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[MIRROR] reimplements attack and player logs (#12553)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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Kashargul
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@@ -41,7 +41,6 @@ SUBSYSTEM_DEF(mobs)
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// Lets handle all of these while we have time, should always remain extremely small...
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if(length(death_list)) // Don't contact DB if this list is empty
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if(CONFIG_GET(flag/sql_enabled))
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establish_db_connection()
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if(!SSdbcore.IsConnected())
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log_game("SQL ERROR during death reporting. Failed to connect.")
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else
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