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Adds Toggles to Revert to Legacy Door Sounds and Enable Department Doors
Self-explanatory. Adds toggle to go back to the old-school SS13 legacy airlock sounds, including the glass windoor airlock sounds, and a toggle to disable the per-department door sounds, which some found jarring/unrealistic. If Per-Department sounds are disabled, the department doors will use hall1o/c for open/close respectively, following maintainer-requested behavior for these doors. This also relocates the following sounds to be inside machines/door for more consistency: - airlock.ogg - airlockclose.ogg - airlockforced.ogg - airlock_creaking.ogg - boltsup.ogg - boltsdown.ogg - blastdoorclose.ogg - blastdooropen.ogg - windowdoor.ogg
This commit is contained in:
@@ -25,8 +25,8 @@
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"Glass Shattering" = "shatter",
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"Glass Shattering" = "shatter",
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"Grille Damage" = 'sound/effects/grillehit.ogg',
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"Grille Damage" = 'sound/effects/grillehit.ogg',
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"Energy Pulse" = 'sound/effects/EMPulse.ogg',
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"Energy Pulse" = 'sound/effects/EMPulse.ogg',
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"Airlock" = 'sound/machines/airlock.ogg',
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"Airlock" = 'sound/machines/door/old_airlock.ogg',
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"Airlock Creak" = 'sound/machines/airlock_creaking.ogg',
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"Airlock Creak" = 'sound/machines/door/airlock_creaking.ogg',
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"Shotgun Pumping" = 'sound/weapons/shotgunpump.ogg',
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"Shotgun Pumping" = 'sound/weapons/shotgunpump.ogg',
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"Flash" = 'sound/weapons/flash.ogg',
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"Flash" = 'sound/weapons/flash.ogg',
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@@ -40,11 +40,15 @@
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var/datum/wires/airlock/wires = null
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var/datum/wires/airlock/wires = null
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var/open_sound_powered = 'sound/machines/door/covert1o.ogg'
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var/open_sound_powered = 'sound/machines/door/covert1o.ogg'
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var/open_sound_unpowered = 'sound/machines/airlockforced.ogg'
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var/open_sound_unpowered = 'sound/machines/door/airlockforced.ogg'
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var/close_sound_powered = 'sound/machines/door/covert1c.ogg'
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var/close_sound_powered = 'sound/machines/door/covert1c.ogg'
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var/legacy_open_powered = 'sound/machines/door/old_airlock.ogg'
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var/legacy_close_powered = 'sound/machines/door/old_airlockclose.ogg'
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var/department_open_powered = null
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var/department_close_powered = null
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var/denied_sound = 'sound/machines/deniedbeep.ogg'
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var/denied_sound = 'sound/machines/deniedbeep.ogg'
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var/bolt_up_sound = 'sound/machines/boltsup.ogg'
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var/bolt_up_sound = 'sound/machines/door/boltsup.ogg'
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var/bolt_down_sound = 'sound/machines/boltsdown.ogg'
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var/bolt_down_sound = 'sound/machines/door/boltsdown.ogg'
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/obj/machinery/door/airlock/attack_generic(var/mob/living/user, var/damage)
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/obj/machinery/door/airlock/attack_generic(var/mob/living/user, var/damage)
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if(stat & (BROKEN|NOPOWER))
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if(stat & (BROKEN|NOPOWER))
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@@ -81,7 +85,7 @@
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if(do_after(user,5 SECONDS,src))
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if(do_after(user,5 SECONDS,src))
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visible_message("<span class='danger'>\The [user] forces \the [src] open, sparks flying from its electronics!</span>")
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visible_message("<span class='danger'>\The [user] forces \the [src] open, sparks flying from its electronics!</span>")
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src.do_animate("spark")
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src.do_animate("spark")
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playsound(src, 'sound/machines/airlock_creaking.ogg', 100, 1, volume_channel = VOLUME_CHANNEL_DOORS)
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playsound(src, 'sound/machines/door/airlock_creaking.ogg', 100, 1, volume_channel = VOLUME_CHANNEL_DOORS)
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src.locked = 0
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src.locked = 0
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src.welded = 0
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src.welded = 0
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update_icon()
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update_icon()
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@@ -90,7 +94,7 @@
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else if(src.density)
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else if(src.density)
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visible_message("<span class='alium'>\The [user] begins forcing \the [src] open!</span>")
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visible_message("<span class='alium'>\The [user] begins forcing \the [src] open!</span>")
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if(do_after(user, 5 SECONDS,src))
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if(do_after(user, 5 SECONDS,src))
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playsound(src, 'sound/machines/airlock_creaking.ogg', 100, 1, volume_channel = VOLUME_CHANNEL_DOORS)
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playsound(src, 'sound/machines/door/airlock_creaking.ogg', 100, 1, volume_channel = VOLUME_CHANNEL_DOORS)
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visible_message("<span class='danger'>\The [user] forces \the [src] open!</span>")
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visible_message("<span class='danger'>\The [user] forces \the [src] open!</span>")
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open(1)
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open(1)
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else
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else
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@@ -112,40 +116,50 @@
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icon = 'icons/obj/doors/Doorcom.dmi'
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icon = 'icons/obj/doors/Doorcom.dmi'
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req_one_access = list(access_heads)
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req_one_access = list(access_heads)
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assembly_type = /obj/structure/door_assembly/door_assembly_com
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assembly_type = /obj/structure/door_assembly/door_assembly_com
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open_sound_powered = 'sound/machines/door/cmd3o.ogg'
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open_sound_powered = 'sound/machines/door/hall1o.ogg'
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close_sound_powered = 'sound/machines/door/cmd3c.ogg'
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close_sound_powered = 'sound/machines/door/hall1c.ogg'
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department_open_powered = 'sound/machines/door/cmd3o.ogg'
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department_close_powered = 'sound/machines/door/cmd3c.ogg'
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/obj/machinery/door/airlock/security
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/obj/machinery/door/airlock/security
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name = "Security Airlock"
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name = "Security Airlock"
