diff --git a/code/game/objects/items/weapons/storage/briefcase.dm b/code/game/objects/items/weapons/storage/briefcase.dm
index f6addee005..e0f28976f0 100644
--- a/code/game/objects/items/weapons/storage/briefcase.dm
+++ b/code/game/objects/items/weapons/storage/briefcase.dm
@@ -10,40 +10,3 @@
w_class = 4.0
max_w_class = 3
max_combined_w_class = 16
-
-/obj/item/weapon/storage/briefcase/New()
- ..()
-
-/obj/item/weapon/storage/briefcase/attack(mob/living/M as mob, mob/living/user as mob)
- //..()
-
- if ((CLUMSY in user.mutations) && prob(50))
- user << "\red The [src] slips out of your hand and hits your head."
- user.take_organ_damage(10)
- user.Paralyse(2)
- return
-
-
- M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])")
- user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to attack [M.name] ([M.ckey])")
- msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (?)")
-
- if (M.stat < 2 && M.health < 50 && prob(90))
- var/mob/H = M
- // ******* Check
- if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80)))
- M << "\red The helmet protects you from being hit hard in the head!"
- return
- var/time = rand(2, 6)
- if (prob(75))
- M.Paralyse(time)
- else
- M.Stun(time)
- if(M.stat != 2) M.stat = 1
- for(var/mob/O in viewers(M, null))
- O.show_message(text("\red [] has been knocked unconscious!", M), 1, "\red You hear someone fall.", 2)
- else
- M << text("\red [] tried to knock you unconcious!",user)
- M.eye_blurry += 3
-
- return