humanoid/eclipse/lunar/silvernoodle //Bouncing bullet extreme
name = "Lunar Eclipse Silver Serpent"
health = 125
maxHealth = 125
reload_max = 15
health = 100
maxHealth = 100
reload_max = 6
movement_cooldown = 1
icon_state = "eclipse_silver"
icon_living = "eclipse_silver"
@@ -318,8 +320,8 @@
/mob/living/simple_mob/humanoid/eclipse/lunar/shotgunner //wuff with shotgun
name = "Lunar Eclipse Shotgunner"
health = 90
maxHealth = 90
health = 75
maxHealth = 75
reload_max = 2
icon_state = "eclipse_shotwuff"
@@ -331,10 +333,11 @@
/mob/living/simple_mob/humanoid/eclipse/lunar/bulletstorm //tesh got a gun
name = "Lunar Eclipse Judge"
health = 75
maxHealth = 75
health = 50
maxHealth = 50
icon_state = "eclipse_shottesh"
icon_living = "eclipse_shottesh"
movement_cooldown = -1
projectiletype = /obj/item/projectile/bullet/shotgun
@@ -346,8 +349,8 @@
/mob/living/simple_mob/humanoid/eclipse/lunar/ravanger //Tanky boi. Very deadly melee
name = "Lunar Eclipse Ravanger"
health = 150
maxHealth = 150
health = 125
maxHealth = 125
icon_state = "eclipse_ravanger"
icon_living = "eclipse_ravanger"
@@ -366,10 +369,10 @@
/obj/item/projectile/energy/blob/moth
splatter = TRUE
damage = 20
armor_penetration = 25
my_chems = list("fuel")
my_chems = list("fuel", "mold")
flammability = 0.25
modifier_type_to_apply = /datum/modifier/fire
modifier_duration = 6 SECONDS
color = "#38b9ff"
@@ -392,6 +395,7 @@
/obj/item/projectile/beam/sniper/eclipse
armor_penetration = 50
damage = 30
/obj/item/projectile/energy/declone/burn
damage = 20
@@ -405,11 +409,11 @@
/mob/living/simple_mob/humanoid/eclipse/solar/hellhound
name = "Solar Eclipse Hound"
health = 200
maxHealth = 200
health = 150
maxHealth = 150
ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
projectiletype = /obj/item/projectile/energy/flash
movement_cooldown = 1
movement_cooldown = -1
melee_damage_lower = 20
melee_damage_upper = 35
attack_armor_pen = 20
@@ -418,25 +422,25 @@
icon_living = "eclipse_hound"
size_multiplier = 1.25
var/poison_chance = 100
var/poison_per_bite = 8
var/poison_per_bite = 4
var/poison_type = "stoxin"
/mob/living/simple_mob/humanoid/eclipse/lunar/wheel
name = "Lunar Eclipse Wheel"
health = 200
maxHealth = 200
name = "Lunar Eclipse Armadillo"
health = 150
maxHealth = 150
melee_damage_lower = 15
melee_damage_upper = 25
attack_armor_pen = 50
reload_max = 3
reload_max = 1
icon_state = "eclipse_wheel"
icon_living = "eclipse_wheel"
ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
projectiletype = /obj/item/projectile/beam/energy_net
movement_cooldown = 2
movement_cooldown = -0.5
var/cloaked_alpha = 50 // Lower = Harder to see.
var/cloaked_alpha = 60 // Lower = Harder to see.
var/cloak_cooldown = 5 SECONDS // Amount of time needed to re-cloak after losing it.
var/last_uncloak = 0 // world.time
@@ -539,21 +543,22 @@
/mob/living/simple_mob/humanoid/eclipse/lunar/pummler
name = "Lunar Eclipse Punnler"
name = "Lunar Eclipse Pummeler"
projectiletype = /obj/item/projectile/bullet/shotgun/ion/eclipse
ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
melee_damage_lower = 20
melee_damage_lower = 10
melee_damage_upper = 30
attack_armor_pen = 30
movement_cooldown = 1
movement_cooldown = 0
icon_state = "eclipse_pummler"
icon_living = "eclipse_pummler"
reload_max = 25
reload_max = 5
size_multiplier = 1.5
var/poison_per_bite = 5
var/poison_type = "shredding_nanites"
var/poison_chance = 50
var/shock_chance = 30
var/poison_chance = 10
var/shock_chance = 60
base_attack_cooldown = 6
/mob/living/simple_mob/humanoid/eclipse/lunar/pummler/apply_melee_effects(var/atom/A)
if(isliving(A))