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icon = 'icons/obj/doors/Doorsec.dmi'
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icon = 'icons/obj/doors/Doorsec.dmi'
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req_one_access = list(access_security)
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req_one_access = list(access_security)
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assembly_type = /obj/structure/door_assembly/door_assembly_sec
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assembly_type = /obj/structure/door_assembly/door_assembly_sec
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open_sound_powered = 'sound/machines/door/sec1o.ogg'
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open_sound_powered = 'sound/machines/door/hall1o.ogg'
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close_sound_powered = 'sound/machines/door/sec1c.ogg'
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close_sound_powered = 'sound/machines/door/hall1c.ogg'
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department_open_powered = 'sound/machines/door/sec1o.ogg'
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department_close_powered = 'sound/machines/door/sec1c.ogg'
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/obj/machinery/door/airlock/engineering
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/obj/machinery/door/airlock/engineering
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name = "Engineering Airlock"
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name = "Engineering Airlock"
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icon = 'icons/obj/doors/Dooreng.dmi'
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icon = 'icons/obj/doors/Dooreng.dmi'
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req_one_access = list(access_engine)
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req_one_access = list(access_engine)
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assembly_type = /obj/structure/door_assembly/door_assembly_eng
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assembly_type = /obj/structure/door_assembly/door_assembly_eng
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open_sound_powered = 'sound/machines/door/eng1o.ogg'
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open_sound_powered = 'sound/machines/door/hall1o.ogg'
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close_sound_powered = 'sound/machines/door/eng1c.ogg'
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close_sound_powered = 'sound/machines/door/hall1c.ogg'
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department_open_powered = 'sound/machines/door/eng1o.ogg'
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department_close_powered = 'sound/machines/door/eng1c.ogg'
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/obj/machinery/door/airlock/engineeringatmos
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/obj/machinery/door/airlock/engineeringatmos
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name = "Atmospherics Airlock"
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name = "Atmospherics Airlock"
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icon = 'icons/obj/doors/Doorengatmos.dmi'
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icon = 'icons/obj/doors/Doorengatmos.dmi'
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req_one_access = list(access_atmospherics)
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req_one_access = list(access_atmospherics)
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assembly_type = /obj/structure/door_assembly/door_assembly_eat
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assembly_type = /obj/structure/door_assembly/door_assembly_eat
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open_sound_powered = 'sound/machines/door/eng1o.ogg'
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open_sound_powered = 'sound/machines/door/hall1o.ogg'
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close_sound_powered = 'sound/machines/door/eng1c.ogg'
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close_sound_powered = 'sound/machines/door/hall1c.ogg'
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department_open_powered = 'sound/machines/door/eng1o.ogg'
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department_close_powered = 'sound/machines/door/eng1c.ogg'
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/obj/machinery/door/airlock/medical
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/obj/machinery/door/airlock/medical
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name = "Medical Airlock"
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name = "Medical Airlock"
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icon = 'icons/obj/doors/Doormed.dmi'
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icon = 'icons/obj/doors/Doormed.dmi'
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req_one_access = list(access_medical)
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req_one_access = list(access_medical)
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assembly_type = /obj/structure/door_assembly/door_assembly_med
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assembly_type = /obj/structure/door_assembly/door_assembly_med
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open_sound_powered = 'sound/machines/door/med1o.ogg'
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open_sound_powered = 'sound/machines/door/hall1o.ogg'
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close_sound_powered = 'sound/machines/door/med1c.ogg'
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close_sound_powered = 'sound/machines/door/hall1c.ogg'
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department_open_powered = 'sound/machines/door/med1o.ogg'
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department_close_powered = 'sound/machines/door/med1c.ogg'
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/obj/machinery/door/airlock/maintenance
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/obj/machinery/door/airlock/maintenance
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name = "Maintenance Access"
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name = "Maintenance Access"
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@@ -158,8 +172,10 @@
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/obj/machinery/door/airlock/maintenance/cargo
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/obj/machinery/door/airlock/maintenance/cargo
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icon = 'icons/obj/doors/Doormaint_cargo.dmi'
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icon = 'icons/obj/doors/Doormaint_cargo.dmi'
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req_one_access = list(access_cargo)
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req_one_access = list(access_cargo)
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open_sound_powered = 'sound/machines/door/door2o.ogg'
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open_sound_powered = 'sound/machines/door/hall1o.ogg'
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close_sound_powered = 'sound/machines/door/door2c.ogg'
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close_sound_powered = 'sound/machines/door/hall1c.ogg'
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department_open_powered = 'sound/machines/door/door2o.ogg'
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department_close_powered = 'sound/machines/door/door2c.ogg'
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/obj/machinery/door/airlock/maintenance/command
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/obj/machinery/door/airlock/maintenance/command
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icon = 'icons/obj/doors/Doormaint_command.dmi'
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icon = 'icons/obj/doors/Doormaint_command.dmi'
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@@ -220,6 +236,7 @@
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hitsound = 'sound/effects/Glasshit.ogg'
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hitsound = 'sound/effects/Glasshit.ogg'
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open_sound_powered = 'sound/machines/door/hall1o.ogg'
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open_sound_powered = 'sound/machines/door/hall1o.ogg'
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close_sound_powered = 'sound/machines/door/hall1c.ogg'
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close_sound_powered = 'sound/machines/door/hall1c.ogg'
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legacy_open_powered = 'sound/machines/door/windowdoor.ogg'
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maxhealth = 300
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maxhealth = 300
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explosion_resistance = 5
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explosion_resistance = 5
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opacity = 0
