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[MIRROR] reimplements attack and player logs (#12553)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -179,7 +179,7 @@
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PM.receive_message(list("sent" = 0, "owner" = "[pda.owner]", "job" = "[pda.ownjob]", "message" = "[t]", "target" = "\ref[pda]"), "\ref[pda]")
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SStgui.update_user_uis(U, P) // Update the sending user's PDA UI so that they can see the new message
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U.log_message("(PDA: [src.name] | [U.real_name]) sent \"[t]\" to [P.name]", LOG_PDA)
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U.log_message("(PDA: [src.name] | [U.real_name]) sent \"[t]\" to [P.name]", LOG_PDA, color="#00ff00")
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to_chat(U, "[icon2html(pda,U.client)] <b>Sent message to [P.owner] ([P.ownjob]), </b>\"[t]\"")
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else
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to_chat(U, span_notice("ERROR: Messaging server is not responding.\n\n\
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