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Merge pull request #12659 from Very-Soft/tweaks
Adjusts trees and vendor spawners
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@@ -71,20 +71,20 @@
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icon_state = "radren-off"
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icon_state = "radren-off"
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/obj/random/vendorall/item_to_spawn()
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/obj/random/vendorall/item_to_spawn()
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return pick (/obj/machinery/vending/coffee,
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return pick (prob(5);/obj/machinery/vending/coffee, //VOREStation Edit Start - Let's weight this a little bit
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/obj/machinery/vending/snack,
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prob(5);/obj/machinery/vending/snack,
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/obj/machinery/vending/cola,
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prob(5);/obj/machinery/vending/cola,
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/obj/machinery/vending/fitness,
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prob(3);/obj/machinery/vending/fitness,
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/obj/machinery/vending/cigarette,
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prob(4);/obj/machinery/vending/cigarette,
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/obj/machinery/vending/giftvendor,
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prob(3);/obj/machinery/vending/giftvendor,
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/obj/machinery/vending/hotfood,
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prob(1);/obj/machinery/vending/hotfood,
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/obj/machinery/vending/weeb,
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prob(5);/obj/machinery/vending/weeb,
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/obj/machinery/vending/sol,
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prob(5);/obj/machinery/vending/sol,
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/obj/machinery/vending/snix,
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prob(5);/obj/machinery/vending/snix,
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/obj/machinery/vending/snlvend,
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prob(5);/obj/machinery/vending/snlvend,
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/obj/machinery/vending/sovietsoda,
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prob(5);/obj/machinery/vending/sovietsoda,
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/obj/machinery/vending/sovietvend,
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prob(5);/obj/machinery/vending/sovietvend,
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/obj/machinery/vending/radren)
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prob(5);/obj/machinery/vending/radren) //VOREStation Edit End
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/obj/random/vendorfood //Random food vendors for station use
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/obj/random/vendorfood //Random food vendors for station use
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name = "random snack vending machine"
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name = "random snack vending machine"
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@@ -4,8 +4,8 @@
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base_state = "tree"
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base_state = "tree"
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product = /obj/item/stack/material/log
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product = /obj/item/stack/material/log
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product_amount = 20
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product_amount = 20
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health = 2000
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health = 400
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max_health = 2000
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max_health = 400
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pixel_x = -65
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pixel_x = -65
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pixel_y = -8
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pixel_y = -8
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layer = MOB_LAYER - 1
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layer = MOB_LAYER - 1
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@@ -19,4 +19,14 @@
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var/image/i = image('icons/obj/flora/moretrees_vr.dmi', "[icon_state]-b")
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var/image/i = image('icons/obj/flora/moretrees_vr.dmi', "[icon_state]-b")
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i.plane = ABOVE_MOB_PLANE
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i.plane = ABOVE_MOB_PLANE
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add_overlay(i)
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add_overlay(i)
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/obj/structure/flora/tree/bigtree/stump()
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if(is_stump)
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return
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is_stump = TRUE
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density = FALSE
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icon_state = "[icon_state]_stump"
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cut_overlays()
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set_light(0)
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