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https://github.com/CHOMPStation2/CHOMPStation2.git
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Ports /vg/'s spell system for the sake of cult porting.
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
This commit is contained in:
133
code/modules/power/singularity/narsie.dm
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133
code/modules/power/singularity/narsie.dm
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@@ -0,0 +1,133 @@
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var/global/narsie_behaviour = "CultStation13"
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var/global/narsie_cometh = 0
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var/global/list/narsie_list = list()
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/obj/machinery/singularity/narsie //Moving narsie to a child object of the singularity so it can be made to function differently. --NEO
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name = "Nar-Sie"
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desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees."
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icon = 'icons/obj/magic_terror.dmi'
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pixel_x = -89
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pixel_y = -85
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current_size = 9 //It moves/eats like a max-size singulo, aside from range. --NEO
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contained = 0 //Are we going to move around?
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dissipate = 0 //Do we lose energy over time?
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move_self = 1 //Do we move on our own?
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grav_pull = 10 //How many tiles out do we pull?
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consume_range = 3 //How many tiles out do we eat
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var/last_boom = 0
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/obj/machinery/singularity/narsie/large
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name = "Nar-Sie"
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icon = 'icons/obj/narsie.dmi'
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// Pixel stuff centers Narsie.
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pixel_x = -236
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pixel_y = -256
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current_size = 12
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move_self = 1 //Do we move on our own?
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consume_range = 12 //How many tiles out do we eat
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/obj/machinery/singularity/narsie/large/New()
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..()
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narsie_list.Add(src)
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world << "<font size='28' color='red'><b>NAR-SIE HAS RISEN</b></font>"
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if(emergency_shuttle && emergency_shuttle.can_call())
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emergency_shuttle.call_evac()
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emergency_shuttle.launch_time = 0 // Cannot recall
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/obj/machinery/singularity/narsie/large/Destroy()
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narsie_list.Remove(src)
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..()
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/obj/machinery/singularity/narsie/process()
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eat()
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if(!target || prob(5))
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pickcultist()
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move()
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if(prob(25))
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mezzer()
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/obj/machinery/singularity/narsie/consume(var/atom/A) //Has its own consume proc because it doesn't need energy and I don't want BoHs to explode it. --NEO
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if(is_type_in_list(A, uneatable))
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return 0
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if (istype(A,/mob/living))//Mobs get gibbed
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A:gib()
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else if(istype(A,/obj))
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var/obj/O = A
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machines -= O
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processing_objects -= O
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O.loc = null
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else if(isturf(A))
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var/turf/T = A
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if(T.intact)
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for(var/obj/O in T.contents)
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if(O.level != 1)
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continue
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if(O.invisibility == 101)
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src.consume(O)
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A:ChangeTurf(/turf/space)
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if(last_boom + 100 < world.time && prob(5))
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explosion(loc, -1, -1, -1, 1, 0) //Since we're not exploding everything in consume() toss out an explosion effect every now and again
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last_boom = world.time
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return
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/obj/machinery/singularity/narsie/ex_act() //No throwing bombs at it either. --NEO
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return
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/obj/machinery/singularity/narsie/proc/pickcultist() //Narsie rewards his cultists with being devoured first, then picks a ghost to follow. --NEO
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var/list/cultists = list()
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if(cult && cult.current_antagonists.len)
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for(var/datum/mind/cult_nh_mind in cult.current_antagonists)
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if(!cult_nh_mind.current)
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continue
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if(cult_nh_mind.current.stat)
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continue
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var/turf/pos = get_turf(cult_nh_mind.current)
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if(pos.z != src.z)
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continue
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cultists += cult_nh_mind.current
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if(cultists.len)
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acquire(pick(cultists))
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return
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//If there was living cultists, it picks one to follow.
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for(var/mob/living/carbon/human/food in living_mob_list)
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if(food.stat)
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continue
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var/turf/pos = get_turf(food)
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if(pos.z != src.z)
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continue
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cultists += food
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if(cultists.len)
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acquire(pick(cultists))
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return
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//no living cultists, pick a living human instead.
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for(var/mob/dead/observer/ghost in player_list)
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if(!ghost.client)
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continue
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var/turf/pos = get_turf(ghost)
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if(pos.z != src.z)
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continue
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cultists += ghost
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if(cultists.len)
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acquire(pick(cultists))
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return
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//no living humans, follow a ghost instead.
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/obj/machinery/singularity/narsie/proc/acquire(var/mob/food)
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target << "\blue <b>NAR-SIE HAS LOST INTEREST IN YOU</b>"
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target = food
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if(ishuman(target))
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target << "\red <b>NAR-SIE HUNGERS FOR YOUR SOUL</b>"
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else
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target << "\red <b>NAR-SIE HAS CHOSEN YOU TO LEAD HIM TO HIS NEXT MEAL</b>"
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//Wizard narsie
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/obj/machinery/singularity/narsie/wizard
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grav_pull = 0
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/obj/machinery/singularity/narsie/wizard/eat()
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set background = 1
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for(var/atom/X in orange(consume_range,src))
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if(isturf(X) || istype(X, /atom/movable))
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consume(X)
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return
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@@ -440,130 +440,3 @@ var/global/list/uneatable = list(
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if(get_dist(R, src) <= 15) // Better than using orange() every process
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R.receive_pulse(energy)
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return
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/obj/machinery/singularity/narsie //Moving narsie to a child object of the singularity so it can be made to function differently. --NEO
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name = "Nar-Sie"
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desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees."
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icon = 'icons/obj/magic_terror.dmi'
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pixel_x = -89
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pixel_y = -85
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current_size = 9 //It moves/eats like a max-size singulo, aside from range. --NEO
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contained = 0 //Are we going to move around?
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dissipate = 0 //Do we lose energy over time?
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move_self = 1 //Do we move on our own?
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grav_pull = 10 //How many tiles out do we pull?
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consume_range = 3 //How many tiles out do we eat
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var/last_boom = 0
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/obj/machinery/singularity/narsie/large
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name = "Nar-Sie"
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icon = 'icons/obj/narsie.dmi'
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// Pixel stuff centers Narsie.
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pixel_x = -236
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pixel_y = -256
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current_size = 12
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move_self = 1 //Do we move on our own?
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consume_range = 12 //How many tiles out do we eat
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/obj/machinery/singularity/narsie/large/New()
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..()
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world << "<font size='28' color='red'><b>NAR-SIE HAS RISEN</b></font>"
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if(emergency_shuttle && emergency_shuttle.can_call())
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emergency_shuttle.call_evac()
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emergency_shuttle.launch_time = 0 // Cannot recall
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/obj/machinery/singularity/narsie/process()
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eat()
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if(!target || prob(5))
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pickcultist()
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move()
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if(prob(25))
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mezzer()
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/obj/machinery/singularity/narsie/consume(var/atom/A) //Has its own consume proc because it doesn't need energy and I don't want BoHs to explode it. --NEO
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if(is_type_in_list(A, uneatable))
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return 0
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if (istype(A,/mob/living))//Mobs get gibbed
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A:gib()
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else if(istype(A,/obj))
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var/obj/O = A
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machines -= O
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processing_objects -= O
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O.loc = null
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else if(isturf(A))
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var/turf/T = A
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if(T.intact)
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for(var/obj/O in T.contents)
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if(O.level != 1)
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continue
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if(O.invisibility == 101)
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src.consume(O)
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A:ChangeTurf(/turf/space)
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if(last_boom + 100 < world.time && prob(5))
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explosion(loc, -1, -1, -1, 1, 0) //Since we're not exploding everything in consume() toss out an explosion effect every now and again
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last_boom = world.time
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return
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/obj/machinery/singularity/narsie/ex_act() //No throwing bombs at it either. --NEO
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return
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/obj/machinery/singularity/narsie/proc/pickcultist() //Narsie rewards his cultists with being devoured first, then picks a ghost to follow. --NEO
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var/list/cultists = list()
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if(cult && cult.current_antagonists.len)
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for(var/datum/mind/cult_nh_mind in cult.current_antagonists)
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if(!cult_nh_mind.current)
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continue
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if(cult_nh_mind.current.stat)
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continue
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var/turf/pos = get_turf(cult_nh_mind.current)
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if(pos.z != src.z)
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continue
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cultists += cult_nh_mind.current
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if(cultists.len)
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acquire(pick(cultists))
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return
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//If there was living cultists, it picks one to follow.
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for(var/mob/living/carbon/human/food in living_mob_list)
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if(food.stat)
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continue
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var/turf/pos = get_turf(food)
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if(pos.z != src.z)
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continue
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cultists += food
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if(cultists.len)
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acquire(pick(cultists))
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return
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//no living cultists, pick a living human instead.
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for(var/mob/dead/observer/ghost in player_list)
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if(!ghost.client)
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continue
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var/turf/pos = get_turf(ghost)
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if(pos.z != src.z)
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continue
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cultists += ghost
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if(cultists.len)
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acquire(pick(cultists))
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return
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//no living humans, follow a ghost instead.
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/obj/machinery/singularity/narsie/proc/acquire(var/mob/food)
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target << "\blue <b>NAR-SIE HAS LOST INTEREST IN YOU</b>"
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target = food
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if(ishuman(target))
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target << "\red <b>NAR-SIE HUNGERS FOR YOUR SOUL</b>"
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else
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target << "\red <b>NAR-SIE HAS CHOSEN YOU TO LEAD HIM TO HIS NEXT MEAL</b>"
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//Wizard narsie
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/obj/machinery/singularity/narsie/wizard
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grav_pull = 0
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/obj/machinery/singularity/narsie/wizard/eat()
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set background = 1
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for(var/atom/X in orange(consume_range,src))
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if(isturf(X) || istype(X, /atom/movable))
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consume(X)
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return
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