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opacity = 0
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@@ -294,8 +311,10 @@
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assembly_type = /obj/structure/door_assembly/door_assembly_com
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assembly_type = /obj/structure/door_assembly/door_assembly_com
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glass = 1
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glass = 1
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req_one_access = list(access_heads)
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req_one_access = list(access_heads)
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open_sound_powered = 'sound/machines/door/cmd1o.ogg'
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open_sound_powered = 'sound/machines/door/hall1o.ogg'
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close_sound_powered = 'sound/machines/door/cmd1c.ogg'
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close_sound_powered = 'sound/machines/door/hall1c.ogg'
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department_open_powered = 'sound/machines/door/cmd1o.ogg'
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department_close_powered = 'sound/machines/door/cmd1c.ogg'
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/obj/machinery/door/airlock/glass_engineering
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/obj/machinery/door/airlock/glass_engineering
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name = "Engineering Airlock"
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name = "Engineering Airlock"
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@@ -307,8 +326,8 @@
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assembly_type = /obj/structure/door_assembly/door_assembly_eng
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assembly_type = /obj/structure/door_assembly/door_assembly_eng
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glass = 1
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glass = 1
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req_one_access = list(access_engine)
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req_one_access = list(access_engine)
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open_sound_powered = 'sound/machines/door/eng1o.ogg'
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department_open_powered = 'sound/machines/door/eng1o.ogg'
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close_sound_powered = 'sound/machines/door/eng1c.ogg'
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department_close_powered = 'sound/machines/door/eng1c.ogg'
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/obj/machinery/door/airlock/glass_engineeringatmos
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/obj/machinery/door/airlock/glass_engineeringatmos
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name = "Atmospherics Airlock"
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name = "Atmospherics Airlock"
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@@ -320,8 +339,10 @@
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assembly_type = /obj/structure/door_assembly/door_assembly_eat
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assembly_type = /obj/structure/door_assembly/door_assembly_eat
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glass = 1
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glass = 1
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req_one_access = list(access_atmospherics)
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req_one_access = list(access_atmospherics)
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open_sound_powered = 'sound/machines/door/eng1o.ogg'
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open_sound_powered = 'sound/machines/door/hall1o.ogg'
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close_sound_powered = 'sound/machines/door/eng1c.ogg'
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close_sound_powered = 'sound/machines/door/hall1c.ogg'
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department_open_powered = 'sound/machines/door/eng1o.ogg'
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department_close_powered = 'sound/machines/door/eng1c.ogg'
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/obj/machinery/door/airlock/glass_security
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/obj/machinery/door/airlock/glass_security
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name = "Security Airlock"
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name = "Security Airlock"
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@@ -333,8 +354,10 @@
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assembly_type = /obj/structure/door_assembly/door_assembly_sec
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assembly_type = /obj/structure/door_assembly/door_assembly_sec
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glass = 1
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glass = 1
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req_one_access = list(access_security)
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req_one_access = list(access_security)
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open_sound_powered = 'sound/machines/door/sec1o.ogg'
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open_sound_powered = 'sound/machines/door/hall1o.ogg'
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close_sound_powered = 'sound/machines/door/sec1c.ogg'
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close_sound_powered = 'sound/machines/door/hall1c.ogg'
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department_open_powered = 'sound/machines/door/sec1o.ogg'
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department_close_powered = 'sound/machines/door/sec1c.ogg'
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/obj/machinery/door/airlock/glass_medical
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/obj/machinery/door/airlock/glass_medical
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name = "Medical Airlock"
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name = "Medical Airlock"
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@@ -346,31 +369,39 @@
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assembly_type = /obj/structure/door_assembly/door_assembly_med
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assembly_type = /obj/structure/door_assembly/door_assembly_med
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glass = 1
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glass = 1
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req_one_access = list(access_medical)
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req_one_access = list(access_medical)
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open_sound_powered = 'sound/machines/door/med1o.ogg'
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open_sound_powered = 'sound/machines/door/hall1o.ogg'
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close_sound_powered = 'sound/machines/door/med1c.ogg'
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close_sound_powered = 'sound/machines/door/hall1c.ogg'
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department_open_powered = 'sound/machines/door/med1o.ogg'
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department_close_powered = 'sound/machines/door/med1c.ogg'
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/obj/machinery/door/airlock/mining
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/obj/machinery/door/airlock/mining
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name = "Mining Airlock"
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name = "Mining Airlock"
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icon = 'icons/obj/doors/Doormining.dmi'
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icon = 'icons/obj/doors/Doormining.dmi'
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assembly_type = /obj/structure/door_assembly/door_assembly_min
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assembly_type = /obj/structure/door_assembly/door_assembly_min
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req_one_access = list(access_mining)
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req_one_access = list(access_mining)
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open_sound_powered = 'sound/machines/door/cgo1o.ogg'
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open_sound_powered = 'sound/machines/door/hall1o.ogg'
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close_sound_powered = 'sound/machines/door/cgo1c.ogg'
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close_sound_powered = 'sound/machines/door/hall1c.ogg'
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department_open_powered = 'sound/machines/door/cgo1o.ogg'
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department_close_powered = 'sound/machines/door/cgo1c.ogg'
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/obj/machinery/door/airlock/atmos
