Security / PseudoCargo Expansion

This commit is contained in:
Mechoid
2019-11-24 14:22:25 -08:00
committed by VirgoBot
parent b34f14b3cc
commit 99bc3dcdbc
83 changed files with 2722 additions and 67 deletions

View File

@@ -22,6 +22,12 @@
charge_cost = 400
recharge_time = 7 //Time it takes for shots to recharge (in ticks)
/obj/item/weapon/gun/energy/taser/mounted/cyborg/swarm
name = "disabler"
desc = "An archaic device which attacks the target's nervous-system or control circuits."
projectile_type = /obj/item/projectile/beam/stun/disabler
charge_cost = 200
recharge_time = 0.5 SECONDS
/obj/item/weapon/gun/energy/stunrevolver
name = "stun revolver"
@@ -32,7 +38,6 @@
projectile_type = /obj/item/projectile/energy/electrode/strong
charge_cost = 300
/obj/item/weapon/gun/energy/crossbow
name = "mini energy-crossbow"
desc = "A weapon favored by many mercenary stealth specialists."

View File

@@ -108,3 +108,89 @@
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, one_handed_penalty=15, burst_accuracy=null, dispersion=null),
list(mode_name="short bursts", burst=3, fire_delay=null, move_delay=5, one_handed_penalty=30, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)),
)
/obj/item/weapon/gun/magnetic/railgun/heater
name = "coil rifle"
desc = "A large rifle designed and produced after the Grey Hour."
description_info = "The MI-51B is a Martian weapon designed in the days after the Grey Hour, in preparation for the need for updated equipment by Solar forces.<br>\
The design is based upon a larger rail-type weapon design."
icon_state = "railgun_sec"
item_state = "cshotgun"
removable_components = TRUE
initial_cell_type = /obj/item/weapon/cell/high
initial_capacitor_type = /obj/item/weapon/stock_parts/capacitor
fire_delay = 8
slot_flags = SLOT_BACK
slowdown = 0
slowdown_held = 0
slowdown_worn = 0
power_cost = 400
projectile_type = /obj/item/projectile/bullet/magnetic/heated
loaded = null
empty_sound = 'sound/weapons/smg_empty_alarm.ogg'
firemodes = list(
list(mode_name="high power", power_cost = 400, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=8, move_delay=null, one_handed_penalty=15),
list(mode_name="low power", power_cost = 150, projectile_type = /obj/item/projectile/bullet/magnetic/heated/weak, burst=1, fire_delay=5, move_delay=null, one_handed_penalty=15),
)
/obj/item/weapon/gun/magnetic/railgun/heater/pistol
name = "coil pistol"
desc = "A large pistol designed and produced after the Grey Hour."
description_info = "The MI-60D `Peacemaker` is a Martian weapon designed in the days after the Grey Hour, in preparation for the need for updated equipment by Solar forces.<br>\
The design is based upon a larger rail-type hybrid weapon design, though much smaller in scale."
icon_state = "peacemaker"
item_state = "revolver"
w_class = ITEMSIZE_NORMAL
initial_cell_type = /obj/item/weapon/cell/high
initial_capacitor_type = /obj/item/weapon/stock_parts/capacitor
slot_flags = SLOT_BELT|SLOT_HOLSTER
firemodes = list(
list(mode_name="lethal", power_cost = 2000, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=8, move_delay=null, one_handed_penalty=0),
list(mode_name="stun", power_cost = 1500, projectile_type = /obj/item/projectile/energy/electrode/stunshot, burst=1, fire_delay=5, move_delay=null, one_handed_penalty=0),
)
/obj/item/weapon/gun/magnetic/railgun/heater/pistol/hos
name = "prototype peacemaker"
dna_lock = TRUE
description_antag = "This weapon starts with a DNA locking chip attached. Using an EMAG on the weapon will disarm it, and allow you to use the chip as your own."
firemodes = list(
list(mode_name="lethal", power_cost = 1500, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=8, move_delay=null, one_handed_penalty=0),
list(mode_name="stun", power_cost = 1200, projectile_type = /obj/item/projectile/energy/electrode/stunshot, burst=1, fire_delay=5, move_delay=null, one_handed_penalty=0),
)
/obj/item/weapon/gun/magnetic/railgun/flechette/sif
name = "shredder rifle"
desc = "The MI-12B Kaldr is a burst fire capable coilgun that fires modified slugs intended for damaging soft targets."
description_fluff = "The Kaldr is a weapon recently deployed to various outposts on Sif, as well as local hunting guilds for the rapid dispatching of invasive wildlife."
icon_state = "railgun_sifguard"
item_state = "z8carbine"
initial_cell_type = /obj/item/weapon/cell/high
initial_capacitor_type = /obj/item/weapon/stock_parts/capacitor/adv
slot_flags = SLOT_BACK
slowdown = 0.3
power_cost = 200
projectile_type = /obj/item/projectile/bullet/magnetic/flechette/hunting
empty_sound = 'sound/weapons/smg_empty_alarm.ogg'
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, one_handed_penalty=15, burst_accuracy=null, dispersion=null),
list(mode_name="short bursts", burst=3, fire_delay=null, move_delay=5, one_handed_penalty=30, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)),
)

View File

@@ -86,6 +86,19 @@
tracer_type = /obj/effect/projectile/tracer/xray
impact_type = /obj/effect/projectile/impact/xray
/obj/item/projectile/beam/gamma
name = "gamma beam"
icon_state = "xray"
fire_sound = 'sound/weapons/eluger.ogg'
damage = 10
armor_penetration = 90
irradiate = 20
light_color = "#00CC33"
muzzle_type = /obj/effect/projectile/muzzle/xray
tracer_type = /obj/effect/projectile/tracer/xray
impact_type = /obj/effect/projectile/impact/xray
/obj/item/projectile/beam/cyan
name = "cyan beam"
icon_state = "cyan"
@@ -215,6 +228,23 @@
icon_state = "stun"
agony = 30
/obj/item/projectile/beam/stun/disabler
muzzle_type = /obj/effect/projectile/muzzle/laser_omni
tracer_type = /obj/effect/projectile/tracer/laser_omni
impact_type = /obj/effect/projectile/impact/laser_omni
/obj/item/projectile/beam/stun/disabler/on_hit(atom/target, blocked = 0, def_zone)
. = ..(target, blocked, def_zone)
if(. && istype(target, /mob/living/silicon/robot) && prob(agony))
var/mob/living/silicon/robot/R = target
var/drainamt = agony * (rand(5, 15) / 10)
R.drain_power(0, 0, drainamt)
if(istype(firer, /mob/living/silicon/robot)) // Mischevious sappers, the swarm drones are.
var/mob/living/silicon/robot/A = firer
if(A.cell)
A.cell.give(drainamt * 2)
/obj/item/projectile/beam/shock
name = "shock beam"
icon_state = "lightning"

View File

@@ -22,6 +22,28 @@
damage = 20
armor_penetration = 100
/obj/item/projectile/bullet/magnetic/flechette/hunting
name = "shredder slug"
armor_penetration = 30
SA_bonus_damage = 40
SA_vulnerability = SA_ANIMAL
/obj/item/projectile/bullet/magnetic/heated
name = "slug"
icon_state = "gauss"
weaken = 0
stun = 0
damage = 30
damage_type = SEARING
embed_chance = 0
/obj/item/projectile/bullet/magnetic/heated/weak
icon_state = "gauss_silenced"
damage = 15
agony = 5
embed_chance = 0
armor_penetration = 50
/obj/item/projectile/bullet/magnetic/fuelrod
name = "fuel rod"
icon_state = "fuel-deuterium"