Revert "Bay update."

This commit is contained in:
Zuhayr
2016-02-07 16:07:05 +10:30
parent 2d2e60f6c6
commit 98d983577c
136 changed files with 1512 additions and 1162 deletions

View File

@@ -269,7 +269,7 @@
user.listed_turf = null
else
user.listed_turf = T
user.client.statpanel = "Turf"
user.client.statpanel = T.name
return 1
/mob/proc/TurfAdjacent(var/turf/T)

View File

@@ -1,4 +1,3 @@
//////////////////////////
//Movable Screen Objects//
// By RemieRichards //
@@ -31,10 +30,9 @@
//Split X+Pixel_X up into list(X, Pixel_X)
var/list/screen_loc_X = text2list(screen_loc_params[1],":")
screen_loc_X[1] = encode_screen_X(text2num(screen_loc_X[1]))
//Split Y+Pixel_Y up into list(Y, Pixel_Y)
var/list/screen_loc_Y = text2list(screen_loc_params[2],":")
screen_loc_Y[1] = encode_screen_Y(text2num(screen_loc_Y[1]))
if(snap2grid) //Discard Pixel Values
screen_loc = "[screen_loc_X[1]],[screen_loc_Y[1]]"
@@ -44,50 +42,8 @@
var/pix_Y = text2num(screen_loc_Y[2]) - 16
screen_loc = "[screen_loc_X[1]]:[pix_X],[screen_loc_Y[1]]:[pix_Y]"
/obj/screen/movable/proc/encode_screen_X(X)
if(X > usr.client.view+1)
. = "EAST-[usr.client.view*2 + 1-X]"
else if(X < usr.client.view+1)
. = "WEST+[X-1]"
else
. = "CENTER"
moved = TRUE
/obj/screen/movable/proc/decode_screen_X(X)
//Find EAST/WEST implementations
if(findtext(X,"EAST-"))
var/num = text2num(copytext(X,6)) //Trim EAST-
if(!num)
num = 0
. = usr.client.view*2 + 1 - num
else if(findtext(X,"WEST+"))
var/num = text2num(copytext(X,6)) //Trim WEST+
if(!num)
num = 0
. = num+1
else if(findtext(X,"CENTER"))
. = usr.client.view+1
/obj/screen/movable/proc/encode_screen_Y(Y)
if(Y > usr.client.view+1)
. = "NORTH-[usr.client.view*2 + 1-Y]"
else if(Y < usr.client.view+1)
. = "SOUTH+[Y-1]"
else
. = "CENTER"
/obj/screen/movable/proc/decode_screen_Y(Y)
if(findtext(Y,"NORTH-"))
var/num = text2num(copytext(Y,7)) //Trim NORTH-
if(!num)
num = 0
. = usr.client.view*2 + 1 - num
else if(findtext(Y,"SOUTH+"))
var/num = text2num(copytext(Y,7)) //Time SOUTH+
if(!num)
num = 0
. = num+1
else if(findtext(Y,"CENTER"))
. = usr.client.view+1
//Debug procs
/client/proc/test_movable_UI()
@@ -125,4 +81,4 @@
S.screen_loc = screen_l
screen += S
screen += S

View File

@@ -19,12 +19,9 @@
spell_objects.Cut()
if(spell_holder)
spell_holder.spell_masters -= src
if(spell_holder.client && spell_holder.client.screen)
spell_holder.client.screen -= src
spell_holder = null
/obj/screen/movable/spell_master/ResetVars()
..("spell_objects", args)
..("spell_objects")
spell_objects = list()
/obj/screen/movable/spell_master/MouseDrop()
@@ -50,34 +47,25 @@
overlays.len = 0
overlays.Add(closed_state)
else if(forced_state != 1)
open_spellmaster()
var/temp_loc = screen_loc
var/x_position = text2num(copytext(temp_loc, 1, findtext(temp_loc, ":")))
var/x_pix = text2num(copytext(temp_loc, findtext(temp_loc, ":") + 1, findtext(temp_loc, ",")))
temp_loc = copytext(temp_loc, findtext(temp_loc, ",") + 1)
var/y_position = text2num(copytext(temp_loc, 1, findtext(temp_loc, ":")))
var/y_pix = text2num(copytext(temp_loc, findtext(temp_loc, ":")+1))
for(var/i = 1; i <= spell_objects.len; i++)
var/obj/screen/spell/S = spell_objects[i]
S.screen_loc = "[x_position + (x_position < 8 ? 1 : -1)*(i%7)]:[x_pix],[y_position + (y_position < 8 ? round(i/7) : -round(i/7))]:[y_pix]"
if(spell_holder && spell_holder.client)
spell_holder.client.screen += S
S.handle_icon_updates = 1
update_spells(1)
showing = 1
overlays.len = 0
overlays.Add(open_state)
/obj/screen/movable/spell_master/proc/open_spellmaster()
var/list/screen_loc_xy = text2list(screen_loc,",")
//Create list of X offsets
var/list/screen_loc_X = text2list(screen_loc_xy[1],":")
var/x_position = decode_screen_X(screen_loc_X[1])
var/x_pix = screen_loc_X[2]
//Create list of Y offsets
var/list/screen_loc_Y = text2list(screen_loc_xy[2],":")
var/y_position = decode_screen_Y(screen_loc_Y[1])
var/y_pix = screen_loc_Y[2]
for(var/i = 1; i <= spell_objects.len; i++)
var/obj/screen/spell/S = spell_objects[i]
var/xpos = x_position + (x_position < 8 ? 1 : -1)*(i%7)
var/ypos = y_position + (y_position < 8 ? round(i/7) : -round(i/7))
S.screen_loc = "[encode_screen_X(xpos)]:[x_pix],[encode_screen_Y(ypos)]:[y_pix]"
if(spell_holder && spell_holder.client)
spell_holder.client.screen += S
S.handle_icon_updates = 1
/obj/screen/movable/spell_master/proc/add_spell(var/spell/spell)
if(!spell) return
@@ -86,14 +74,13 @@
return
else
spell_objects.Add(spell.connected_button)
if(spell_holder.client)
toggle_open(2)
toggle_open(2)
return
if(spell.spell_flags & NO_BUTTON) //no button to add if we don't get one
return
var/obj/screen/spell/newscreen = PoolOrNew(/obj/screen/spell)
var/obj/screen/spell/newscreen = new /obj/screen/spell
newscreen.spellmaster = src
newscreen.spell = spell
@@ -109,8 +96,7 @@
newscreen.name = spell.name
newscreen.update_charge(1)
spell_objects.Add(newscreen)
if(spell_holder.client)
toggle_open(2) //forces the icons to refresh on screen
toggle_open(2) //forces the icons to refresh on screen
/obj/screen/movable/spell_master/proc/remove_spell(var/spell/spell)
qdel(spell.connected_button)
@@ -165,8 +151,6 @@
last_charged_icon = null
if(spellmaster)
spellmaster.spell_objects -= src
if(spellmaster.spell_holder && spellmaster.spell_holder.client)
spellmaster.spell_holder.client.screen -= src
if(spellmaster && !spellmaster.spell_objects.len)
qdel(spellmaster)
spellmaster = null