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/obj/machinery/door/airlock/atmos
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name = "Atmospherics Airlock"
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name = "Atmospherics Airlock"
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icon = 'icons/obj/doors/Dooratmo.dmi'
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icon = 'icons/obj/doors/Dooratmo.dmi'
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assembly_type = /obj/structure/door_assembly/door_assembly_atmo
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assembly_type = /obj/structure/door_assembly/door_assembly_atmo
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req_one_access = list(access_atmospherics)
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req_one_access = list(access_atmospherics)
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open_sound_powered = 'sound/machines/door/eng1o.ogg'
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open_sound_powered = 'sound/machines/door/hall1o.ogg'
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close_sound_powered = 'sound/machines/door/eng1c.ogg'
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close_sound_powered = 'sound/machines/door/hall1c.ogg'
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department_open_powered = 'sound/machines/door/eng1o.ogg'
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department_close_powered = 'sound/machines/door/eng1c.ogg'
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/obj/machinery/door/airlock/research
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/obj/machinery/door/airlock/research
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name = "Research Airlock"
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name = "Research Airlock"
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icon = 'icons/obj/doors/Doorresearch.dmi'
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icon = 'icons/obj/doors/Doorresearch.dmi'
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assembly_type = /obj/structure/door_assembly/door_assembly_research
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assembly_type = /obj/structure/door_assembly/door_assembly_research
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open_sound_powered = 'sound/machines/door/sci1o.ogg'
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open_sound_powered = 'sound/machines/door/hall1o.ogg'
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close_sound_powered = 'sound/machines/door/sci1c.ogg'
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close_sound_powered = 'sound/machines/door/hall1c.ogg'
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department_open_powered = 'sound/machines/door/sci1o.ogg'
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department_close_powered = 'sound/machines/door/sci1c.ogg'
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/obj/machinery/door/airlock/glass_research
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/obj/machinery/door/airlock/glass_research
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name = "Research Airlock"
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name = "Research Airlock"
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@@ -382,8 +413,10 @@
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assembly_type = /obj/structure/door_assembly/door_assembly_research
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assembly_type = /obj/structure/door_assembly/door_assembly_research
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glass = 1
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glass = 1
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req_one_access = list(access_research)
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req_one_access = list(access_research)
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open_sound_powered = 'sound/machines/door/sci1o.ogg'
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open_sound_powered = 'sound/machines/door/hall1o.ogg'
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close_sound_powered = 'sound/machines/door/sci1c.ogg'
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close_sound_powered = 'sound/machines/door/hall1c.ogg'
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department_open_powered = 'sound/machines/door/sci1o.ogg'
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department_close_powered = 'sound/machines/door/sci1c.ogg'
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|
||||||
/obj/machinery/door/airlock/glass_mining
|
/obj/machinery/door/airlock/glass_mining
|
||||||
name = "Mining Airlock"
|
name = "Mining Airlock"
|
||||||
@@ -395,8 +428,10 @@
|
|||||||
assembly_type = /obj/structure/door_assembly/door_assembly_min
|
assembly_type = /obj/structure/door_assembly/door_assembly_min
|
||||||
glass = 1
|
glass = 1
|
||||||
req_one_access = list(access_mining)
|
req_one_access = list(access_mining)
|
||||||
open_sound_powered = 'sound/machines/door/cgo1o.ogg'
|
open_sound_powered = 'sound/machines/door/hall1o.ogg'
|
||||||
close_sound_powered = 'sound/machines/door/cgo1c.ogg'
|
close_sound_powered = 'sound/machines/door/hall1c.ogg'
|
||||||
|
department_open_powered = 'sound/machines/door/cgo1o.ogg'
|
||||||
|
department_close_powered = 'sound/machines/door/cgo1c.ogg'
|
||||||
|
|
||||||
/obj/machinery/door/airlock/glass_atmos
|
/obj/machinery/door/airlock/glass_atmos
|
||||||
name = "Atmospherics Airlock"
|
name = "Atmospherics Airlock"
|
||||||
@@ -408,8 +443,10 @@
|
|||||||
assembly_type = /obj/structure/door_assembly/door_assembly_atmo
|
assembly_type = /obj/structure/door_assembly/door_assembly_atmo
|
||||||
glass = 1
|
glass = 1
|
||||||
req_one_access = list(access_atmospherics)
|
req_one_access = list(access_atmospherics)
|
||||||
open_sound_powered = 'sound/machines/door/eng1o.ogg'
|
open_sound_powered = 'sound/machines/door/hall1o.ogg'
|
||||||
close_sound_powered = 'sound/machines/door/eng1c.ogg'
|
close_sound_powered = 'sound/machines/door/hall1c.ogg'
|
||||||
|
department_open_powered = 'sound/machines/door/eng1o.ogg'
|
||||||
|
department_close_powered = 'sound/machines/door/eng1c.ogg'
|
||||||
|
|
||||||
/obj/machinery/door/airlock/gold
|
/obj/machinery/door/airlock/gold
|
||||||
name = "Gold Airlock"
|
name = "Gold Airlock"
|
||||||
@@ -490,8 +527,10 @@
|
|||||||
icon = 'icons/obj/doors/Doorsci.dmi'
|
icon = 'icons/obj/doors/Doorsci.dmi'
|
||||||
assembly_type = /obj/structure/door_assembly/door_assembly_science
|
assembly_type = /obj/structure/door_assembly/door_assembly_science
|
||||||
req_one_access = list(access_research)
|
req_one_access = list(access_research)
|
||||||
open_sound_powered = 'sound/machines/door/sci1o.ogg'
|
open_sound_powered = 'sound/machines/door/hall1o.ogg'
|
||||||
close_sound_powered = 'sound/machines/door/sci1c.ogg'
|
close_sound_powered = 'sound/machines/door/hall1c.ogg'
|
||||||
|
department_open_powered = 'sound/machines/door/sci1o.ogg'
|
||||||
|
department_close_powered = 'sound/machines/door/sci1c.ogg'
|
||||||
|
|
||||||
/obj/machinery/door/airlock/glass_science
|
/obj/machinery/door/airlock/glass_science
|
||||||
name = "Glass Airlocks"
|
name = "Glass Airlocks"
|
||||||
@@ -500,8 +539,10 @@
|
|||||||
assembly_type = /obj/structure/door_assembly/door_assembly_science
|
assembly_type = /obj/structure/door_assembly/door_assembly_science
|
||||||
glass = 1
|
glass = 1
|
||||||
req_one_access = list(access_research)
|
req_one_access = list(access_research)
|
||||||
open_sound_powered = 'sound/machines/door/sci1o.ogg'
|
open_sound_powered = 'sound/machines/door/hall1o.ogg'
|
||||||
close_sound_powered = 'sound/machines/door/sci1c.ogg'
|
close_sound_powered = 'sound/machines/door/hall1c.ogg'
|
||||||
|
department_open_powered = 'sound/machines/door/sci1o.ogg'
|
||||||
|
department_close_powered = 'sound/machines/door/sci1c.ogg'
|
||||||
|
|
||||||
/obj/machinery/door/airlock/highsecurity
|
/obj/machinery/door/airlock/highsecurity
|
||||||
name = "Secure Airlock"
|
name = "Secure Airlock"
|
||||||
@@ -1172,10 +1213,41 @@ About the new airlock wires panel:
|
|||||||
use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people
|
use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people
|
||||||
|
|
||||||
//if the door is unpowered then it doesn't make sense to hear the woosh of a pneumatic actuator
|
//if the door is unpowered then it doesn't make sense to hear the woosh of a pneumatic actuator
|
||||||
if(arePowerSystemsOn())
|
for(var/P in player_list)
|
||||||
playsound(src, open_sound_powered, 50, 1, volume_channel = VOLUME_CHANNEL_DOORS)
|
var/mob/M = P
|
||||||
else
|
if(!M || !M.client)
|
||||||
playsound(src, open_sound_unpowered, 75, 1, volume_channel = VOLUME_CHANNEL_DOORS)
|
continue
|
||||||
|
var/old_sounds = M.client.is_preference_enabled(/datum/client_preference/old_door_sounds)
|
||||||
|
var/department_door_sounds = M.client.is_preference_enabled(/datum/client_preference/department_door_sounds)
|
||||||
|
var/sound
|
||||||
|
var/volume
|
||||||
|
if(old_sounds) // Do we have old sounds enabled? Play these even if we have department door sounds enabled.
|
||||||
|
if(arePowerSystemsOn())
|
||||||
|
sound = legacy_open_powered
|
||||||
|
volume = 50
|
||||||
|
else
|
||||||
|
sound = open_sound_unpowered
|
||||||
|
volume = 75
|
||||||
|
else if(!old_sounds && department_door_sounds && src.department_open_powered) // Else, we have old sounds disabled, the door has per-department door sounds, and we have chosen to play department door sounds, use these.
|
||||||
|
if(arePowerSystemsOn())
|
||||||
|
sound = department_open_powered
|
||||||
|
volume = 50
|
||||||
|
else
|
||||||
|
sound = open_sound_unpowered
|
||||||
|
volume = 75
|
||||||
|
else // Else, play these.
|
||||||
|
if(arePowerSystemsOn())
|
||||||
|
sound = open_sound_powered
|
||||||
|
volume = 50
|
||||||
|
else
|
||||||
|
sound = open_sound_unpowered
|
||||||
|
volume = 75
|
||||||
|
|
||||||
|
var/turf/T = get_turf(M)
|
||||||
|
var/distance = get_dist(T, get_turf(src))
|
||||||
|
if(distance <= world.view * 2)
|
||||||
|
if(T && T.z == get_z(src))
|
||||||
|
M.playsound_local(get_turf(src), sound, volume, 1, null, 0, TRUE, sound(sound), volume_channel = VOLUME_CHANNEL_DOORS)
|
||||||
|
|
||||||
if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density)
|
if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density)
|
||||||
src.closeOther.close()
|
src.closeOther.close()
|
||||||
@@ -1270,10 +1342,41 @@ About the new airlock wires panel:
|
|||||||
|
|
||||||
use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people
|
use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people
|
||||||
has_beeped = 0
|
has_beeped = 0
|
||||||
if(arePowerSystemsOn())
|
for(var/P in player_list)
|
||||||
playsound(src, close_sound_powered, 50, 1, volume_channel = VOLUME_CHANNEL_DOORS)
|
var/mob/M = P
|
||||||
else
|
if(!M || !M.client)
|
||||||
playsound(src, open_sound_unpowered, 75, 1, volume_channel = VOLUME_CHANNEL_DOORS)
|
continue
|
||||||
|
var/old_sounds = M.client.is_preference_enabled(/datum/client_preference/old_door_sounds)
|
||||||
|
var/department_door_sounds = M.client.is_preference_enabled(/datum/client_preference/department_door_sounds)
|
||||||
|
var/sound
|
||||||
|
var/volume
|
||||||
|
if(old_sounds)
|
||||||
|
if(arePowerSystemsOn())
|
||||||
|
sound = legacy_close_powered
|
||||||
|
volume = 50
|
||||||
|
else
|
||||||
|
sound = open_sound_unpowered
|
||||||
|
volume = 75
|
||||||
|
else if(!old_sounds && department_door_sounds && src.department_close_powered) // Else, we have old sounds disabled, the door has per-department door sounds, and we have chosen to play department door sounds, use these.
|
||||||
|
if(arePowerSystemsOn())
|
||||||
|
sound = department_close_powered
|
||||||
|
volume = 50
|
||||||
|
else
|
||||||
|
sound = open_sound_unpowered
|
||||||
|
volume = 75
|
||||||
|
else
|
||||||
|
if(arePowerSystemsOn())
|
||||||
|
sound = close_sound_powered
|
||||||
|
volume = 50
|
||||||
|
else
|
||||||
|
sound = open_sound_unpowered
|
||||||
|
volume = 75
|
||||||
|
|
||||||
|
var/turf/T = get_turf(M)
|
||||||
|
var/distance = get_dist(T, get_turf(src))
|
||||||
|
if(distance <= world.view * 2)
|
||||||
|
if(T && T.z == get_z(src))
|
||||||
|
M.playsound_local(get_turf(src), sound, volume, 1, null, 0, TRUE, sound(sound), volume_channel = VOLUME_CHANNEL_DOORS)
|
||||||
for(var/turf/turf in locs)
|
for(var/turf/turf in locs)
|
||||||
var/obj/structure/window/killthis = (locate(/obj/structure/window) in turf)
|
var/obj/structure/window/killthis = (locate(/obj/structure/window) in turf)
|
||||||
if(killthis)
|
if(killthis)
|
||||||
|
|||||||
@@ -25,8 +25,8 @@
|
|||||||
var/icon_state_opening = null
|
var/icon_state_opening = null
|
||||||
var/icon_state_closed = null
|
var/icon_state_closed = null
|
||||||
var/icon_state_closing = null
|
var/icon_state_closing = null
|
||||||
var/open_sound = 'sound/machines/blastdooropen.ogg'
|
var/open_sound = 'sound/machines/door/blastdooropen.ogg'
|
||||||
var/close_sound = 'sound/machines/blastdoorclose.ogg'
|
var/close_sound = 'sound/machines/door/blastdoorclose.ogg'
|
||||||
var/damage = BLAST_DOOR_CRUSH_DAMAGE
|
var/damage = BLAST_DOOR_CRUSH_DAMAGE
|
||||||
var/multiplier = 1 // The multiplier for how powerful our YEET is.
