Merge pull request #5908 from FluffMedic/Armor

Material armor is no longer all steel
This commit is contained in:
Nadyr
2023-03-17 03:46:30 -04:00
committed by GitHub
4 changed files with 66 additions and 0 deletions
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/datum/material/valhollide //buffed protection and reflectivity
protectiveness = 70
reflectivity = 0.75
/datum/material/morphium //buffed protection
protectiveness = 65
@@ -0,0 +1,53 @@
/datum/material/durasteel //Slightly nerfed protectivness
protectiveness = 55
/datum/material/titanium //Adjusted hardness, reflective, and protection
hardness = 60
protectiveness = 30
reflectivity = 0.3
/datum/material/iron //Adjusted hardness, reflective, and protection
hardness = 70
protectiveness = 20
reflectivity = 0.1
/datum/material/lead //Adjusted hardness, reflective, and protection
hardness = 60
protectiveness = 15
reflectivity = 0.1
/datum/material/gold //Adjusted reflective, and protection
hardness = 50
protectiveness = 30
reflectivity = 0.05
/datum/material/silver //Adjusted reflective, and protection
hardness = 60
protectiveness = 30
reflectivity = 0.2
/datum/material/platinum //Adjusted hardness, reflective, and protection
hardness = 60
protectiveness = 30
reflectivity = 0.0
/datum/material/uranium //Adjusted hardness, reflective, and protection
hardness = 70
protectiveness = 30
reflectivity = 0.5
/datum/material/mhydrogen //Adjusted hardness, reflective, and protection. And weight.
hardness = 75
protectiveness = 40
reflectivity = 0.4
weight = 5
/datum/material/osmium //Adjusted hardness, reflective, and protection
hardness = 65
protectiveness = 30
reflectivity = 0.1
@@ -0,0 +1,3 @@
/datum/material/chitin
protectiveness = 25
reflectivity = 0.05