Merge branch 'master' into cleanupTwo

This commit is contained in:
Kelenius
2016-04-21 11:41:32 +03:00
386 changed files with 7149 additions and 4820 deletions

View File

@@ -62,9 +62,8 @@ using /datum/datacore/proc/manifest_inject( ), or manifest_insert( )
*/
var/global/list/PDA_Manifest = list()
var/global/ManifestJSON
/datum/datacore/proc/get_manifest_json()
/datum/datacore/proc/get_manifest_list()
if(PDA_Manifest.len)
return
var/heads[0]
@@ -146,7 +145,6 @@ var/global/ManifestJSON
"bot" = bot,\
"misc" = misc\
)
ManifestJSON = json_encode(PDA_Manifest)
return

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@@ -128,6 +128,13 @@
icon_state = "nullrod"
item_state = "foldcane"
/obj/item/weapon/cane/whitecane
name = "white cane"
desc = "A cane used by the blind."
icon = 'icons/obj/weapons.dmi'
icon_state = "whitecane"
item_state = "whitecane"
/obj/item/weapon/disk
name = "disk"
icon = 'icons/obj/items.dmi'
@@ -268,21 +275,6 @@
throw_range = 5
w_class = 2.0
/obj/item/weapon/wire
desc = "This is just a simple piece of regular insulated wire."
name = "wire"
icon = 'icons/obj/power.dmi'
icon_state = "item_wire"
var/amount = 1.0
var/laying = 0.0
var/old_lay = null
matter = list(DEFAULT_WALL_MATERIAL = 40)
attack_verb = list("whipped", "lashed", "disciplined", "tickled")
suicide_act(mob/user)
viewers(user) << "<span class='warning'><b>[user] is strangling \himself with \the [src]! It looks like \he's trying to commit suicide.</b></span>"
return (OXYLOSS)
/obj/item/weapon/module
icon = 'icons/obj/module.dmi'
icon_state = "std_module"
@@ -598,3 +590,29 @@
icon = 'icons/obj/stock_parts.dmi'
icon_state = "smes_coil"
origin_tech = list(TECH_MATERIAL = 19, TECH_ENGINEERING = 19, TECH_PHORON = 19, TECH_POWER = 19, TECH_BLUESPACE = 19, TECH_BIO = 19, TECH_COMBAT = 19, TECH_MAGNET = 19, TECH_DATA = 19, TECH_ILLEGAL = 19, TECH_ARCANE = 19)
// Additional construction stock parts
/obj/item/weapon/stock_parts/gear
name = "gear"
desc = "A gear used for construction."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "gear"
origin_tech = list(TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 50)
/obj/item/weapon/stock_parts/motor
name = "motor"
desc = "A motor used for construction."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "motor"
origin_tech = list(TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 60, "glass" = 10)
/obj/item/weapon/stock_parts/spring
name = "spring"
desc = "A spring used for construction."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "spring"
origin_tech = list(TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 40)