|
var/multiplier = 1 // The multiplier for how powerful our YEET is.
|
||||||
|
|
||||||
@@ -125,7 +125,7 @@
|
|||||||
// Description: Opens or closes the door, depending on current state. No checks are done inside this proc.
|
// Description: Opens or closes the door, depending on current state. No checks are done inside this proc.
|
||||||
/obj/machinery/door/blast/proc/force_toggle(var/forced = 0, mob/user as mob)
|
/obj/machinery/door/blast/proc/force_toggle(var/forced = 0, mob/user as mob)
|
||||||
if (forced)
|
if (forced)
|
||||||
playsound(src, 'sound/machines/airlock_creaking.ogg', 100, 1)
|
playsound(src, 'sound/machines/door/airlock_creaking.ogg', 100, 1)
|
||||||
|
|
||||||
if(src.density)
|
if(src.density)
|
||||||
src.force_open()
|
src.force_open()
|
||||||
@@ -219,13 +219,13 @@
|
|||||||
if(src.density)
|
if(src.density)
|
||||||
visible_message("<span class='alium'>\The [user] begins forcing \the [src] open!</span>")
|
visible_message("<span class='alium'>\The [user] begins forcing \the [src] open!</span>")
|
||||||
if(do_after(user, 15 SECONDS,src))
|
if(do_after(user, 15 SECONDS,src))
|
||||||
playsound(src, 'sound/machines/airlock_creaking.ogg', 100, 1)
|
playsound(src, 'sound/machines/door/airlock_creaking.ogg', 100, 1)
|
||||||
visible_message("<span class='danger'>\The [user] forces \the [src] open!</span>")
|
visible_message("<span class='danger'>\The [user] forces \the [src] open!</span>")
|
||||||
force_open(1)
|
force_open(1)
|
||||||
else
|
else
|
||||||
visible_message("<span class='alium'>\The [user] begins forcing \the [src] closed!</span>")
|
visible_message("<span class='alium'>\The [user] begins forcing \the [src] closed!</span>")
|
||||||
if(do_after(user, 5 SECONDS,src))
|
if(do_after(user, 5 SECONDS,src))
|
||||||
playsound(src, 'sound/machines/airlock_creaking.ogg', 100, 1)
|
playsound(src, 'sound/machines/door/airlock_creaking.ogg', 100, 1)
|
||||||
visible_message("<span class='danger'>\The [user] forces \the [src] closed!</span>")
|
visible_message("<span class='danger'>\The [user] forces \the [src] closed!</span>")
|
||||||
force_close(1)
|
force_close(1)
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -200,14 +200,14 @@
|
|||||||
if(src.blocked)
|
if(src.blocked)
|
||||||
visible_message("<span class='alium'>\The [user] begins digging into \the [src] internals!</span>")
|
visible_message("<span class='alium'>\The [user] begins digging into \the [src] internals!</span>")
|
||||||
if(do_after(user,5 SECONDS,src))
|
if(do_after(user,5 SECONDS,src))
|
||||||
playsound(src, 'sound/machines/airlock_creaking.ogg', 100, 1)
|
playsound(src, 'sound/machines/door/airlock_creaking.ogg', 100, 1)
|
||||||
src.blocked = 0
|
src.blocked = 0
|
||||||
update_icon()
|
update_icon()
|
||||||
open(1)
|
open(1)
|
||||||
else if(src.density)
|
else if(src.density)
|
||||||
visible_message("<span class='alium'>\The [user] begins forcing \the [src] open!</span>")
|
visible_message("<span class='alium'>\The [user] begins forcing \the [src] open!</span>")
|
||||||
if(do_after(user, 2 SECONDS,src))
|
if(do_after(user, 2 SECONDS,src))
|
||||||
playsound(src, 'sound/machines/airlock_creaking.ogg', 100, 1)
|
playsound(src, 'sound/machines/door/airlock_creaking.ogg', 100, 1)
|
||||||
visible_message("<span class='danger'>\The [user] forces \the [src] open!</span>")
|
visible_message("<span class='danger'>\The [user] forces \the [src] open!</span>")
|
||||||
open(1)
|
open(1)
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -115,7 +115,7 @@
|
|||||||
if (!operating) //in case of emag
|
if (!operating) //in case of emag
|
||||||
operating = 1
|
operating = 1
|
||||||
flick(text("[src.base_state]opening"), src)
|
flick(text("[src.base_state]opening"), src)
|
||||||
playsound(src, 'sound/machines/windowdoor.ogg', 100, 1)
|
playsound(src, 'sound/machines/door/windowdoor.ogg', 100, 1)
|
||||||
sleep(10)
|
sleep(10)
|
||||||
|
|
||||||
explosion_resistance = 0
|
explosion_resistance = 0
|
||||||
@@ -132,7 +132,7 @@
|
|||||||
return FALSE
|
return FALSE
|
||||||
operating = TRUE
|
operating = TRUE
|
||||||
flick(text("[]closing", src.base_state), src)
|
flick(text("[]closing", src.base_state), src)
|
||||||
playsound(src, 'sound/machines/windowdoor.ogg', 100, 1)
|
playsound(src, 'sound/machines/door/windowdoor.ogg', 100, 1)
|
||||||
|
|
||||||
density = TRUE
|
density = TRUE
|
||||||
update_icon()
|
update_icon()
|
||||||
|
|||||||
@@ -33,7 +33,7 @@
|
|||||||
if(FD.blocked)
|
if(FD.blocked)
|
||||||
FD.visible_message("<span class='danger'>\The [chassis] begins prying on \the [FD]!</span>")
|
