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https://github.com/CHOMPStation2/CHOMPStation2.git
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[READY] Walks back combat refactor, plus ammo balance changes (#8728)
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@@ -342,7 +342,7 @@
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icon_state = "sniper"
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caliber = "14.5mm"
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ammo_type = /obj/item/ammo_casing/a145
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matter = list(MAT_STEEL = 8750)
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matter = list(MAT_STEEL = 28000, MAT_PLASTEEL = 3500) //CHOMPedit Makes them a bit more expensive
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max_ammo = 7
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multiple_sprites = 1
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@@ -351,8 +351,8 @@
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desc = "A box of 14.5mm sabot rounds"
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icon_state = "sniper"
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caliber = "14.5mm"
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ammo_type = /obj/item/ammo_casing/a145
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matter = list(MAT_STEEL = 8750)
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ammo_type = /obj/item/ammo_casing/a145/highvel //CHOMPedit
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matter = list(MAT_STEEL = 2800, MAT_PLASTEEL = 7000) //CHOMPedit Makes them a bit more expensive
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max_ammo = 7
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multiple_sprites = 1
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@@ -552,4 +552,4 @@
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ammo_type = /obj/item/ammo_casing/a545/hunter
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matter = list(MAT_STEEL = 18000)
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max_ammo = 100
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multiple_sprites = 1
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multiple_sprites = 1
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@@ -398,11 +398,12 @@
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icon_state = "lcasing"
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caliber = "14.5mm"
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projectile_type = /obj/item/projectile/bullet/rifle/a145
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matter = list(MAT_STEEL = 1250)
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matter = list(MAT_STEEL = 4000, MAT_PLASTEEL = 500) //CHOMPedit Makes them a bit more expensive
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/obj/item/ammo_casing/a145/highvel
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desc = "A 14.5mm sabot shell."
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projectile_type = /obj/item/projectile/bullet/rifle/a145
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projectile_type = /obj/item/projectile/bullet/rifle/a145/highvel
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matter = list(MAT_STEEL = 4000, MAT_PLASTEEL = 1000) //CHOMPedit Makes them a bit more expensive
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/obj/item/ammo_casing/a145/spent/Initialize()
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..()
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@@ -16,7 +16,7 @@
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item_state = "gun"
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fire_sound = 'sound/weapons/Taser.ogg'
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projectile_type = /obj/item/projectile/beam/stun
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projectile_type = /obj/item/projectile/beam/stun/med //CHOMPedit, default proj uses weak stun but firemode switches to med, fixing
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modifystate = "stun"
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@@ -522,6 +522,7 @@
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bolt_name = "bolt"
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sound_eject = 'sound/weapons/ballistics/boltactionopen.ogg'
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sound_chamber = 'sound/weapons/ballistics/boltactionclose.ogg'
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fire_sound = "sound/weapons/serdy/sks.ogg"
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/obj/item/weapon/gun/projectile/automatic/serdy/mosin/scoped
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name = "Scoped Mosin Nagant"
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@@ -600,6 +601,7 @@
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bolt_name = "bolt"
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sound_eject = 'sound/weapons/ballistics/boltactionopen.ogg'
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sound_chamber = 'sound/weapons/ballistics/boltactionclose.ogg'
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fire_sound = "sound/weapons/serdy/sks.ogg"
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/obj/item/weapon/gun/projectile/automatic/serdy/awp/ui_action_click()
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scope()
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@@ -636,6 +638,7 @@
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bolt_name = "bolt"
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sound_eject = 'sound/weapons/ballistics/boltactionopen.ogg'
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sound_chamber = 'sound/weapons/ballistics/boltactionclose.ogg'
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fire_sound = "sound/weapons/serdy/sks.ogg"
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/obj/item/weapon/gun/projectile/automatic/serdy/hectate/ui_action_click()
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@@ -451,7 +451,7 @@
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desc = "Whose smart idea was it to use toys as crowd control? Ages 18 and up."
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damage = 0 // It's a damn toy.
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embed_chance = 0
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agony = 50 // The riot part of the riot dart
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agony = 20 // The riot part of the riot dart //CHOMPedit, nerf this >:3 old 50
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nodamage = TRUE
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sharp = FALSE
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damage_type = HALLOSS
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