Inactivity process tweaks.

Partially by request:
The inactive check process now respects client holder status and can be configured how long clients may remain inactive before being kicked.
This commit is contained in:
PsiOmega
2015-05-26 09:04:26 +02:00
parent 5a1bf5a6a4
commit 98c585615e
5 changed files with 10 additions and 31 deletions

View File

@@ -632,8 +632,8 @@
#include "code\game\objects\items\weapons\tape.dm"
#include "code\game\objects\items\weapons\teleportation.dm"
#include "code\game\objects\items\weapons\tools.dm"
#include "code\game\objects\items\weapons\trays.dm"
#include "code\game\objects\items\weapons\traps.dm"
#include "code\game\objects\items\weapons\trays.dm"
#include "code\game\objects\items\weapons\weaponry.dm"
#include "code\game\objects\items\weapons\weldbackpack.dm"
#include "code\game\objects\items\weapons\wires.dm"

View File

@@ -1,16 +1,13 @@
/datum/controller/process/inactivity/setup()
name = "inactivity"
schedule_interval = INACTIVITY_KICK
schedule_interval = 600 // Once every minute (approx.)
/datum/controller/process/inactivity/doWork()
if(config.kick_inactive)
for(var/client/C in clients)
if(C.is_afk(INACTIVITY_KICK))
if(!C.holder && C.is_afk(config.kick_inactive MINUTES))
if(!istype(C.mob, /mob/dead))
log_access("AFK: [key_name(C)]")
C << "<SPAN CLASS='warning'>You have been inactive for more than 10 minutes and have been disconnected.</SPAN>"
C << "<SPAN CLASS='warning'>You have been inactive for more than [config.kick_inactive] minute\s and have been disconnected.</SPAN>"
del(C) // Don't qdel, cannot override finalize_qdel behaviour for clients.
scheck()
#undef INACTIVITY_KICK

View File

@@ -63,7 +63,7 @@ var/list/gamemode_cache = list()
var/guest_jobban = 1
var/usewhitelist = 0
var/mods_are_mentors = 0
var/kick_inactive = 0 //force disconnect for inactive players
var/kick_inactive = 0 //force disconnect for inactive players after this many minutes, if non-0
var/load_jobs_from_txt = 0
var/ToRban = 0
var/automute_on = 0 //enables automuting/spam prevention
@@ -460,7 +460,7 @@ var/list/gamemode_cache = list()
config.allow_random_events = 1
if("kick_inactive")
config.kick_inactive = 1
config.kick_inactive = text2num(value)
if("load_jobs_from_txt")
load_jobs_from_txt = 1

View File

@@ -78,8 +78,6 @@ var/global/datum/global_init/init = new ()
spawn(3000) //so we aren't adding to the round-start lag
if(config.ToRban)
ToRban_autoupdate()
/* if(config.kick_inactive) // handled in scheduler
KickInactiveClients()*/
#undef RECOMMENDED_VERSION
@@ -218,22 +216,6 @@ var/world_topic_spam_protect_time = world.timeofday
..(reason)
#define INACTIVITY_KICK 6000 //10 minutes in ticks (approx.)
/world/proc/KickInactiveClients()
spawn(-1)
set background = 1
while(1)
sleep(INACTIVITY_KICK)
for(var/client/C in clients)
if(C.is_afk(INACTIVITY_KICK))
if(!istype(C.mob, /mob/dead))
log_access("AFK: [key_name(C)]")
C << "\red You have been inactive for more than 10 minutes and have been disconnected."
del(C)
//#undef INACTIVITY_KICK
/hook/startup/proc/loadMode()
world.load_mode()
return 1

View File

@@ -70,8 +70,8 @@ LOG_PDA
## sql switching
# SQL_ENABLED
## disconnect players who did nothing during 10 minutes
# KICK_INACTIVE
## disconnect players who did nothing during the set amount of minutes
# KICK_INACTIVE 10
## Use Mentors instead of Moderators. Mentors are designed with the idea that
###they help in pushing new people to be better at roleplay. If you uncomment