FD.visible_message("<span class='danger'>\The [chassis] begins prying on \the [FD]!</span>")
|
||||||
if(do_after(chassis.occupant,10 SECONDS,FD))
|
if(do_after(chassis.occupant,10 SECONDS,FD))
|
||||||
playsound(FD, 'sound/machines/airlock_creaking.ogg', 100, 1)
|
playsound(FD, 'sound/machines/door/airlock_creaking.ogg', 100, 1)
|
||||||
FD.blocked = 0
|
FD.blocked = 0
|
||||||
FD.update_icon()
|
FD.update_icon()
|
||||||
FD.open(1)
|
FD.open(1)
|
||||||
@@ -41,7 +41,7 @@
|
|||||||
else if(FD.density)
|
else if(FD.density)
|
||||||
FD.visible_message("<span class='warning'>\The [chassis] begins forcing \the [FD] open!</span>")
|
FD.visible_message("<span class='warning'>\The [chassis] begins forcing \the [FD] open!</span>")
|
||||||
if(do_after(chassis.occupant, 5 SECONDS,FD))
|
if(do_after(chassis.occupant, 5 SECONDS,FD))
|
||||||
playsound(FD, 'sound/machines/airlock_creaking.ogg', 100, 1)
|
playsound(FD, 'sound/machines/door/airlock_creaking.ogg', 100, 1)
|
||||||
FD.visible_message("<span class='danger'>\The [chassis] forces \the [FD] open!</span>")
|
FD.visible_message("<span class='danger'>\The [chassis] forces \the [FD] open!</span>")
|
||||||
FD.open(1)
|
FD.open(1)
|
||||||
else
|
else
|
||||||
@@ -57,7 +57,7 @@
|
|||||||
if(do_after(chassis.occupant, 15 SECONDS,AD) && chassis.Adjacent(AD))
|
if(do_after(chassis.occupant, 15 SECONDS,AD) && chassis.Adjacent(AD))
|
||||||
AD.welded = FALSE
|
AD.welded = FALSE
|
||||||
AD.update_icon()
|
AD.update_icon()
|
||||||
playsound(AD, 'sound/machines/airlock_creaking.ogg', 100, 1)
|
playsound(AD, 'sound/machines/door/airlock_creaking.ogg', 100, 1)
|
||||||
AD.visible_message("<span class='danger'>\The [chassis] tears \the [AD] open!</span>")
|
AD.visible_message("<span class='danger'>\The [chassis] tears \the [AD] open!</span>")
|
||||||
if(!AD.welded)
|
if(!AD.welded)
|
||||||
if(density)
|
if(density)
|
||||||
|
|||||||
@@ -1891,7 +1891,7 @@
|
|||||||
update_cell_alerts()
|
update_cell_alerts()
|
||||||
update_damage_alerts()
|
update_damage_alerts()
|
||||||
set_dir(dir_in)
|
set_dir(dir_in)
|
||||||
playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
|
playsound(src, 'sound/machines/door/windowdoor.ogg', 50, 1)
|
||||||
if(occupant.client && cloaked_selfimage)
|
if(occupant.client && cloaked_selfimage)
|
||||||
occupant.client.images += cloaked_selfimage
|
occupant.client.images += cloaked_selfimage
|
||||||
play_entered_noise(occupant)
|
play_entered_noise(occupant)
|
||||||
|
|||||||
@@ -157,7 +157,7 @@ var/static/list/scarySounds = list(
|
|||||||
'sound/effects/Glassbr3.ogg',
|
'sound/effects/Glassbr3.ogg',
|
||||||
'sound/items/Welder.ogg',
|
'sound/items/Welder.ogg',
|
||||||
'sound/items/Welder2.ogg',
|
'sound/items/Welder2.ogg',
|
||||||
'sound/machines/airlock.ogg',
|
'sound/machines/door/old_airlock.ogg',
|
||||||
'sound/effects/clownstep1.ogg',
|
'sound/effects/clownstep1.ogg',
|
||||||
'sound/effects/clownstep2.ogg'
|
'sound/effects/clownstep2.ogg'
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -152,6 +152,18 @@ var/list/_client_preferences_by_type
|
|||||||
key = "SOUND_AIRPUMP"
|
key = "SOUND_AIRPUMP"
|
||||||
enabled_description = "Audible"
|
enabled_description = "Audible"
|
||||||
disabled_description = "Silent"
|
disabled_description = "Silent"
|
||||||
|
|
||||||
|
/datum/client_preference/old_door_sounds
|
||||||
|
description ="Old Door Sounds"
|
||||||
|
key = "SOUND_OLDDOORS"
|
||||||
|
enabled_description = "Old"
|
||||||
|
disabled_description = "New"
|
||||||
|
|
||||||
|
/datum/client_preference/department_door_sounds
|
||||||
|
description ="Department-Specific Door Sounds"
|
||||||
|
key = "SOUND_DEPARTMENTDOORS"
|
||||||
|
enabled_description = "Enabled"
|
||||||
|
disabled_description = "Disabled"
|
||||||
|
|
||||||
/datum/client_preference/pickup_sounds
|
/datum/client_preference/pickup_sounds
|
||||||
description = "Picked Up Item Sounds"
|
description = "Picked Up Item Sounds"
|
||||||
|
|||||||
@@ -253,6 +253,36 @@
|
|||||||
SScharacter_setup.queue_preferences_save(prefs)
|
SScharacter_setup.queue_preferences_save(prefs)
|
||||||
|
|
||||||
feedback_add_details("admin_verb","TAirPumpNoise")
|
feedback_add_details("admin_verb","TAirPumpNoise")
|
||||||
|
|
||||||
|
/client/verb/toggle_old_door_sounds()
|
||||||
|
set name = "Toggle Old Door Sounds"
|
||||||
|
set category = "Preferences"
|
||||||
|
set desc = "Toggles New/Old Door Sounds"
|
||||||
|
|
||||||
|
var/pref_path = /datum/client_preference/old_door_sounds
|
||||||
|
|
||||||
|
toggle_preference(pref_path)
|
||||||
|
|
||||||
|
to_chat(src, "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear the legacy door sounds.")
