diff --git a/modular_chomp/code/modules/mob/new_player/sprite_accessories_extra.dm b/modular_chomp/code/modules/mob/new_player/sprite_accessories_extra.dm index 04865d4078..1a960eaae8 100644 --- a/modular_chomp/code/modules/mob/new_player/sprite_accessories_extra.dm +++ b/modular_chomp/code/modules/mob/new_player/sprite_accessories_extra.dm @@ -214,6 +214,12 @@ name = "Reptile Breasts" icon_state = "breasts_reptile" +/datum/sprite_accessory/marking/ch/hippo_head + name = "full hippo head" + icon_state = "hippo_head" + body_parts = list(BP_HEAD) + color_blend_mode = ICON_MULTIPLY + /// NEW XENOMORPH SPRITE_ACCESSORIES - Basesprites borrowed from Citadel and tidied up by Makkinindorn, should blend a bit more nicely. /// /datum/sprite_accessory/marking/ch/xenomorph // This is just here to create an easy-to-follow typepath. @@ -336,12 +342,6 @@ body_parts = list(BP_HEAD) hide_body_parts = list(BP_HEAD) -/datum/sprite_accessory/marking/ch/hippo_head - name = "full hippo head" - icon_state = "hippo_head" - body_parts = list(BP_HEAD) - color_blend_mode = ICON_MULTIPLY - // TEETH // /datum/sprite_accessory/marking/ch/xenomorph/xeno_teeth diff --git a/tools/github-actions/nanomap-renderer-invoker.sh b/tools/github-actions/nanomap-renderer-invoker.sh index 662ef290ce..87b8224160 100755 --- a/tools/github-actions/nanomap-renderer-invoker.sh +++ b/tools/github-actions/nanomap-renderer-invoker.sh @@ -2,7 +2,7 @@ BASEDIR=$PWD #Put directories to get maps from here. One per line. mapdirs=( - "maps/southern_sun" + "maps/southern_cross" ) #DO NOT TOUCH THIS VARIABLE. It will automatically fill with any maps in mapdirs that are form MAPNAME-n.dmm where n is the z level. map_files=()