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[MIRROR] reimplements attack and player logs (#12553)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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co-authored by
Kashargul
parent
bb90e792ca
commit
99afe463dc
@@ -6,7 +6,6 @@
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for(var/mob/M in GLOB.player_list)
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if(M.client)
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playercount += 1
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establish_db_connection()
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if(!SSdbcore.IsConnected())
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log_game("SQL ERROR during population polling. Failed to connect.")
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else
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@@ -47,7 +46,6 @@
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log_game("Round ended without any feedback being generated. No feedback was sent to the database.")
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return
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establish_db_connection()
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if(!SSdbcore.IsConnected())
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log_game("SQL ERROR during feedback reporting. Failed to connect.")
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else
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