Merge branch 'master' into nova-ert

This commit is contained in:
Novacat
2020-04-29 14:29:09 -04:00
committed by GitHub
168 changed files with 10709 additions and 8709 deletions

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@@ -98,7 +98,6 @@
var/turf/destturf
var/turf/curturf = get_turf(teleatom)
var/area/destarea = get_area(destination)
if(precision)
var/list/posturfs = circlerangeturfs(destination,precision)
destturf = safepick(posturfs)
@@ -125,8 +124,6 @@
if(C)
C.forceMove(destturf)
destarea.Entered(teleatom)
return 1
/datum/teleport/proc/teleport()

View File

@@ -5,6 +5,7 @@
/decl/hierarchy/outfit/job/cargo/qm
name = OUTFIT_JOB_NAME("Cargo")
uniform = /obj/item/clothing/under/rank/cargo
l_ear = /obj/item/device/radio/headset/headset_qm //VOREStation Add
shoes = /obj/item/clothing/shoes/brown
glasses = /obj/item/clothing/glasses/sunglasses
l_hand = /obj/item/weapon/clipboard

View File

@@ -101,3 +101,76 @@
r_hand = /obj/item/weapon/melee/energy/sword/imperial
l_hand = /obj/item/weapon/shield/energy/imperial
suit_store = /obj/item/weapon/gun/energy/imperial
/*
SOUTHERN CROSS OUTFITS
Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead goes in lockers. Keep this in mind if editing.
*/
/decl/hierarchy/outfit/job/explorer2
name = OUTFIT_JOB_NAME("Explorer")
shoes = /obj/item/clothing/shoes/boots/winter/explorer
uniform = /obj/item/clothing/under/explorer
l_ear = /obj/item/device/radio/headset/explorer
id_slot = slot_wear_id
pda_slot = slot_l_store
pda_type = /obj/item/device/pda/explorer //VORESTation Edit - Better Brown
id_type = /obj/item/weapon/card/id/explorer //VOREStation Edit
id_pda_assignment = "Explorer"
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
..()
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
permit.set_name(H.real_name)
/decl/hierarchy/outfit/job/pilot
name = OUTFIT_JOB_NAME("Pilot")
shoes = /obj/item/clothing/shoes/black
uniform = /obj/item/clothing/under/rank/pilot1
suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
gloves = /obj/item/clothing/gloves/fingerless
glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
l_ear = /obj/item/device/radio/headset/pilot/alt
id_slot = slot_wear_id
pda_slot = slot_belt
pda_type = /obj/item/device/pda //VOREStation Edit - Civilian
id_pda_assignment = "Pilot"
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
/decl/hierarchy/outfit/job/medical/sar
name = OUTFIT_JOB_NAME("Field Medic") //VOREStation Edit
uniform = /obj/item/clothing/under/utility/blue
//suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit
shoes = /obj/item/clothing/shoes/boots/winter/explorer
l_ear = /obj/item/device/radio/headset/sar
l_hand = /obj/item/weapon/storage/firstaid/regular
belt = /obj/item/weapon/storage/belt/medical/emt
pda_slot = slot_l_store
pda_type = /obj/item/device/pda/sar //VOREStation Add
id_pda_assignment = "Field Medic" //VOREStation Edit
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
/decl/hierarchy/outfit/job/pathfinder
name = OUTFIT_JOB_NAME("Pathfinder")
shoes = /obj/item/clothing/shoes/boots/winter/explorer
uniform = /obj/item/clothing/under/explorer //TODO: Uniforms.
l_ear = /obj/item/device/radio/headset/explorer
id_slot = slot_wear_id
pda_slot = slot_l_store
pda_type = /obj/item/device/pda/pathfinder
id_type = /obj/item/weapon/card/id/explorer/head
id_pda_assignment = "Pathfinder"
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
/decl/hierarchy/outfit/job/pathfinder/post_equip(mob/living/carbon/human/H)
..()
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
permit.set_name(H.real_name)
/decl/hierarchy/outfit/job/assistant/explorer
id_type = /obj/item/weapon/card/id/explorer
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL