Merge pull request #10594 from mwerezak/embed-fix

Embedding and broken limb fixes
This commit is contained in:
GinjaNinja32
2015-08-13 04:52:20 +01:00
5 changed files with 39 additions and 31 deletions

View File

@@ -1031,22 +1031,28 @@
return(visible_implants)
/mob/living/carbon/human/embedded_needs_process()
for(var/obj/item/organ/external/organ in src.organs)
for(var/obj/item/O in organ.implants)
if(!istype(O, /obj/item/weapon/implant)) //implant type items do not cause embedding effects, see handle_embedded_objects()
return 1
return 0
/mob/living/carbon/human/proc/handle_embedded_objects()
for(var/obj/item/organ/external/organ in src.organs)
if(organ.status & ORGAN_SPLINTED) //Splints prevent movement.
continue
for(var/obj/item/weapon/O in organ.implants)
for(var/obj/item/O in organ.implants)
if(!istype(O,/obj/item/weapon/implant) && prob(5)) //Moving with things stuck in you could be bad.
// All kinds of embedded objects cause bleeding.
var/msg = null
switch(rand(1,3))
if(1)
msg ="<span class='warning'>A spike of pain jolts your [organ.name] as you bump [O] inside.</span>"
if(2)
msg ="<span class='warning'>Your movement jostles [O] in your [organ.name] painfully.</span>"
if(3)
msg ="<span class='warning'>[O] in your [organ.name] twists painfully as you move.</span>"
if(species.flags & NO_PAIN)
src << "<span class='warning'>You feel [O] moving inside your [organ.name].</span>"
else
var/msg = pick( \
"<span class='warning'>A spike of pain jolts your [organ.name] as you bump [O] inside.</span>", \
"<span class='warning'>Your movement jostles [O] in your [organ.name] painfully.</span>", \
"<span class='warning'>Your movement jostles [O] in your [organ.name] painfully.</span>")
src << msg
organ.take_damage(rand(1,3), 0, 0)

View File

@@ -134,11 +134,12 @@
continue
if(E.is_broken() || E.is_dislocated())
if(E.body_part == HAND_LEFT)
switch(E.body_part)
if(HAND_LEFT, ARM_LEFT)
if(!l_hand)
continue
drop_from_inventory(l_hand)
else
if(HAND_RIGHT, ARM_RIGHT)
if(!r_hand)
continue
drop_from_inventory(r_hand)
@@ -147,12 +148,12 @@
emote("me", 1, "[(species.flags & NO_PAIN) ? "" : emote_scream ]drops what they were holding in their [E.name]!")
else if(E.is_malfunctioning())
if(E.body_part == HAND_LEFT)
switch(E.body_part)
if(HAND_LEFT, ARM_LEFT)
if(!l_hand)
continue
drop_from_inventory(l_hand)
else
if(HAND_RIGHT, ARM_RIGHT)
if(!r_hand)
continue
drop_from_inventory(r_hand)

View File

@@ -1018,9 +1018,7 @@
//Periodically double-check embedded_flag
if(embedded_flag && !(life_tick % 10))
var/list/E
E = get_visible_implants(0)
if(!E.len)
if(!embedded_needs_process())
embedded_flag = 0
//Eyes

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@@ -856,6 +856,9 @@
visible_implants += O
return visible_implants
/mob/proc/embedded_needs_process()
return (embedded.len > 0)
mob/proc/yank_out_object()
set category = "Object"
set name = "Yank out object"

View File

@@ -50,7 +50,7 @@
var/joint = "joint" // Descriptive string used in dislocation.
var/amputation_point // Descriptive string used in amputation.
var/dislocated = 0 // If you target a joint, you can dislocate the limb, causing temporary damage to the organ.
var/can_grasp
var/can_grasp //It would be more appropriate if these two were named "affects_grasp" and "affects_stand" at this point
var/can_stand
/obj/item/organ/external/Destroy()