|
||||||
|
|
||||||
|
SScharacter_setup.queue_preferences_save(prefs)
|
||||||
|
|
||||||
|
feedback_add_details("admin_verb","TOldDoorSounds")
|
||||||
|
|
||||||
|
/client/verb/toggle_department_door_sounds()
|
||||||
|
set name = "Toggle Department Door Sounds"
|
||||||
|
set category = "Preferences"
|
||||||
|
set desc = "Toggles Department-Specific Door Sounds"
|
||||||
|
|
||||||
|
var/pref_path = /datum/client_preference/department_door_sounds
|
||||||
|
|
||||||
|
toggle_preference(pref_path)
|
||||||
|
|
||||||
|
to_chat(src, "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear per-department door sounds.")
|
||||||
|
|
||||||
|
SScharacter_setup.queue_preferences_save(prefs)
|
||||||
|
|
||||||
|
feedback_add_details("admin_verb","TDepartmentDoorSounds")
|
||||||
|
|
||||||
/client/verb/toggle_pickup_sounds()
|
/client/verb/toggle_pickup_sounds()
|
||||||
set name = "Toggle Picked Up Item Sounds"
|
set name = "Toggle Picked Up Item Sounds"
|
||||||
|
|||||||
@@ -112,7 +112,7 @@ mob/living/carbon/proc/handle_hallucinations()
|
|||||||
//Strange audio
|
//Strange audio
|
||||||
//to_chat(src, "Strange Audio")
|
//to_chat(src, "Strange Audio")
|
||||||
switch(rand(1,12))
|
switch(rand(1,12))
|
||||||
if(1) src << 'sound/machines/airlock.ogg'
|
if(1) src << 'sound/machines/door/old_airlock.ogg'
|
||||||
if(2)
|
if(2)
|
||||||
if(prob(50))src << 'sound/effects/Explosion1.ogg'
|
if(prob(50))src << 'sound/effects/Explosion1.ogg'
|
||||||
else src << 'sound/effects/Explosion2.ogg'
|
else src << 'sound/effects/Explosion2.ogg'
|
||||||
@@ -121,7 +121,7 @@ mob/living/carbon/proc/handle_hallucinations()
|
|||||||
if(5) src << 'sound/effects/Glassbr2.ogg'
|
if(5) src << 'sound/effects/Glassbr2.ogg'
|
||||||
if(6) src << 'sound/effects/Glassbr3.ogg'
|
if(6) src << 'sound/effects/Glassbr3.ogg'
|
||||||
if(7) src << 'sound/machines/twobeep.ogg'
|
if(7) src << 'sound/machines/twobeep.ogg'
|
||||||
if(8) src << 'sound/machines/windowdoor.ogg'
|
if(8) src << 'sound/machines/door/windowdoor.ogg'
|
||||||
if(9)
|
if(9)
|
||||||
//To make it more realistic, I added two gunshots (enough to kill)
|
//To make it more realistic, I added two gunshots (enough to kill)
|
||||||
src << 'sound/weapons/Gunshot1.ogg'
|
src << 'sound/weapons/Gunshot1.ogg'
|
||||||
|
|||||||
@@ -250,7 +250,7 @@
|
|||||||
//Strange audio
|
//Strange audio
|
||||||
//to_chat(src, "Strange Audio")
|
//to_chat(src, "Strange Audio")
|
||||||
switch(rand(1,12))
|
switch(rand(1,12))
|
||||||
if(1) src << 'sound/machines/airlock.ogg'
|
if(1) src << 'sound/machines/door/old_airlock.ogg'
|
||||||
if(2)
|
if(2)
|
||||||
if(prob(50))src << 'sound/effects/Explosion1.ogg'
|
if(prob(50))src << 'sound/effects/Explosion1.ogg'
|
||||||
else src << 'sound/effects/Explosion2.ogg'
|
else src << 'sound/effects/Explosion2.ogg'
|
||||||
@@ -259,7 +259,7 @@
|
|||||||
if(5) src << 'sound/effects/Glassbr2.ogg'
|
if(5) src << 'sound/effects/Glassbr2.ogg'
|
||||||
if(6) src << 'sound/effects/Glassbr3.ogg'
|
if(6) src << 'sound/effects/Glassbr3.ogg'
|
||||||
if(7) src << 'sound/machines/twobeep.ogg'
|
if(7) src << 'sound/machines/twobeep.ogg'
|
||||||
if(8) src << 'sound/machines/windowdoor.ogg'
|
if(8) src << 'sound/machines/door/windowdoor.ogg'
|
||||||
if(9)
|
if(9)
|
||||||
//To make it more realistic, I added two gunshots (enough to kill)
|
//To make it more realistic, I added two gunshots (enough to kill)
|
||||||
src << 'sound/weapons/Gunshot1.ogg'
|
src << 'sound/weapons/Gunshot1.ogg'
|
||||||
|
|||||||
Reference in New Issue
Block a user