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Merge pull request #8390 from Rykka-Stormheart/shep-dev-booze-traits
Add Booze Traits!
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@@ -123,3 +123,41 @@
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..(S,H)
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..(S,H)
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H.verbs |= /mob/living/proc/glow_toggle
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H.verbs |= /mob/living/proc/glow_toggle
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H.verbs |= /mob/living/proc/glow_color
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H.verbs |= /mob/living/proc/glow_color
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// Alcohol Traits Start Here, from negative to positive.
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/datum/trait/alcohol_intolerance_advanced
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name = "Liver of Air"
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desc = "The only way you can hold a drink is if it's in your own two hands, and even then you'd best not inhale too deeply near it. Drinks are three times as strong."
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cost = 0
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var_changes = list("alcohol_mod" = 3) // 300% as effective if alcohol_mod is set to 1. If it's not 1 in species.dm, update this!
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/datum/trait/alcohol_intolerance_basic
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name = "Liver of Lilies"
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desc = "You have a hard time with alcohol. Maybe you just never took to it, or maybe it doesn't agree with you... either way, drinks are twice as strong."
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cost = 0
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var_changes = list("alcohol_mod" = 2) // 200% as effective if alcohol_mod is set to 1. If it's not 1 in species.dm, update this!
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/datum/trait/alcohol_intolerance_slight
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name = "Liver of Tulips"
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desc = "You have a slight struggle with alcohol. Drinks are one and a half times stronger."
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cost = 0
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var_changes = list("alcohol_mod" = 1.5) // 150% as effective if alcohol_mod is set to 1. If it's not 1 in species.dm, update this!
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/datum/trait/alcohol_tolerance_basic
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name = "Liver of Iron"
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desc = "You can hold drinks much better than those lily-livered land-lubbers! Arr! Drinks are only three-quarters as strong."
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cost = 0
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var_changes = list("alcohol_mod" = 0.75) // 75% as effective if alcohol_mod is set to 1. If it's not 1 in species.dm, update this!
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/datum/trait/alcohol_tolerance_advanced
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name = "Liver of Steel"
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desc = "Drinks tremble before your might! You can hold your alcohol twice as well as those blue-bellied barnacle boilers! Drinks are only half as strong."
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cost = 0
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var_changes = list("alcohol_mod" = 0.5) // 50% as effective if alcohol_mod is set to 1. If it's not 1 in species.dm, update this!
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/datum/trait/alcohol_immunity
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name = "Liver of Durasteel"
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desc = "You've drunk so much that most booze doesn't even faze you. It takes something like a Pan-Galactic or a pint of Deathbell for you to even get slightly buzzed."
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cost = 0
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var_changes = list("alcohol_mod" = 0.25) // 25% as effective if alcohol_mod is set to 1. If it's not 1 in species.dm, update this!
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// Alcohol Traits End Here.
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