Update explosive.dm

This commit is contained in:
Verkister
2021-11-11 22:15:01 +02:00
committed by GitHub
parent 6a814f53ac
commit 98df2abae2

View File

@@ -8,6 +8,13 @@
damage = 30 //Meaty whack. *Chuckles*
does_spin = 0
/obj/item/projectile/bullet/srmrocket/on_hit(atom/target, blocked=0)
if(!isliving(target)) //if the target isn't alive, so is a wall or something
explosion(target, 0, 1, 2, 4)
else
explosion(target, 0, 0, 2, 4)
return 1
/obj/item/projectile/bullet/srmrocket/throw_impact(atom/target, var/speed)
if(!isliving(target)) //if the target isn't alive, so is a wall or something
explosion(target, 0, 1, 2, 4)
@@ -15,10 +22,13 @@
explosion(target, 0, 0, 2, 4)
qdel(src)
/obj/item/projectile/bullet/srmrocket/weak //Used in the jury rigged one.
damage = 10
/obj/item/projectile/bullet/srmrocket/weak/on_hit(atom/target, blocked=0)
explosion(target, 0, 0, 2, 4)//No need to have a question.
return 1
/obj/item/projectile/bullet/srmrocket/weak/throw_impact(atom/target, var/speed)
explosion(target, 0, 0, 2, 4)//No need to have a question.
qdel(src)